mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Fix garrison flags on Athenian structures + clean up the Athenian structure actors
This was SVN commit r18291.
This commit is contained in:
parent
5be948019b
commit
d4fa905cb1
24 changed files with 95 additions and 70 deletions
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@ -13,19 +13,22 @@
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/></textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -27,12 +27,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -21,7 +21,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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@ -19,7 +19,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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@ -15,12 +15,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -21,12 +21,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -21,7 +21,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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@ -1,38 +1,41 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base" frequency="1">
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="3" name="Hellenes House A">
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<mesh>structural/hele_house_a.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/house_a_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_a_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_a_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_a_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_a_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_a_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_a_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_a_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_house_a.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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<variant frequency="2" name="Hellenes House B">
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<mesh>structural/hele_house_b.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/house_b_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_b_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_b_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_b_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_b_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_b_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_b_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_b_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_house_b.png" name="aoTex"/></textures>
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</variant>
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<variant frequency="2" name="Hellenes House C">
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@ -40,52 +43,43 @@
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<props>
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<prop actor="props/structures/hellenes/house_c_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_c_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_c_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_c_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_c_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_c_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_c_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_c_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_house_c.png" name="aoTex"/></textures>
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</variant>
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<variant frequency="4" name="Hellenes House d">
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<variant frequency="4" name="Hellenes House D">
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<mesh>structural/hele_house_d.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/house_d_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_d_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_d_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_d_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_d_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_d_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_d_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_d_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_house_d.png" name="aoTex"/>
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</textures>
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</textures>
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</variant>
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<variant frequency="4" name="Hellenes House 3">
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<variant frequency="4" name="Hellenes House E">
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<mesh>structural/hele_house_e.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/house_e_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_e_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_e_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_e_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_e_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/house_e_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_house_e.png" name="aoTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="dust"/>
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@ -12,10 +12,9 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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@ -16,12 +16,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -14,7 +14,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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@ -19,12 +19,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="" attachpoint="garrisoned"/>
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@ -22,12 +22,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -12,15 +12,15 @@
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<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
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</textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_storehouse.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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@ -18,10 +18,9 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="smoke"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="smoke"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="smoke"/>
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@ -12,12 +12,15 @@
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</variant>
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</group>
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<group>
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<variant name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -12,12 +12,15 @@
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</variant>
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</group>
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<group>
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<variant name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -15,12 +15,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -8,7 +8,7 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
|
|
@ -18,4 +18,4 @@
|
|||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="alive" frequency="1"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="alive" frequency="1"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="alive" frequency="1"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="alive" frequency="1"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
|
|
|
|||
|
|
@ -17,12 +17,15 @@
|
|||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="ungarrisoned" frequency="1"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="alive" frequency="1"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
|
|
|
|||
Loading…
Reference in a new issue