New Greek gymnasion by Amish. :)

This was SVN commit r8709.
This commit is contained in:
Mythos_Ruler 2010-11-27 09:46:51 +00:00
parent bbd6f50af9
commit e30698c0c1
9 changed files with 64 additions and 4 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="gymnasion props">
<mesh>props/hele_gym_props.dae</mesh>
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="gymnasion shields">
<mesh>props/hele_gym_shields.dae</mesh>
<texture>props/hele_props_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="gymnasion tiles">
<mesh>props/hele_gym_tiles.dae</mesh>
<texture>props/hele_tile_b.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Greek Gymnasion Special Building">
<mesh>structural/hele_gym.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gym_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/hele_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -19,15 +19,15 @@
<Max>2200</Max>
</Health>
<VisualActor>
<Actor>structures/hellenes/special_gym.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
<Actor>structures/hellenes/gymnasion.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
<Footprint>
<Square width="22.0" depth="24.0"/>
<Square width="30.0" depth="30.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="22.0" depth="24.0"/>
<Static width="28.0" depth="28.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">