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Fix change perspective in replays
Fixes change perspective features of multiplayer replays following cheat protection in023527e56e. Fixes: #8020 (cherry picked from commit67eaa8f1a9) Signed-off-by: Itms <itms@wildfiregames.com>
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655a444847
commit
c98ae10e39
1 changed files with 3 additions and 3 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2024 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -76,7 +76,7 @@ void SetPlayerID(const ScriptRequest& rq, int id)
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if (currentID == id)
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return;
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if (g_Game->CheatsEnabled())
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if (g_Game->CheatsEnabled() || g_Game->IsVisualReplay())
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g_Game->SetPlayerID(id);
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else
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ScriptException::Raise(rq, "Changing player ID with cheats disabled is prohibited");
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@ -89,7 +89,7 @@ void SetViewedPlayer(const ScriptRequest& rq, int id)
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int playerID = g_Game->GetPlayerID();
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// Forbid active players to reveal the map by changing perspective, unless cheats are allowed.
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if (playerID == -1 || g_Game->CheatsEnabled() || g_Game->PlayerFinished(playerID))
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if (playerID == -1 || g_Game->CheatsEnabled() || g_Game->PlayerFinished(playerID) || g_Game->IsVisualReplay())
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g_Game->SetViewedPlayerID(id);
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else
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ScriptException::Raise(rq, "Changing the perspective with cheats disabled is prohibited");
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