From f5375cbcb97c96d416f58a0034b9bb3dfa34bb14 Mon Sep 17 00:00:00 2001 From: elexis Date: Fri, 27 Oct 2017 19:26:46 +0000 Subject: [PATCH] Delete _kali's Alpha 21 maps since it is not certain that they are not derived works, refs D957, 33e3e6c2ab, 34c26767ca, f61f051d74, c70975b116, a68881dd0f, 64b1da0ddf, 127ca4e177, #4226. Keep now unused, yet unalteredly useful paintHeightmap JS function (until CMapReader::LoadRandomMap can load PMP files, refs #4816), bicubicInterpolation and randomPlayerPlacementAt. This was SVN commit r20362. --- .../ui/session/icons/mappreview/amazon.png | 3 - .../ui/session/icons/mappreview/bahrain.png | 3 - .../session/icons/mappreview/howe_sound.png | 3 - .../ui/session/icons/mappreview/marmara.png | 3 - .../icons/mappreview/mediterranean.png | 3 - .../session/icons/mappreview/ngorongoro.png | 3 - .../ui/session/icons/mappreview/pompeii.png | 3 - .../ui/session/icons/mappreview/ratumacos.png | 3 - .../ui/session/icons/mappreview/red_sea.png | 3 - .../data/mods/public/maps/random/amazon.hmap | 3 - .../data/mods/public/maps/random/amazon.js | 270 ---------- .../data/mods/public/maps/random/amazon.json | 12 - .../data/mods/public/maps/random/bahrain.hmap | 3 - .../data/mods/public/maps/random/bahrain.js | 433 --------------- .../data/mods/public/maps/random/bahrain.json | 12 - .../mods/public/maps/random/howe_sound.hmap | 3 - .../mods/public/maps/random/howe_sound.js | 412 -------------- .../mods/public/maps/random/howe_sound.json | 12 - .../data/mods/public/maps/random/marmara.hmap | 3 - .../data/mods/public/maps/random/marmara.js | 300 ----------- .../data/mods/public/maps/random/marmara.json | 12 - .../public/maps/random/mediterranean.hmap | 3 - .../mods/public/maps/random/mediterranean.js | 502 ------------------ .../public/maps/random/mediterranean.json | 12 - .../mods/public/maps/random/ngorongoro.hmap | 3 - .../mods/public/maps/random/ngorongoro.js | 488 ----------------- .../mods/public/maps/random/ngorongoro.json | 12 - .../data/mods/public/maps/random/pompeii.hmap | 3 - .../data/mods/public/maps/random/pompeii.js | 364 ------------- .../data/mods/public/maps/random/pompeii.json | 12 - .../mods/public/maps/random/ratumacos.hmap | 3 - .../data/mods/public/maps/random/ratumacos.js | 287 ---------- .../mods/public/maps/random/ratumacos.json | 12 - .../data/mods/public/maps/random/red_sea.hmap | 3 - .../data/mods/public/maps/random/red_sea.js | 295 ---------- .../data/mods/public/maps/random/red_sea.json | 12 - 36 files changed, 3513 deletions(-) delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/amazon.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/howe_sound.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png delete mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png delete mode 100644 binaries/data/mods/public/maps/random/amazon.hmap delete mode 100644 binaries/data/mods/public/maps/random/amazon.js delete mode 100644 binaries/data/mods/public/maps/random/amazon.json delete mode 100644 binaries/data/mods/public/maps/random/bahrain.hmap delete mode 100644 binaries/data/mods/public/maps/random/bahrain.js delete mode 100644 binaries/data/mods/public/maps/random/bahrain.json delete mode 100644 binaries/data/mods/public/maps/random/howe_sound.hmap delete mode 100644 binaries/data/mods/public/maps/random/howe_sound.js delete mode 100644 binaries/data/mods/public/maps/random/howe_sound.json delete mode 100644 binaries/data/mods/public/maps/random/marmara.hmap delete mode 100644 binaries/data/mods/public/maps/random/marmara.js delete mode 100644 binaries/data/mods/public/maps/random/marmara.json delete mode 100644 binaries/data/mods/public/maps/random/mediterranean.hmap delete mode 100644 binaries/data/mods/public/maps/random/mediterranean.js delete mode 100644 binaries/data/mods/public/maps/random/mediterranean.json delete mode 100644 binaries/data/mods/public/maps/random/ngorongoro.hmap delete mode 100644 binaries/data/mods/public/maps/random/ngorongoro.js delete mode 100644 binaries/data/mods/public/maps/random/ngorongoro.json delete mode 100644 binaries/data/mods/public/maps/random/pompeii.hmap delete mode 100644 binaries/data/mods/public/maps/random/pompeii.js delete mode 100644 binaries/data/mods/public/maps/random/pompeii.json delete mode 100644 binaries/data/mods/public/maps/random/ratumacos.hmap delete mode 100644 binaries/data/mods/public/maps/random/ratumacos.js delete mode 100644 binaries/data/mods/public/maps/random/ratumacos.json delete mode 100644 binaries/data/mods/public/maps/random/red_sea.hmap delete mode 100644 binaries/data/mods/public/maps/random/red_sea.js delete mode 100644 binaries/data/mods/public/maps/random/red_sea.json diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/amazon.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/amazon.png deleted file mode 100644 index 41dcfb7cab..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/amazon.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e9b822e2c07c945a631c59acb104cbbf38f3d2d25888319b46aedfc85b14f309 -size 143052 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png deleted file mode 100644 index 738199a683..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a2817ef3afaaff9636bd26c5e9d240e183e06a889c9ac7c22df09fad2c32852 -size 104975 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/howe_sound.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/howe_sound.png deleted file mode 100644 index 9d9d42f4da..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/howe_sound.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:eb5d243a1c71ab37d9ee780c2c093f442930ebbb98e1c5945ba887bd8c6c3ecc -size 96699 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png deleted file mode 100644 index a72d7e0606..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:97d09b25ecb296c9cd85c5984955cafa7fdb1f8c6e4c732e55f8163aabd02f89 -size 121830 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png deleted file mode 100644 index c1a646b544..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:092522b2cebd7f980a4ff5a52848ea85476c9eccd6e5177f87557d64506d7697 -size 126394 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png deleted file mode 100644 index e13b69e08e..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8ffab06ac77168894da9c447145814136f5502b22b511fb86c51dc793f2dfbf2 -size 163703 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png deleted file mode 100644 index ef630c578d..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6ffb516d5fd8d7360076ecb792bd0e5288cfe864682f2d2afd65594a46404139 -size 116421 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png deleted file mode 100644 index 5a45cdd2a5..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:531d667a5465751515f8126ff5576c13edfaf5b325771417bddc9ebde0286886 -size 138800 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png deleted file mode 100644 index 29e8004245..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:383e1c4a20a368329115a58c4bfdc7c04cf62f9d19f2a6f4260bbdcbcfb1b546 -size 147664 diff --git a/binaries/data/mods/public/maps/random/amazon.hmap b/binaries/data/mods/public/maps/random/amazon.hmap deleted file mode 100644 index d79bfd02d2..0000000000 --- a/binaries/data/mods/public/maps/random/amazon.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a91b10363be1ec8872cd2f22a3d2de838b9bfa301863a6621e4e31043c2f4ada -size 507630 diff --git a/binaries/data/mods/public/maps/random/amazon.js b/binaries/data/mods/public/maps/random/amazon.js deleted file mode 100644 index 71195f3629..0000000000 --- a/binaries/data/mods/public/maps/random/amazon.js +++ /dev/null @@ -1,270 +0,0 @@ -// Coordinates: 0.138050, -50.466245 -// Map Width: 200km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("tropic"); -initTileClasses(); - -log("Initializing environment..."); -setSunColor(0.733, 0.746, 0.574); - -setWaterTint(0.576, 0.541, 0.322); -setWaterColor(0.521, 0.475, 0.322); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "tropic_dirt_a_plants"; -g_Terrains.forestFloor1 = "tropic_grass_c"; -g_Terrains.forestFloor2 = "tropic_grass_c"; -g_Terrains.tier1Terrain = "tropic_dirt_a"; -g_Terrains.tier2Terrain = "tropic_plants"; -g_Terrains.tier3Terrain = "tropic_grass_plants"; -g_Terrains.tier4Terrain = "tropic_dirt_a_plants"; -g_Terrains.roadWild = "road_rome_a"; -g_Terrains.road = "road_stones"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_peacock"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_crocodile"; -g_Gaia.fish = "gaia/fauna_fish_tilapia"; -g_Gaia.tree1 = "gaia/flora_tree_palm_tropical"; -g_Gaia.tree2 = "gaia/flora_tree_date_palm"; -g_Gaia.tree3 = "gaia/flora_tree_date_palm"; -g_Gaia.tree4 = "gaia/flora_tree_palm_tropical"; -g_Gaia.tree5 = "gaia/flora_tree_date_palm"; -g_Gaia.fruitBush = "gaia/flora_bush_berry"; -g_Decoratives.grass = "actor|props/flora/grass_tropical.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_soft_tuft_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_tropic_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_tropic_b.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("amazon"); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [90, 115], - [240, 157], - [35, 155], - [140, 25], - [260, 75], - [160, 285], - [105, 220], - [185, 90] -]; -var strongholdBases = [ - [80, 240], - [190, 60] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -RMS.SetProgress(60); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 18, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(70); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(80); - -log("Adding lillies..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject(g_Decoratives.lillies, 5, 12, 1, 4), - new SimpleObject(g_Decoratives.rockMedium, 1, 2, 1, 5) - ], - true, - g_TileClasses.dirt - ), - 0, - [ - stayClasses(g_TileClasses.water, 1), - borderClasses(g_TileClasses.water, scaleByMapSize(2,8), scaleByMapSize(2,5)) - ], - scaleByMapSize(100, 5000), - 500 -); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/amazon.json b/binaries/data/mods/public/maps/random/amazon.json deleted file mode 100644 index b31cd70fbb..0000000000 --- a/binaries/data/mods/public/maps/random/amazon.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Amazon", - "Script" : "amazon.js", - "Description" : "Players are transported into the tropics to the mouth of the great Amazon, which is arguably the longest and largest river in the world. Will you triumph and take control of this tropical paradise, or will you be trampled into the dust by ruthless and ambitious enemies?", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "amazon.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/bahrain.hmap b/binaries/data/mods/public/maps/random/bahrain.hmap deleted file mode 100644 index 201ca8e86f..0000000000 --- a/binaries/data/mods/public/maps/random/bahrain.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5930d037dad11dfccc3fb8978fc677e6020ed5e5c16675c133b5615710aba68a -size 697898 diff --git a/binaries/data/mods/public/maps/random/bahrain.js b/binaries/data/mods/public/maps/random/bahrain.js deleted file mode 100644 index 2fa4c7b611..0000000000 --- a/binaries/data/mods/public/maps/random/bahrain.js +++ /dev/null @@ -1,433 +0,0 @@ -// Coordinates: 25.574723, 50.670750 -// Map Width: 180km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("desert"); -initTileClasses(["island"]); - -log("Initializing environment..."); - -setSunColor(0.733, 0.746, 0.574); -setSkySet("cloudless"); - -setWaterTint(0.37, 0.67, 0.73); -setWaterColor(0.24, 0.44, 0.56); -setWaterWaviness(9); -setWaterMurkiness(0.8); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "desert_dirt_rough_2"; -g_Terrains.forestFloor1 = "grass_dead"; -g_Terrains.forestFloor2 = "desert_dirt_persia_1"; -g_Terrains.tier1Terrain = "desert_sand_dunes_stones"; -g_Terrains.tier2Terrain = "desert_sand_scrub"; -g_Terrains.tier3Terrain = "desert_plants_b"; -g_Terrains.tier4Terrain = "medit_dirt_dry"; -g_Terrains.roadWild = "desert_city_tile_pers_dirt"; -g_Terrains.road = "desert_city_tile_pers"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_camel"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_gazelle"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_cretan_date_palm_tall"; -g_Gaia.tree2 = "gaia/flora_tree_cretan_date_palm_short"; -g_Gaia.tree3 = "gaia/flora_tree_cretan_date_palm_patch"; -g_Gaia.tree4 = "gaia/flora_tree_cretan_date_palm_tall"; -g_Gaia.tree5 = "gaia/flora_tree_cretan_date_palm_short"; -g_Gaia.fruitBush = "gaia/flora_bush_grapes"; -g_Decoratives.grass = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_greek_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_la_dry"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("bahrain", (tile, x, y) => { - if (tile == "sand") - addToClass(x, y, g_TileClasses.island); -}); -RMS.SetProgress(20); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -const numPlayers = getNumPlayers(); -const teamsArray = getTeamsArray(); - -//Coordinate system of the heightmap -var singleBases = [ - [30, 220], - [230, 30], - [75, 130], - [120, 35], - [210, 110], - [240, 220] -]; - -if (numPlayers > singleBases.length) - singleBases.push( - [40, 55], - [280, 150] - ); - -var strongholdBases = [ - [75, 55], - [250, 55] -]; - -if (teamsArray.length > strongholdBases.length) - strongholdBases.push( - [45, 180], - [260, 195] - ); - -randomPlayerPlacementAt(teamsArray, singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render mainland..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["small"], - "mixes": ["same"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - } -])); - -addElements([ - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 35, - g_TileClasses.metal, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.island, 2 - ], - "sizes": ["big"], - "mixes": ["similar"], - "amounts": ["few"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 18, - g_TileClasses.metal, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - }, -]); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.island, 2 - ], - "sizes": ["small"], - "mixes": ["same"], - "amounts": ["normal"] - } -])); -RMS.SetProgress(65); - -g_Terrains.mainTerrain = "sand"; -g_Terrains.forestFloor1 = "desert_wave"; -g_Terrains.forestFloor2 = "desert_sahara"; -g_Terrains.tier1Terrain = "sand_scrub_25"; -g_Terrains.tier2Terrain = "sand_scrub_75"; -g_Terrains.tier3Terrain = "sand_scrub_50"; -g_Terrains.tier4Terrain = "sand"; - -log("Render island..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["few"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["tiny"], - "mixes": ["same"], - "amounts": ["scarce"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 7, - g_TileClasses.metal, 7, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 7, - g_TileClasses.metal, 7, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); - -addElements(shuffleArray([ - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 10, - g_TileClasses.metal, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["normal"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -RMS.SetProgress(80); - -log("Adding more decoratives..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject("actor|props/special/eyecandy/awning_wood_small.xml", 1, 1, 1, 7), - new SimpleObject("actor|props/special/eyecandy/barrels_buried.xml", 1, 2, 1, 7) - ], - true, - g_TileClasses.dirt - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 10, - g_TileClasses.mountain, 2, - g_TileClasses.forest, 2 - ), - 2 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(85); - -log("Creating food treasures..."); -for (let treasure of ["wood", "food_bin"]) -{ - createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("gaia/special_treasure_" + treasure, 1, 1, 0, 2)], - true - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 25, - g_TileClasses.forest, 2 - ), - 3 * numPlayers, - 200 - ); -} -RMS.SetProgress(90); - -log("Creating shipwrecks..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("other/special_treasure_shipwreck_sail_boat_cut", 1, 1, 0, 1)], - true - ), - 0, - stayClasses(g_TileClasses.water, 2), - numPlayers, - 200 -); -RMS.SetProgress(95); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/bahrain.json b/binaries/data/mods/public/maps/random/bahrain.json deleted file mode 100644 index eedeb032c1..0000000000 --- a/binaries/data/mods/public/maps/random/bahrain.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Bahrain", - "Script" : "bahrain.js", - "Description" : "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn controlled by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for long. But now, with the previous occupants gone, the land prepares for war. Will you be the next Ruler of Bahrain?", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": ["naval"], - "Preview" : "bahrain.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/howe_sound.hmap b/binaries/data/mods/public/maps/random/howe_sound.hmap deleted file mode 100644 index 00b011be0c..0000000000 --- a/binaries/data/mods/public/maps/random/howe_sound.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bc84416ba3d1c6aaa2eda98f5bd33f68d79c8b1541150b76466e17a0c48803f5 -size 740922 diff --git a/binaries/data/mods/public/maps/random/howe_sound.js b/binaries/data/mods/public/maps/random/howe_sound.js deleted file mode 100644 index cd22999ce1..0000000000 --- a/binaries/data/mods/public/maps/random/howe_sound.js +++ /dev/null @@ -1,412 +0,0 @@ -// Coordinates: 49.545673, -123.309144 -// Map Width: 50km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("snowy"); -initTileClasses(["island"]); - -log("Initializing environment..."); -setSunColor(0.733, 0.746, 0.574); -setSkySet("stratus"); - -setWaterTint(0.388, 0.650, 0.661); -setWaterColor(0.388, 0.650, 0.661); -setWaterWaviness(8); -setWaterMurkiness(0.8); -setWaterType("lake"); - -setTerrainAmbientColor(0.349, 0.514, 0.671); - -setSunRotation(PI * -0.5); -setSunElevation(PI/9); - -setFogFactor(0.08); -setFogThickness(0); -setFogColor(0.75, 0.75, 0.75); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "snow rough"; -g_Terrains.forestFloor1 = "snow grass 2"; -g_Terrains.forestFloor2 = "snow 50"; -g_Terrains.tier1Terrain = "snow grass 100"; -g_Terrains.tier2Terrain = "snow rocks"; -g_Terrains.tier3Terrain = "snow rough"; -g_Terrains.tier4Terrain = "snow grass 75"; -g_Terrains.roadWild = "path a"; -g_Terrains.road = "road_flat"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_muskox"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_wolf_snow"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_pine_w"; -g_Gaia.tree2 = "gaia/flora_tree_pine_w"; -g_Gaia.tree3 = "gaia/flora_tree_pine_w"; -g_Gaia.tree4 = "gaia/flora_tree_dead"; -g_Gaia.tree5 = "gaia/flora_tree_pine_w"; -g_Gaia.metalSmall = "gaia/geology_metal_temperate"; -g_Gaia.fruitBush = "gaia/flora_bush_berry"; -g_Decoratives.grass = "actor|props/flora/grass_soft_dry_tuft_a.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_field_bloom_short.xml"; -g_Decoratives.rockLarge = "actor|props/special/eyecandy/standing_stones.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_medit_me_dry.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("howe_sound", (tile, x, y) => { - if (tile.indexOf("polar_ice_cracked") >= 0) - addToClass(x, y, g_TileClasses.island); -}); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [40, 85], - [230, 40], - [280, 110], - [240, 180], - [50, 170], - [100, 240], - [280, 280], - [170, 280] -]; -var strongholdBases = [ - [90, 210], - [255, 120] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render mainland..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["few"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 15, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["tons"] - } -])); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(65); - -g_Gaia.mainHuntableAnimal = "gaia/fauna_bear"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_wolf_snow"; - -log("Render islands..."); -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["huge"], - "mixes": ["similar"], - "amounts": ["many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 8, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["small"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(80); - -log("Placing whale..."); -g_Gaia.fish = "gaia/fauna_whale_fin"; -addElements([ - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 2, - ], - "stay": [g_TileClasses.water, 7], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - } -]); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/howe_sound.json b/binaries/data/mods/public/maps/random/howe_sound.json deleted file mode 100644 index 7b6f3ea1f0..0000000000 --- a/binaries/data/mods/public/maps/random/howe_sound.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Howe Sound", - "Script" : "howe_sound.js", - "Description" : "Howe Sound is a roughly triangular network of fjords located directly northwest of present-day Vancouver, on the West Coast of today's Canada. The waters teem with whales and fish, while on land herds of muskox dig through deep snow to get at mushrooms and last summer's roots. Mines and forests also abound in this cold haven.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "howe_sound.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/marmara.hmap b/binaries/data/mods/public/maps/random/marmara.hmap deleted file mode 100644 index a249e35bb7..0000000000 --- a/binaries/data/mods/public/maps/random/marmara.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a5e8c4b75211d88180d43b6b1f440a0f1bfa3a91f6eabb7b5d878e6fe9b22de -size 581440 diff --git a/binaries/data/mods/public/maps/random/marmara.js b/binaries/data/mods/public/maps/random/marmara.js deleted file mode 100644 index c295d2f6fe..0000000000 --- a/binaries/data/mods/public/maps/random/marmara.js +++ /dev/null @@ -1,300 +0,0 @@ -// Coordinates: 40.879820, 28.306729 -// Map Width: 400km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("mediterranean"); -initTileClasses(); - -log("Initializing environment..."); - -setSunColor(0.753, 0.586, 0.584); -setSkySet("sunset"); - -setWaterHeight(18); -setWaterTint(0.25, 0.67, 0.65); -setWaterColor(0.18, 0.36, 0.39); -setWaterWaviness(8); -setWaterMurkiness(0.99); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(PI * .85); -setSunElevation(PI / 14); - -setFogFactor(0.15); -setFogThickness(0); -setFogColor(0.64, 0.5, 0.35); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "grass_mediterranean_dry_1024test"; -g_Terrains.forestFloor1 = "steppe_grass_dirt_66"; -g_Terrains.forestFloor2 = "steppe_dirt_a"; -g_Terrains.tier1Terrain = "medit_grass_field_b"; -g_Terrains.tier2Terrain = "medit_grass_field_dry"; -g_Terrains.tier3Terrain = "medit_shrubs_golden"; -g_Terrains.tier4Terrain = "steppe_dirt_b"; -g_Terrains.roadWild = "road_med_a"; -g_Terrains.road = "road2"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_horse"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_boar"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_carob"; -g_Gaia.tree2 = "gaia/flora_tree_poplar_lombardy"; -g_Gaia.tree3 = "gaia/flora_tree_dead"; -g_Gaia.tree4 = "gaia/flora_tree_dead"; -g_Gaia.tree5 = "gaia/flora_tree_carob"; -g_Gaia.fruitBush = "gaia/flora_bush_grapes"; -g_Gaia.metalSmall = "gaia/geology_metal_desert_small"; -g_Decoratives.grass = "actor|props/special/eyecandy/block_limestone.xml"; -g_Decoratives.grassShort = "actor|props/special/eyecandy/blocks_sandstone_pile_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_medit_me_dry.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; -g_Decoratives.reeds = "actor|props/flora/reeds_pond_lush_a.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("marmara", (tile, x, y) => { - if (tile.indexOf("cliff") >= 0) - addToClass(x, y, g_TileClasses.mountain); -}); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -// Coordinate system of the heightmap -var singleBases = [ - [40, 175], - [80, 280], - [120, 40], - [285, 165], - [200, 50] -]; - -if (getMapSize() >= 320 || getNumPlayers() > singleBases.length) - singleBases.push( - [45, 70], - [280, 80], - [125, 205] - ); - -var strongholdBases = [ - [265, 65], - [60, 220], - [105, 60] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); -RMS.SetProgress(60); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 10, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(70); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "sizes": ["huge"], - "mixes": ["unique"], - "amounts": ["tons"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(80); - -log("Adding reeds..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject(g_Decoratives.reeds, 5, 12, 1, 2), - new SimpleObject(g_Decoratives.rockMedium, 1, 2, 1, 3) - ], - true, - g_TileClasses.dirt - ), - 0, - [ - stayClasses(g_TileClasses.water, 0), - borderClasses(g_TileClasses.water, scaleByMapSize(2,8), scaleByMapSize(2,8)) - ], - scaleByMapSize(1000, 4000), - 500 -); -RMS.SetProgress(85); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/marmara.json b/binaries/data/mods/public/maps/random/marmara.json deleted file mode 100644 index a09eaab586..0000000000 --- a/binaries/data/mods/public/maps/random/marmara.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Marmara", - "Script" : "marmara.js", - "Description" : "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies the Hellespont (Dardanelles), at the entrance of which the ancient city of Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae (Bosporus strait) where in time the Greek city of Byzantium would be founded, later to become the capital of the great Byzantine Empire under the new name of Constantinople. Players start on fertile land with adequate resources.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "marmara.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/mediterranean.hmap b/binaries/data/mods/public/maps/random/mediterranean.hmap deleted file mode 100644 index 86051577d8..0000000000 --- a/binaries/data/mods/public/maps/random/mediterranean.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fb03e3835246e575f590546cf5315fc4942491e0da200e79ec9e199c8c940944 -size 773169 diff --git a/binaries/data/mods/public/maps/random/mediterranean.js b/binaries/data/mods/public/maps/random/mediterranean.js deleted file mode 100644 index 6d198935fe..0000000000 --- a/binaries/data/mods/public/maps/random/mediterranean.js +++ /dev/null @@ -1,502 +0,0 @@ -// Coordinates: 49.665548, 10.541500 -// Map Width: 5000km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing environment..."); -setBiome("temperate"); -initTileClasses(["autumn", "desert", "medit", "polar", "steppe", "temp"]); - -setSunColor(0.733, 0.746, 0.574); - -setWindAngle(-0.589049); -setWaterTint(0.556863, 0.615686, 0.643137); -setWaterColor(0.494118, 0.639216, 0.713726); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("ocean"); - -setTerrainAmbientColor(0.72, 0.72, 0.82); - -setSunRotation(PI * 0.95); -setSunElevation(PI / 6); - -setSkySet("cumulus"); -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -var biomes = { - "autumn": { - // terrains - "mainTerrain": "temp_grass_d_aut", - "forestFloor1": "temp_grass_long_b_aut", - "forestFloor2": "temp_grass_long_b_aut", - "roadWild": "road_rome_a", - "road": "road_muddy", - // gaia - "tree1": "gaia/flora_tree_oak_aut_new", - "tree2": "gaia/flora_tree_oak_dead", - "tree3": "gaia/flora_tree_apple", - "tree4": "gaia/flora_tree_euro_beech_aut", - "tree5": "gaia/flora_tree_pine", - "fruitBush": "gaia/flora_bush_berry", - "mainHuntableAnimal": "gaia/fauna_sheep", - "secondaryHuntableAnimal": "gaia/fauna_wolf", - "stoneLarge": "gaia/geology_stonemine_temperate_quarry", - "stoneSmall": "gaia/geology_stone_temperate", - "metalLarge": "gaia/geology_metal_temperate_slabs", - "metalSmall": "gaia/geology_metal_temperate", - // decoratives - "grass": "actor|props/flora/grass_soft_dry_small.xml", - "grassShort": "actor|props/flora/grass_soft_dry_tuft_a.xml", - "rockLarge": "actor|geology/stone_granite_med.xml", - "rockMedium": "actor|geology/stone_granite_small.xml", - "bushMedium": "actor|props/flora/bush_medit_me_dry.xml", - "bushSmall": "actor|props/flora/bush_medit_sm_dry.xml", - }, - "desert": { - // terrains - "mainTerrain": "sand_scrub_100", - "forestFloor1": "sand_scrub_25", - "forestFloor2": "sand_scrub_25", - "roadWild": "desert_city_tile_pers", - "road": "desert_city_tile_pers_dirt", - // gaia - "tree1": "gaia/flora_tree_cretan_date_palm_short", - "tree2": "gaia/flora_tree_senegal_date_palm", - "tree3": "gaia/flora_tree_date_palm", - "tree4": "gaia/flora_tree_cretan_date_palm_tall", - "tree5": "gaia/flora_tree_date_palm", - "fruitBush": "gaia/flora_bush_grapes", - "mainHuntableAnimal": "gaia/fauna_camel", - "secondaryHuntableAnimal": "gaia/fauna_gazelle", - "stoneLarge": "gaia/geology_stonemine_desert_quarry", - "stoneSmall": "gaia/geology_stone_desert_small", - "metalLarge": "gaia/geology_metal_desert_slabs", - "metalSmall": "gaia/geology_metal_desert_small", - // decoratives - "grass": "actor|props/flora/grass_field_parched_tall.xml", - "grassShort": "actor|props/flora/grass_soft_dry_tuft_a.xml", - "rockLarge": "actor|structures/gravestone.xml", - "rockMedium": "actor|geology/stone_desert_med.xml", - "bushMedium": "actor|props/flora/bush_desert_dry_a.xml", - "bushSmall": "actor|props/flora/plant_desert_a.xml", - }, - "medit": { - // terrains - "mainTerrain": "medit_grass_field_a", - "forestFloor1": "medit_grass_wild", - "forestFloor2": "medit_grass_wild", - "roadWild": "road_rome_a", - "road": "road_muddy", - // gaia - "tree1": "gaia/flora_tree_poplar_lombardy", - "tree2": "gaia/flora_tree_cypress", - "tree3": "gaia/flora_tree_olive", - "tree4": "gaia/flora_tree_carob", - "tree5": "gaia/flora_tree_tamarix", - "fruitBush": "gaia/flora_bush_grapes", - "mainHuntableAnimal": "gaia/fauna_deer", - "secondaryHuntableAnimal": "gaia/fauna_goat", - "stoneLarge": "gaia/geology_stonemine_medit_quarry", - "stoneSmall": "gaia/geology_stone_mediterranean", - "metalLarge": "gaia/geology_metal_mediterranean_slabs", - "metalSmall": "gaia/geology_metal_greek", - // decoratives - "grass": "actor|props/flora/grass_soft_small_tall.xml", - "grassShort": "actor|props/flora/grass_soft_small.xml", - "rockLarge": "actor|geology/stone_granite_greek_large.xml", - "rockMedium": "actor|geology/stone_granite_greek_med.xml", - "bushMedium": "actor|props/flora/bush_medit_underbrush.xml", - "bushSmall": "actor|props/flora/bush_medit_me_lush.xml", - }, - "polar": { - // terrains - "mainTerrain": "polar_tundra_snow", - "forestFloor1": "ice_dirt", - "forestFloor2": "ice_dirt", - "roadWild": "road_flat", - "road": "road1", - // gaia - "tree1": "gaia/flora_tree_pine_w", - "tree2": "gaia/flora_tree_dead", - "tree3": "gaia/flora_tree_dead", - "tree4": "gaia/flora_tree_pine_w", - "tree5": "gaia/flora_tree_pine_w", - "fruitBush": "gaia/fauna_wolf_snow", - "mainHuntableAnimal": "gaia/fauna_muskox", - "secondaryHuntableAnimal": "gaia/fauna_wolf", - "stoneLarge": "gaia/geology_stonemine_alpine_quarry", - "stoneSmall": "gaia/geology_stone_alpine_a", - "metalLarge": "gaia/geology_metal_alpine_slabs", - "metalSmall": "gaia/geology_metal_alpine", - // decoratives - "grass": "actor|props/flora/grass_field_parched_short.xml", - "grassShort": "actor|props/flora/grass_soft_dry_tuft_a.xml", - "rockLarge": "actor|geology/stone_granite_med.xml", - "rockMedium": "actor|geology/stone_granite_small.xml", - "bushMedium": "actor|props/flora/bush_highlands.xml", - "bushSmall": "actor|props/flora/bush_medit_sm.xml", - }, - "steppe": { - // terrains - "mainTerrain": "steppe_grass_a", - "forestFloor1": "steppe_grass_c", - "forestFloor2": "steppe_grass_c", - "roadWild": "road2", - "road": "medit_city_tile_dirt", - // gaia - "tree1": "gaia/flora_tree_poplar", - "tree2": "gaia/flora_tree_toona", - "tree3": "gaia/flora_tree_dead", - "tree4": "gaia/flora_tree_acacia", - "tree5": "gaia/flora_tree_poplar_lombardy", - "fruitBush": "gaia/flora_bush_grapes", - "mainHuntableAnimal": "gaia/fauna_deer", - "secondaryHuntableAnimal": "gaia/fauna_horse", - "stoneLarge": "gaia/geology_stonemine_alpine_quarry", - "stoneSmall": "gaia/geology_stone_alpine_a", - "metalLarge": "gaia/geology_metal_alpine_slabs", - "metalSmall": "gaia/geology_metal_alpine", - // decoratives - "grass": "actor|props/flora/grass_medit_flowering_tall.xml", - "grassShort": "actor|props/flora/grass_field_bloom_short.xml", - "rockLarge": "actor|geology/stone_granite_greek_med.xml", - "rockMedium": "actor|geology/stone_granite_greek_small.xml", - "bushMedium": "actor|props/flora/bush_dry_a.xml", - "bushSmall": "actor|props/flora/bush_highlands.xml", - }, - "temp": { - // terrains - "mainTerrain": "temp_grass_long", - "forestFloor1": "temp_grass_clovers_2", - "forestFloor2": "temp_grass_clovers_2", - "roadWild": "temp_road_overgrown", - "road": "temp_road", - // gaia - "tree1": "gaia/flora_tree_oak_new", - "tree2": "gaia/flora_tree_oak_dead", - "tree3": "gaia/flora_tree_apple", - "tree4": "gaia/flora_tree_euro_beech", - "tree5": "gaia/flora_tree_oak_large", - "fruitBush": "gaia/flora_bush_berry", - "mainHuntableAnimal": "gaia/fauna_pig", - "secondaryHuntableAnimal": "gaia/fauna_boar", - "stoneLarge": "gaia/geology_stonemine_temperate_quarry", - "stoneSmall": "gaia/geology_stone_temperate", - "metalLarge": "gaia/geology_metal_temperate_slabs", - "metalSmall": "gaia/geology_metal_temperate", - // decoratives - "grass": "actor|props/flora/grass_soft_large_tall.xml", - "grassShort": "actor|props/flora/grass_soft_large.xml", - "rockLarge": "actor|geology/stone_granite_large.xml", - "rockMedium": "actor|geology/stone_granite_med.xml", - "bushMedium": "actor|props/flora/bush_tempe_b.xml", - "bushSmall": "actor|props/flora/bush_tempe_underbrush.xml", - } -}; - -log("Copying heightmap..."); -var scale = paintHeightmap("mediterranean", (tile, x, y) => { - - if (tile.indexOf("cliff") >= 0) - addToClass(x, y, g_TileClasses.mountain); - - if (tile.indexOf("desert") >= 0) - addToClass(x, y, g_TileClasses.desert); - - if (tile.indexOf("medit") >= 0 && tile.indexOf("sand") < 0) - addToClass(x, y, g_TileClasses.medit); - - if (tile.indexOf("polar") >= 0) - addToClass(x, y, g_TileClasses.polar); - - if (tile.indexOf("steppe") >= 0) - addToClass(x, y, g_TileClasses.steppe); - - if (tile.indexOf("temp") >= 0) - addToClass(x, y, g_TileClasses.temp); - - if (tile.indexOf("aut") >= 0) - addToClass(x, y, g_TileClasses.autumn); -}); -RMS.SetProgress(30); - -log("Rendering water..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing player bases..."); -// Coordinate system of the heightmap -var singleBases = [ - [70,30], - [90,180], - [270,75], - [240,280], - [160,180] -]; - -if (getMapSize() >= 320 || getNumPlayers() > singleBases.length) - singleBases.push( - [140,60], - [170,250], - [210, 35], - [300,155], - [50,105] - ); - -var strongholdBases = [ - [110,50], - [180,260], - [260,55] -]; - -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06, (tileX, tileY) => { - - for (let biome in biomes) - if (checkIfInClass(tileX, tileY, g_TileClasses[biome])) - { - setLocalBiome(biomes[biome]); - break; - } -}); -RMS.SetProgress(50); - -function setLocalBiome(b) -{ - g_Terrains.mainTerrain = b.mainTerrain; - g_Terrains.forestFloor1 = b.forestFloor1; - g_Terrains.forestFloor2 = b.forestFloor2; - g_Terrains.roadWild = b.roadWild; - g_Terrains.road = b.road; - g_Gaia.tree1 = b.tree1; - g_Gaia.tree2 = b.tree2; - g_Gaia.tree3 = b.tree3; - g_Gaia.tree4 = b.tree4; - g_Gaia.tree5 = b.tree5; - g_Gaia.fruitBush = b.fruitBush; - g_Gaia.mainHuntableAnimal = b.mainHuntableAnimal; - g_Gaia.secondaryHuntableAnimal = b.secondaryHuntableAnimal; - g_Gaia.stoneLarge = b.stoneLarge; - g_Gaia.stoneSmall = b.stoneSmall; - g_Gaia.metalLarge = b.metalLarge; - g_Gaia.metalSmall = b.metalSmall; - g_Decoratives.grass = b.grass; - g_Decoratives.grassShort = b.grassShort; - g_Decoratives.rockLarge = b.rockLarge; - g_Decoratives.rockMedium = b.rockMedium; - g_Decoratives.bushMedium = b.bushMedium; - g_Decoratives.bushSmall = b.bushSmall; -} - -log("Placing fish..."); -g_Gaia.fish = "gaia/fauna_fish"; -addElements([ - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 10, - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - } -]); -RMS.SetProgress(60); - -log("Placing whale..."); -g_Gaia.fish = "gaia/fauna_whale_fin"; -addElements([ - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 2, - g_TileClasses.desert, 50, - g_TileClasses.steppe, 50 - ], - "stay": [g_TileClasses.water, 7], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["scarce"] - } -]); -RMS.SetProgress(70); - -log("Rendering local biomes..."); -for (let biome in biomes) -{ - setLocalBiome(biomes[biome]); - - let localAvoid = g_TileClasses[biome == "temp" ? "plateau" : "autumn"]; - - addElements([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 25, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 25, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 3, - g_TileClasses.forest, 15, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 2, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["normal"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 15, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few", "normal", "many"] - }, - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 2, - g_TileClasses.metal, 4, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 4, - g_TileClasses.water, 2, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 10, - g_TileClasses.forest, 1, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 15, - g_TileClasses.rock, 2, - g_TileClasses.water, 1, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 10, - g_TileClasses.forest, 1, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 15, - g_TileClasses.rock, 2, - g_TileClasses.water, 1, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["small"], - "mixes": ["normal"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["some"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["small"], - "mixes": ["same"], - "amounts": ["normal"] - } - ]); -} -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/mediterranean.json b/binaries/data/mods/public/maps/random/mediterranean.json deleted file mode 100644 index 1820aee0ce..0000000000 --- a/binaries/data/mods/public/maps/random/mediterranean.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Mediterranean", - "Script" : "mediterranean.js", - "Description" : "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on Romans. They took the rudimentary knowledge and principles of organisation from Mesopotamia and forged it into something more, thereby shifting the centre of learning and knowledge to the Mediterranean Coast, thus laying the foundations of civilization as we know it today. The Mediterranean Sea is almost completely enclosed by land: on the north by Gallia Transalpina (Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by Syria, on the south by Libya and Mauritania, and on the west by Iberia. The name Mediterranean is derived from Latin, but the Romans themselves preferred the term 'Mare Internum' or even 'Mare Nostrum'.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "mediterranean.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/ngorongoro.hmap b/binaries/data/mods/public/maps/random/ngorongoro.hmap deleted file mode 100644 index 42fe6f2e75..0000000000 --- a/binaries/data/mods/public/maps/random/ngorongoro.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6dfec852ea87f91b95818bc63493d77275f908f67a0be51457da7524118101f4 -size 727186 diff --git a/binaries/data/mods/public/maps/random/ngorongoro.js b/binaries/data/mods/public/maps/random/ngorongoro.js deleted file mode 100644 index aa9d342906..0000000000 --- a/binaries/data/mods/public/maps/random/ngorongoro.js +++ /dev/null @@ -1,488 +0,0 @@ -// Coordinates: -3.177437, 35.574687 -// Map Width: 120km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("savanna"); -initTileClasses(["eden", "highlands"]); - -log("Initializing environment..."); - -setSunColor(0.733, 0.746, 0.574); - -setWaterHeight(18); -setWaterTint(0.576, 0.541, 0.322); -setWaterColor(0.521, 0.475, 0.322); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "savanna_riparian_bank"; -g_Terrains.tier1Terrain = "savanna_dirt_rocks_a"; -g_Terrains.tier2Terrain = "savanna_grass_a"; -g_Terrains.tier3Terrain = "savanna_grass_b"; -g_Terrains.tier4Terrain = "savanna_forest_floor_a"; -g_Terrains.roadWild = "savanna_riparian_dry"; -g_Terrains.road = "road2"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_giraffe"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_zebra"; -g_Gaia.metalLarge = "gaia/geology_metal_savanna_slabs"; -g_Gaia.metalSmall = "gaia/geology_metal_tropic"; -g_Gaia.fish = "gaia/fauna_fish_tilapia"; -g_Gaia.tree1 = "gaia/flora_tree_baobab"; -g_Gaia.tree2 = "gaia/flora_tree_baobab"; -g_Gaia.tree3 = "gaia/flora_tree_baobab"; -g_Gaia.tree4 = "gaia/flora_tree_baobab"; -g_Gaia.tree5 = "gaia/flora_tree_baobab"; -g_Decoratives.grass = "actor|props/flora/grass_savanna.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_soft_dry_tuft_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_dry_a.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("ngorongoro", (tile, x, y) => { - - if (tile.indexOf("grass1") >= 0 || tile.indexOf("savanna_wash") >= 0) - addToClass(x, y, g_TileClasses.mountain); - - if (tile.indexOf("new_savanna") >= 0) - addToClass(x, y, g_TileClasses.eden); - else if (tile.indexOf("savanna_shrubs") >= 0 || tile.indexOf("savanna_grass") >= 0 || tile.indexOf("peat_temp") >= 0 || tile.indexOf("grass_field") >= 0 || tile.indexOf("grass b") >= 0) - addToClass(x, y, g_TileClasses.highlands); -}); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [75, 275], - [35, 210], - [150, 285], - [100, 35], - [200, 35], - [260, 110], - [230,260], - [45,135] -]; - -var strongholdBases = [ - [80, 250], - [205, 65] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render lowlands..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["scarce"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["big"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["unique"], - "amounts": ["tons"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 4, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["big"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(60); - -g_Gaia.mainHuntableAnimal = "gaia/fauna_lioness"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_lion"; -g_Terrains.mainTerrain = "savanna_grass_a_wetseason"; -g_Terrains.tier1Terrain = "savanna_grass_a_wetseason"; -g_Terrains.tier2Terrain = "savanna_grass_b_wetseason"; -g_Terrains.tier3Terrain = "savanna_shrubs_a_wetseason"; -g_Terrains.tier4Terrain = "savanna_shrubs_b"; - -log("Render highlands..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["huge"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 3, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["huge"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(70); - -g_Gaia.mainHuntableAnimal = "gaia/fauna_rhino"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_elephant_african_bush"; - -log("Render eden..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 2, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 8, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["huge"], - "mixes": ["same"], - "amounts": ["scarce"] - } -])); -RMS.SetProgress(80); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/ngorongoro.json b/binaries/data/mods/public/maps/random/ngorongoro.json deleted file mode 100644 index 85304f5e00..0000000000 --- a/binaries/data/mods/public/maps/random/ngorongoro.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Ngorongoro", - "Script" : "ngorongoro.js", - "Description" : "Ngorongoro Crater is the world's largest intact volcanic caldera and is one of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity and history, Ngorongoro is believed by some to be Africa's Garden of Eden and the birthplace of mankind.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "ngorongoro.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/pompeii.hmap b/binaries/data/mods/public/maps/random/pompeii.hmap deleted file mode 100644 index c3eea5628a..0000000000 --- a/binaries/data/mods/public/maps/random/pompeii.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd7e530796e267bc8301175a196786db225785915ad95c47f73fcd7adb8020e -size 627123 diff --git a/binaries/data/mods/public/maps/random/pompeii.js b/binaries/data/mods/public/maps/random/pompeii.js deleted file mode 100644 index fcbc0a26d2..0000000000 --- a/binaries/data/mods/public/maps/random/pompeii.js +++ /dev/null @@ -1,364 +0,0 @@ -// Location: 40.942707, 14.370705 -// Map Width: 80km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("mediterranean"); -initTileClasses(["decorative", "lava"]); - -log("Initializing environment..."); -setSunColor(0.8, 0.8, 0.8); - -setWaterTint(0.5, 0.5, 0.5); -setWaterColor(0.3, 0.3, 0.3); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.3, 0.3, 0.3); -setUnitsAmbientColor(0.3, 0.3, 0.3); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setSkySet("stormy"); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "ocean_rock_a"; -g_Terrains.forestFloor1 = "dirt_burned"; -g_Terrains.forestFloor2 = "shoreline_stoney_a"; -g_Terrains.tier1Terrain = "rock_metamorphic"; -g_Terrains.tier2Terrain = "fissures"; -g_Terrains.tier3Terrain = "LavaTest06"; -g_Terrains.tier4Terrain = "ocean_rock_b"; -g_Terrains.roadWild = "road1"; -g_Terrains.road = "road1"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_goat"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_hawk"; -g_Gaia.fruitBush = "gaia/fauna_chicken"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_dead"; -g_Gaia.tree2 = "gaia/flora_tree_oak_dead"; -g_Gaia.tree3 = "gaia/flora_tree_dead"; -g_Gaia.tree4 = "gaia/flora_tree_oak_dead"; -g_Gaia.tree5 = "gaia/flora_tree_dead"; -g_Gaia.stoneSmall = "gaia/geology_stone_alpine_a"; -g_Decoratives.grass = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_soft_dry_tuft_a.xml"; -g_Decoratives.bushMedium = "actor|props/special/eyecandy/barrels_buried.xml"; -g_Decoratives.bushSmall = "actor|props/special/eyecandy/handcart_1_broken.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("pompeii", (tile, x, y) => { - if (tile.indexOf("mud_slide") >= 0) - addToClass(x, y, g_TileClasses.mountain); - else if (tile.indexOf("Lava") >= 0) - addToClass(x, y, g_TileClasses.lava); -}); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(30); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [220,80], - [70,140], - [180,270], - [280,280], - [50,270] -]; - -if (getMapSize() >= 320 || getNumPlayers() > singleBases.length) - singleBases.push( - [50,200], - [125,190], - [180,140] - ); - -randomPlayerPlacementAt(getTeamsArray(), singleBases, [], scale, 0.06); -RMS.SetProgress(40); - -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.lava, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["normal"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.lava, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["normal"] - } -]); -RMS.SetProgress(50); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.lava, 5, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.lava, 5, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 18, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - //g_TileClasses.lava, 10, - g_TileClasses.water, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(60); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.lava, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.lava, 5, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(65); - -log("Adding smoke..."); -var smokeActors = [ - new Entity("actor|particle/smoke_volcano.xml", 0, 178, 112, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 179, 112, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 180, 111, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 177, 111, 0), - new Entity("actor|particle/smoke_curved.xml", 0, 176, 111, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 177, 112, 0), - new Entity("actor|particle/smoke_curved.xml", 0, 181, 111, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 180, 112, 0), -]; - -for (let smoke of smokeActors) -{ - smoke.position.x = Math.floor(smoke.position.x / scale); - smoke.position.z = Math.floor(smoke.position.z / scale); - g_Map.addObject(smoke); -} -RMS.SetProgress(70); - -log("Adding gatherable stone ruins..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("gaia/special_ruins_stone_statues_roman", 1, 1, 1, 4)], - true, - g_TileClasses.metal - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 20, - g_TileClasses.mountain, 3, - g_TileClasses.forest, 2, - g_TileClasses.lava, 5, - g_TileClasses.metal, 20 - ), - 5 * scaleByMapSize(1, 4), - 500 -); -RMS.SetProgress(75); - -log("Adding stone ruins..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject("other/unfinished_greek_temple", 0, 1, 1, 4), - new SimpleObject("gaia/special_ruins_column_doric", 1, 1, 1, 4) - ], - true, - g_TileClasses.decorative - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 20, - g_TileClasses.mountain, 5, - g_TileClasses.forest, 2, - g_TileClasses.lava, 5, - g_TileClasses.decorative, 20 - ), - 10 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(80); - -log("Adding shipwrecks..."); -var shipwrecks = [ - "shipwreck_hull", - "shipwreck_ram_side", - "shipwreck_sail_boat", - "shipwreck_sail_boat_cut", - "barrels_floating" -].map(shipwreck => new SimpleObject("actor|props/special/eyecandy/" + shipwreck + ".xml", 0, 1, 1, 20)); - -createObjectGroupsDeprecated( - new SimpleGroup(shipwrecks, true, g_TileClasses.decorative), - 0, - [ - avoidClasses(g_TileClasses.decorative, 20), - stayClasses(g_TileClasses.water, 0) - ], - 6 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(85); - -log("Adding more ruins..."); -var ruins = [ - "statue_aphrodite_huge", - "sele_colonnade", - "well_1_b", - "anvil", - "wheel_laying", - "vase_rome_a" -].map(ruin => new SimpleObject("actor|props/special/eyecandy/" + ruin + ".xml", 0, 1, 1, 20)); - -createObjectGroupsDeprecated( - new SimpleGroup(ruins, true, g_TileClasses.decorative), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 20, - g_TileClasses.mountain, 2, - g_TileClasses.forest, 2, - g_TileClasses.lava, 5, - g_TileClasses.decorative, 20 - ), - 10 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(90); - -log("Adding bodies..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("actor|props/special/eyecandy/skeleton.xml", 3, 10, 1, 7)], - true, - g_TileClasses.dirt - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 10, - g_TileClasses.mountain, 2, - g_TileClasses.forest, 2, - g_TileClasses.decorative, 2 - ), - 30 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(95); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/pompeii.json b/binaries/data/mods/public/maps/random/pompeii.json deleted file mode 100644 index a78ed4d0c7..0000000000 --- a/binaries/data/mods/public/maps/random/pompeii.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Pompeii", - "Script" : "pompeii.js", - "Description" : "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. Pompeii, along with much of the surrounding area, was mostly destroyed and buried under 4 to 6 meters of volcanic ash and pumice in the eruption of Mount Vesuvius in AD 79.", - "BaseTerrain" : ["medit_sea_depths"], - "Keywords": [], - "BaseHeight" : 1, - "Preview" : "pompeii.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/ratumacos.hmap b/binaries/data/mods/public/maps/random/ratumacos.hmap deleted file mode 100644 index 4a227674fc..0000000000 --- a/binaries/data/mods/public/maps/random/ratumacos.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:64f506f73e362e794d87d9e44d83c762d7bc3900b7446f1055dada95d8c03149 -size 740180 diff --git a/binaries/data/mods/public/maps/random/ratumacos.js b/binaries/data/mods/public/maps/random/ratumacos.js deleted file mode 100644 index 384f2831e5..0000000000 --- a/binaries/data/mods/public/maps/random/ratumacos.js +++ /dev/null @@ -1,287 +0,0 @@ -// Location: 49.337248, 1.106107 -// Map Width: 80km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("alpine"); -initTileClasses(["shallowWater"]); - -log("Initializing environment..."); - -setSunColor(0.733, 0.746, 0.574); - -setWaterTint(0.224, 0.271, 0.270); -setWaterColor(0.224, 0.271, 0.270); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "new_alpine_grass_d"; -g_Terrains.forestFloor1 = "alpine_grass_d"; -g_Terrains.forestFloor2 = "alpine_grass_c"; -g_Terrains.tier1Terrain = "new_alpine_grass_c"; -g_Terrains.tier2Terrain = "new_alpine_grass_b"; -g_Terrains.tier3Terrain = "alpine_grass_a"; -g_Terrains.tier4Terrain = "new_alpine_grass_e"; -g_Terrains.roadWild = "new_alpine_citytile"; -g_Terrains.road = "new_alpine_citytile"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_deer"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_pig"; -g_Gaia.metalLarge = "gaia/geology_metal_alpine_slabs"; -g_Gaia.metalSmall = "gaia/geology_metal_alpine"; -g_Gaia.fish = "gaia/fauna_fish_tilapia"; -g_Gaia.tree1 = "gaia/flora_tree_poplar"; -g_Gaia.tree2 = "gaia/flora_tree_toona"; -g_Gaia.tree3 = "gaia/flora_tree_apple"; -g_Gaia.tree4 = "gaia/flora_tree_acacia"; -g_Gaia.tree5 = "gaia/flora_tree_carob"; -g_Decoratives.grass = "actor|props/flora/grass_soft_large.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_tufts_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_granite_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_tempe_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_tempe_b.xml"; -g_Decoratives.reeds = "actor|props/flora/reeds_pond_lush_a.xml"; -g_Decoratives.lillies = "actor|props/flora/water_lillies.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("ratumacos", (tile, x, y) => { - if (tile.indexOf("mud_temp") >= 0) - addToClass(x, y, g_TileClasses.mountain); -}); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-3, -1, 3, g_TileClasses.shallowWater); -paintTileClassBasedOnHeight(-100, -3, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); - -//Coordinate system of the heightmap -var singleBases = [ - [100, 265], - [180, 260], - [245, 220], - [275, 145], - [40, 165], - [70, 95], - [130, 50], - [205, 45] -]; - -var strongholdBases = [ - [65, 140], - [180, 60], - [260, 190], - [120, 270] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render gaia..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 8, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.shallowWater, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["huge"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["huge"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 4, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(80); - -log("Adding lillies..."); -createDecoration( - [ - [new SimpleObject(g_Decoratives.reeds, 1,3, 0,1)], - [new SimpleObject(g_Decoratives.lillies, 1,2, 0,1)] - ], - [ - 200 * Math.square(scaleByMapSize(3, 12)), - 100 * Math.square(scaleByMapSize(3, 12)) - ], - stayClasses(g_TileClasses.shallowWater, 0) -); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/ratumacos.json b/binaries/data/mods/public/maps/random/ratumacos.json deleted file mode 100644 index 11f5e30f32..0000000000 --- a/binaries/data/mods/public/maps/random/ratumacos.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Ratumacos", - "Script" : "ratumacos.js", - "Description" : "Players start on the banks of the River Sequana (Seine) in Northern Gaul near the settlement of Ratumacos. Destined to become one of the largest and most prosperous cities of Medieval Europe and one of the Anglo-Norman dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful land - but not for long.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "ratumacos.png", - "CircularMap" : true - } -} diff --git a/binaries/data/mods/public/maps/random/red_sea.hmap b/binaries/data/mods/public/maps/random/red_sea.hmap deleted file mode 100644 index 27b385c20d..0000000000 --- a/binaries/data/mods/public/maps/random/red_sea.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:06fc257487b5ce11ce754b225721286c4e1272a277db486728a41af7e8070002 -size 663282 diff --git a/binaries/data/mods/public/maps/random/red_sea.js b/binaries/data/mods/public/maps/random/red_sea.js deleted file mode 100644 index ec2f5fec41..0000000000 --- a/binaries/data/mods/public/maps/random/red_sea.js +++ /dev/null @@ -1,295 +0,0 @@ -// Coordinates: 21.824205, 40.289810 -// Map Width: 2900km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("desert"); -initTileClasses(); - -setSunColor(0.733, 0.746, 0.574); - -setWindAngle(-0.43); -setWaterTint(0.161, 0.286, 0.353); -setWaterColor(0.129, 0.176, 0.259); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.58, 0.443, 0.353); - -setSunRotation(PI * 1.1); -setSunElevation(PI / 7); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "desert_dirt_rocks_2"; -g_Terrains.forestFloor1 = "desert_grass_a_sand"; -g_Terrains.forestFloor2 = "desert_grass_a_sand"; -g_Terrains.tier1Terrain = "desert_dirt_rocks_2"; -g_Terrains.tier2Terrain = "desert_dirt_rough"; -g_Terrains.tier3Terrain = "desert_dirt_rough"; -g_Terrains.tier4Terrain = "desert_sand_stones"; -g_Terrains.roadWild = "road2"; -g_Terrains.road = "road2"; -g_Gaia.tree1 = "gaia/flora_tree_date_palm"; -g_Gaia.tree2 = "gaia/flora_tree_senegal_date_palm"; -g_Gaia.tree3 = "gaia/flora_tree_fig"; -g_Gaia.tree4 = "gaia/flora_tree_cretan_date_palm_tall"; -g_Gaia.tree5 = "gaia/flora_tree_cretan_date_palm_short"; -g_Gaia.fruitBush = "gaia/flora_bush_grapes"; -g_Decoratives.grass = "actor|props/flora/grass_field_dry_tall_b.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_desert_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; -g_Decoratives.dust = "actor|particle/dust_storm_reddish.xml"; - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("red_sea", (tile, x, y) => { - if (tile.indexOf("cliff") >= 0) - addToClass(x, y, g_TileClasses.mountain); -}); -RMS.SetProgress(30); - -log("Rendering water..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -// Coordinate system of the heightmap -var singleBases = [ - [175, 30], - [45, 210], - [280, 180], - [180, 180], - [230, 115], - [130, 280], - [200, 253], - [90, 115], - [45, 45] -]; -var strongholdBases = [ - [50, 160], - [100, 50], - [170, 260], - [260, 160] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.04); -RMS.SetProgress(50); - -log("Adding mines and forests..."); -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 3, - g_TileClasses.forest, 20, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["big"], - "mixes": ["similar"], - "amounts": ["few"] - } -])); -RMS.SetProgress(60); - -log("Ensure initial forests..."); -addElements([{ - "func": addForests, - "avoid": [ - g_TileClasses.berries, 2, - g_TileClasses.forest, 25, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.player, 15, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["small"], - "mixes": ["similar"], - "amounts": ["tons"] -}]); -RMS.SetProgress(65); - -log("Adding berries and animals..."); -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 15, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(70); - -log("Adding decoration..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - } -]); -RMS.SetProgress(80); - -log("Adding reeds..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject(g_Decoratives.reeds, 5, 12, 1, 4), - new SimpleObject(g_Decoratives.rockMedium, 1, 2, 1, 5) - ], - true, - g_TileClasses.dirt - ), - 0, - [ - stayClasses(g_TileClasses.water, 1), - borderClasses(g_TileClasses.water, scaleByMapSize(2,8), scaleByMapSize(2,5)) - ], - scaleByMapSize(100, 1000), - 500 -); -RMS.SetProgress(85); - -log("Adding dust..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject(g_Decoratives.dust, 1, 1, 1, 4)], - false - ), - 0, - [ - stayClasses(g_TileClasses.dirt, 1), - avoidClasses( - g_TileClasses.player, 10, - g_TileClasses.water, 3 - ) - ], - Math.square(scaleByMapSize(5, 20)), - 500 -); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/red_sea.json b/binaries/data/mods/public/maps/random/red_sea.json deleted file mode 100644 index f60c0a5a41..0000000000 --- a/binaries/data/mods/public/maps/random/red_sea.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Red Sea", - "Script" : "red_sea.js", - "Description" : "Historically, the Red Sea was a sea of many nations. Ideally situated for trade with the Far East, it was coveted by all. Although dry, this land is by no means inhospitable, and is amply provided with all resources.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "red_sea.png", - "CircularMap" : false - } -}