Makes siege less useless.

This was SVN commit r18037.
This commit is contained in:
scythetwirler 2016-04-15 17:37:38 +00:00
parent f905ee2c7e
commit d38adc7cd0
14 changed files with 49 additions and 54 deletions

View file

@ -2,24 +2,15 @@
<Entity parent="template_unit_mechanical_siege_onager">
<Attack>
<Ranged>
<MaxRange>84.0</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>30.0</ProjectileSpeed>
<RepeatTime>4500</RepeatTime>
<Spread>5.0</Spread>
<Pierce op="mul">1.1</Pierce>
<Crush op="mul">1.1</Crush>
<MaxRange op="add">8.0</MaxRange>
<Splash>
<Shape>Circular</Shape>
<Range>10</Range>
<FriendlyFire>false</FriendlyFire>
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Crush>40.0</Crush>
<Pierce op="mul">1.1</Pierce>
<Crush op="mul">1.1</Crush>
</Splash>
</Ranged>
</Attack>
<Cost>
<BuildTime>40</BuildTime>
</Cost>
<Footprint replace="">
<Square width="10.0" depth="10.0"/>
<Height>5.0</Height>

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@ -2,18 +2,11 @@
<Entity parent="template_unit_mechanical_siege_ballista">
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>150.0</Pierce>
<Crush>25.0</Crush>
<MaxRange>84.0</MaxRange>
<MinRange>8.0</MinRange>
<ProjectileSpeed>300.0</ProjectileSpeed>
<RepeatTime>4500</RepeatTime>
<Pierce op="mul">1.2</Pierce>
<Crush op="mul">0.5</Crush>
<MaxRange op="add">8.0</MaxRange>
</Ranged>
</Attack>
<Cost>
<BuildTime>15</BuildTime>
</Cost>
<Footprint replace="">
<Square width="5.0" depth="5.0"/>
<Height>3.0</Height>

View file

@ -5,7 +5,7 @@
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>80.0</MaxRange>
<MaxRange>76.0</MaxRange>
<MinRange>10.0</MinRange>
<ElevationBonus>15</ElevationBonus>
<ProjectileSpeed>75.0</ProjectileSpeed>

View file

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion">
<Armour>
<Hack>8</Hack>
<Pierce>8</Pierce>
<Hack>10</Hack>
<Pierce>10</Pierce>
<Crush>25</Crush>
</Armour>
<Cost>
<Population>3</Population>
<BuildTime>20</BuildTime>
<Population>5</Population>
<BuildTime>30</BuildTime>
<Resources>
<food>250</food>
<wood>0</wood>
@ -20,7 +20,7 @@
<Height>6.0</Height>
</Footprint>
<Health>
<Max>500</Max>
<Max>750</Max>
</Health>
<Identity>
<VisibleClasses datatype="tokens">Elephant</VisibleClasses>

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@ -6,9 +6,9 @@
<Crush>5</Crush>
</Armour>
<Capturable>
<CapturePoints>250</CapturePoints>
<RegenRate>0</RegenRate>
<GarrisonRegenRate>7.5</GarrisonRegenRate>
<CapturePoints>500</CapturePoints>
<RegenRate>10</RegenRate>
<GarrisonRegenRate>10</GarrisonRegenRate>
</Capturable>
<Cost>
<Population>5</Population>

View file

@ -10,7 +10,7 @@
<Hack>0.0</Hack>
<Pierce>150.0</Pierce>
<Crush>25.0</Crush>
<MaxRange>80</MaxRange>
<MaxRange>80.0</MaxRange>
<MinRange>8.0</MinRange>
<Spread>2.5</Spread>
<ProjectileSpeed>300.0</ProjectileSpeed>
@ -18,8 +18,11 @@
<RepeatTime>5000</RepeatTime>
</Ranged>
</Attack>
<Capturable>
<RegenRate>20</RegenRate>
</Capturable>
<Cost>
<BuildTime>18</BuildTime>
<BuildTime>20</BuildTime>
<Resources>
<wood>250</wood>
<metal>250</metal>

View file

@ -10,7 +10,7 @@
<Hack>0.0</Hack>
<Pierce>10.0</Pierce>
<Crush>100.0</Crush>
<MaxRange>80</MaxRange>
<MaxRange>80.0</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>28.0</ProjectileSpeed>
<PrepareTime>5000</PrepareTime>
@ -26,8 +26,11 @@
</Splash>
</Ranged>
</Attack>
<Capturable>
<RegenRate>20</RegenRate>
</Capturable>
<Cost>
<BuildTime>20</BuildTime>
<BuildTime>25</BuildTime>
<Resources>
<wood>350</wood>
<stone>350</stone>

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@ -23,8 +23,9 @@
<PreferredClasses datatype="tokens">Gates Structure</PreferredClasses>
</Charge>
</Attack>
<Capturable disable=""/>
<Cost>
<BuildTime>20</BuildTime>
<BuildTime>30</BuildTime>
<Population>5</Population>
<Resources>
<wood>350</wood>
@ -40,7 +41,7 @@
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>250</Max>
<Max>400</Max>
</Health>
<Identity>
<GenericName>Battering Ram</GenericName>

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@ -4,9 +4,6 @@
<Square width="6.75" depth="10.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>10</Max>
</GarrisonHolder>
<Identity>
<Civ>brit</Civ>
<SpecificName>Reithe</SpecificName>

View file

@ -4,9 +4,6 @@
<Square width="6.75" depth="10.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>10</Max>
</GarrisonHolder>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Reithe</SpecificName>

View file

@ -1,18 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Attack>
<Melee>
<Crush op="mul">1.2</Crush>
</Melee>
<Charge>
<Crush op="mul">1.2</Crush>
</Charge>
</Attack>
<Footprint replace="">
<Square width="7.0" depth="15.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>10</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<Identity>
<Civ>pers</Civ>
<GenericName>Assyrian Siege Ram</GenericName>
<GenericName>Assyrian Siege Ram</GenericName>
<SpecificName>Athuriya Hamaranakuba</SpecificName>
<History>Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service.</History>
<Icon>units/pers_mechanical_siege_ram.png</Icon>

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@ -1,5 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Attack>
<Melee>
<Crush op="mul">1.2</Crush>
</Melee>
<Charge>
<Crush op="mul">1.2</Crush>
</Charge>
</Attack>
<Footprint replace="">
<Square width="8.0" depth="12.0"/>
<Height>3.0</Height>

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@ -5,7 +5,7 @@
</Identity>
<Pack>
<Entity>units/rome_mechanical_siege_scorpio_unpacked</Entity>
<Time>10000</Time>
<Time>5000</Time>
<State>packed</State>
</Pack>
<VisualActor>

View file

@ -5,7 +5,7 @@
</Identity>
<Pack>
<Entity>units/rome_mechanical_siege_scorpio_packed</Entity>
<Time>10000</Time>
<Time>5000</Time>
<State>unpacked</State>
</Pack>
<UnitMotion>