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https://gitea.wildfiregames.com/0ad/0ad
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Add capture animation to champion infantry of different civs
This was SVN commit r18077.
This commit is contained in:
parent
fa703a2613
commit
c2e42f0e55
18 changed files with 53 additions and 2 deletions
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@ -78,5 +78,9 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -40,5 +40,9 @@
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<textures><texture file="skeletal/kart_su1_sacredband_5.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -38,5 +38,9 @@
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<textures><texture file="skeletal/celt_isw_e_02.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -38,5 +38,9 @@
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<textures><texture file="skeletal/celt_su3_soldurii_3.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -43,5 +43,9 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -48,5 +48,9 @@
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<textures><texture file="skeletal/iber_champ_inf_3.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -47,5 +47,9 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -42,5 +42,9 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -52,6 +52,7 @@
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -30,11 +30,12 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Death">
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -30,11 +30,12 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Death">
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<variant name="death">
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<props>
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -39,5 +39,9 @@
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<textures><texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -32,5 +32,9 @@
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<textures><texture file="skeletal/imp_rome_su1_a.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -60,6 +60,7 @@
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -49,6 +49,7 @@
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<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -55,6 +55,7 @@
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -55,6 +55,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant name="gather_tree">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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@ -38,5 +38,9 @@
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<textures><texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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