From eda2901a337d4b368cb63b9424ec13b0fcb21b0c Mon Sep 17 00:00:00 2001 From: wraitii Date: Thu, 20 May 2021 10:03:51 +0000 Subject: [PATCH] Translate the default campaign name in NewCampaignModal Patch by: nwtour Differential Revision: https://code.wildfiregames.com/D3977 This was SVN commit r25471. --- .../mods/public/gui/campaigns/new_modal/NewCampaignModal.js | 2 +- .../mods/public/gui/campaigns/new_modal/NewCampaignModal.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.js b/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.js index 9c95d6231c..78ed57cbc3 100644 --- a/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.js +++ b/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.js @@ -11,7 +11,7 @@ class NewCampaignModal Engine.GetGUIObjectByName('cancelButton').onPress = () => Engine.PopGuiPage(); Engine.GetGUIObjectByName('startButton').onPress = () => this.createAndStartCampaign(); - Engine.GetGUIObjectByName('runDescription').caption = this.template.Name; + Engine.GetGUIObjectByName('runDescription').caption = translate(this.template.Name); Engine.GetGUIObjectByName('runDescription').onTextEdit = () => { Engine.GetGUIObjectByName('startButton').enabled = Engine.GetGUIObjectByName('runDescription').caption.length > 0; }; diff --git a/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.xml b/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.xml index 282fbd1d79..1eac4d6fe5 100644 --- a/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.xml +++ b/binaries/data/mods/public/gui/campaigns/new_modal/NewCampaignModal.xml @@ -13,7 +13,7 @@ - Please enter the name of your new campaign run: + Please enter the name of your new campaign run: