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Session GUI cleanup
Use arrow functions. Inline exchangeResources which was defined in the wrong file. Remove unused selectRequiredGoods. Related code should be removed likely too. Add missing translate. This was SVN commit r18389.
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8aea8d0849
commit
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3 changed files with 49 additions and 57 deletions
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@ -255,7 +255,7 @@ function determineAction(x, y, fromMinimap)
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return undefined;
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// If the selection isn't friendly units, no action
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var allOwnedByPlayer = selection.every(function(ent) {
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var allOwnedByPlayer = selection.every(ent => {
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var entState = GetEntityState(ent);
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return entState && entState.player == g_ViewedPlayer;
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});
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@ -339,7 +339,6 @@ function tryPlaceBuilding(queued)
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var selection = g_Selection.toList();
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// Start the construction
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Engine.PostNetworkCommand({
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"type": "construct",
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"template": placementSupport.template,
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@ -442,31 +441,32 @@ function updateBandbox(bandbox, ev, hidden)
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// Define some useful unit filters for getPreferredEntities
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var unitFilters = {
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"isUnit": function (entity) {
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"isUnit": entity => {
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var entState = GetEntityState(entity);
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if (!entState)
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return false;
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return hasClass(entState, "Unit");
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return entState && hasClass(entState, "Unit");
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},
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"isDefensive": function (entity) {
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"isDefensive": entity => {
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var entState = GetEntityState(entity);
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if (!entState)
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return false;
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return hasClass(entState, "Defensive");
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return entState && hasClass(entState, "Defensive");
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},
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"isNotSupport": function (entity) {
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"isNotSupport": entity => {
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var entState = GetEntityState(entity);
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if (!entState)
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return false;
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return hasClass(entState, "Unit") && !hasClass(entState, "Support") && !hasClass(entState, "Domestic");
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return entState &&
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hasClass(entState, "Unit") &&
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!hasClass(entState, "Support") &&
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!hasClass(entState, "Domestic");
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},
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"isIdle": function (entity) {
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"isIdle": entity => {
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var entState = GetEntityState(entity);
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if (!entState)
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return false;
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return hasClass(entState, "Unit") && entState.unitAI && entState.unitAI.isIdle && !hasClass(entState, "Domestic");
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return entState &&
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hasClass(entState, "Unit") &&
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entState.unitAI &&
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entState.unitAI.isIdle &&
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!hasClass(entState, "Domestic");
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},
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"isAnything": function (entity) {
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"isAnything": entity => {
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return true;
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}
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};
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@ -1226,18 +1226,6 @@ function startBuildingPlacement(buildTemplate, playerState)
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}
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}
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// Called by GUI when user changes required trading goods
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function selectRequiredGoods(data)
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{
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Engine.PostNetworkCommand({ "type": "select-required-goods", "entities": data.entities, "requiredGoods": data.requiredGoods} );
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}
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// Called by GUI when user clicks exchange resources button
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function exchangeResources(command)
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{
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Engine.PostNetworkCommand({ "type": "barter", "sell": command.sell, "buy": command.buy, "amount": command.amount });
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}
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// Camera jumping: when the user presses a hotkey the current camera location is marked.
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// When they press another hotkey the camera jumps back to that position. If the camera is already roughly at that location,
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// jump back to where it was previously.
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@ -1312,7 +1300,7 @@ function flushTrainingBatch()
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function getBuildingsWhichCanTrainEntity(entitiesToCheck, trainEntType)
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{
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return entitiesToCheck.filter(function(entity) {
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return entitiesToCheck.filter(entity => {
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var state = GetEntityState(entity);
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var canTrain = state && state.production && state.production.entities.length &&
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state.production.entities.indexOf(trainEntType) != -1;
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@ -1648,7 +1636,7 @@ function transformWallToGate(template)
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var selection = g_Selection.toList();
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Engine.PostNetworkCommand({
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"type": "wall-to-gate",
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"entities": selection.filter( function(e) { return getWallGateTemplate(e) == template; } ),
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"entities": selection.filter(e => getWallGateTemplate(e) == template),
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"template": template,
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});
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}
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@ -1758,7 +1746,7 @@ function unload(garrisonHolder, entities)
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function unloadTemplate(template)
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{
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// Filter out all entities that aren't garrisonable.
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var garrisonHolders = g_Selection.toList().filter(function(e) {
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var garrisonHolders = g_Selection.toList().filter(e => {
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var state = GetEntityState(e);
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if (state && state.garrisonHolder)
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return true;
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@ -1796,7 +1784,7 @@ function unloadSelection()
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function unloadAllByOwner()
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{
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var garrisonHolders = g_Selection.toList().filter(function(e) {
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var garrisonHolders = g_Selection.toList().filter(e => {
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var state = GetEntityState(e);
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return state && state.garrisonHolder;
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});
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@ -1806,11 +1794,9 @@ function unloadAllByOwner()
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function unloadAll()
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{
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// Filter out all entities that aren't garrisonable.
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var garrisonHolders = g_Selection.toList().filter(function(e) {
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var garrisonHolders = g_Selection.toList().filter(e => {
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var state = GetEntityState(e);
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if (state && state.garrisonHolder)
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return true;
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return false;
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return state && state.garrisonHolder;
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});
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Engine.PostNetworkCommand({ "type": "unload-all", "garrisonHolders": garrisonHolders });
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@ -1819,9 +1805,9 @@ function unloadAll()
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function backToWork()
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{
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// Filter out all entities that can't go back to work.
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var workers = g_Selection.toList().filter(function(e) {
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var workers = g_Selection.toList().filter(e => {
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var state = GetEntityState(e);
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return (state && state.unitAI && state.unitAI.hasWorkOrders);
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return state && state.unitAI && state.unitAI.hasWorkOrders;
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});
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Engine.PostNetworkCommand({ "type": "back-to-work", "entities": workers });
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@ -1830,9 +1816,9 @@ function backToWork()
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function removeGuard()
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{
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// Filter out all entities that are currently guarding/escorting.
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var entities = g_Selection.toList().filter(function(e) {
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var entities = g_Selection.toList().filter(e => {
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var state = GetEntityState(e);
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return (state && state.unitAI && state.unitAI.isGuarding);
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return state && state.unitAI && state.unitAI.isGuarding;
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});
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Engine.PostNetworkCommand({ "type": "remove-guard", "entities": entities });
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@ -1840,9 +1826,9 @@ function removeGuard()
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function increaseAlertLevel()
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{
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var entities = g_Selection.toList().filter(function(e) {
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var entities = g_Selection.toList().filter(e => {
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var state = GetEntityState(e);
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return (state && state.alertRaiser && state.alertRaiser.canIncreaseLevel);
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return state && state.alertRaiser && state.alertRaiser.canIncreaseLevel;
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});
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Engine.PostNetworkCommand({ "type": "increase-alert-level", "entities": entities });
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@ -1850,9 +1836,9 @@ function increaseAlertLevel()
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function endOfAlert()
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{
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var entities = g_Selection.toList().filter(function(e) {
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var entities = g_Selection.toList().filter(e => {
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var state = GetEntityState(e);
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return (state && state.alertRaiser && state.alertRaiser.hasRaisedAlert);
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return state && state.alertRaiser && state.alertRaiser.hasRaisedAlert;
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});
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Engine.PostNetworkCommand({ "type": "alert-end", "entities": entities });
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@ -1897,7 +1883,7 @@ function getTrainingQueueItems(selection)
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queue.push(item);
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foundNewItems = true;
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}
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i++;
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++i;
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}
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while (foundNewItems);
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return queue;
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@ -314,7 +314,10 @@ function displaySingle(entState)
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if (template.visibleIdentityClasses && template.visibleIdentityClasses.length)
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{
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iconTooltip += "\n[font=\"sans-bold-13\"]" + translate("Classes:") + "[/font] ";
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iconTooltip += "[font=\"sans-13\"]" + template.visibleIdentityClasses.map(c => translate(c)).join(", ") + "[/font]";
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iconTooltip += "[font=\"sans-13\"]" +
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template.visibleIdentityClasses.map(c => translate(c)).join(translate(", ")) +
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"[/font]";
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}
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if (template.auras)
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@ -123,13 +123,18 @@ g_SelectionPanels.Barter = {
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button.Buy.tooltip = sprintf(translate("Buy %(resource)s"), { "resource": resource });
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button.Sell.tooltip = sprintf(translate("Sell %(resource)s"), { "resource": resource });
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button.Sell.onPress = function() { g_BarterSell = data.item; };
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let exchangeResourcesParameters = {
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"sell": g_BarterSell,
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"buy": data.item,
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"amount": amountToSell
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button.Sell.onPress = function() {
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g_BarterSell = data.item;
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};
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button.Buy.onPress = function() {
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Engine.PostNetworkCommand({
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"type": "barter",
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"sell": g_BarterSell,
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"buy": data.item,
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"amount": amountToSell
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});
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};
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button.Buy.onPress = function() { exchangeResources(exchangeResourcesParameters); };
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let isSelected = data.item == g_BarterSell;
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let grayscale = isSelected ? "color: 0 0 0 100:grayscale:" : "";
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@ -1048,8 +1053,6 @@ g_SelectionPanels.Training = {
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}
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};
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/**
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* If two panels need the same space, so they collide,
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* the one appearing first in the order is rendered.
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