Convert spaces to tabs in main menu files

This was SVN commit r10267.
This commit is contained in:
WhiteTreePaladin 2011-09-13 01:28:49 +00:00
parent a69f957c86
commit c362ce0565
2 changed files with 296 additions and 308 deletions

View file

@ -164,9 +164,6 @@ function openMenu(newSubmenu, position, buttonHeight, numButtons)
// Reveal submenu
getGUIObjectByName("submenu").hidden = false;
// prepare to hide the submenu when the user clicks on the background
getGUIObjectByName("submenuScreen").hidden = false;
}
// Closes the menu and resets position
@ -184,9 +181,6 @@ function closeMenu()
// reset main menu panel right border
getGUIObjectByName("MainMenuPanelRightBorderTop").size = "100%-2 0 100% 100%";
// hide submenu screen
getGUIObjectByName("submenuScreen").hidden = false;
}
// Sizes right border on main menu panel to match the submenu
@ -200,18 +194,18 @@ function blendSubmenuIntoMain(topPosition, bottomPosition)
}
// Reveals submenu
function openMainMenuSubWindow (windowName)
{
guiUnHide("pgSubWindow");
guiUnHide(windowName);
}
//function openMainMenuSubWindow (windowName)
//{
// guiUnHide("pgSubWindow");
// guiUnHide(windowName);
//}
// Hides submenu
function closeMainMenuSubWindow (windowName)
{
guiHide("pgSubWindow");
guiHide(windowName);
}
//function closeMainMenuSubWindow (windowName)
//{
// guiHide("pgSubWindow");
// guiHide(windowName);
//}

View file

@ -8,35 +8,34 @@
<!--
==========================================
- MAIN MENU - "COMMANDER'S TENT" BACKDROP
- MAIN MENU
==========================================
-->
<object type="image" sprite="BackgroundBlack"/>
<object name="pg">
<object name="backgroundLayer1"
type="image"
sprite="background-hellenes1-1"
/>
<object name="backgroundLayer2"
type="image"
sprite="background-hellenes1-2"
/>
<object name="backgroundLayer3"
type="image"
sprite="background-hellenes1-3"
/>
<object name="mainMenuPage">
<action on="Tick">
onTick();
</action>
<object name="backgroundLayer1"
type="image"
sprite="background-hellenes1-1"
ghost="true"
/>
<object name="backgroundLayer2"
type="image"
sprite="background-hellenes1-2"
ghost="true"
/>
<object name="backgroundLayer3"
type="image"
sprite="background-hellenes1-3"
ghost="true"
/>
<!--
==========================================
- MAIN MENU - STATIC TOOLTIP WINDOW
(Put at the top so that it is recognised by those using it.)
==========================================
-->
@ -45,6 +44,7 @@
type="text"
hidden="true"
size="70% 5% 100% 30%"
ghost="true"
>tooltipText
</object>
@ -130,158 +130,153 @@ Status: $status.
</object>
<!--
<!--
==========================================
- SUBMENU
==========================================
-->
<!-- submenu screen (hides submenu when clicked -->
<object name="submenuScreen"
type="button"
size="0 0 100% 100%"
hidden="true"
>
<action on="Press">
closeMenu();
</action>
</object>
<!-- hide submenu when user clicks on the background -->
<object name="subMenuScreen" type="button">
<action on="Press">
closeMenu();
</action>
</object>
<!-- submenu -->
<object name="submenu"
type="image"
style="SubmenuPanel"
size="60 50%-100 300 50%+100"
hidden="true"
>
<!-- submenuSinglePlayer -->
<object name="submenuSinglePlayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual."
hidden="true"
>
<object name="subMenuSinglePlayerButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Click here to start a new single player game."
>
Matches
<action on="Press">
closeMenu();
Engine.PushGuiPage("page_gamesetup.xml", { type: "offline" });
</action>
</object>
<!-- submenu -->
<object name="submenu"
type="image"
style="SubmenuPanel"
size="60 50%-100 300 50%+100"
hidden="true"
>
<!-- submenuSinglePlayer -->
<object name="submenuSinglePlayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual."
hidden="true"
>
<object name="subMenuSinglePlayerButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Click here to start a new single player game."
>
Matches
<action on="Press">
closeMenu();
Engine.PushGuiPage("page_gamesetup.xml", { type: "offline" });
</action>
</object>
<object name="subMenuCampaignButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Relive history through historical military campaigns. [NOT YET IMPLEMENTED]"
enabled="false"
>
Campaigns
<action on="Press">
closeMenu();
<![CDATA[
// Open Campaigns window.
// NOT IMPLEMENTED YET
]]>
</action>
</object>
</object>
<object name="subMenuCampaignButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Relive history through historical military campaigns. [NOT YET IMPLEMENTED]"
enabled="false"
>
Campaigns
<action on="Press">
closeMenu();
<![CDATA[
// Open Campaigns window.
// NOT IMPLEMENTED YET
]]>
</action>
</object>
</object>
<!-- submenuMultiplayer -->
<object name="submenuMultiplayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
hidden="true"
>
<object name="subMenuMultiplayerJoinButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Joining an existing multiplayer game."
>
Join Game
<action on="Press">
closeMenu();
// Open Multiplayer connection window with join option.
Engine.PushGuiPage("page_gamesetup_mp.xml", "join");
</action>
</object>
<!-- submenuMultiplayer -->
<object name="submenuMultiplayer"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
hidden="true"
>
<object name="subMenuMultiplayerJoinButton"
type="button"
style="StoneButtonFancy"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Joining an existing multiplayer game."
>
Join Game
<action on="Press">
closeMenu();
// Open Multiplayer connection window with join option.
Engine.PushGuiPage("page_gamesetup_mp.xml", "join");
</action>
</object>
<object name="subMenuMultiplayerHostButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Host a multiplayer game."
>
Host Game
<action on="Press">
closeMenu();
// Open Multiplayer connection window with host option.
Engine.PushGuiPage("page_gamesetup_mp.xml", "host");
</action>
</object>
<object name="subMenuMultiplayerHostButton"
type="button"
style="StoneButtonFancy"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Host a multiplayer game."
>
Host Game
<action on="Press">
closeMenu();
// Open Multiplayer connection window with host option.
Engine.PushGuiPage("page_gamesetup_mp.xml", "host");
</action>
</object>
</object>
</object>
<!-- submenuToolsAndOptions -->
<object name="submenuToolsAndOptions"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
hidden="true"
>
<object name="submenuOptionsButton"
style="StoneButtonFancy"
type="button"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Adjust game settings. [NOT YET IMPLEMENTED]"
enabled="false"
>
Options
<action on="Press">
closeMenu();
<![CDATA[
// Open Options window.
Engine.PushGuiPage("page_options.xml");
]]>
</action>
</object>
<!-- submenuToolsAndOptions -->
<object name="submenuToolsAndOptions"
type="image"
size="0 4 100%-4 100%-4"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
hidden="true"
>
<object name="submenuOptionsButton"
style="StoneButtonFancy"
type="button"
size="0 0 100% 28"
tooltip_style="pgToolTip"
tooltip="Adjust game settings. [NOT YET IMPLEMENTED]"
enabled="false"
>
Options
<action on="Press">
closeMenu();
<![CDATA[
// Open Options window.
Engine.PushGuiPage("page_options.xml");
]]>
</action>
</object>
<object name="submenuEditorButton"
style="StoneButtonFancy"
type="button"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument &quot;-editor&quot;."
>
Scenario Editor
<action on="Press">
closeMenu();
<![CDATA[
// Start Atlas
if (Engine.AtlasIsAvailable())
Engine.RestartInAtlas();
else
messageBox(400, 200, "The scenario editor is not available or failed to load.", "Error", 2);
]]>
</action>
</object>
</object>
</object><!-- end of submenu -->
<object name="submenuEditorButton"
style="StoneButtonFancy"
type="button"
size="0 32 100% 60"
tooltip_style="pgToolTip"
tooltip="Open the Atlas Scenario Editor in a new window. You can run this more reliably by starting the game with the command-line argument &quot;-editor&quot;."
>
Scenario Editor
<action on="Press">
closeMenu();
<![CDATA[
// Start Atlas
if (Engine.AtlasIsAvailable())
Engine.RestartInAtlas();
else
messageBox(400, 200, "The scenario editor is not available or failed to load.", "Error", 2);
]]>
</action>
</object>
</object>
</object><!-- end of submenu -->
<!--
@ -290,135 +285,135 @@ Status: $status.
==========================================
-->
<object name="mainMenu"
type="image"
type="image"
style="MainMenuPanel"
size="60 -2 300 100%+2"
z="50"
>
<!-- These are used to make the right side blend in with the submenu -->
<object name="MainMenuPanelRightBorderTop"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
<object name="MainMenuPanelRightBorderBottom"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
z="50"
>
<!-- These are used to make the right side blend in with the submenu -->
<object name="MainMenuPanelRightBorderTop"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
<object name="MainMenuPanelRightBorderBottom"
type="image"
sprite="MainMenuPanelRightBorder"
ghost="true"
size="100%-2 0 100% 100%"
/>
<object name="productLogo"
type="image"
sprite="productLogo"
ghost="true"
size="50%-110 30 50%+110 130"
/>
<object name="productLogo"
type="image"
sprite="productLogo"
ghost="true"
size="50%-110 30 50%+110 130"
/>
<object name="mainMenuButtons"
type="image"
size="8 156 100%-8 356"
ghost="false"
>
<!-- LEARN TO PLAY BUTTON -->
<object name="mainMenuButtons"
type="image"
size="8 156 100%-8 356"
ghost="false"
>
<!-- LEARN TO PLAY BUTTON -->
<object name="menuLearnToPlayButton"
type="button"
style="StoneButtonFancy"
size="4 4 100%-4 32"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
type="button"
style="StoneButtonFancy"
size="4 4 100%-4 32"
tooltip_style="pgToolTip"
tooltip="The 0 A.D. Game Manual"
>
Learn To Play
<action on="Press">
closeMenu();
<![CDATA[
Engine.PushGuiPage("page_manual.xml", { "page": "intro" });
]]>
</action>
</object>
Learn To Play
<action on="Press">
closeMenu();
<![CDATA[
Engine.PushGuiPage("page_manual.xml", { "page": "intro" });
]]>
</action>
</object>
<!-- SINGLEPLAYER BUTTON -->
<object name="menuSinglePlayerButton"
style="StoneButtonFancy"
type="button"
size="4 36 100%-4 64"
tooltip_style="pgToolTip"
tooltip="Challenge the computer player to a single player match."
>
Single Player
<action on="Press">
closeMenu();
openMenu("submenuSinglePlayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- SINGLEPLAYER BUTTON -->
<object name="menuSinglePlayerButton"
style="StoneButtonFancy"
type="button"
size="4 36 100%-4 64"
tooltip_style="pgToolTip"
tooltip="Challenge the computer player to a single player match."
>
Single Player
<action on="Press">
closeMenu();
openMenu("submenuSinglePlayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- MULTIPLAYER BUTTON -->
<object name="menuMultiplayerButton"
style="StoneButtonFancy"
type="button"
size="4 68 100%-4 96"
tooltip_style="pgToolTip"
tooltip="Fight against one or more human players in a multiplayer game."
>
Multiplayer
<action on="Press">
closeMenu();
openMenu("submenuMultiplayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- MULTIPLAYER BUTTON -->
<object name="menuMultiplayerButton"
style="StoneButtonFancy"
type="button"
size="4 68 100%-4 96"
tooltip_style="pgToolTip"
tooltip="Fight against one or more human players in a multiplayer game."
>
Multiplayer
<action on="Press">
closeMenu();
openMenu("submenuMultiplayer", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- TOOLS AND OPTIONS BUTTON -->
<object name="menuToolsAndOptionsButton"
style="StoneButtonFancy"
type="button"
size="4 100 100%-4 128"
tooltip_style="pgToolTip"
tooltip="Game options and scenario design tools."
>
Tools <![CDATA[&]]> Options
<action on="Press">
closeMenu();
openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- TOOLS AND OPTIONS BUTTON -->
<object name="menuToolsAndOptionsButton"
style="StoneButtonFancy"
type="button"
size="4 100 100%-4 128"
tooltip_style="pgToolTip"
tooltip="Game options and scenario design tools."
>
Tools <![CDATA[&]]> Options
<action on="Press">
closeMenu();
openMenu("submenuToolsAndOptions", (this.parent.size.top+this.size.top), (this.size.bottom-this.size.top), 2);
</action>
</object>
<!-- HISTORY BUTTON -->
<object name="menuHistoryButton"
style="StoneButtonFancy"
type="button"
size="4 132 100%-4 160"
tooltip_style="pgToolTip"
tooltip="Learn about the six civilizations featured in 0 A.D."
>
History
<action on="Press">
closeMenu();
<![CDATA[
Engine.PushGuiPage("page_civinfo.xml");
]]>
</action>
</object>
<!-- HISTORY BUTTON -->
<object name="menuHistoryButton"
style="StoneButtonFancy"
type="button"
size="4 132 100%-4 160"
tooltip_style="pgToolTip"
tooltip="Learn about the six civilizations featured in 0 A.D."
>
History
<action on="Press">
closeMenu();
<![CDATA[
Engine.PushGuiPage("page_civinfo.xml");
]]>
</action>
</object>
<!-- EXIT BUTTON -->
<object name="menuExitButton"
type="button"
style="StoneButtonFancy"
size="4 164 100%-4 192"
tooltip_style="pgToolTip"
tooltip="Exit Game"
>
Exit
<action on="Press">
closeMenu();
<![CDATA[
var btCaptions = ["Yes", "No"];
var btCode = [exit, null];
messageBox(400, 200, "Are you sure you want to quit 0 A.D.?", "Confirmation", 0, btCaptions, btCode);
]]>
</action>
</object>
</object>
<!-- EXIT BUTTON -->
<object name="menuExitButton"
type="button"
style="StoneButtonFancy"
size="4 164 100%-4 192"
tooltip_style="pgToolTip"
tooltip="Exit Game"
>
Exit
<action on="Press">
closeMenu();
<![CDATA[
var btCaptions = ["Yes", "No"];
var btCode = [exit, null];
messageBox(400, 200, "Are you sure you want to quit 0 A.D.?", "Confirmation", 0, btCaptions, btCode);
]]>
</action>
</object>
</object>
<!-- PRE-RELEASE INFO -->
<object size="8 100%-340 100%-8 100%-100"
@ -444,8 +439,8 @@ Get involved at: wildfiregames.com/0ad
<!-- CONTACT METHODS -->
<object type="button"
style="StoneButton"
tooltip_style="pgToolTip"
tooltip="Click to open wildfiregames.com/0ad in your web browser."
tooltip_style="pgToolTip"
tooltip="Click to open wildfiregames.com/0ad in your web browser."
size="8 100%-36 50%-4 100%-8"
>
Website
@ -458,8 +453,8 @@ Get involved at: wildfiregames.com/0ad
<object type="button"
style="StoneButton"
tooltip_style="pgToolTip"
tooltip="Click to chat in IRC. (#0ad at webchat.quakenet.org)"
tooltip_style="pgToolTip"
tooltip="Click to chat in IRC. (#0ad at webchat.quakenet.org)"
size="50%+4 100%-36 100%-8 100%-8"
>
IRC
@ -474,38 +469,37 @@ Get involved at: wildfiregames.com/0ad
<!-- LOGO AND BUILD VERSION -->
<object
size="4 100%-84 100%-4 100%-56"
ghost="true"
ghost="true"
>
<!-- COMPANY LOGO -->
<object name="companyLogo"
type="image"
sprite="companyLogo"
ghost="true"
size="50%-16 0 50%+16 32"
ghost="true"
size="50%-16 0 50%+16 32"
/>
<!-- COMPANY NAME -->
<object type="text"
style="MediumTitleText"
ghost="true"
size="50%-128 32 50%+128 48"
ghost="true"
size="50%-128 32 50%+128 48"
>WILDFIRE GAMES</object>
</object>
<!-- VERSION -->
<!-- VERSION -->
<object name="versionNumber"
type="text"
style="MediumTitleText"
ghost="true"
style="MediumTitleText"
ghost="true"
size="50%-128 100%-36 50%+128 100%"
>
<action on="Load"><![CDATA[
this.caption = "Build: " + buildTime(0) + " - " + buildTime(2);
]]></action>
</object>
</object>
</object>