Add resources "component test".

To test more the interaction between components.

Differential revision: D3339
This was SVN commit r24992.
This commit is contained in:
Freagarach 2021-03-03 08:57:06 +00:00
parent bd1ec429a4
commit bf988bfde5
2 changed files with 134 additions and 4 deletions

View file

@ -21,10 +21,6 @@ Engine.LoadComponentScript("Timer.js");
let entity = 60;
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetNumPlayers": () => 3
});
AddMock(entity, IID_Fogging, {
"Activate": () => {}
});

View file

@ -0,0 +1,134 @@
Resources = {
"GetCodes": () => ["food", "metal", "stone", "wood"],
"GetTradableCodes": () => ["food", "metal", "stone", "wood"],
"GetBarterableCodes": () => ["food", "metal", "stone", "wood"],
"BuildSchema": () => {
let schema = "";
for (let res of ["food", "metal"])
{
for (let subtype in ["meat", "grain"])
schema += "<value>" + res + "." + subtype + "</value>";
schema += "<value> treasure." + res + "</value>";
}
return "<choice>" + schema + "</choice>";
},
"BuildChoicesSchema": () => {
let schema = "";
for (let res of ["food", "metal"])
{
for (let subtype in ["meat", "grain"])
schema += "<value>" + res + "." + subtype + "</value>";
schema += "<value> treasure." + res + "</value>";
}
return "<choice>" + schema + "</choice>";
},
"GetResource": (type) => {
return {
"subtypes": {
"meat": "meat",
"grain": "grain"
}
};
}
};
Engine.LoadHelperScript("Player.js");
Engine.LoadComponentScript("interfaces/Player.js");
Engine.LoadComponentScript("interfaces/ResourceDropsite.js");
Engine.LoadComponentScript("interfaces/ResourceGatherer.js");
Engine.LoadComponentScript("interfaces/ResourceSupply.js");
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
Engine.LoadComponentScript("Player.js");
Engine.LoadComponentScript("ResourceDropsite.js");
Engine.LoadComponentScript("ResourceGatherer.js");
Engine.LoadComponentScript("ResourceSupply.js");
Engine.RegisterGlobal("ApplyValueModificationsToEntity", (prop, oVal, ent) => oVal);
const owner = 1;
const gatherer = 11;
const supply = 12;
const dropsite = 12;
AddMock(supply, IID_Fogging, {
"Activate": () => {}
});
AddMock(gatherer, IID_Ownership, {
"GetOwner": () => owner
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetPlayerByID": (id) => owner
});
let cmpPlayer = ConstructComponent(owner, "Player", {
"SpyCostMultiplier": "1",
"BarterMultiplier": {
"Buy": {},
"Sell": {}
}
});
let playerSpy = new Spy(cmpPlayer, "AddResources");
let cmpResourceGatherer = ConstructComponent(gatherer, "ResourceGatherer", {
"MaxDistance": "10",
"BaseSpeed": "1",
"Rates": {
"food.meat": "1"
},
"Capacities": {
"food": "10"
}
});
cmpResourceGatherer.OnGlobalInitGame();
let cmpResourceSupply = ConstructComponent(supply, "ResourceSupply", {
"Max": 1000,
"Type": "food.meat",
"KillBeforeGather": false,
"MaxGatherers": 2
});
cmpResourceSupply.RecalculateValues();
let cmpResourceDropsite = ConstructComponent(dropsite, "ResourceDropsite", {
"Sharable": "true",
"Types": "food"
});
TS_ASSERT_UNEVAL_EQUALS(cmpResourceSupply.GetCurrentAmount(), 1000);
TS_ASSERT_UNEVAL_EQUALS(cmpResourceGatherer.GetCarryingStatus(), []);
// Test gathering.
TS_ASSERT_UNEVAL_EQUALS(cmpResourceGatherer.PerformGather(supply), {
"amount": 1,
"exhausted": false,
"filled": false
});
TS_ASSERT_UNEVAL_EQUALS(cmpResourceSupply.GetCurrentAmount(), 999);
TS_ASSERT_UNEVAL_EQUALS(cmpResourceGatherer.GetCarryingStatus(), [{
"type": "food",
"amount": 1,
"max": 10
}]);
// Test committing resources.
cmpResourceGatherer.CommitResources(dropsite);
TS_ASSERT_UNEVAL_EQUALS(cmpResourceGatherer.GetCarryingStatus(), []);
TS_ASSERT_UNEVAL_EQUALS(cmpResourceGatherer.PerformGather(supply), {
"amount": 1,
"exhausted": false,
"filled": false
});
cmpResourceGatherer.GiveResources([{
"type": "wood",
"amount": 1
}]);
cmpResourceGatherer.CommitResources(dropsite);
TS_ASSERT_UNEVAL_EQUALS(cmpResourceGatherer.GetCarryingStatus(), [ {
"type": "wood",
"amount": 1,
"max": 0
}]);
TS_ASSERT_EQUALS(playerSpy._called, 2);