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Use FromJSVal and ToJSVal for GUI boolean conversions.
Consistently warn instead of using implicit conversion when not passing a boolean, for consistency and callers being more cautious with passed values. This was SVN commit r22538.
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parent
62f83eb673
commit
eec179a9a8
5 changed files with 12 additions and 9 deletions
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@ -2111,7 +2111,7 @@ function updateGUIDropdown(name, playerIdx = undefined)
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let indexHidden = isControlArrayElementHidden(playerIdx);
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let obj = (playerIdx === undefined ? g_Dropdowns : g_PlayerDropdowns)[name];
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let hidden = indexHidden || obj.hidden && obj.hidden(playerIdx);
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let hidden = indexHidden || !!obj.hidden && obj.hidden(playerIdx);
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let selected = hidden ? -1 : dropdown.list_data.indexOf(String(obj.get(playerIdx)));
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let enabled = !indexHidden && (!obj.enabled || obj.enabled(playerIdx));
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@ -2142,7 +2142,7 @@ function updateGUICheckbox(name)
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let obj = g_Checkboxes[name];
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let checked = obj.get();
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let hidden = obj.hidden && obj.hidden();
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let hidden = !!obj.hidden && obj.hidden();
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let enabled = !obj.enabled || obj.enabled();
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let [guiName, guiType, guiIdx] = getGUIObjectNameFromSetting(name);
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@ -685,7 +685,7 @@ function updateToggleBuddy()
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let toggleBuddyButton = Engine.GetGUIObjectByName("toggleBuddyButton");
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toggleBuddyButton.caption = g_Buddies.indexOf(playerName) != -1 ? translate("Unmark as Buddy") : translate("Mark as Buddy");
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toggleBuddyButton.enabled = playerName && playerName != g_Username;
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toggleBuddyButton.enabled = !!playerName && playerName != g_Username;
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}
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/**
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@ -1120,7 +1120,7 @@ function updateGameSelection()
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Engine.GetGUIObjectByName("gameInfo").hidden = !game;
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Engine.GetGUIObjectByName("joinGameButton").hidden = g_Dialog || !game;
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Engine.GetGUIObjectByName("gameInfoEmpty").hidden = game;
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Engine.GetGUIObjectByName("gameInfoEmpty").hidden = !!game;
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if (!game)
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return;
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@ -23,7 +23,7 @@ function init(data)
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let savedGames = Engine.GetSavedGames().sort(sortDecreasingDate);
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let gameSelection = Engine.GetGUIObjectByName("gameSelection");
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gameSelection.enabled = savedGames.length;
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gameSelection.enabled = savedGames.length != 0;
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if (!savedGames.length)
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{
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@ -576,10 +576,10 @@ function controlsPlayer(playerID)
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{
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let playerStates = GetSimState().players;
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return playerStates[Engine.GetPlayerID()] &&
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return !!playerStates[Engine.GetPlayerID()] &&
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playerStates[Engine.GetPlayerID()].controlsAll ||
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Engine.GetPlayerID() == playerID &&
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playerStates[playerID] &&
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!!playerStates[playerID] &&
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playerStates[playerID].state != "defeated";
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}
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@ -132,7 +132,7 @@ bool JSI_IGUIObject::getProperty(JSContext* cx, JS::HandleObject obj, JS::Handle
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{
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bool value;
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GUI<bool>::GetSetting(e, propName, value);
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vp.set(JS::BooleanValue(value));
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ScriptInterface::ToJSVal(cx, vp, value);
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break;
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}
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@ -465,7 +465,10 @@ bool JSI_IGUIObject::setProperty(JSContext* cx, JS::HandleObject obj, JS::Handle
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case GUIST_bool:
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{
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bool value = JS::ToBoolean(vp);
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bool value;
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if (!ScriptInterface::FromJSVal(cx, vp, value))
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return false;
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GUI<bool>::SetSetting(e, propName, value);
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break;
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}
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