Add capture animation to champion infantry of different civs

This was SVN commit r18077.
This commit is contained in:
sanderd17 2016-04-21 09:05:13 +00:00
parent fa703a2613
commit c2e42f0e55
18 changed files with 53 additions and 2 deletions

View file

@ -78,5 +78,9 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -40,5 +40,9 @@
<textures><texture file="skeletal/kart_su1_sacredband_5.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -38,5 +38,9 @@
<textures><texture file="skeletal/celt_isw_e_02.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -38,5 +38,9 @@
<textures><texture file="skeletal/celt_su3_soldurii_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -43,5 +43,9 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -48,5 +48,9 @@
<textures><texture file="skeletal/iber_champ_inf_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -47,5 +47,9 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -42,5 +42,9 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -52,6 +52,7 @@
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -30,11 +30,12 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Death">
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -30,11 +30,12 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Death">
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -39,5 +39,9 @@
<textures><texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -32,5 +32,9 @@
<textures><texture file="skeletal/imp_rome_su1_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -60,6 +60,7 @@
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -49,6 +49,7 @@
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -55,6 +55,7 @@
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -55,6 +55,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

View file

@ -38,5 +38,9 @@
<textures><texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
</group>
<material>player_trans.xml</material>
</actor>