Convert wrong Germanic SpecificNames to GenericNames

SpecificNames are meant to contain the names in the civ's native
language. The English names are supposed to in be the GenericName tag.

(cherry picked from commit 4d9fc0bb53)
Signed-off-by: phosit <phosit@autistici.org>
This commit is contained in:
Vantha 2025-10-24 21:02:12 +02:00 committed by phosit
parent 76337efe76
commit f6a6c19132
No known key found for this signature in database
GPG key ID: C9430B600671C268
42 changed files with 46 additions and 46 deletions

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant file="others/waypoints/base.xml" frequency="1" name="German Waypoint Flag">
<variant file="others/waypoints/base.xml" frequency="1" name="Germanic Waypoint Flag">
<textures>
<texture file="props/banner_germans.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>props/germ_boat_head.dae</mesh>
<textures>
<texture file="structural/germ_boat.png" name="baseTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>props/germ_boat_props.dae</mesh>
<textures>
<texture file="structural/germ_boat.png" name="baseTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant name="German Karvi sail">
<variant name="Germanic Karvi sail">
<mesh>props/germ_karvi_sail.dae</mesh>
<animations>
<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German fishing boat prop">
<variant frequency="1" name="Germanic fishing boat prop">
<mesh>props/germ_dock_boat.dae</mesh>
<textures>
<texture file="structural/germ_fishing_boat.png" name="baseTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Karvi">
<variant frequency="1" name="Germanic Karvi">
<mesh>props/germ_karvi_props.dae</mesh>
<textures>
<texture file="structural/germ_snekkja.png" name="baseTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Karvi sail">
<variant frequency="1" name="Germanic Karvi sail">
<mesh>props/germ_karvi_sail.dae</mesh>
<animations>
<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Knarr Props">
<variant frequency="1" name="Germanic Knarr Props">
<mesh>props/germ_knarr_props.dae</mesh>
<textures>
<texture file="structural/germ_snekkja.png" name="baseTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>props/germ_snekkja_head.dae</mesh>
<textures>
<texture file="structural/germ_snekkja.png" name="baseTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>props/germ_snekkja_props.dae</mesh>
<textures>
<texture file="structural/germ_snekkja.png" name="baseTex"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant name="German Snekkja Sail">
<variant name="Germanic Snekkja Sail">
<mesh>props/germ_snekkja_sail.dae</mesh>
<animations>
<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German wagon_unyoked">
<variant name="Germanic wagon_unyoked">
<mesh>props/germ_wagon_cc.dae</mesh>
<textures>
<texture file="structural/germ_struct.png" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German wagon_unyoked">
<variant name="Germanic wagon_unyoked">
<mesh>props/germ_wagon_cc.dae</mesh>
<textures>
<texture file="structural/germ_struct.png" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German wagon_unyoked">
<variant name="Germanic wagon_unyoked">
<mesh>props/germ_wagon_cc.dae</mesh>
<textures>
<texture file="structural/germ_struct.png" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German wagon_unyoked">
<variant name="Germanic wagon_unyoked">
<mesh>props/germ_wagon_cc.dae</mesh>
<textures>
<texture file="structural/germ_struct.png" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German wagon_unyoked">
<variant name="Germanic wagon_unyoked">
<mesh>props/germ_wagon_cc.dae</mesh>
<textures>
<texture file="structural/germ_struct.png" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German wagon_unyoked">
<variant name="Germanic wagon_unyoked">
<mesh>props/germ_wagon_cc.dae</mesh>
<textures>
<texture file="structural/germ_struct.png" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German Blacksmith">
<variant name="Germanic Blacksmith">
<mesh>structural/germans/blacksmith.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="German Civic Center" file="structures/defensive_building.xml">
<variant frequency="1" name="Germanic Civic Center" file="structures/defensive_building.xml">
<mesh>structural/germans/cc.dae</mesh>
<props>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="100" name="German fishing boat">
<variant frequency="100" name="Germanic fishing boat">
<mesh>structural/germans/fishing_boat.dae</mesh>
<props>
<prop actor="units/germans/fisherman.xml" attachpoint="fisherman"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="German House A">
<variant frequency="1" name="Germanic House A">
<mesh>structural/germans/house_a.dae</mesh>
<textures>
<texture file="structural/germ_struct_03.png" name="baseTex"/>
@ -38,7 +38,7 @@
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_2"/>
</props>
</variant>
<variant frequency="1" name="German House A 2">
<variant frequency="1" name="Germanic House A 2">
<mesh>structural/germans/house_a_2.dae</mesh>
<textures>
<texture file="structural/germ_struct.png" name="baseTex"/>
@ -74,7 +74,7 @@
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_2"/>
</props>
</variant>
<variant frequency="1" name="German House B">
<variant frequency="1" name="Germanic House B">
<mesh>structural/germans/house_b.dae</mesh>
<textures>
<texture file="structural/germ_struct_03.png" name="baseTex"/>
@ -105,7 +105,7 @@
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
</props>
</variant>
<variant frequency="1" name="German House C">
<variant frequency="1" name="Germanic House C">
<mesh>structural/germans/house_c.dae</mesh>
<textures>
<texture file="structural/germ_struct_03.png" name="baseTex"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="German Sentry Tower" file="structures/defensive_building.xml">
<variant frequency="1" name="Germanic Sentry Tower" file="structures/defensive_building.xml">
<mesh>structural/germans/wood_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>structural/germans/ship_arrow.dae</mesh>
<props>
<prop actor="props/structures/germans/boat_props.xml" attachpoint="mast"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>structural/germans/ship_karvi.dae</mesh>
<props>
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Merchant Ship">
<variant frequency="1" name="Germanic Merchant Ship">
<mesh>structural/germans/ship_knarr.dae</mesh>
<props>
<prop actor="props/structures/germans/knarr_props.xml" attachpoint="root"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>structural/germans/ship_scout.dae</mesh>
<props>
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>

View file

@ -3,7 +3,7 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="German Longboat">
<variant frequency="1" name="Germanic Longboat">
<mesh>structural/germans/ship_snekkja.dae</mesh>
<props>
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant name="German Wall Tower" file="structures/defensive_building.xml">
<variant name="Germanic Wall Tower" file="structures/defensive_building.xml">
<mesh>structural/germans/wooden_wall_tower.dae</mesh>
<textures>
<texture file="structural/germ_struct_03.png" name="baseTex"/>

View file

@ -27,7 +27,7 @@
"CivBonuses": [
{
"Name": "Seeresses",
"History": "Seeresses accompanied the German armies and envisioned prophecies of victory from sacrifices.",
"History": "Seeresses accompanied the Germanic armies and envisioned prophecies of victory from sacrifices.",
"Description": "Germans can access a Champion Healer unit in City Phase."
}
],

View file

@ -1,7 +1,7 @@
{
"genericName": "Bovine Tradition",
"autoResearch": true,
"description": "German convoys brought livestock, in particular cattle, and placed great importance on these animals for religious sacrifices.",
"description": "Germanic convoys brought livestock, in particular cattle, and placed great importance on these animals for religious sacrifices.",
"requirements": { "civ": "germ" },
"icon": "meat.png",
"tooltip": "Civilians +100% meat gather rate.",

View file

@ -1,6 +1,6 @@
{
"genericName": "Wagon Trains",
"description": "Long trains of wagons accompanied the Cimbri and German peoples to provide shelter and transport goods",
"description": "Long trains of wagons accompanied the Cimbri and Germanic peoples to provide shelter and transport goods",
"cost": {
"wood": 400,
"metal": 100
@ -14,7 +14,7 @@
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "population.png",
"researchTime": 40,
"tooltip": "Supply Wagons +5 population space and Wagon Encampments +10 population space. Training German Women unlocked from the Supply Wagon as well.",
"tooltip": "Supply Wagons +5 population space and Wagon Encampments +10 population space. Training Germanic Women unlocked from the Supply Wagon as well.",
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0, "affects": "Wagon" },
{ "value": "Population/Bonus", "add": 10, "affects": "Colony" }

View file

@ -3,7 +3,7 @@
<Identity>
<Civ>germ</Civ>
<SelectionGroupName>units/germ/cavalry_javelineer_b</SelectionGroupName>
<SpecificName>Tigurinian Light Cavalry</SpecificName>
<GenericName>Tigurinian Light Cavalry</GenericName>
<Icon>units/germ/cavalry_javelineer.png</Icon>
</Identity>
<Promotion>

View file

@ -2,7 +2,7 @@
<Entity parent="spec_champ|template_unit_champion_cavalry_swordsman">
<Identity>
<Civ>germ</Civ>
<SpecificName>Cimbrian Noble Cavalry</SpecificName>
<GenericName>Cimbrian Noble Cavalry</GenericName>
<SelectionGroupName>units/germ/champion_cavalry</SelectionGroupName>
<Icon>units/germ/champion_cavalry.png</Icon>
<Requirements>

View file

@ -3,7 +3,7 @@
<Identity>
<Civ>germ</Civ>
<SelectionGroupName>units/germ/infantry_slinger_b</SelectionGroupName>
<SpecificName>Celto-German Slinger</SpecificName>
<GenericName>Celto-Germanic Slinger</GenericName>
<Icon>units/germ/infantry_slinger.png</Icon>
</Identity>
<Promotion>

View file

@ -3,7 +3,7 @@
<Identity>
<Civ>germ</Civ>
<SelectionGroupName>units/germ/infantry_spearman_b</SelectionGroupName>
<SpecificName>Cimbrian Spearman</SpecificName>
<GenericName>Cimbrian Spearman</GenericName>
<VisibleClasses datatype="tokens">Guerilla</VisibleClasses>
<Icon>units/germ/infantry_spearman.png</Icon>
</Identity>

View file

@ -2,7 +2,7 @@
<Entity parent="template_unit_infantry_melee_swordsman">
<Identity>
<Civ>germ</Civ>
<SpecificName>Teutonic Swordsman</SpecificName>
<GenericName>Teutonic Swordsman</GenericName>
<SelectionGroupName>units/germ/infantry_swordsman_b</SelectionGroupName>
<Requirements>
<Techs datatype="tokens">phase_town</Techs>

View file

@ -2,7 +2,7 @@
<Entity parent="template_unit_ship_fire">
<Identity>
<Civ>germ</Civ>
<SpecificName>German Fire Ship</SpecificName>
<GenericName>Germanic Fire Ship</GenericName>
<Icon>units/iber/ship_fire.png</Icon>
</Identity>
<VisualActor>

View file

@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>germ</Civ>
<SpecificName>German Fisherman</SpecificName>
<GenericName>Germanic Fisherman</GenericName>
<Icon>units/germ/ship_fishing.png</Icon>
</Identity>
<VisualActor>

View file

@ -6,7 +6,7 @@
</Footprint>
<Identity>
<Civ>germ</Civ>
<SpecificName>Rhineland Merchantman</SpecificName>
<GenericName>Rhineland Merchantman</GenericName>
<Icon>units/germ/ship_merchant.png</Icon>
</Identity>
<VisualActor>

View file

@ -2,7 +2,7 @@
<Entity parent="template_unit_support_civilian">
<Identity>
<Civ>germ</Civ>
<SpecificName>German Worker</SpecificName>
<GenericName>Germanic Worker</GenericName>
<Icon>units/celt/support_civilian.png</Icon>
<SelectionGroupName>units/{civ}/support_civilian</SelectionGroupName>
</Identity>

View file

@ -3,7 +3,7 @@
<Identity>
<Civ>germ</Civ>
<SelectionGroupName>units/germ/support_healer_b</SelectionGroupName>
<SpecificName>German Priest</SpecificName>
<GenericName>Germanic Priest</GenericName>
<Icon>units/germ/support_healer.png</Icon>
<Rank>Basic</Rank>
</Identity>

View file

@ -2,7 +2,7 @@
<Entity parent="template_unit_support_trader">
<Identity>
<Civ>germ</Civ>
<SpecificName>German Trader</SpecificName>
<GenericName>Germanic Trader</GenericName>
<Icon>units/celt/support_trader.png</Icon>
</Identity>
<VisualActor>