Add new operators for onager by Alexandermb,

Reviewed by me and Lordgood.

This was SVN commit r20545.
This commit is contained in:
Stan 2017-11-27 22:30:47 +00:00
parent 2877ae1c38
commit c6807e2fc0
16 changed files with 125 additions and 8 deletions

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Onager operator">
<animations>
<animation file="biped/new/onager_idle_a.dae" name="Idle" speed="100"/>
<animation event="0.145" load="0.05" file="biped/new/onager_attack_a.dae" name="attack_ranged" speed="100"/>
</animations>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Onager operator">
<animations>
<animation file="biped/new/onager_idle_b.dae" name="Idle" speed="100"/>
<animation event="0.145" load="0.05" file="biped/new/onager_attack_b.dae" name="attack_ranged" speed="100"/>
</animations>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/rome_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Onager operator">
<animations>
<animation file="biped/new/onager_idle_c.dae" name="Idle" speed="100"/>
<animation event="0.145" load="0.05" file="biped/new/onager_attack_c.dae" name="attack_ranged" speed="100"/>
</animations>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,13 +4,13 @@
<group>
<variant frequency="100" name="rome onager">
<animations>
<animation file="mechanical/siege_onager_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/siege_onager_idle.dae" name="Idle" speed="100" />
<animation event="0.145" load="0.05" file="mechanical/siege_onager_attack.dae" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/siege_onager.dae</mesh>
<textures>
<texture file="structural/rome_siege_onager.png" name="baseTex"/>
<texture file="structural/rome_siege_onager_spec.png" name="specTex"/>
<texture file="structural/rome_siege_onager_spec.png" name="specTex"/>
</textures>
<props>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="100" name="Rome Onager">
<mesh>structural/siege_onager_pivot.dae</mesh>
<props>
<prop actor="units/romans/siege_onager.xml" attachpoint="weapon"/>
<prop actor="units/romans/onager_operator_c.xml" attachpoint="engineer_c"/>
<prop actor="units/romans/onager_operator_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/romans/onager_operator_a.xml" attachpoint="engineer_a" />
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -6,7 +6,8 @@
<MinRange>26.0</MinRange>
<ProjectileSpeed>37.5</ProjectileSpeed>
<Gravity>9.81</Gravity>
<RepeatTime>6000</RepeatTime>
<PrepareTime>3700</PrepareTime>
<RepeatTime>5000</RepeatTime>
<Splash>
<Shape>Circular</Shape>
<Range>10</Range>
@ -42,6 +43,6 @@
<Range>88</Range>
</Vision>
<VisualActor>
<Actor>units/romans/siege_onager.xml</Actor>
<Actor>units/romans/siege_onager_pivot.xml</Actor>
</VisualActor>
</Entity>