Added tree-entity data files.

This was SVN commit r271.
This commit is contained in:
MarkT 2004-05-26 20:57:03 +00:00
parent 0c8ea18853
commit e326147f9e
10 changed files with 87 additions and 66 deletions

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Deciduous 1</Name>
<ModelName>art/meshes/gaia/deciduo1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/deciduo1.png</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Deciduous 1</Name>
<ModelName>art/meshes/gaia/deciduo1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/deciduo1.png</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Deciduous 2</Name>
<ModelName>art/meshes/gaia/deciduo2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/deciduo2.png</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Deciduous 2</Name>
<ModelName>art/meshes/gaia/deciduo2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/deciduo2.png</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>

View file

@ -1,11 +1,12 @@
<!ELEMENT Object
(Name,ModelName,TextureName,Animations?)>
<!ELEMENT Name (#PCDATA)>
<!ELEMENT ModelName (#PCDATA)>
<!ELEMENT TextureName (#PCDATA)>
<!ELEMENT Animations (Animation)*>
<!ELEMENT Animation (#PCDATA)*>
<!ATTLIST Animation name CDATA #REQUIRED
file CDATA #REQUIRED>
<!ELEMENT Object
(Name,ModelName,TextureName,Animations?)>
<!ELEMENT Name (#PCDATA)>
<!ELEMENT ModelName (#PCDATA)>
<!ELEMENT TextureName (#PCDATA)>
<!ELEMENT Animations (Animation)*>
<!ELEMENT Animation (#PCDATA)*>
<!ATTLIST Animation name CDATA #REQUIRED
file CDATA #REQUIRED
speed CDATA "100">

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Greek House</Name>
<ModelName>art/meshes/structural/grkhouse.pmd</ModelName>
<TextureName>art/textures/skins/structural/hele_ho_1.dds</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Greek House</Name>
<ModelName>art/meshes/structural/grkhouse.pmd</ModelName>
<TextureName>art/textures/skins/structural/hele_ho_1.dds</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.2 -->
<Object>
<Name>Rich's Man</Name>
<ModelName>art/meshes/skeletal/rich's man.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/null.png</TextureName>
<Animations>
<Animation name="Idle" file="art/animation/biped/run.psa"> </Animation>
</Animations>
</Object>
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "..\object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.2 -->
<Object>
<Name>Rich's Man</Name>
<ModelName>art/meshes/skeletal/rich's man.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/null.png</TextureName>
<Animations>
<Animation name="Idle" file="art/animation/biped/run.psa"> </Animation>
</Animations>
</Object>

View file

@ -8,7 +8,7 @@
<ModelName>art/meshes/skeletal/0addude.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/dude.dds</TextureName>
<Animations>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk.psa"> </Animation>
<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="1000"> </Animation>
<Animation name="Walk" file="art/animation/biped/dudewalk.psa" speed="1000"> </Animation>
</Animations>
</Object>
</Object>

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<Name>Deciduous Tree 1</Name>
<Actor>Deciduous 1</Actor>
<Speed>0</Speed>
<Size Radius="1.0"/>
<BoundsOffset x="0.25" y="-1.0" />
</Entity>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<Name>Deciduous Tree 2</Name>
<Actor>Deciduous 2</Actor>
<Speed>0</Speed>
<Size Radius="1.5"/>
<BoundsOffset x="0.0" y="-15.25" />
</Entity>

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@ -6,4 +6,5 @@
<Name>Prometheus Dude</Name>
<Actor>The Dude</Actor>
<Speed>0.25</Speed>
<Size Radius="0.5" />
</Entity>

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@ -4,4 +4,5 @@
<Name>Waypoint</Name>
<Actor>Greek House</Actor>
<Speed>0</Speed>
<Footprint Width="12.0" Height="12.0" />
</Entity>