diff --git a/binaries/data/mods/internal/art/actors/props/structures/persians/sb1_bulls.xml b/binaries/data/mods/internal/art/actors/props/structures/persians/sb1_bulls.xml new file mode 100644 index 0000000000..57e5fde2a4 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/structures/persians/sb1_bulls.xml @@ -0,0 +1,13 @@ + + + + + + + + structural/pers_sb_kahk_bulls.dae + props/pers_bull_a.dds + + + + diff --git a/binaries/data/mods/internal/art/actors/structures/persians/sb1.xml b/binaries/data/mods/internal/art/actors/structures/persians/sb1.xml index faa5b38b66..4ab7ad4ce7 100644 --- a/binaries/data/mods/internal/art/actors/structures/persians/sb1.xml +++ b/binaries/data/mods/internal/art/actors/structures/persians/sb1.xml @@ -4,8 +4,11 @@ - - structural/pers_sb1.pmd + + structural/pers_sb_kahk.dae + + + structural/pers_struct_a.dds diff --git a/binaries/data/mods/internal/art/meshes/structural/pers_sb_kahk.dae b/binaries/data/mods/internal/art/meshes/structural/pers_sb_kahk.dae new file mode 100644 index 0000000000..0a939dc53f --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/structural/pers_sb_kahk.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2000610b5b1ffbd4aadc316a53e000aca08a36ae0a3e00ad4068f212bf2d1356 +size 302931 diff --git a/binaries/data/mods/internal/art/meshes/structural/pers_sb_kahk_bulls.dae b/binaries/data/mods/internal/art/meshes/structural/pers_sb_kahk_bulls.dae new file mode 100644 index 0000000000..6beca1d53d --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/structural/pers_sb_kahk_bulls.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e383bcc4271f4cbd63e1ee85c2b5750716d55b0bc2ae02bed8b53d2274be1339 +size 40229 diff --git a/binaries/data/mods/internal/art/textures/skins/structural/pers_struct.dds b/binaries/data/mods/internal/art/textures/skins/structural/pers_struct.dds new file mode 100644 index 0000000000..b88d69c50a --- /dev/null +++ b/binaries/data/mods/internal/art/textures/skins/structural/pers_struct.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8fdbdfd6eca1e9716e85015cbda0a2ae6145d4e10aa0318f8737879108691a11 +size 1398256 diff --git a/binaries/data/mods/internal/entities/structures/pers_sb1.xml b/binaries/data/mods/internal/entities/structures/pers_sb1.xml index 3e9bc5fe03..436ffecfc0 100644 --- a/binaries/data/mods/internal/entities/structures/pers_sb1.xml +++ b/binaries/data/mods/internal/entities/structures/pers_sb1.xml @@ -15,6 +15,6 @@ - structures/persians/kakh.xml + structures/persians/sb1.xml \ No newline at end of file diff --git a/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls b/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls index fd52932108..637296f79c 100644 Binary files a/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls and b/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls differ diff --git a/binaries/data/mods/public/art/animation/infantry/sword/idle/isw_idle_b_01.dae b/binaries/data/mods/public/art/animation/infantry/sword/idle/isw_idle_b_01.dae new file mode 100644 index 0000000000..798a96b5fa --- /dev/null +++ b/binaries/data/mods/public/art/animation/infantry/sword/idle/isw_idle_b_01.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d1f47ec20bd6c639ee9302cb5deea409a0df155e68c214a491bf4567972eca79 +size 1105305 diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml index 916c86def0..7648bdb92c 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml @@ -40,9 +40,9 @@ - 9.0 + 13.0 - 20 + 25 diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml index 11136d8700..25a7fe0e51 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml @@ -37,9 +37,9 @@ - 9.0 + 13.0 - 19 + 25 diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_ranged.xml b/binaries/data/mods/public/entities/template_unit_cavalry_ranged.xml index f01ee9d302..3b9872b6e4 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_ranged.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_ranged.xml @@ -2,16 +2,11 @@ - Ranged Cavalry - Ranged - - - diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/entities/template_unit_cavalry_ranged_archer.xml index 24a3b6a2d0..38df720455 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_archer.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_ranged_archer.xml @@ -2,21 +2,15 @@ - Cavalry Archer - 24 - Bow - A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2. - Bonused vs. Infantry Spearman and Infantry Swordsman. - + Bonused vs. Infantry Spearman and Infantry Swordsman. - - + 100 85 @@ -30,27 +24,23 @@ 150 - 0.0 40.0 0.0 + 20.0 56.0 + 2000 + 40.0 - - - + 10.0 - - 22.0 - - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/entities/template_unit_cavalry_ranged_javelinist.xml index 8bef4949f7..26914d9f50 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_ranged_javelinist.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_ranged_javelinist.xml @@ -7,10 +7,9 @@ 6 Javelin The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. - Bonused vs. Infantry Archer and Cavalry Swordsman. - + Bonused vs. Infantry Archer and Cavalry Swordsman. - + 100 70 @@ -31,13 +30,16 @@ 0.0 30.0 0.0 - 40.0 + 16.0 + 40 + 2000 + 30.0 - 10.0 + 14.0 - 22.0 + 25.0 diff --git a/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml index be01c64c3f..82f00994e1 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml @@ -7,8 +7,7 @@ 3 Spear, InfantrySpearman Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible. - Bonused vs. Cavalry Swordsmen and Cavalry Spearmen. - + Bonused vs. Cavalry Swordsmen and Cavalry Spearmen. @@ -43,9 +42,9 @@ - 6.0 + 8.0 - 14.0 + 16.0 diff --git a/binaries/data/mods/public/entities/template_unit_infantry_melee_swordsman.xml b/binaries/data/mods/public/entities/template_unit_infantry_melee_swordsman.xml index 0753fa8547..bd6df24ef2 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_melee_swordsman.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_melee_swordsman.xml @@ -11,12 +11,10 @@ Sword Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword. It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae. Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon. - Bonused vs. Infantry Spearman and Infantry Javelinist. - + Bonused vs. Infantry Spearman and Infantry Javelinist. - - + 50 62 @@ -26,21 +24,16 @@ 3.0 10.0 - 90 - 400.0 - 12 - - @@ -51,15 +44,10 @@ 34.0 - - - 6.5 - + 8.5 - - 15.00 - + 16.0 diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml index 9f5bd6c991..6719465ac3 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml @@ -5,59 +5,46 @@ Infantry Archer - 9 - Bow - They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. - Bonused vs. Infantry Swordsmen and Cavalry Spearmen. - + Bonused vs. Infantry Swordsmen and Cavalry Spearmen. - 50 70 - 85 - 1.0 2.0 5.0 - 400.0 - 0.0 40.0 0.0 - 20.0 - 40.0 - 1500 + 44.0 + 2000 40.0 - - 7.0 + 9.0 - 16.0 + 18.0 - - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml index 455159f1e6..5fd9d972c5 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml @@ -7,8 +7,7 @@ 21 Javelin These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. - Bonused vs. Infantry Spearmen and Cavalry Archers. - + Bonused vs. Infantry Spearmen and Cavalry Archers. @@ -41,16 +40,16 @@ 0.0 45.0 0.0 - 16.0 + 12.0 30 - 1500 + 2000 30.0 - 8.0 + 9.0 - 17.0 + 20.0 diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_slinger.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_slinger.xml index 23ef6a4a8c..c5d3694c21 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_slinger.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_ranged_slinger.xml @@ -14,56 +14,43 @@ Sling They were amazing shots with their slings. They used choice rocks, and often specifically created 'shot' made from lead. They could pierce armour at close distances. They were lightly armoured because they needed the mobility in their arm regions. However, in the game we are making a gameplay consideration to have slingers act as 'mini-organic-onagers' that may cause damage to structures. - General Bonus vs. Infantry. - + General Bonus vs. Infantry. - 50 30 - 70 - 1.0 2.0 2.0 - 550.0 - 0.0 20.0 0.0 - 16.0 28.0 1500 50.0 - - - 8.5 - + 10.0 - - 18.0 - + 20.0 - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_super_cavalry.xml b/binaries/data/mods/public/entities/template_unit_super_cavalry.xml index 3e762c7df1..7ce7d71201 100644 --- a/binaries/data/mods/public/entities/template_unit_super_cavalry.xml +++ b/binaries/data/mods/public/entities/template_unit_super_cavalry.xml @@ -20,7 +20,7 @@ 3 - 1000 + 500 3 10.0 10.0 diff --git a/binaries/data/mods/public/entities/template_unit_super_infantry.xml b/binaries/data/mods/public/entities/template_unit_super_infantry.xml index eb2cb2a622..ba457df47e 100644 --- a/binaries/data/mods/public/entities/template_unit_super_infantry.xml +++ b/binaries/data/mods/public/entities/template_unit_super_infantry.xml @@ -2,15 +2,10 @@ - - Super Infantry - 43 - Organic, Foot - @@ -37,9 +32,7 @@ 13 - - @@ -56,28 +49,16 @@ - - 6.5 - + 8.5 - - 15.00 - + 16.5 - audio/actor/human/movement/walk.xml audio/actor/human/movement/walk.xml audio/attack/weapon/sword.xml audio/actor/human/death/death.xml - audio/resource/construction/con_wood.xml - audio/resource/foraging/forage_leaves.xml - audio/resource/farming/farm.xml - audio/resource/lumbering/lumbering.xml - audio/resource/mining/pickaxe.xml - audio/resource/mining/mining.xml - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_b.xml b/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_b.xml index 7ec19e3c9d..5e4793a66f 100644 --- a/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/entities/units/celt_cavalry_javelinist_b.xml @@ -13,12 +13,21 @@ celt_cavalry_javelinist_a + + 3.0 + 7.0 + + + + 32.0 + + - 11.0 + 15.0 - 22.8 + 26.0 diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_b.xml b/binaries/data/mods/public/entities/units/celt_cavalry_spearman_b.xml index 66fade1a36..bb82a6375f 100644 --- a/binaries/data/mods/public/entities/units/celt_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/entities/units/celt_cavalry_spearman_b.xml @@ -7,18 +7,53 @@ Celts The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs. - - - celt_cavalry_spearman_a + + + + 90 + 0 + + + + 1 + + + 0.6 + 3.0 + + + 10 + + + 1.0 + 1.0 + 1.0 + + + 50 + + + + 20.0 + 0.0 + 0.0 + 0.5 + + 40.0 + 0.0 + 0.5 + + + - 5.65 + 10.0 - 28.7 + 25 diff --git a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_b.xml b/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_b.xml index 7f0c4e0049..a08b67cf85 100644 --- a/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/entities/units/celt_cavalry_swordsman_b.xml @@ -13,12 +13,28 @@ + + 3.0 + 9.0 + 10.0 + + + + 18.0 + 0.0 + 0.0 + + 54.0 + 0.0 + + + - 10.0 + 14.0 - 19.8 + 25.5 diff --git a/binaries/data/mods/public/entities/units/celt_super_cavalry_brit.xml b/binaries/data/mods/public/entities/units/celt_super_cavalry_brit.xml index 9fd3d07196..b7bf493973 100644 --- a/binaries/data/mods/public/entities/units/celt_super_cavalry_brit.xml +++ b/binaries/data/mods/public/entities/units/celt_super_cavalry_brit.xml @@ -11,40 +11,42 @@ 4 + + 200 + 1.0 8.0 5.0 - 50.0 + 500.0 - /* This trample attack is set up by ROBOT to become a charging attack so you can use it to run over the enemy! */ 4 800 1 - 10.0 - 35.0 + 20.0 + 25.0 0.0 1.0 0.1 0.2 - 0.5 + 0.05 - 20 - 135 - 50 + 180 + 120 + 100 - 7.0 - 8.0 - 14.0 + 5.0 + 7.0 + 8.0 17 @@ -57,15 +59,15 @@ 45.0 0.0 12.0 - 56 + 30 2000 - 25.0 + 30.0 13.0 - 20.0 + 25.0 diff --git a/binaries/data/mods/public/entities/units/celt_super_cavalry_gaul.xml b/binaries/data/mods/public/entities/units/celt_super_cavalry_gaul.xml index 7ff19f3d11..0e29d488f8 100644 --- a/binaries/data/mods/public/entities/units/celt_super_cavalry_gaul.xml +++ b/binaries/data/mods/public/entities/units/celt_super_cavalry_gaul.xml @@ -7,15 +7,27 @@ - Briton Cerbyd + Gallic Brihent Celts - The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess. + In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. Bonus vs. Ranged Units. - + + + 130 + + + + + 14.0 + + 25.5 + + + units/celts/super_unit_2.xml diff --git a/binaries/data/mods/public/entities/units/celt_super_infantry_brit.xml b/binaries/data/mods/public/entities/units/celt_super_infantry_brit.xml index e2f9096c5a..6f86dc94f1 100644 --- a/binaries/data/mods/public/entities/units/celt_super_infantry_brit.xml +++ b/binaries/data/mods/public/entities/units/celt_super_infantry_brit.xml @@ -2,19 +2,51 @@ - - Delamokludda - Celts - Two-handed swordsmen from Briton. Bonus vs. Spear Units. - + + + 65 + 105 + + + + 10.0 + 2.0 + 10.0 + + + 90 + + + 10 + - + + + + 35.0 + 0.0 + 0.0 + 5.0 + 1500 + + + 85.0 + 3.0 + 1000 + + + + 9.0 + + 16.5 + + + units/celts/super_unit_3.xml - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/celt_super_infantry_gaul.xml b/binaries/data/mods/public/entities/units/celt_super_infantry_gaul.xml index 5120c4902b..5fded69f50 100644 --- a/binaries/data/mods/public/entities/units/celt_super_infantry_gaul.xml +++ b/binaries/data/mods/public/entities/units/celt_super_infantry_gaul.xml @@ -2,19 +2,38 @@ - - - Soldurii - + Celts - - Gaulic swordsman. + The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. Bonus vs. Spearmen and Cavalry. - + + + + 60 + 110 + + + + 110 + + + 15.0 + + + 5.0 + 10.0 + + + + 9.5 + + 20.0 + + + units/celts/super_unit_1.xml - \ No newline at end of file