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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 13:53:57 -07:00
Makes siege less useless.
This was SVN commit r18037.
This commit is contained in:
parent
f905ee2c7e
commit
d38adc7cd0
14 changed files with 49 additions and 54 deletions
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@ -2,24 +2,15 @@
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<Entity parent="template_unit_mechanical_siege_onager">
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<Attack>
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<Ranged>
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<MaxRange>84.0</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>30.0</ProjectileSpeed>
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<RepeatTime>4500</RepeatTime>
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<Spread>5.0</Spread>
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<Pierce op="mul">1.1</Pierce>
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<Crush op="mul">1.1</Crush>
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<MaxRange op="add">8.0</MaxRange>
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<Splash>
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<Shape>Circular</Shape>
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<Range>10</Range>
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<FriendlyFire>false</FriendlyFire>
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<Hack>0.0</Hack>
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<Pierce>20.0</Pierce>
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<Crush>40.0</Crush>
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<Pierce op="mul">1.1</Pierce>
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<Crush op="mul">1.1</Crush>
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</Splash>
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>40</BuildTime>
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</Cost>
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<Footprint replace="">
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<Square width="10.0" depth="10.0"/>
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<Height>5.0</Height>
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@ -2,18 +2,11 @@
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<Entity parent="template_unit_mechanical_siege_ballista">
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<Attack>
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<Ranged>
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<Hack>0.0</Hack>
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<Pierce>150.0</Pierce>
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<Crush>25.0</Crush>
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<MaxRange>84.0</MaxRange>
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<MinRange>8.0</MinRange>
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<ProjectileSpeed>300.0</ProjectileSpeed>
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<RepeatTime>4500</RepeatTime>
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<Pierce op="mul">1.2</Pierce>
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<Crush op="mul">0.5</Crush>
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<MaxRange op="add">8.0</MaxRange>
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</Ranged>
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</Attack>
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<Cost>
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<BuildTime>15</BuildTime>
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</Cost>
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<Footprint replace="">
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<Square width="5.0" depth="5.0"/>
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<Height>3.0</Height>
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@ -5,7 +5,7 @@
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<Hack>0.0</Hack>
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<Pierce>15.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>80.0</MaxRange>
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<MaxRange>76.0</MaxRange>
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<MinRange>10.0</MinRange>
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<ElevationBonus>15</ElevationBonus>
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<ProjectileSpeed>75.0</ProjectileSpeed>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_champion">
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<Armour>
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<Hack>8</Hack>
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<Pierce>8</Pierce>
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<Hack>10</Hack>
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<Pierce>10</Pierce>
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<Crush>25</Crush>
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</Armour>
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<Cost>
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<Population>3</Population>
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<BuildTime>20</BuildTime>
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<Population>5</Population>
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<BuildTime>30</BuildTime>
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<Resources>
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<food>250</food>
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<wood>0</wood>
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@ -20,7 +20,7 @@
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<Height>6.0</Height>
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</Footprint>
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<Health>
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<Max>500</Max>
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<Max>750</Max>
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</Health>
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<Identity>
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<VisibleClasses datatype="tokens">Elephant</VisibleClasses>
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@ -6,9 +6,9 @@
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<Crush>5</Crush>
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</Armour>
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<Capturable>
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<CapturePoints>250</CapturePoints>
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<RegenRate>0</RegenRate>
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<GarrisonRegenRate>7.5</GarrisonRegenRate>
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<CapturePoints>500</CapturePoints>
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<RegenRate>10</RegenRate>
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<GarrisonRegenRate>10</GarrisonRegenRate>
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</Capturable>
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<Cost>
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<Population>5</Population>
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@ -10,7 +10,7 @@
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<Hack>0.0</Hack>
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<Pierce>150.0</Pierce>
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<Crush>25.0</Crush>
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<MaxRange>80</MaxRange>
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<MaxRange>80.0</MaxRange>
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<MinRange>8.0</MinRange>
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<Spread>2.5</Spread>
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<ProjectileSpeed>300.0</ProjectileSpeed>
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@ -18,8 +18,11 @@
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<RepeatTime>5000</RepeatTime>
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</Ranged>
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</Attack>
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<Capturable>
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<RegenRate>20</RegenRate>
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</Capturable>
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<Cost>
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<BuildTime>18</BuildTime>
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<BuildTime>20</BuildTime>
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<Resources>
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<wood>250</wood>
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<metal>250</metal>
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@ -10,7 +10,7 @@
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<Hack>0.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>100.0</Crush>
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<MaxRange>80</MaxRange>
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<MaxRange>80.0</MaxRange>
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<MinRange>12.0</MinRange>
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<ProjectileSpeed>28.0</ProjectileSpeed>
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<PrepareTime>5000</PrepareTime>
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@ -26,8 +26,11 @@
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</Splash>
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</Ranged>
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</Attack>
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<Capturable>
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<RegenRate>20</RegenRate>
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</Capturable>
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<Cost>
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<BuildTime>20</BuildTime>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>350</wood>
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<stone>350</stone>
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@ -23,8 +23,9 @@
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<PreferredClasses datatype="tokens">Gates Structure</PreferredClasses>
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</Charge>
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</Attack>
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<Capturable disable=""/>
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<Cost>
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<BuildTime>20</BuildTime>
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<BuildTime>30</BuildTime>
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<Population>5</Population>
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<Resources>
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<wood>350</wood>
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@ -40,7 +41,7 @@
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>250</Max>
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<Max>400</Max>
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</Health>
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<Identity>
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<GenericName>Battering Ram</GenericName>
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@ -4,9 +4,6 @@
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<Square width="6.75" depth="10.0"/>
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<Height>3.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>10</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>brit</Civ>
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<SpecificName>Reithe</SpecificName>
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@ -4,9 +4,6 @@
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<Square width="6.75" depth="10.0"/>
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<Height>3.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>10</Max>
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</GarrisonHolder>
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<Identity>
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<Civ>gaul</Civ>
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<SpecificName>Reithe</SpecificName>
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@ -1,18 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Attack>
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<Melee>
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<Crush op="mul">1.2</Crush>
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</Melee>
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<Charge>
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<Crush op="mul">1.2</Crush>
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</Charge>
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</Attack>
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<Footprint replace="">
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<Square width="7.0" depth="15.0"/>
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<Height>3.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>10</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Identity>
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<Civ>pers</Civ>
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<GenericName>Assyrian Siege Ram</GenericName>
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<GenericName>Assyrian Siege Ram</GenericName>
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<SpecificName>Athuriya Hamaranakuba</SpecificName>
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<History>Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service.</History>
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<Icon>units/pers_mechanical_siege_ram.png</Icon>
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@ -1,5 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Attack>
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<Melee>
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<Crush op="mul">1.2</Crush>
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</Melee>
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<Charge>
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<Crush op="mul">1.2</Crush>
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</Charge>
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</Attack>
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<Footprint replace="">
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<Square width="8.0" depth="12.0"/>
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<Height>3.0</Height>
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@ -5,7 +5,7 @@
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</Identity>
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<Pack>
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<Entity>units/rome_mechanical_siege_scorpio_unpacked</Entity>
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<Time>10000</Time>
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<Time>5000</Time>
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<State>packed</State>
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</Pack>
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<VisualActor>
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@ -5,7 +5,7 @@
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</Identity>
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<Pack>
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<Entity>units/rome_mechanical_siege_scorpio_packed</Entity>
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<Time>10000</Time>
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<Time>5000</Time>
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<State>unpacked</State>
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</Pack>
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<UnitMotion>
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