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Fix alphabetical order in simulation templates. Accepted by elexis.
Differential Revision: https://code.wildfiregames.com/D33 This was SVN commit r19106.
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4 changed files with 14 additions and 15 deletions
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_formation">
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<Formation>
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<Formation>
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<Icon>formations/column_closed.png</Icon>
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<FormationName>Forced March</FormationName>
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<UnitSeparationWidthMultiplier>0.75</UnitSeparationWidthMultiplier>
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@ -28,14 +28,6 @@
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<trained>actor/fauna/animal/peacock_call.xml</trained>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>2.0</WalkSpeed>
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<Run>
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<Speed>5.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<UnitAI>
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<NaturalBehaviour>domestic</NaturalBehaviour>
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<RoamDistance>4.0</RoamDistance>
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@ -45,6 +37,14 @@
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<FeedTimeMin>10000</FeedTimeMin>
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<FeedTimeMax>40000</FeedTimeMax>
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</UnitAI>
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<UnitMotion>
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<WalkSpeed>2.0</WalkSpeed>
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<Run>
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<Speed>5.0</Speed>
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<Range>600.0</Range>
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<RangeMin>5.0</RangeMin>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/peacock.xml</Actor>
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</VisualActor>
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@ -7,16 +7,16 @@
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<wood>225</wood>
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</Resources>
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</Cost>
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<Identity>
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<GenericName>Apartment Building</GenericName>
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<SpecificName>?</SpecificName>
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</Identity>
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<GarrisonHolder>
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<Max>9</Max>
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</GarrisonHolder>
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<Health>
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<Max>1500</Max>
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</Health>
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<Identity>
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<GenericName>Apartment Building</GenericName>
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<SpecificName>?</SpecificName>
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</Identity>
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<Loot>
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<wood>30</wood>
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</Loot>
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@ -1,3 +1,2 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_fauna">
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</Entity>
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<Entity parent="template_unit_fauna"/>
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