Add initial texture conversion settings.

Replace button texture with higher-quality PNG.

This was SVN commit r8102.
This commit is contained in:
Ykkrosh 2010-09-10 21:05:13 +00:00
parent 96a8c7bd91
commit c8eaee35cc
9 changed files with 32 additions and 7 deletions

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="normal*" normal="true"/>
</Textures>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="*" alpha="transparency"/>
</Textures>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="*" format="dxt1"/>
</Textures>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="*" format="dxt5" mipmap="true" filter="box"/>
</Textures>

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:047a530d50b831b8e4751a53cae44d862bf755de433f73707fd603c7f94650c8
size 16512

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:54b30d3c072fc4ccdeef71459be305f0d3ea0e1e4566f9bfdfa4243f844c2b7d
size 11879

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@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<!-- Use RGBA for some small files that have ugly DXT artifacts -->
<File pattern="button_wood.*" format="rgba"/>
</Textures>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="*" mipmap="false" alpha="transparency"/>
</Textures>

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@ -405,14 +405,14 @@
</sprite>
<sprite name="wheatButton">
<image texture="global/button/button_wood.dds"
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="wheatButtonOver">
<image texture="global/button/button_wood.dds"
<image texture="global/button/button_wood.png"
real_texture_placement="0 32 160 64"
size="0 0 100% 100%"
/>
@ -420,7 +420,7 @@
<sprite name="wheatButtonDisabled">
<effect grayscale="" />
<image texture="global/button/button_wood.dds"
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>
@ -428,7 +428,7 @@
<sprite name="wheatButtonGlow">
<effect add_color="60 42 42 0" />
<image texture="global/button/button_wood.dds"
<image texture="global/button/button_wood.png"
real_texture_placement="0 0 160 31"
size="0 0 100% 100%"
/>