Move some old hellenistic actors to the old directory

This was SVN commit r18326.
This commit is contained in:
sanderd17 2016-06-04 13:25:30 +00:00
parent 04123e7725
commit e573ea54a2
12 changed files with 0 additions and 95 deletions

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@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Barracks">
<mesh>structural/helle_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_cc.dae</mesh>
<props>
<prop actor="props/structures/hellenes/civil_centre.xml" attachpoint="props_main"/>
</props>
<textures><texture file="structural/hele_struct_2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress.dae</mesh>
<props>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>