mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Added tree-entity data files.
This was SVN commit r271.
This commit is contained in:
parent
0c8ea18853
commit
e326147f9e
10 changed files with 87 additions and 66 deletions
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Deciduous 1</Name>
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<ModelName>art/meshes/gaia/deciduo1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/deciduo1.png</TextureName>
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<Animations>
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<Animation name="Idle" file=""> </Animation>
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</Animations>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Deciduous 1</Name>
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<ModelName>art/meshes/gaia/deciduo1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/deciduo1.png</TextureName>
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<Animations>
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<Animation name="Idle" file=""> </Animation>
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</Animations>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Deciduous 2</Name>
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<ModelName>art/meshes/gaia/deciduo2.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/deciduo2.png</TextureName>
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<Animations>
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<Animation name="Idle" file=""> </Animation>
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</Animations>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Deciduous 2</Name>
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<ModelName>art/meshes/gaia/deciduo2.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/deciduo2.png</TextureName>
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<Animations>
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<Animation name="Idle" file=""> </Animation>
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</Animations>
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</Object>
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@ -1,11 +1,12 @@
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<!ELEMENT Object
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(Name,ModelName,TextureName,Animations?)>
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<!ELEMENT Name (#PCDATA)>
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<!ELEMENT ModelName (#PCDATA)>
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<!ELEMENT TextureName (#PCDATA)>
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<!ELEMENT Animations (Animation)*>
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<!ELEMENT Animation (#PCDATA)*>
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<!ATTLIST Animation name CDATA #REQUIRED
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file CDATA #REQUIRED>
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<!ELEMENT Object
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(Name,ModelName,TextureName,Animations?)>
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<!ELEMENT Name (#PCDATA)>
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<!ELEMENT ModelName (#PCDATA)>
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<!ELEMENT TextureName (#PCDATA)>
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<!ELEMENT Animations (Animation)*>
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<!ELEMENT Animation (#PCDATA)*>
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<!ATTLIST Animation name CDATA #REQUIRED
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file CDATA #REQUIRED
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speed CDATA "100">
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Greek House</Name>
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<ModelName>art/meshes/structural/grkhouse.pmd</ModelName>
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<TextureName>art/textures/skins/structural/hele_ho_1.dds</TextureName>
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<Animations>
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<Animation name="Idle" file=""> </Animation>
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</Animations>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Greek House</Name>
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<ModelName>art/meshes/structural/grkhouse.pmd</ModelName>
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<TextureName>art/textures/skins/structural/hele_ho_1.dds</TextureName>
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<Animations>
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<Animation name="Idle" file=""> </Animation>
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</Animations>
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</Object>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.2 -->
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<Object>
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<Name>Rich's Man</Name>
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<ModelName>art/meshes/skeletal/rich's man.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/null.png</TextureName>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/run.psa"> </Animation>
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</Animations>
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</Object>
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "..\object.dtd">
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<!-- File automatically generated by ScEd Version: 0.0.6.2 -->
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<Object>
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<Name>Rich's Man</Name>
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<ModelName>art/meshes/skeletal/rich's man.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/null.png</TextureName>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/run.psa"> </Animation>
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</Animations>
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</Object>
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@ -8,7 +8,7 @@
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<ModelName>art/meshes/skeletal/0addude.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/dude.dds</TextureName>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/dudeidle.psa"> </Animation>
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<Animation name="Walk" file="art/animation/biped/dudewalk.psa"> </Animation>
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<Animation name="Idle" file="art/animation/biped/dudeidle.psa" speed="1000"> </Animation>
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<Animation name="Walk" file="art/animation/biped/dudewalk.psa" speed="1000"> </Animation>
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</Animations>
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</Object>
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</Object>
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9
binaries/data/mods/official/entities/templates/Deciduous Tree 1.xml
Executable file
9
binaries/data/mods/official/entities/templates/Deciduous Tree 1.xml
Executable file
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity>
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<Name>Deciduous Tree 1</Name>
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<Actor>Deciduous 1</Actor>
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<Speed>0</Speed>
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<Size Radius="1.0"/>
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<BoundsOffset x="0.25" y="-1.0" />
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</Entity>
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9
binaries/data/mods/official/entities/templates/Deciduous Tree 2.xml
Executable file
9
binaries/data/mods/official/entities/templates/Deciduous Tree 2.xml
Executable file
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity>
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<Name>Deciduous Tree 2</Name>
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<Actor>Deciduous 2</Actor>
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<Speed>0</Speed>
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<Size Radius="1.5"/>
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<BoundsOffset x="0.0" y="-15.25" />
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</Entity>
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@ -6,4 +6,5 @@
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<Name>Prometheus Dude</Name>
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<Actor>The Dude</Actor>
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<Speed>0.25</Speed>
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<Size Radius="0.5" />
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</Entity>
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@ -4,4 +4,5 @@
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<Name>Waypoint</Name>
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<Actor>Greek House</Actor>
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<Speed>0</Speed>
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<Footprint Width="12.0" Height="12.0" />
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</Entity>
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