mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
This commit is contained in:
parent
02aa8499ed
commit
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36 changed files with 65 additions and 77 deletions
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<Civ>pers</Civ>
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<SpecificName>Trireme</SpecificName>
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<History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Persian Empire. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
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<Icon>units/pers_ship_trireme.png</Icon>
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</Identity>
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<UnitMotion>
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<WalkSpeed>18.0</WalkSpeed>
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@ -1,6 +1,7 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100">
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<mesh>props/waypoint_flag.dae</mesh>
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@ -1,32 +1,17 @@
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<variant frequency="1" name="base">
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<animations>
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<animation file="mechanical/ship_idle.psa" name="idle" speed="100"/>
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<animation file="mechanical/ship_move.psa" name="walk" speed="100"/>
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</animations>
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<mesh>structural/hele_bir.pmd</mesh>
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<props>
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<prop actor="props/structures/hellenes/hele_bir1.xml" attachpoint="props_main"/>
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<prop actor="props/structures/hellenes/hele_bir2.xml" attachpoint="mast"/>
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<prop actor="props/structures/hellenes/hele_bir3.xml" attachpoint="oars"/>
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<prop actor="units/hellenes/themistocles.xml" attachpoint="01"/>
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<prop actor="units/hellenes/super_unit_2.xml" attachpoint="03"/>
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<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="04"/>
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<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="06"/>
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<prop actor="units/hellenes/super_unit_2.xml" attachpoint="08"/>
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</props>
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<texture>structural/hele_bireme.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<mesh>structural/hele_tri.pmd</mesh>
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@ -24,7 +21,5 @@
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<texture>structural/hele_trireme.dds</texture>
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</variant>
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<material>player_trans.xml</material>
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@ -31,8 +31,8 @@
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<Decay>
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<Inactive/>
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<DelayTime>0.0</DelayTime>
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<SinkRate>4.0</SinkRate>
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<SinkAccel>9.8</SinkAccel>
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<SinkRate>2.0</SinkRate>
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<PassabilityClass>ship</PassabilityClass>
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<Civ>celt</Civ>
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<SpecificName>Currach</SpecificName>
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<History>These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof.</History>
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<Icon>units/celt_ship_fishing.png</Icon>
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<Icon>units/celt_ship_merchant.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/merchant.xml</Actor>
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<Civ>hele</Civ>
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<SpecificName>Emporiko Plio</SpecificName>
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<History>Need History</History>
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<Icon>units/hele_ship_fishing.png</Icon>
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<Icon>units/hele_ship_merchant.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/merchant.xml</Actor>
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<Entity parent="template_unit_super_cavalry">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Hetairoi</SpecificName>
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<SpecificName>Hetairos</SpecificName>
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<Tooltip>Bonused vs. Cavalry and Archers. Weak vs. Super Units.</Tooltip>
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<History>The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History>
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<Icon>units/hele_super_cavalry_mace.png</Icon>
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<Entity parent="template_unit_super_infantry_pikeman">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Pezhetairoi</SpecificName>
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<SpecificName>Pezhetairos</SpecificName>
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<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
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<History>'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armour. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+.</History>
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<Icon>units/hele_super_infantry_mace.png</Icon>
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<Entity parent="template_unit_super_infantry_spearman">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Homoioi</SpecificName>
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<SpecificName>Spartiate</SpecificName>
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<Tooltip>Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Persian Units.</Tooltip>
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<History>The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.</History>
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<Icon>units/hele_super_infantry_polis.png</Icon>
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