diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/amazon.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/amazon.png deleted file mode 100644 index 41dcfb7cab..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/amazon.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e9b822e2c07c945a631c59acb104cbbf38f3d2d25888319b46aedfc85b14f309 -size 143052 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png deleted file mode 100644 index 738199a683..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/bahrain.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a2817ef3afaaff9636bd26c5e9d240e183e06a889c9ac7c22df09fad2c32852 -size 104975 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/howe_sound.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/howe_sound.png deleted file mode 100644 index 9d9d42f4da..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/howe_sound.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:eb5d243a1c71ab37d9ee780c2c093f442930ebbb98e1c5945ba887bd8c6c3ecc -size 96699 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png deleted file mode 100644 index a72d7e0606..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/marmara.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:97d09b25ecb296c9cd85c5984955cafa7fdb1f8c6e4c732e55f8163aabd02f89 -size 121830 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png deleted file mode 100644 index c1a646b544..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/mediterranean.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:092522b2cebd7f980a4ff5a52848ea85476c9eccd6e5177f87557d64506d7697 -size 126394 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png deleted file mode 100644 index e13b69e08e..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ngorongoro.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8ffab06ac77168894da9c447145814136f5502b22b511fb86c51dc793f2dfbf2 -size 163703 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png deleted file mode 100644 index ef630c578d..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/pompeii.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6ffb516d5fd8d7360076ecb792bd0e5288cfe864682f2d2afd65594a46404139 -size 116421 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png deleted file mode 100644 index 5a45cdd2a5..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/ratumacos.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:531d667a5465751515f8126ff5576c13edfaf5b325771417bddc9ebde0286886 -size 138800 diff --git a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png b/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png deleted file mode 100644 index 29e8004245..0000000000 --- a/binaries/data/mods/public/art/textures/ui/session/icons/mappreview/red_sea.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:383e1c4a20a368329115a58c4bfdc7c04cf62f9d19f2a6f4260bbdcbcfb1b546 -size 147664 diff --git a/binaries/data/mods/public/maps/random/amazon.hmap b/binaries/data/mods/public/maps/random/amazon.hmap deleted file mode 100644 index d79bfd02d2..0000000000 --- a/binaries/data/mods/public/maps/random/amazon.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a91b10363be1ec8872cd2f22a3d2de838b9bfa301863a6621e4e31043c2f4ada -size 507630 diff --git a/binaries/data/mods/public/maps/random/amazon.js b/binaries/data/mods/public/maps/random/amazon.js deleted file mode 100644 index 71195f3629..0000000000 --- a/binaries/data/mods/public/maps/random/amazon.js +++ /dev/null @@ -1,270 +0,0 @@ -// Coordinates: 0.138050, -50.466245 -// Map Width: 200km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("tropic"); -initTileClasses(); - -log("Initializing environment..."); -setSunColor(0.733, 0.746, 0.574); - -setWaterTint(0.576, 0.541, 0.322); -setWaterColor(0.521, 0.475, 0.322); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "tropic_dirt_a_plants"; -g_Terrains.forestFloor1 = "tropic_grass_c"; -g_Terrains.forestFloor2 = "tropic_grass_c"; -g_Terrains.tier1Terrain = "tropic_dirt_a"; -g_Terrains.tier2Terrain = "tropic_plants"; -g_Terrains.tier3Terrain = "tropic_grass_plants"; -g_Terrains.tier4Terrain = "tropic_dirt_a_plants"; -g_Terrains.roadWild = "road_rome_a"; -g_Terrains.road = "road_stones"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_peacock"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_crocodile"; -g_Gaia.fish = "gaia/fauna_fish_tilapia"; -g_Gaia.tree1 = "gaia/flora_tree_palm_tropical"; -g_Gaia.tree2 = "gaia/flora_tree_date_palm"; -g_Gaia.tree3 = "gaia/flora_tree_date_palm"; -g_Gaia.tree4 = "gaia/flora_tree_palm_tropical"; -g_Gaia.tree5 = "gaia/flora_tree_date_palm"; -g_Gaia.fruitBush = "gaia/flora_bush_berry"; -g_Decoratives.grass = "actor|props/flora/grass_tropical.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_soft_tuft_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_tropic_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_tropic_b.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("amazon"); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [90, 115], - [240, 157], - [35, 155], - [140, 25], - [260, 75], - [160, 285], - [105, 220], - [185, 90] -]; -var strongholdBases = [ - [80, 240], - [190, 60] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -RMS.SetProgress(60); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 18, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(70); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(80); - -log("Adding lillies..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject(g_Decoratives.lillies, 5, 12, 1, 4), - new SimpleObject(g_Decoratives.rockMedium, 1, 2, 1, 5) - ], - true, - g_TileClasses.dirt - ), - 0, - [ - stayClasses(g_TileClasses.water, 1), - borderClasses(g_TileClasses.water, scaleByMapSize(2,8), scaleByMapSize(2,5)) - ], - scaleByMapSize(100, 5000), - 500 -); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/amazon.json b/binaries/data/mods/public/maps/random/amazon.json deleted file mode 100644 index b31cd70fbb..0000000000 --- a/binaries/data/mods/public/maps/random/amazon.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Amazon", - "Script" : "amazon.js", - "Description" : "Players are transported into the tropics to the mouth of the great Amazon, which is arguably the longest and largest river in the world. Will you triumph and take control of this tropical paradise, or will you be trampled into the dust by ruthless and ambitious enemies?", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "amazon.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/bahrain.hmap b/binaries/data/mods/public/maps/random/bahrain.hmap deleted file mode 100644 index 201ca8e86f..0000000000 --- a/binaries/data/mods/public/maps/random/bahrain.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5930d037dad11dfccc3fb8978fc677e6020ed5e5c16675c133b5615710aba68a -size 697898 diff --git a/binaries/data/mods/public/maps/random/bahrain.js b/binaries/data/mods/public/maps/random/bahrain.js deleted file mode 100644 index 2fa4c7b611..0000000000 --- a/binaries/data/mods/public/maps/random/bahrain.js +++ /dev/null @@ -1,433 +0,0 @@ -// Coordinates: 25.574723, 50.670750 -// Map Width: 180km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("desert"); -initTileClasses(["island"]); - -log("Initializing environment..."); - -setSunColor(0.733, 0.746, 0.574); -setSkySet("cloudless"); - -setWaterTint(0.37, 0.67, 0.73); -setWaterColor(0.24, 0.44, 0.56); -setWaterWaviness(9); -setWaterMurkiness(0.8); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "desert_dirt_rough_2"; -g_Terrains.forestFloor1 = "grass_dead"; -g_Terrains.forestFloor2 = "desert_dirt_persia_1"; -g_Terrains.tier1Terrain = "desert_sand_dunes_stones"; -g_Terrains.tier2Terrain = "desert_sand_scrub"; -g_Terrains.tier3Terrain = "desert_plants_b"; -g_Terrains.tier4Terrain = "medit_dirt_dry"; -g_Terrains.roadWild = "desert_city_tile_pers_dirt"; -g_Terrains.road = "desert_city_tile_pers"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_camel"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_gazelle"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_cretan_date_palm_tall"; -g_Gaia.tree2 = "gaia/flora_tree_cretan_date_palm_short"; -g_Gaia.tree3 = "gaia/flora_tree_cretan_date_palm_patch"; -g_Gaia.tree4 = "gaia/flora_tree_cretan_date_palm_tall"; -g_Gaia.tree5 = "gaia/flora_tree_cretan_date_palm_short"; -g_Gaia.fruitBush = "gaia/flora_bush_grapes"; -g_Decoratives.grass = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_greek_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_la_dry"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("bahrain", (tile, x, y) => { - if (tile == "sand") - addToClass(x, y, g_TileClasses.island); -}); -RMS.SetProgress(20); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -const numPlayers = getNumPlayers(); -const teamsArray = getTeamsArray(); - -//Coordinate system of the heightmap -var singleBases = [ - [30, 220], - [230, 30], - [75, 130], - [120, 35], - [210, 110], - [240, 220] -]; - -if (numPlayers > singleBases.length) - singleBases.push( - [40, 55], - [280, 150] - ); - -var strongholdBases = [ - [75, 55], - [250, 55] -]; - -if (teamsArray.length > strongholdBases.length) - strongholdBases.push( - [45, 180], - [260, 195] - ); - -randomPlayerPlacementAt(teamsArray, singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render mainland..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["small"], - "mixes": ["same"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - } -])); - -addElements([ - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 35, - g_TileClasses.metal, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.island, 2 - ], - "sizes": ["big"], - "mixes": ["similar"], - "amounts": ["few"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 18, - g_TileClasses.metal, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - }, -]); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.island, 2 - ], - "sizes": ["small"], - "mixes": ["same"], - "amounts": ["normal"] - } -])); -RMS.SetProgress(65); - -g_Terrains.mainTerrain = "sand"; -g_Terrains.forestFloor1 = "desert_wave"; -g_Terrains.forestFloor2 = "desert_sahara"; -g_Terrains.tier1Terrain = "sand_scrub_25"; -g_Terrains.tier2Terrain = "sand_scrub_75"; -g_Terrains.tier3Terrain = "sand_scrub_50"; -g_Terrains.tier4Terrain = "sand"; - -log("Render island..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["few"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["tiny"], - "mixes": ["same"], - "amounts": ["scarce"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 7, - g_TileClasses.metal, 7, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 7, - g_TileClasses.metal, 7, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); - -addElements(shuffleArray([ - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 10, - g_TileClasses.metal, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["normal"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -RMS.SetProgress(80); - -log("Adding more decoratives..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject("actor|props/special/eyecandy/awning_wood_small.xml", 1, 1, 1, 7), - new SimpleObject("actor|props/special/eyecandy/barrels_buried.xml", 1, 2, 1, 7) - ], - true, - g_TileClasses.dirt - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 10, - g_TileClasses.mountain, 2, - g_TileClasses.forest, 2 - ), - 2 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(85); - -log("Creating food treasures..."); -for (let treasure of ["wood", "food_bin"]) -{ - createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("gaia/special_treasure_" + treasure, 1, 1, 0, 2)], - true - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 25, - g_TileClasses.forest, 2 - ), - 3 * numPlayers, - 200 - ); -} -RMS.SetProgress(90); - -log("Creating shipwrecks..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("other/special_treasure_shipwreck_sail_boat_cut", 1, 1, 0, 1)], - true - ), - 0, - stayClasses(g_TileClasses.water, 2), - numPlayers, - 200 -); -RMS.SetProgress(95); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/bahrain.json b/binaries/data/mods/public/maps/random/bahrain.json deleted file mode 100644 index eedeb032c1..0000000000 --- a/binaries/data/mods/public/maps/random/bahrain.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Bahrain", - "Script" : "bahrain.js", - "Description" : "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn controlled by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for long. But now, with the previous occupants gone, the land prepares for war. Will you be the next Ruler of Bahrain?", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": ["naval"], - "Preview" : "bahrain.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/howe_sound.hmap b/binaries/data/mods/public/maps/random/howe_sound.hmap deleted file mode 100644 index 00b011be0c..0000000000 --- a/binaries/data/mods/public/maps/random/howe_sound.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:bc84416ba3d1c6aaa2eda98f5bd33f68d79c8b1541150b76466e17a0c48803f5 -size 740922 diff --git a/binaries/data/mods/public/maps/random/howe_sound.js b/binaries/data/mods/public/maps/random/howe_sound.js deleted file mode 100644 index cd22999ce1..0000000000 --- a/binaries/data/mods/public/maps/random/howe_sound.js +++ /dev/null @@ -1,412 +0,0 @@ -// Coordinates: 49.545673, -123.309144 -// Map Width: 50km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("snowy"); -initTileClasses(["island"]); - -log("Initializing environment..."); -setSunColor(0.733, 0.746, 0.574); -setSkySet("stratus"); - -setWaterTint(0.388, 0.650, 0.661); -setWaterColor(0.388, 0.650, 0.661); -setWaterWaviness(8); -setWaterMurkiness(0.8); -setWaterType("lake"); - -setTerrainAmbientColor(0.349, 0.514, 0.671); - -setSunRotation(PI * -0.5); -setSunElevation(PI/9); - -setFogFactor(0.08); -setFogThickness(0); -setFogColor(0.75, 0.75, 0.75); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "snow rough"; -g_Terrains.forestFloor1 = "snow grass 2"; -g_Terrains.forestFloor2 = "snow 50"; -g_Terrains.tier1Terrain = "snow grass 100"; -g_Terrains.tier2Terrain = "snow rocks"; -g_Terrains.tier3Terrain = "snow rough"; -g_Terrains.tier4Terrain = "snow grass 75"; -g_Terrains.roadWild = "path a"; -g_Terrains.road = "road_flat"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_muskox"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_wolf_snow"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_pine_w"; -g_Gaia.tree2 = "gaia/flora_tree_pine_w"; -g_Gaia.tree3 = "gaia/flora_tree_pine_w"; -g_Gaia.tree4 = "gaia/flora_tree_dead"; -g_Gaia.tree5 = "gaia/flora_tree_pine_w"; -g_Gaia.metalSmall = "gaia/geology_metal_temperate"; -g_Gaia.fruitBush = "gaia/flora_bush_berry"; -g_Decoratives.grass = "actor|props/flora/grass_soft_dry_tuft_a.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_field_bloom_short.xml"; -g_Decoratives.rockLarge = "actor|props/special/eyecandy/standing_stones.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_medit_me_dry.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("howe_sound", (tile, x, y) => { - if (tile.indexOf("polar_ice_cracked") >= 0) - addToClass(x, y, g_TileClasses.island); -}); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [40, 85], - [230, 40], - [280, 110], - [240, 180], - [50, 170], - [100, 240], - [280, 280], - [170, 280] -]; -var strongholdBases = [ - [90, 210], - [255, 120] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render mainland..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["few"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 15, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["tons"] - } -])); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.island, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(65); - -g_Gaia.mainHuntableAnimal = "gaia/fauna_bear"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_wolf_snow"; - -log("Render islands..."); -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["huge"], - "mixes": ["similar"], - "amounts": ["many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 8, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["small"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.island, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(80); - -log("Placing whale..."); -g_Gaia.fish = "gaia/fauna_whale_fin"; -addElements([ - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 2, - ], - "stay": [g_TileClasses.water, 7], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - } -]); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/howe_sound.json b/binaries/data/mods/public/maps/random/howe_sound.json deleted file mode 100644 index 7b6f3ea1f0..0000000000 --- a/binaries/data/mods/public/maps/random/howe_sound.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Howe Sound", - "Script" : "howe_sound.js", - "Description" : "Howe Sound is a roughly triangular network of fjords located directly northwest of present-day Vancouver, on the West Coast of today's Canada. The waters teem with whales and fish, while on land herds of muskox dig through deep snow to get at mushrooms and last summer's roots. Mines and forests also abound in this cold haven.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "howe_sound.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/marmara.hmap b/binaries/data/mods/public/maps/random/marmara.hmap deleted file mode 100644 index a249e35bb7..0000000000 --- a/binaries/data/mods/public/maps/random/marmara.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9a5e8c4b75211d88180d43b6b1f440a0f1bfa3a91f6eabb7b5d878e6fe9b22de -size 581440 diff --git a/binaries/data/mods/public/maps/random/marmara.js b/binaries/data/mods/public/maps/random/marmara.js deleted file mode 100644 index c295d2f6fe..0000000000 --- a/binaries/data/mods/public/maps/random/marmara.js +++ /dev/null @@ -1,300 +0,0 @@ -// Coordinates: 40.879820, 28.306729 -// Map Width: 400km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("mediterranean"); -initTileClasses(); - -log("Initializing environment..."); - -setSunColor(0.753, 0.586, 0.584); -setSkySet("sunset"); - -setWaterHeight(18); -setWaterTint(0.25, 0.67, 0.65); -setWaterColor(0.18, 0.36, 0.39); -setWaterWaviness(8); -setWaterMurkiness(0.99); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(PI * .85); -setSunElevation(PI / 14); - -setFogFactor(0.15); -setFogThickness(0); -setFogColor(0.64, 0.5, 0.35); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "grass_mediterranean_dry_1024test"; -g_Terrains.forestFloor1 = "steppe_grass_dirt_66"; -g_Terrains.forestFloor2 = "steppe_dirt_a"; -g_Terrains.tier1Terrain = "medit_grass_field_b"; -g_Terrains.tier2Terrain = "medit_grass_field_dry"; -g_Terrains.tier3Terrain = "medit_shrubs_golden"; -g_Terrains.tier4Terrain = "steppe_dirt_b"; -g_Terrains.roadWild = "road_med_a"; -g_Terrains.road = "road2"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_horse"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_boar"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_carob"; -g_Gaia.tree2 = "gaia/flora_tree_poplar_lombardy"; -g_Gaia.tree3 = "gaia/flora_tree_dead"; -g_Gaia.tree4 = "gaia/flora_tree_dead"; -g_Gaia.tree5 = "gaia/flora_tree_carob"; -g_Gaia.fruitBush = "gaia/flora_bush_grapes"; -g_Gaia.metalSmall = "gaia/geology_metal_desert_small"; -g_Decoratives.grass = "actor|props/special/eyecandy/block_limestone.xml"; -g_Decoratives.grassShort = "actor|props/special/eyecandy/blocks_sandstone_pile_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_medit_me_dry.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; -g_Decoratives.reeds = "actor|props/flora/reeds_pond_lush_a.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("marmara", (tile, x, y) => { - if (tile.indexOf("cliff") >= 0) - addToClass(x, y, g_TileClasses.mountain); -}); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -// Coordinate system of the heightmap -var singleBases = [ - [40, 175], - [80, 280], - [120, 40], - [285, 165], - [200, 50] -]; - -if (getMapSize() >= 320 || getNumPlayers() > singleBases.length) - singleBases.push( - [45, 70], - [280, 80], - [125, 205] - ); - -var strongholdBases = [ - [265, 65], - [60, 220], - [105, 60] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.bluff, 2, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); -RMS.SetProgress(60); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 10, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.plateau, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(70); - -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "sizes": ["huge"], - "mixes": ["unique"], - "amounts": ["tons"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.bluff, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.plateau, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(80); - -log("Adding reeds..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject(g_Decoratives.reeds, 5, 12, 1, 2), - new SimpleObject(g_Decoratives.rockMedium, 1, 2, 1, 3) - ], - true, - g_TileClasses.dirt - ), - 0, - [ - stayClasses(g_TileClasses.water, 0), - borderClasses(g_TileClasses.water, scaleByMapSize(2,8), scaleByMapSize(2,8)) - ], - scaleByMapSize(1000, 4000), - 500 -); -RMS.SetProgress(85); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/marmara.json b/binaries/data/mods/public/maps/random/marmara.json deleted file mode 100644 index a09eaab586..0000000000 --- a/binaries/data/mods/public/maps/random/marmara.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Marmara", - "Script" : "marmara.js", - "Description" : "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies the Hellespont (Dardanelles), at the entrance of which the ancient city of Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae (Bosporus strait) where in time the Greek city of Byzantium would be founded, later to become the capital of the great Byzantine Empire under the new name of Constantinople. Players start on fertile land with adequate resources.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "marmara.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/mediterranean.hmap b/binaries/data/mods/public/maps/random/mediterranean.hmap deleted file mode 100644 index 86051577d8..0000000000 --- a/binaries/data/mods/public/maps/random/mediterranean.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fb03e3835246e575f590546cf5315fc4942491e0da200e79ec9e199c8c940944 -size 773169 diff --git a/binaries/data/mods/public/maps/random/mediterranean.js b/binaries/data/mods/public/maps/random/mediterranean.js deleted file mode 100644 index 6d198935fe..0000000000 --- a/binaries/data/mods/public/maps/random/mediterranean.js +++ /dev/null @@ -1,502 +0,0 @@ -// Coordinates: 49.665548, 10.541500 -// Map Width: 5000km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing environment..."); -setBiome("temperate"); -initTileClasses(["autumn", "desert", "medit", "polar", "steppe", "temp"]); - -setSunColor(0.733, 0.746, 0.574); - -setWindAngle(-0.589049); -setWaterTint(0.556863, 0.615686, 0.643137); -setWaterColor(0.494118, 0.639216, 0.713726); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("ocean"); - -setTerrainAmbientColor(0.72, 0.72, 0.82); - -setSunRotation(PI * 0.95); -setSunElevation(PI / 6); - -setSkySet("cumulus"); -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -var biomes = { - "autumn": { - // terrains - "mainTerrain": "temp_grass_d_aut", - "forestFloor1": "temp_grass_long_b_aut", - "forestFloor2": "temp_grass_long_b_aut", - "roadWild": "road_rome_a", - "road": "road_muddy", - // gaia - "tree1": "gaia/flora_tree_oak_aut_new", - "tree2": "gaia/flora_tree_oak_dead", - "tree3": "gaia/flora_tree_apple", - "tree4": "gaia/flora_tree_euro_beech_aut", - "tree5": "gaia/flora_tree_pine", - "fruitBush": "gaia/flora_bush_berry", - "mainHuntableAnimal": "gaia/fauna_sheep", - "secondaryHuntableAnimal": "gaia/fauna_wolf", - "stoneLarge": "gaia/geology_stonemine_temperate_quarry", - "stoneSmall": "gaia/geology_stone_temperate", - "metalLarge": "gaia/geology_metal_temperate_slabs", - "metalSmall": "gaia/geology_metal_temperate", - // decoratives - "grass": "actor|props/flora/grass_soft_dry_small.xml", - "grassShort": "actor|props/flora/grass_soft_dry_tuft_a.xml", - "rockLarge": "actor|geology/stone_granite_med.xml", - "rockMedium": "actor|geology/stone_granite_small.xml", - "bushMedium": "actor|props/flora/bush_medit_me_dry.xml", - "bushSmall": "actor|props/flora/bush_medit_sm_dry.xml", - }, - "desert": { - // terrains - "mainTerrain": "sand_scrub_100", - "forestFloor1": "sand_scrub_25", - "forestFloor2": "sand_scrub_25", - "roadWild": "desert_city_tile_pers", - "road": "desert_city_tile_pers_dirt", - // gaia - "tree1": "gaia/flora_tree_cretan_date_palm_short", - "tree2": "gaia/flora_tree_senegal_date_palm", - "tree3": "gaia/flora_tree_date_palm", - "tree4": "gaia/flora_tree_cretan_date_palm_tall", - "tree5": "gaia/flora_tree_date_palm", - "fruitBush": "gaia/flora_bush_grapes", - "mainHuntableAnimal": "gaia/fauna_camel", - "secondaryHuntableAnimal": "gaia/fauna_gazelle", - "stoneLarge": "gaia/geology_stonemine_desert_quarry", - "stoneSmall": "gaia/geology_stone_desert_small", - "metalLarge": "gaia/geology_metal_desert_slabs", - "metalSmall": "gaia/geology_metal_desert_small", - // decoratives - "grass": "actor|props/flora/grass_field_parched_tall.xml", - "grassShort": "actor|props/flora/grass_soft_dry_tuft_a.xml", - "rockLarge": "actor|structures/gravestone.xml", - "rockMedium": "actor|geology/stone_desert_med.xml", - "bushMedium": "actor|props/flora/bush_desert_dry_a.xml", - "bushSmall": "actor|props/flora/plant_desert_a.xml", - }, - "medit": { - // terrains - "mainTerrain": "medit_grass_field_a", - "forestFloor1": "medit_grass_wild", - "forestFloor2": "medit_grass_wild", - "roadWild": "road_rome_a", - "road": "road_muddy", - // gaia - "tree1": "gaia/flora_tree_poplar_lombardy", - "tree2": "gaia/flora_tree_cypress", - "tree3": "gaia/flora_tree_olive", - "tree4": "gaia/flora_tree_carob", - "tree5": "gaia/flora_tree_tamarix", - "fruitBush": "gaia/flora_bush_grapes", - "mainHuntableAnimal": "gaia/fauna_deer", - "secondaryHuntableAnimal": "gaia/fauna_goat", - "stoneLarge": "gaia/geology_stonemine_medit_quarry", - "stoneSmall": "gaia/geology_stone_mediterranean", - "metalLarge": "gaia/geology_metal_mediterranean_slabs", - "metalSmall": "gaia/geology_metal_greek", - // decoratives - "grass": "actor|props/flora/grass_soft_small_tall.xml", - "grassShort": "actor|props/flora/grass_soft_small.xml", - "rockLarge": "actor|geology/stone_granite_greek_large.xml", - "rockMedium": "actor|geology/stone_granite_greek_med.xml", - "bushMedium": "actor|props/flora/bush_medit_underbrush.xml", - "bushSmall": "actor|props/flora/bush_medit_me_lush.xml", - }, - "polar": { - // terrains - "mainTerrain": "polar_tundra_snow", - "forestFloor1": "ice_dirt", - "forestFloor2": "ice_dirt", - "roadWild": "road_flat", - "road": "road1", - // gaia - "tree1": "gaia/flora_tree_pine_w", - "tree2": "gaia/flora_tree_dead", - "tree3": "gaia/flora_tree_dead", - "tree4": "gaia/flora_tree_pine_w", - "tree5": "gaia/flora_tree_pine_w", - "fruitBush": "gaia/fauna_wolf_snow", - "mainHuntableAnimal": "gaia/fauna_muskox", - "secondaryHuntableAnimal": "gaia/fauna_wolf", - "stoneLarge": "gaia/geology_stonemine_alpine_quarry", - "stoneSmall": "gaia/geology_stone_alpine_a", - "metalLarge": "gaia/geology_metal_alpine_slabs", - "metalSmall": "gaia/geology_metal_alpine", - // decoratives - "grass": "actor|props/flora/grass_field_parched_short.xml", - "grassShort": "actor|props/flora/grass_soft_dry_tuft_a.xml", - "rockLarge": "actor|geology/stone_granite_med.xml", - "rockMedium": "actor|geology/stone_granite_small.xml", - "bushMedium": "actor|props/flora/bush_highlands.xml", - "bushSmall": "actor|props/flora/bush_medit_sm.xml", - }, - "steppe": { - // terrains - "mainTerrain": "steppe_grass_a", - "forestFloor1": "steppe_grass_c", - "forestFloor2": "steppe_grass_c", - "roadWild": "road2", - "road": "medit_city_tile_dirt", - // gaia - "tree1": "gaia/flora_tree_poplar", - "tree2": "gaia/flora_tree_toona", - "tree3": "gaia/flora_tree_dead", - "tree4": "gaia/flora_tree_acacia", - "tree5": "gaia/flora_tree_poplar_lombardy", - "fruitBush": "gaia/flora_bush_grapes", - "mainHuntableAnimal": "gaia/fauna_deer", - "secondaryHuntableAnimal": "gaia/fauna_horse", - "stoneLarge": "gaia/geology_stonemine_alpine_quarry", - "stoneSmall": "gaia/geology_stone_alpine_a", - "metalLarge": "gaia/geology_metal_alpine_slabs", - "metalSmall": "gaia/geology_metal_alpine", - // decoratives - "grass": "actor|props/flora/grass_medit_flowering_tall.xml", - "grassShort": "actor|props/flora/grass_field_bloom_short.xml", - "rockLarge": "actor|geology/stone_granite_greek_med.xml", - "rockMedium": "actor|geology/stone_granite_greek_small.xml", - "bushMedium": "actor|props/flora/bush_dry_a.xml", - "bushSmall": "actor|props/flora/bush_highlands.xml", - }, - "temp": { - // terrains - "mainTerrain": "temp_grass_long", - "forestFloor1": "temp_grass_clovers_2", - "forestFloor2": "temp_grass_clovers_2", - "roadWild": "temp_road_overgrown", - "road": "temp_road", - // gaia - "tree1": "gaia/flora_tree_oak_new", - "tree2": "gaia/flora_tree_oak_dead", - "tree3": "gaia/flora_tree_apple", - "tree4": "gaia/flora_tree_euro_beech", - "tree5": "gaia/flora_tree_oak_large", - "fruitBush": "gaia/flora_bush_berry", - "mainHuntableAnimal": "gaia/fauna_pig", - "secondaryHuntableAnimal": "gaia/fauna_boar", - "stoneLarge": "gaia/geology_stonemine_temperate_quarry", - "stoneSmall": "gaia/geology_stone_temperate", - "metalLarge": "gaia/geology_metal_temperate_slabs", - "metalSmall": "gaia/geology_metal_temperate", - // decoratives - "grass": "actor|props/flora/grass_soft_large_tall.xml", - "grassShort": "actor|props/flora/grass_soft_large.xml", - "rockLarge": "actor|geology/stone_granite_large.xml", - "rockMedium": "actor|geology/stone_granite_med.xml", - "bushMedium": "actor|props/flora/bush_tempe_b.xml", - "bushSmall": "actor|props/flora/bush_tempe_underbrush.xml", - } -}; - -log("Copying heightmap..."); -var scale = paintHeightmap("mediterranean", (tile, x, y) => { - - if (tile.indexOf("cliff") >= 0) - addToClass(x, y, g_TileClasses.mountain); - - if (tile.indexOf("desert") >= 0) - addToClass(x, y, g_TileClasses.desert); - - if (tile.indexOf("medit") >= 0 && tile.indexOf("sand") < 0) - addToClass(x, y, g_TileClasses.medit); - - if (tile.indexOf("polar") >= 0) - addToClass(x, y, g_TileClasses.polar); - - if (tile.indexOf("steppe") >= 0) - addToClass(x, y, g_TileClasses.steppe); - - if (tile.indexOf("temp") >= 0) - addToClass(x, y, g_TileClasses.temp); - - if (tile.indexOf("aut") >= 0) - addToClass(x, y, g_TileClasses.autumn); -}); -RMS.SetProgress(30); - -log("Rendering water..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing player bases..."); -// Coordinate system of the heightmap -var singleBases = [ - [70,30], - [90,180], - [270,75], - [240,280], - [160,180] -]; - -if (getMapSize() >= 320 || getNumPlayers() > singleBases.length) - singleBases.push( - [140,60], - [170,250], - [210, 35], - [300,155], - [50,105] - ); - -var strongholdBases = [ - [110,50], - [180,260], - [260,55] -]; - -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06, (tileX, tileY) => { - - for (let biome in biomes) - if (checkIfInClass(tileX, tileY, g_TileClasses[biome])) - { - setLocalBiome(biomes[biome]); - break; - } -}); -RMS.SetProgress(50); - -function setLocalBiome(b) -{ - g_Terrains.mainTerrain = b.mainTerrain; - g_Terrains.forestFloor1 = b.forestFloor1; - g_Terrains.forestFloor2 = b.forestFloor2; - g_Terrains.roadWild = b.roadWild; - g_Terrains.road = b.road; - g_Gaia.tree1 = b.tree1; - g_Gaia.tree2 = b.tree2; - g_Gaia.tree3 = b.tree3; - g_Gaia.tree4 = b.tree4; - g_Gaia.tree5 = b.tree5; - g_Gaia.fruitBush = b.fruitBush; - g_Gaia.mainHuntableAnimal = b.mainHuntableAnimal; - g_Gaia.secondaryHuntableAnimal = b.secondaryHuntableAnimal; - g_Gaia.stoneLarge = b.stoneLarge; - g_Gaia.stoneSmall = b.stoneSmall; - g_Gaia.metalLarge = b.metalLarge; - g_Gaia.metalSmall = b.metalSmall; - g_Decoratives.grass = b.grass; - g_Decoratives.grassShort = b.grassShort; - g_Decoratives.rockLarge = b.rockLarge; - g_Decoratives.rockMedium = b.rockMedium; - g_Decoratives.bushMedium = b.bushMedium; - g_Decoratives.bushSmall = b.bushSmall; -} - -log("Placing fish..."); -g_Gaia.fish = "gaia/fauna_fish"; -addElements([ - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 10, - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - } -]); -RMS.SetProgress(60); - -log("Placing whale..."); -g_Gaia.fish = "gaia/fauna_whale_fin"; -addElements([ - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 2, - g_TileClasses.desert, 50, - g_TileClasses.steppe, 50 - ], - "stay": [g_TileClasses.water, 7], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["scarce"] - } -]); -RMS.SetProgress(70); - -log("Rendering local biomes..."); -for (let biome in biomes) -{ - setLocalBiome(biomes[biome]); - - let localAvoid = g_TileClasses[biome == "temp" ? "plateau" : "autumn"]; - - addElements([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 25, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 25, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 3, - g_TileClasses.forest, 15, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 2, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["normal"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 15, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few", "normal", "many"] - }, - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 2, - g_TileClasses.metal, 4, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 4, - g_TileClasses.water, 2, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 10, - g_TileClasses.forest, 1, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 15, - g_TileClasses.rock, 2, - g_TileClasses.water, 1, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 10, - g_TileClasses.forest, 1, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 15, - g_TileClasses.rock, 2, - g_TileClasses.water, 1, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["small"], - "mixes": ["normal"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 5, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["some"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 4, - localAvoid, 2 - ], - "stay": [g_TileClasses[biome], 0], - "sizes": ["small"], - "mixes": ["same"], - "amounts": ["normal"] - } - ]); -} -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/mediterranean.json b/binaries/data/mods/public/maps/random/mediterranean.json deleted file mode 100644 index 1820aee0ce..0000000000 --- a/binaries/data/mods/public/maps/random/mediterranean.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Mediterranean", - "Script" : "mediterranean.js", - "Description" : "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on Romans. They took the rudimentary knowledge and principles of organisation from Mesopotamia and forged it into something more, thereby shifting the centre of learning and knowledge to the Mediterranean Coast, thus laying the foundations of civilization as we know it today. The Mediterranean Sea is almost completely enclosed by land: on the north by Gallia Transalpina (Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by Syria, on the south by Libya and Mauritania, and on the west by Iberia. The name Mediterranean is derived from Latin, but the Romans themselves preferred the term 'Mare Internum' or even 'Mare Nostrum'.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "mediterranean.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/ngorongoro.hmap b/binaries/data/mods/public/maps/random/ngorongoro.hmap deleted file mode 100644 index 42fe6f2e75..0000000000 --- a/binaries/data/mods/public/maps/random/ngorongoro.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:6dfec852ea87f91b95818bc63493d77275f908f67a0be51457da7524118101f4 -size 727186 diff --git a/binaries/data/mods/public/maps/random/ngorongoro.js b/binaries/data/mods/public/maps/random/ngorongoro.js deleted file mode 100644 index aa9d342906..0000000000 --- a/binaries/data/mods/public/maps/random/ngorongoro.js +++ /dev/null @@ -1,488 +0,0 @@ -// Coordinates: -3.177437, 35.574687 -// Map Width: 120km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("savanna"); -initTileClasses(["eden", "highlands"]); - -log("Initializing environment..."); - -setSunColor(0.733, 0.746, 0.574); - -setWaterHeight(18); -setWaterTint(0.576, 0.541, 0.322); -setWaterColor(0.521, 0.475, 0.322); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "savanna_riparian_bank"; -g_Terrains.tier1Terrain = "savanna_dirt_rocks_a"; -g_Terrains.tier2Terrain = "savanna_grass_a"; -g_Terrains.tier3Terrain = "savanna_grass_b"; -g_Terrains.tier4Terrain = "savanna_forest_floor_a"; -g_Terrains.roadWild = "savanna_riparian_dry"; -g_Terrains.road = "road2"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_giraffe"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_zebra"; -g_Gaia.metalLarge = "gaia/geology_metal_savanna_slabs"; -g_Gaia.metalSmall = "gaia/geology_metal_tropic"; -g_Gaia.fish = "gaia/fauna_fish_tilapia"; -g_Gaia.tree1 = "gaia/flora_tree_baobab"; -g_Gaia.tree2 = "gaia/flora_tree_baobab"; -g_Gaia.tree3 = "gaia/flora_tree_baobab"; -g_Gaia.tree4 = "gaia/flora_tree_baobab"; -g_Gaia.tree5 = "gaia/flora_tree_baobab"; -g_Decoratives.grass = "actor|props/flora/grass_savanna.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_soft_dry_tuft_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_dry_a.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("ngorongoro", (tile, x, y) => { - - if (tile.indexOf("grass1") >= 0 || tile.indexOf("savanna_wash") >= 0) - addToClass(x, y, g_TileClasses.mountain); - - if (tile.indexOf("new_savanna") >= 0) - addToClass(x, y, g_TileClasses.eden); - else if (tile.indexOf("savanna_shrubs") >= 0 || tile.indexOf("savanna_grass") >= 0 || tile.indexOf("peat_temp") >= 0 || tile.indexOf("grass_field") >= 0 || tile.indexOf("grass b") >= 0) - addToClass(x, y, g_TileClasses.highlands); -}); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [75, 275], - [35, 210], - [150, 285], - [100, 35], - [200, 35], - [260, 110], - [230,260], - [45,135] -]; - -var strongholdBases = [ - [80, 250], - [205, 65] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render lowlands..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["scarce"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["big"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["normal"], - "mixes": ["unique"], - "amounts": ["tons"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 4, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.eden, 2, - g_TileClasses.highlands, 2 - ], - "sizes": ["big"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(60); - -g_Gaia.mainHuntableAnimal = "gaia/fauna_lioness"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_lion"; -g_Terrains.mainTerrain = "savanna_grass_a_wetseason"; -g_Terrains.tier1Terrain = "savanna_grass_a_wetseason"; -g_Terrains.tier2Terrain = "savanna_grass_b_wetseason"; -g_Terrains.tier3Terrain = "savanna_shrubs_a_wetseason"; -g_Terrains.tier4Terrain = "savanna_shrubs_b"; - -log("Render highlands..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 3, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["huge"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 3, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.highlands, 2], - "sizes": ["huge"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(70); - -g_Gaia.mainHuntableAnimal = "gaia/fauna_rhino"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_elephant_african_bush"; - -log("Render eden..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 3, - g_TileClasses.metal, 3, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 2, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 8, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "stay": [g_TileClasses.eden, 2], - "sizes": ["huge"], - "mixes": ["same"], - "amounts": ["scarce"] - } -])); -RMS.SetProgress(80); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/ngorongoro.json b/binaries/data/mods/public/maps/random/ngorongoro.json deleted file mode 100644 index 85304f5e00..0000000000 --- a/binaries/data/mods/public/maps/random/ngorongoro.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Ngorongoro", - "Script" : "ngorongoro.js", - "Description" : "Ngorongoro Crater is the world's largest intact volcanic caldera and is one of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity and history, Ngorongoro is believed by some to be Africa's Garden of Eden and the birthplace of mankind.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "ngorongoro.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/pompeii.hmap b/binaries/data/mods/public/maps/random/pompeii.hmap deleted file mode 100644 index c3eea5628a..0000000000 --- a/binaries/data/mods/public/maps/random/pompeii.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0fd7e530796e267bc8301175a196786db225785915ad95c47f73fcd7adb8020e -size 627123 diff --git a/binaries/data/mods/public/maps/random/pompeii.js b/binaries/data/mods/public/maps/random/pompeii.js deleted file mode 100644 index fcbc0a26d2..0000000000 --- a/binaries/data/mods/public/maps/random/pompeii.js +++ /dev/null @@ -1,364 +0,0 @@ -// Location: 40.942707, 14.370705 -// Map Width: 80km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("mediterranean"); -initTileClasses(["decorative", "lava"]); - -log("Initializing environment..."); -setSunColor(0.8, 0.8, 0.8); - -setWaterTint(0.5, 0.5, 0.5); -setWaterColor(0.3, 0.3, 0.3); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.3, 0.3, 0.3); -setUnitsAmbientColor(0.3, 0.3, 0.3); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setSkySet("stormy"); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "ocean_rock_a"; -g_Terrains.forestFloor1 = "dirt_burned"; -g_Terrains.forestFloor2 = "shoreline_stoney_a"; -g_Terrains.tier1Terrain = "rock_metamorphic"; -g_Terrains.tier2Terrain = "fissures"; -g_Terrains.tier3Terrain = "LavaTest06"; -g_Terrains.tier4Terrain = "ocean_rock_b"; -g_Terrains.roadWild = "road1"; -g_Terrains.road = "road1"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_goat"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_hawk"; -g_Gaia.fruitBush = "gaia/fauna_chicken"; -g_Gaia.fish = "gaia/fauna_fish"; -g_Gaia.tree1 = "gaia/flora_tree_dead"; -g_Gaia.tree2 = "gaia/flora_tree_oak_dead"; -g_Gaia.tree3 = "gaia/flora_tree_dead"; -g_Gaia.tree4 = "gaia/flora_tree_oak_dead"; -g_Gaia.tree5 = "gaia/flora_tree_dead"; -g_Gaia.stoneSmall = "gaia/geology_stone_alpine_a"; -g_Decoratives.grass = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_soft_dry_tuft_a.xml"; -g_Decoratives.bushMedium = "actor|props/special/eyecandy/barrels_buried.xml"; -g_Decoratives.bushSmall = "actor|props/special/eyecandy/handcart_1_broken.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("pompeii", (tile, x, y) => { - if (tile.indexOf("mud_slide") >= 0) - addToClass(x, y, g_TileClasses.mountain); - else if (tile.indexOf("Lava") >= 0) - addToClass(x, y, g_TileClasses.lava); -}); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(30); - -log("Placing players..."); -//Coordinate system of the heightmap -var singleBases = [ - [220,80], - [70,140], - [180,270], - [280,280], - [50,270] -]; - -if (getMapSize() >= 320 || getNumPlayers() > singleBases.length) - singleBases.push( - [50,200], - [125,190], - [180,140] - ); - -randomPlayerPlacementAt(getTeamsArray(), singleBases, [], scale, 0.06); -RMS.SetProgress(40); - -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.lava, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["normal"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.lava, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["normal"] - } -]); -RMS.SetProgress(50); - -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.lava, 5, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.lava, 5, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 18, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - //g_TileClasses.lava, 10, - g_TileClasses.water, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(60); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.lava, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 7, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.lava, 5, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(65); - -log("Adding smoke..."); -var smokeActors = [ - new Entity("actor|particle/smoke_volcano.xml", 0, 178, 112, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 179, 112, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 180, 111, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 177, 111, 0), - new Entity("actor|particle/smoke_curved.xml", 0, 176, 111, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 177, 112, 0), - new Entity("actor|particle/smoke_curved.xml", 0, 181, 111, 0), - new Entity("actor|particle/smoke_volcano.xml", 0, 180, 112, 0), -]; - -for (let smoke of smokeActors) -{ - smoke.position.x = Math.floor(smoke.position.x / scale); - smoke.position.z = Math.floor(smoke.position.z / scale); - g_Map.addObject(smoke); -} -RMS.SetProgress(70); - -log("Adding gatherable stone ruins..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("gaia/special_ruins_stone_statues_roman", 1, 1, 1, 4)], - true, - g_TileClasses.metal - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 20, - g_TileClasses.mountain, 3, - g_TileClasses.forest, 2, - g_TileClasses.lava, 5, - g_TileClasses.metal, 20 - ), - 5 * scaleByMapSize(1, 4), - 500 -); -RMS.SetProgress(75); - -log("Adding stone ruins..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject("other/unfinished_greek_temple", 0, 1, 1, 4), - new SimpleObject("gaia/special_ruins_column_doric", 1, 1, 1, 4) - ], - true, - g_TileClasses.decorative - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 20, - g_TileClasses.mountain, 5, - g_TileClasses.forest, 2, - g_TileClasses.lava, 5, - g_TileClasses.decorative, 20 - ), - 10 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(80); - -log("Adding shipwrecks..."); -var shipwrecks = [ - "shipwreck_hull", - "shipwreck_ram_side", - "shipwreck_sail_boat", - "shipwreck_sail_boat_cut", - "barrels_floating" -].map(shipwreck => new SimpleObject("actor|props/special/eyecandy/" + shipwreck + ".xml", 0, 1, 1, 20)); - -createObjectGroupsDeprecated( - new SimpleGroup(shipwrecks, true, g_TileClasses.decorative), - 0, - [ - avoidClasses(g_TileClasses.decorative, 20), - stayClasses(g_TileClasses.water, 0) - ], - 6 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(85); - -log("Adding more ruins..."); -var ruins = [ - "statue_aphrodite_huge", - "sele_colonnade", - "well_1_b", - "anvil", - "wheel_laying", - "vase_rome_a" -].map(ruin => new SimpleObject("actor|props/special/eyecandy/" + ruin + ".xml", 0, 1, 1, 20)); - -createObjectGroupsDeprecated( - new SimpleGroup(ruins, true, g_TileClasses.decorative), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 20, - g_TileClasses.mountain, 2, - g_TileClasses.forest, 2, - g_TileClasses.lava, 5, - g_TileClasses.decorative, 20 - ), - 10 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(90); - -log("Adding bodies..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject("actor|props/special/eyecandy/skeleton.xml", 3, 10, 1, 7)], - true, - g_TileClasses.dirt - ), - 0, - avoidClasses( - g_TileClasses.water, 2, - g_TileClasses.player, 10, - g_TileClasses.mountain, 2, - g_TileClasses.forest, 2, - g_TileClasses.decorative, 2 - ), - 30 * scaleByMapSize(1, 4), - 200 -); -RMS.SetProgress(95); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/pompeii.json b/binaries/data/mods/public/maps/random/pompeii.json deleted file mode 100644 index a78ed4d0c7..0000000000 --- a/binaries/data/mods/public/maps/random/pompeii.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Pompeii", - "Script" : "pompeii.js", - "Description" : "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. Pompeii, along with much of the surrounding area, was mostly destroyed and buried under 4 to 6 meters of volcanic ash and pumice in the eruption of Mount Vesuvius in AD 79.", - "BaseTerrain" : ["medit_sea_depths"], - "Keywords": [], - "BaseHeight" : 1, - "Preview" : "pompeii.png", - "CircularMap" : false - } -} diff --git a/binaries/data/mods/public/maps/random/ratumacos.hmap b/binaries/data/mods/public/maps/random/ratumacos.hmap deleted file mode 100644 index 4a227674fc..0000000000 --- a/binaries/data/mods/public/maps/random/ratumacos.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:64f506f73e362e794d87d9e44d83c762d7bc3900b7446f1055dada95d8c03149 -size 740180 diff --git a/binaries/data/mods/public/maps/random/ratumacos.js b/binaries/data/mods/public/maps/random/ratumacos.js deleted file mode 100644 index 384f2831e5..0000000000 --- a/binaries/data/mods/public/maps/random/ratumacos.js +++ /dev/null @@ -1,287 +0,0 @@ -// Location: 49.337248, 1.106107 -// Map Width: 80km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -log("Initializing tile classes..."); -setBiome("alpine"); -initTileClasses(["shallowWater"]); - -log("Initializing environment..."); - -setSunColor(0.733, 0.746, 0.574); - -setWaterTint(0.224, 0.271, 0.270); -setWaterColor(0.224, 0.271, 0.270); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.521, 0.475, 0.322); - -setSunRotation(-1 * PI); -setSunElevation(PI / 6.25); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "new_alpine_grass_d"; -g_Terrains.forestFloor1 = "alpine_grass_d"; -g_Terrains.forestFloor2 = "alpine_grass_c"; -g_Terrains.tier1Terrain = "new_alpine_grass_c"; -g_Terrains.tier2Terrain = "new_alpine_grass_b"; -g_Terrains.tier3Terrain = "alpine_grass_a"; -g_Terrains.tier4Terrain = "new_alpine_grass_e"; -g_Terrains.roadWild = "new_alpine_citytile"; -g_Terrains.road = "new_alpine_citytile"; -g_Gaia.mainHuntableAnimal = "gaia/fauna_deer"; -g_Gaia.secondaryHuntableAnimal = "gaia/fauna_pig"; -g_Gaia.metalLarge = "gaia/geology_metal_alpine_slabs"; -g_Gaia.metalSmall = "gaia/geology_metal_alpine"; -g_Gaia.fish = "gaia/fauna_fish_tilapia"; -g_Gaia.tree1 = "gaia/flora_tree_poplar"; -g_Gaia.tree2 = "gaia/flora_tree_toona"; -g_Gaia.tree3 = "gaia/flora_tree_apple"; -g_Gaia.tree4 = "gaia/flora_tree_acacia"; -g_Gaia.tree5 = "gaia/flora_tree_carob"; -g_Decoratives.grass = "actor|props/flora/grass_soft_large.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_tufts_a.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_granite_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_granite_small.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_tempe_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_tempe_b.xml"; -g_Decoratives.reeds = "actor|props/flora/reeds_pond_lush_a.xml"; -g_Decoratives.lillies = "actor|props/flora/water_lillies.xml"; -RMS.SetProgress(5); - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("ratumacos", (tile, x, y) => { - if (tile.indexOf("mud_temp") >= 0) - addToClass(x, y, g_TileClasses.mountain); -}); -RMS.SetProgress(30); - -log("Paint tile classes..."); -paintTileClassBasedOnHeight(-3, -1, 3, g_TileClasses.shallowWater); -paintTileClassBasedOnHeight(-100, -3, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); - -//Coordinate system of the heightmap -var singleBases = [ - [100, 265], - [180, 260], - [245, 220], - [275, 145], - [40, 165], - [70, 95], - [130, 50], - [205, 45] -]; - -var strongholdBases = [ - [65, 140], - [180, 60], - [260, 190], - [120, 270] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.06); -RMS.SetProgress(50); - -log("Render gaia..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - } -]); - -addElements(shuffleArray([ - { - "func": addSmallMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 30, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["few"] - }, - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 30, - g_TileClasses.rock, 30, - g_TileClasses.metal, 20, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 8, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2, - g_TileClasses.shallowWater, 2 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); - -addElements(shuffleArray([ - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["huge"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["huge"], - "mixes": ["similar"], - "amounts": ["tons"] - }, - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 4, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 6, - g_TileClasses.player, 12, - g_TileClasses.rock, 2, - g_TileClasses.water, 5, - g_TileClasses.shallowWater, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["tons"] - } -])); -RMS.SetProgress(80); - -log("Adding lillies..."); -createDecoration( - [ - [new SimpleObject(g_Decoratives.reeds, 1,3, 0,1)], - [new SimpleObject(g_Decoratives.lillies, 1,2, 0,1)] - ], - [ - 200 * Math.square(scaleByMapSize(3, 12)), - 100 * Math.square(scaleByMapSize(3, 12)) - ], - stayClasses(g_TileClasses.shallowWater, 0) -); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/ratumacos.json b/binaries/data/mods/public/maps/random/ratumacos.json deleted file mode 100644 index 11f5e30f32..0000000000 --- a/binaries/data/mods/public/maps/random/ratumacos.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Ratumacos", - "Script" : "ratumacos.js", - "Description" : "Players start on the banks of the River Sequana (Seine) in Northern Gaul near the settlement of Ratumacos. Destined to become one of the largest and most prosperous cities of Medieval Europe and one of the Anglo-Norman dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful land - but not for long.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "ratumacos.png", - "CircularMap" : true - } -} diff --git a/binaries/data/mods/public/maps/random/red_sea.hmap b/binaries/data/mods/public/maps/random/red_sea.hmap deleted file mode 100644 index 27b385c20d..0000000000 --- a/binaries/data/mods/public/maps/random/red_sea.hmap +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:06fc257487b5ce11ce754b225721286c4e1272a277db486728a41af7e8070002 -size 663282 diff --git a/binaries/data/mods/public/maps/random/red_sea.js b/binaries/data/mods/public/maps/random/red_sea.js deleted file mode 100644 index ec2f5fec41..0000000000 --- a/binaries/data/mods/public/maps/random/red_sea.js +++ /dev/null @@ -1,295 +0,0 @@ -// Coordinates: 21.824205, 40.289810 -// Map Width: 2900km - -RMS.LoadLibrary("rmgen"); -RMS.LoadLibrary("rmgen2"); -RMS.LoadLibrary("rmbiome"); - -InitMap(); - -setBiome("desert"); -initTileClasses(); - -setSunColor(0.733, 0.746, 0.574); - -setWindAngle(-0.43); -setWaterTint(0.161, 0.286, 0.353); -setWaterColor(0.129, 0.176, 0.259); -setWaterWaviness(8); -setWaterMurkiness(0.87); -setWaterType("lake"); - -setTerrainAmbientColor(0.58, 0.443, 0.353); - -setSunRotation(PI * 1.1); -setSunElevation(PI / 7); - -setFogFactor(0); -setFogThickness(0); -setFogColor(0.69, 0.616, 0.541); - -setPPEffect("hdr"); -setPPContrast(0.67); -setPPSaturation(0.42); -setPPBloom(0.23); - -log("Initializing biome..."); -g_Terrains.mainTerrain = "desert_dirt_rocks_2"; -g_Terrains.forestFloor1 = "desert_grass_a_sand"; -g_Terrains.forestFloor2 = "desert_grass_a_sand"; -g_Terrains.tier1Terrain = "desert_dirt_rocks_2"; -g_Terrains.tier2Terrain = "desert_dirt_rough"; -g_Terrains.tier3Terrain = "desert_dirt_rough"; -g_Terrains.tier4Terrain = "desert_sand_stones"; -g_Terrains.roadWild = "road2"; -g_Terrains.road = "road2"; -g_Gaia.tree1 = "gaia/flora_tree_date_palm"; -g_Gaia.tree2 = "gaia/flora_tree_senegal_date_palm"; -g_Gaia.tree3 = "gaia/flora_tree_fig"; -g_Gaia.tree4 = "gaia/flora_tree_cretan_date_palm_tall"; -g_Gaia.tree5 = "gaia/flora_tree_cretan_date_palm_short"; -g_Gaia.fruitBush = "gaia/flora_bush_grapes"; -g_Decoratives.grass = "actor|props/flora/grass_field_dry_tall_b.xml"; -g_Decoratives.grassShort = "actor|props/flora/grass_field_parched_short.xml"; -g_Decoratives.rockLarge = "actor|geology/stone_desert_med.xml"; -g_Decoratives.rockMedium = "actor|geology/stone_savanna_med.xml"; -g_Decoratives.bushMedium = "actor|props/flora/bush_desert_dry_a.xml"; -g_Decoratives.bushSmall = "actor|props/flora/bush_medit_sm_dry.xml"; -g_Decoratives.dust = "actor|particle/dust_storm_reddish.xml"; - -log("Resetting terrain..."); -resetTerrain(g_Terrains.mainTerrain, g_TileClasses.land, getMapBaseHeight()); -RMS.SetProgress(10); - -log("Copying heightmap..."); -var scale = paintHeightmap("red_sea", (tile, x, y) => { - if (tile.indexOf("cliff") >= 0) - addToClass(x, y, g_TileClasses.mountain); -}); -RMS.SetProgress(30); - -log("Rendering water..."); -paintTileClassBasedOnHeight(-100, -1, 3, g_TileClasses.water); -RMS.SetProgress(40); - -log("Placing players..."); -// Coordinate system of the heightmap -var singleBases = [ - [175, 30], - [45, 210], - [280, 180], - [180, 180], - [230, 115], - [130, 280], - [200, 253], - [90, 115], - [45, 45] -]; -var strongholdBases = [ - [50, 160], - [100, 50], - [170, 260], - [260, 160] -]; -randomPlayerPlacementAt(getTeamsArray(), singleBases, strongholdBases, scale, 0.04); -RMS.SetProgress(50); - -log("Adding mines and forests..."); -addElements(shuffleArray([ - { - "func": addMetal, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 10, - g_TileClasses.metal, 20, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addStone, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 3, - g_TileClasses.mountain, 2, - g_TileClasses.player, 30, - g_TileClasses.rock, 20, - g_TileClasses.metal, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addForests, - "avoid": [ - g_TileClasses.berries, 3, - g_TileClasses.forest, 20, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 3, - g_TileClasses.player, 20, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["big"], - "mixes": ["similar"], - "amounts": ["few"] - } -])); -RMS.SetProgress(60); - -log("Ensure initial forests..."); -addElements([{ - "func": addForests, - "avoid": [ - g_TileClasses.berries, 2, - g_TileClasses.forest, 25, - g_TileClasses.metal, 3, - g_TileClasses.mountain, 5, - g_TileClasses.player, 15, - g_TileClasses.rock, 3, - g_TileClasses.water, 2 - ], - "sizes": ["small"], - "mixes": ["similar"], - "amounts": ["tons"] -}]); -RMS.SetProgress(65); - -log("Adding berries and animals..."); -addElements(shuffleArray([ - { - "func": addBerries, - "avoid": [ - g_TileClasses.berries, 30, - g_TileClasses.forest, 5, - g_TileClasses.metal, 10, - g_TileClasses.mountain, 2, - g_TileClasses.player, 20, - g_TileClasses.rock, 10, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["normal", "many"] - }, - { - "func": addAnimals, - "avoid": [ - g_TileClasses.animals, 20, - g_TileClasses.forest, 2, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addFish, - "avoid": [ - g_TileClasses.fish, 12, - g_TileClasses.player, 8 - ], - "stay": [g_TileClasses.water, 4], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - }, - { - "func": addStragglerTrees, - "avoid": [ - g_TileClasses.berries, 5, - g_TileClasses.forest, 15, - g_TileClasses.metal, 2, - g_TileClasses.mountain, 1, - g_TileClasses.player, 20, - g_TileClasses.rock, 2, - g_TileClasses.water, 5 - ], - "sizes": ["normal"], - "mixes": ["same"], - "amounts": ["many"] - } -])); -RMS.SetProgress(70); - -log("Adding decoration..."); -addElements([ - { - "func": addLayeredPatches, - "avoid": [ - g_TileClasses.dirt, 5, - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["normal"], - "amounts": ["many"] - }, - { - "func": addDecoration, - "avoid": [ - g_TileClasses.forest, 2, - g_TileClasses.mountain, 2, - g_TileClasses.player, 12, - g_TileClasses.water, 3 - ], - "sizes": ["normal"], - "mixes": ["similar"], - "amounts": ["many"] - } -]); -RMS.SetProgress(80); - -log("Adding reeds..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [ - new SimpleObject(g_Decoratives.reeds, 5, 12, 1, 4), - new SimpleObject(g_Decoratives.rockMedium, 1, 2, 1, 5) - ], - true, - g_TileClasses.dirt - ), - 0, - [ - stayClasses(g_TileClasses.water, 1), - borderClasses(g_TileClasses.water, scaleByMapSize(2,8), scaleByMapSize(2,5)) - ], - scaleByMapSize(100, 1000), - 500 -); -RMS.SetProgress(85); - -log("Adding dust..."); -createObjectGroupsDeprecated( - new SimpleGroup( - [new SimpleObject(g_Decoratives.dust, 1, 1, 1, 4)], - false - ), - 0, - [ - stayClasses(g_TileClasses.dirt, 1), - avoidClasses( - g_TileClasses.player, 10, - g_TileClasses.water, 3 - ) - ], - Math.square(scaleByMapSize(5, 20)), - 500 -); -RMS.SetProgress(90); - -ExportMap(); diff --git a/binaries/data/mods/public/maps/random/red_sea.json b/binaries/data/mods/public/maps/random/red_sea.json deleted file mode 100644 index f60c0a5a41..0000000000 --- a/binaries/data/mods/public/maps/random/red_sea.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "settings" : { - "Name" : "Red Sea", - "Script" : "red_sea.js", - "Description" : "Historically, the Red Sea was a sea of many nations. Ideally situated for trade with the Far East, it was coveted by all. Although dry, this land is by no means inhospitable, and is amply provided with all resources.", - "BaseTerrain" : ["medit_sea_depths"], - "BaseHeight" : 1, - "Keywords": [], - "Preview" : "red_sea.png", - "CircularMap" : false - } -}