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Not sure how I managed to commit the wrong contents in the variant file ...
This was SVN commit r18056.
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1 changed files with 10 additions and 134 deletions
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@ -1,134 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="attack_ranged" speed="30"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_slaughter" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant name="attack_slaughter">
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<props>
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<prop actor="props/units/weapons/knife.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_tree">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_meat">
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<props>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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</props>
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</variant>
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<variant name="gather_rock">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_ore">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_ruins">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="carry_food">
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<props>
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<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="carry_meat">
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<props>
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<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="carry_wood">
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<props>
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<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="carry_stone">
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<props>
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<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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</props>
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</variant>
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<variant name="carry_metal">
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<props>
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<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
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<prop actor="" attachpoint="l_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<variant name="attack_capture">
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<animations>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_01.psa" name="attack_capture" speed="100"/>
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<animation event="0.4" file="infantry/sword/attack/isw_s_def_06.psa" name="attack_capture" speed="100"/>
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<animation event="0.2" file="infantry/sword/attack/isw_s_em_04.psa" name="attack_capture" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/tools/pitchfork.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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