mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Batch of patches from Stanislas69
Fixes #3813 Refs #2524 and #4440 -Fixes stoyas foundations -Fixes walls foundations -Fixes carth superdock foundation -Fixes cape_chariot variant -Fixes missing referenced files in #2524 This was SVN commit r19131.
This commit is contained in:
parent
0a68ace52d
commit
ef7fcd4674
25 changed files with 132 additions and 68 deletions
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@ -3,20 +3,15 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Cape">
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<textures><texture file="props/cape_hd.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="3" name="Cape-hd">
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<mesh>props/new/capes/cape_hd_long.dae</mesh>
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</variant>
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</group>
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<group>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/base_archer_chariot_ready.xml">
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<variant file="biped/base_archer_chariot_ready.xml"/>
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<variant file="biped/attack_ranged_archer.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/gather_praise.xml"/>
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@ -3,8 +3,15 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="Idle">
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<variant frequency="100" name="Super Dock Foundation">
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<mesh>structural/found_dock_super.dae</mesh>
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<textures>
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<texture file="structural/foundation.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop actor="props/structures/construction/found_dock_super_chains.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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@ -18,9 +25,5 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,27 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="foundation wall">
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<mesh>structural/found_wall_long_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="scaffold">
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<props>
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<prop actor="props/structures/construction/scaffold.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Long Wall Foundation">
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<mesh>structural/found_wall_long_a.dae</mesh>
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator002" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator003" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator004" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick002" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Box.xml" attachpoint="box001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big3.xml" attachpoint="brickpile001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big1.xml" attachpoint="brickpile002" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big2.xml" attachpoint="brickpile003" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big4.xml" attachpoint="brickpile004" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big2.xml" attachpoint="brickpile005" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big3.xml" attachpoint="brickpile006" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big3.xml" attachpoint="brickpile007" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/foundation.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="scaffold">
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<props>
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<prop actor="props/structures/construction/scaffold.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Medium Wall Foundation">
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<mesh>structural/found_wall_short_a.dae</mesh>
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/Box.xml" attachpoint="box001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator002" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator003" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator004" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile1.xml" attachpoint="brickpile001" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile4.xml" attachpoint="brickpile002" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile3.xml" attachpoint="brickpile003" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/Brick_Pile_Big2.xml" attachpoint="brickpile004" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/foundation.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="scaffold">
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<props>
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<prop actor="props/structures/construction/scaffold.xml" attachpoint="root"/>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -2,8 +2,14 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="foundation wall short">
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<mesh>structural/found_wall_med_a.dae</mesh>
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<variant frequency="100" name="Short Wall Foundation">
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<mesh>structural/found_wall_short_a.dae</mesh>
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/foundation.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -19,9 +25,5 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1">
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<textures><texture file="structural/foundation.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -14,7 +14,6 @@
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_storehouse_ao.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -5,7 +5,7 @@
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<variant file="biped/base_swordsman_shield_ready.xml">
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<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_vercingentorix.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_vercingetorix.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_vercingetorix.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:07858413a693385c5f8b77c895c7a00ebc4818200c5283ae8b7c67be5b7331e6
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size 137161
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:dba8d1a9e502da289e957e451645a8022ae66d79ce66993a05e4afb8fc41cc2e
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size 634527
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oid sha256:d7dc87ec8e3984913763d3220dd3964f9478f8e3028dc7fec70df96a1f3b6b97
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size 630436
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|
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|||
|
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:872f55a0dbdd71206d661196365d8f5bcfb7327378556c75ffcc561188dc6085
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size 133175
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6d53d5db89659506abf6d0c01a9f9702ebd1b09a20184be505589d8e1ca278e5
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size 100339
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:db25a1926601370560f6e4d2589777c337bfe6662b04fc00123e5096de899566
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size 539808
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oid sha256:25a945f880acac817ed4affadca5cf0bc569a839a980fb4aefc02e4e5f93840a
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size 437979
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@ -46,6 +46,6 @@
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</Vision>
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<VisualActor>
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<Actor>special/greek_stoa.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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<FoundationActor>structures/fndn_6x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<VisualActor>
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<Actor>structures/fndn_wall.xml</Actor>
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<Actor>structures/fndn_wall_long.xml</Actor>
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</VisualActor>
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</Entity>
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@ -49,6 +49,6 @@
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</TerritoryInfluence>
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<VisualActor>
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<Actor>special/pers_ishtar_gate.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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<FoundationActor>structures/fndn_wall_long.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/romans/siege_wall_gate.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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</VisualActor>
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<WallPiece>
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<Length>36.0</Length>
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@ -73,7 +73,6 @@
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</Upgrade>
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<VisualActor>
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<Actor>structures/romans/siege_wall_long.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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</VisualActor>
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<WallPiece>
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<Length>36.0</Length>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/romans/siege_wall_medium.xml</Actor>
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<FoundationActor>structures/fndn_wall_short.xml</FoundationActor>
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</VisualActor>
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<WallPiece>
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<Length>24.0</Length>
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</Vision>
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<VisualActor>
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<Actor>special/greek_stoa_great.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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<FoundationActor>structures/fndn_6x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@ -53,7 +53,4 @@
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<Vision>
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<Range>20</Range>
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</Vision>
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<VisualActor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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</VisualActor>
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</Entity>
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</SoundGroups>
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</Sound>
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<Upgrade disable=""/>
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<VisualActor>
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<FoundationActor>structures/template_structure_defense_wall_long.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<Time>10</Time>
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</Gate>
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</Upgrade>
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<VisualActor>
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<FoundationActor>structures/fndn_wall_long.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<Max>2000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_wall_medium</SpawnEntityOnDeath>
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</Health>
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<VisualActor>
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<FoundationActor>structures/fndn_wall_medium.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<Max>1000</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_wall_short</SpawnEntityOnDeath>
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</Health>
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<VisualActor>
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<FoundationActor>structures/fndn_wall_short.xml</FoundationActor>
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</VisualActor>
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</Entity>
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