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Convert wrong Germanic SpecificNames to GenericNames
SpecificNames are meant to contain the names in the civ's native
language. The English names are supposed to in be the GenericName tag.
(cherry picked from commit 4d9fc0bb53)
Signed-off-by: phosit <phosit@autistici.org>
This commit is contained in:
parent
76337efe76
commit
f6a6c19132
42 changed files with 46 additions and 46 deletions
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant file="others/waypoints/base.xml" frequency="1" name="German Waypoint Flag">
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<variant file="others/waypoints/base.xml" frequency="1" name="Germanic Waypoint Flag">
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<textures>
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<texture file="props/banner_germans.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>props/germ_boat_head.dae</mesh>
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<textures>
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<texture file="structural/germ_boat.png" name="baseTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>props/germ_boat_props.dae</mesh>
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<textures>
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<texture file="structural/germ_boat.png" name="baseTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant name="German Karvi sail">
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<variant name="Germanic Karvi sail">
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<mesh>props/germ_karvi_sail.dae</mesh>
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<animations>
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<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German fishing boat prop">
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<variant frequency="1" name="Germanic fishing boat prop">
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<mesh>props/germ_dock_boat.dae</mesh>
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<textures>
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<texture file="structural/germ_fishing_boat.png" name="baseTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Karvi">
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<variant frequency="1" name="Germanic Karvi">
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<mesh>props/germ_karvi_props.dae</mesh>
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<textures>
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<texture file="structural/germ_snekkja.png" name="baseTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Karvi sail">
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<variant frequency="1" name="Germanic Karvi sail">
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<mesh>props/germ_karvi_sail.dae</mesh>
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<animations>
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<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Knarr Props">
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<variant frequency="1" name="Germanic Knarr Props">
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<mesh>props/germ_knarr_props.dae</mesh>
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<textures>
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<texture file="structural/germ_snekkja.png" name="baseTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>props/germ_snekkja_head.dae</mesh>
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<textures>
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<texture file="structural/germ_snekkja.png" name="baseTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>props/germ_snekkja_props.dae</mesh>
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<textures>
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<texture file="structural/germ_snekkja.png" name="baseTex"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant name="German Snekkja Sail">
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<variant name="Germanic Snekkja Sail">
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<mesh>props/germ_snekkja_sail.dae</mesh>
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<animations>
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<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German wagon_unyoked">
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<variant name="Germanic wagon_unyoked">
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<mesh>props/germ_wagon_cc.dae</mesh>
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<textures>
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<texture file="structural/germ_struct.png" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German wagon_unyoked">
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<variant name="Germanic wagon_unyoked">
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<mesh>props/germ_wagon_cc.dae</mesh>
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<textures>
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<texture file="structural/germ_struct.png" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German wagon_unyoked">
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<variant name="Germanic wagon_unyoked">
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<mesh>props/germ_wagon_cc.dae</mesh>
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<textures>
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<texture file="structural/germ_struct.png" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German wagon_unyoked">
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<variant name="Germanic wagon_unyoked">
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<mesh>props/germ_wagon_cc.dae</mesh>
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<textures>
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<texture file="structural/germ_struct.png" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German wagon_unyoked">
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<variant name="Germanic wagon_unyoked">
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<mesh>props/germ_wagon_cc.dae</mesh>
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<textures>
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<texture file="structural/germ_struct.png" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German wagon_unyoked">
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<variant name="Germanic wagon_unyoked">
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<mesh>props/germ_wagon_cc.dae</mesh>
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<textures>
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<texture file="structural/germ_struct.png" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German Blacksmith">
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<variant name="Germanic Blacksmith">
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<mesh>structural/germans/blacksmith.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="German Civic Center" file="structures/defensive_building.xml">
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<variant frequency="1" name="Germanic Civic Center" file="structures/defensive_building.xml">
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<mesh>structural/germans/cc.dae</mesh>
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<props>
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<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="German fishing boat">
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<variant frequency="100" name="Germanic fishing boat">
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<mesh>structural/germans/fishing_boat.dae</mesh>
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<props>
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<prop actor="units/germans/fisherman.xml" attachpoint="fisherman"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="German House A">
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<variant frequency="1" name="Germanic House A">
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<mesh>structural/germans/house_a.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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@ -38,7 +38,7 @@
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<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_2"/>
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</props>
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</variant>
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<variant frequency="1" name="German House A 2">
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<variant frequency="1" name="Germanic House A 2">
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<mesh>structural/germans/house_a_2.dae</mesh>
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<textures>
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<texture file="structural/germ_struct.png" name="baseTex"/>
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@ -74,7 +74,7 @@
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<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_2"/>
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</props>
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</variant>
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<variant frequency="1" name="German House B">
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<variant frequency="1" name="Germanic House B">
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<mesh>structural/germans/house_b.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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@ -105,7 +105,7 @@
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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</props>
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</variant>
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<variant frequency="1" name="German House C">
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<variant frequency="1" name="Germanic House C">
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<mesh>structural/germans/house_c.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="German Sentry Tower" file="structures/defensive_building.xml">
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<variant frequency="1" name="Germanic Sentry Tower" file="structures/defensive_building.xml">
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<mesh>structural/germans/wood_tower.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>structural/germans/ship_arrow.dae</mesh>
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<props>
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<prop actor="props/structures/germans/boat_props.xml" attachpoint="mast"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>structural/germans/ship_karvi.dae</mesh>
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<props>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Merchant Ship">
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<variant frequency="1" name="Germanic Merchant Ship">
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<mesh>structural/germans/ship_knarr.dae</mesh>
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<props>
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<prop actor="props/structures/germans/knarr_props.xml" attachpoint="root"/>
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@ -3,7 +3,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>structural/germans/ship_scout.dae</mesh>
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<props>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<variant frequency="1" name="Germanic Longboat">
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<mesh>structural/germans/ship_snekkja.dae</mesh>
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<props>
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<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="German Wall Tower" file="structures/defensive_building.xml">
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<variant name="Germanic Wall Tower" file="structures/defensive_building.xml">
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<mesh>structural/germans/wooden_wall_tower.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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"CivBonuses": [
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{
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"Name": "Seeresses",
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"History": "Seeresses accompanied the German armies and envisioned prophecies of victory from sacrifices.",
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"History": "Seeresses accompanied the Germanic armies and envisioned prophecies of victory from sacrifices.",
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"Description": "Germans can access a Champion Healer unit in City Phase."
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}
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],
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@ -1,7 +1,7 @@
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{
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"genericName": "Bovine Tradition",
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"autoResearch": true,
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"description": "German convoys brought livestock, in particular cattle, and placed great importance on these animals for religious sacrifices.",
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"description": "Germanic convoys brought livestock, in particular cattle, and placed great importance on these animals for religious sacrifices.",
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"requirements": { "civ": "germ" },
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"icon": "meat.png",
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"tooltip": "Civilians +100% meat gather rate.",
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{
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"genericName": "Wagon Trains",
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"description": "Long trains of wagons accompanied the Cimbri and German peoples to provide shelter and transport goods",
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"description": "Long trains of wagons accompanied the Cimbri and Germanic peoples to provide shelter and transport goods",
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"cost": {
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"wood": 400,
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"metal": 100
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "population.png",
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"researchTime": 40,
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"tooltip": "Supply Wagons +5 population space and Wagon Encampments +10 population space. Training German Women unlocked from the Supply Wagon as well.",
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"tooltip": "Supply Wagons +5 population space and Wagon Encampments +10 population space. Training Germanic Women unlocked from the Supply Wagon as well.",
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"modifications": [
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{ "value": "Promotion/RequiredXp", "replace": 0, "affects": "Wagon" },
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{ "value": "Population/Bonus", "add": 10, "affects": "Colony" }
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<Identity>
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<Civ>germ</Civ>
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<SelectionGroupName>units/germ/cavalry_javelineer_b</SelectionGroupName>
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<SpecificName>Tigurinian Light Cavalry</SpecificName>
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<GenericName>Tigurinian Light Cavalry</GenericName>
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<Icon>units/germ/cavalry_javelineer.png</Icon>
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</Identity>
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<Promotion>
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<Entity parent="spec_champ|template_unit_champion_cavalry_swordsman">
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<Identity>
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<Civ>germ</Civ>
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<SpecificName>Cimbrian Noble Cavalry</SpecificName>
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<GenericName>Cimbrian Noble Cavalry</GenericName>
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<SelectionGroupName>units/germ/champion_cavalry</SelectionGroupName>
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<Icon>units/germ/champion_cavalry.png</Icon>
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<Requirements>
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<Identity>
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<Civ>germ</Civ>
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<SelectionGroupName>units/germ/infantry_slinger_b</SelectionGroupName>
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<SpecificName>Celto-German Slinger</SpecificName>
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<GenericName>Celto-Germanic Slinger</GenericName>
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<Icon>units/germ/infantry_slinger.png</Icon>
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</Identity>
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<Promotion>
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<Identity>
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<Civ>germ</Civ>
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<SelectionGroupName>units/germ/infantry_spearman_b</SelectionGroupName>
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<SpecificName>Cimbrian Spearman</SpecificName>
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<GenericName>Cimbrian Spearman</GenericName>
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<VisibleClasses datatype="tokens">Guerilla</VisibleClasses>
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<Icon>units/germ/infantry_spearman.png</Icon>
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</Identity>
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@ -2,7 +2,7 @@
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<Entity parent="template_unit_infantry_melee_swordsman">
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<Identity>
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<Civ>germ</Civ>
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<SpecificName>Teutonic Swordsman</SpecificName>
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<GenericName>Teutonic Swordsman</GenericName>
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<SelectionGroupName>units/germ/infantry_swordsman_b</SelectionGroupName>
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<Requirements>
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<Techs datatype="tokens">phase_town</Techs>
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<Entity parent="template_unit_ship_fire">
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<Identity>
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<Civ>germ</Civ>
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<SpecificName>German Fire Ship</SpecificName>
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<GenericName>Germanic Fire Ship</GenericName>
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<Icon>units/iber/ship_fire.png</Icon>
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</Identity>
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<VisualActor>
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@ -6,7 +6,7 @@
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|||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>germ</Civ>
|
||||
<SpecificName>German Fisherman</SpecificName>
|
||||
<GenericName>Germanic Fisherman</GenericName>
|
||||
<Icon>units/germ/ship_fishing.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>germ</Civ>
|
||||
<SpecificName>Rhineland Merchantman</SpecificName>
|
||||
<GenericName>Rhineland Merchantman</GenericName>
|
||||
<Icon>units/germ/ship_merchant.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<Entity parent="template_unit_support_civilian">
|
||||
<Identity>
|
||||
<Civ>germ</Civ>
|
||||
<SpecificName>German Worker</SpecificName>
|
||||
<GenericName>Germanic Worker</GenericName>
|
||||
<Icon>units/celt/support_civilian.png</Icon>
|
||||
<SelectionGroupName>units/{civ}/support_civilian</SelectionGroupName>
|
||||
</Identity>
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
<Identity>
|
||||
<Civ>germ</Civ>
|
||||
<SelectionGroupName>units/germ/support_healer_b</SelectionGroupName>
|
||||
<SpecificName>German Priest</SpecificName>
|
||||
<GenericName>Germanic Priest</GenericName>
|
||||
<Icon>units/germ/support_healer.png</Icon>
|
||||
<Rank>Basic</Rank>
|
||||
</Identity>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
<Entity parent="template_unit_support_trader">
|
||||
<Identity>
|
||||
<Civ>germ</Civ>
|
||||
<SpecificName>German Trader</SpecificName>
|
||||
<GenericName>Germanic Trader</GenericName>
|
||||
<Icon>units/celt/support_trader.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
|
|
|
|||
Loading…
Reference in a new issue