mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Make forge smoke only visible when the forge is researching.
Add missing particle sparks. Thread: https://wildfiregames.com/forum/topic/27329-visual-feedback-for-researching This was SVN commit r24971.
This commit is contained in:
parent
ac72fb4486
commit
bcd292d6c9
12 changed files with 213 additions and 122 deletions
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@ -5,10 +5,6 @@
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<variant frequency="1" name="Briton Blacksmith">
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<mesh>structural/brit_blacksmith.dae</mesh>
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<props>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="flame_01"/>
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<prop actor="particle/flame.xml" attachpoint="flame_02"/>
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<prop actor="particle/flame.xml" attachpoint="flame_03"/>
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<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
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@ -67,6 +63,18 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="flame_01"/>
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<prop actor="particle/flame.xml" attachpoint="flame_02"/>
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<prop actor="particle/flame.xml" attachpoint="flame_03"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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@ -6,8 +6,6 @@
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<mesh>structural/kart_blacksmith.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/blacksmith.xml" attachpoint="root"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<textures>
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@ -18,6 +16,16 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/cart/light_damage.xml"/>
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@ -5,10 +5,6 @@
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/gaul_blacksmith.dae</mesh>
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<props>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="flame_01"/>
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<prop actor="particle/flame.xml" attachpoint="flame_02"/>
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<prop actor="particle/flame.xml" attachpoint="flame_03"/>
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<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="barrels" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="water_bucket" maxheight="20" minheight="-20"/>
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@ -67,6 +63,18 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="flame_01"/>
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<prop actor="particle/flame.xml" attachpoint="flame_02"/>
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<prop actor="particle/flame.xml" attachpoint="flame_03"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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@ -9,9 +9,6 @@
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<prop actor="props/structures/hellenes/blacksmith_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_rooftiles.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_shield_back.xml" attachpoint="root"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/blacksmith_bucket.xml" attachpoint="greekbucket"/>
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<prop actor="props/structures/hellenes/blacksmith_bucket_water.xml" attachpoint="greekbucket"/>
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@ -25,12 +22,22 @@
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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@ -1,31 +1,37 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/iber_blacksmith_struct.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/blacksmith_props.xml" attachpoint="root"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="ibersmoke"/>
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<prop actor="particle/flame.xml" attachpoint="iberfire"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/blacksmith_barrel.xml" attachpoint="iberbarrel"/>
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<prop actor="props/structures/iberians/blacksmith_barrels.xml" attachpoint="iberbarrels"/>
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<prop actor="props/structures/iberians/blacksmith_bucket.xml" attachpoint="ibercube"/>
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<prop actor="props/structures/iberians/blacksmith_shields1.xml" attachpoint="ibershields1"/>
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<prop actor="props/structures/iberians/blacksmith_shields2.xml" attachpoint="ibershields2"/>
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<prop actor="props/structures/iberians/blacksmith_spear.xml" attachpoint="iberspear"/>
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<prop actor="props/structures/iberians/blacksmith_wheel.xml" attachpoint="iberwheel"/>
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</props>
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<textures>
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<texture file="structural/iber_struct.dds" name="baseTex"/>
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<texture file="structural/iber_struct_norm.png" name="normTex"/>
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<texture file="structural/iber_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/iber_blacksmith_struct.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/blacksmith_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/blacksmith_barrel.xml" attachpoint="iberbarrel"/>
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<prop actor="props/structures/iberians/blacksmith_barrels.xml" attachpoint="iberbarrels"/>
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<prop actor="props/structures/iberians/blacksmith_bucket.xml" attachpoint="ibercube"/>
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<prop actor="props/structures/iberians/blacksmith_shields1.xml" attachpoint="ibershields1"/>
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<prop actor="props/structures/iberians/blacksmith_shields2.xml" attachpoint="ibershields2"/>
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<prop actor="props/structures/iberians/blacksmith_spear.xml" attachpoint="iberspear"/>
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<prop actor="props/structures/iberians/blacksmith_wheel.xml" attachpoint="iberwheel"/>
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</props>
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<textures>
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<texture file="structural/iber_struct.dds" name="baseTex"/>
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<texture file="structural/iber_struct_norm.png" name="normTex"/>
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<texture file="structural/iber_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/iber_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="ibersmoke"/>
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<prop actor="particle/flame.xml" attachpoint="iberfire"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_spec.xml</material>
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</actor>
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@ -6,9 +6,6 @@
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<mesh>structural/kush_blacksmith.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame_catapult.xml" attachpoint="fire"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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</props>
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<textures>
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<texture file="structural/kush_struct.png" name="baseTex"/>
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@ -18,6 +15,16 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame_catapult.xml" attachpoint="fire"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned">
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@ -1,30 +1,37 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/maur_blacksmith_struct_b.dae</mesh>
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<props>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_bucket_water.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_bell.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_small.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_small_b.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_tall_round.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_tall_round_b.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/maur_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Blacksmith">
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<mesh>structural/maur_blacksmith_struct_b.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_struct.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_bucket_water.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_bell.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_small.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_small_b.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_tall_round.xml" attachpoint="root"/>
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<prop actor="props/structures/mauryas/blacksmith_shield_tall_round_b.xml" attachpoint="root"/>
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</props>
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<textures>
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||||
<texture file="structural/maur_struct_b.png" name="baseTex"/>
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<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
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<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/maur_blacksmith.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<mesh>structural/pers_blacksmith.dae</mesh>
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<props>
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<prop actor="props/structures/persians/blacksmith.xml" attachpoint="root"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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<prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shielda"/>
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<prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldb"/>
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<prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldc"/>
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@ -25,5 +23,15 @@
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</textures>
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||||
</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="researching">
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<props>
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<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/flame.xml" attachpoint="fire"/>
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</props>
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</variant>
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</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -6,8 +6,6 @@
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<mesh>structural/ptol_blacksmith.dae</mesh>
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<props>
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||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
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||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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</props>
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||||
<textures>
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||||
<texture file="structural/ptol_struct.png" name="baseTex"/>
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||||
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@ -17,6 +15,16 @@
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</textures>
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||||
</variant>
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||||
</group>
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<group>
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||||
<variant frequency="1" name="Idle"/>
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||||
<variant name="researching">
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||||
<props>
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||||
<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
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<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
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</props>
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||||
</variant>
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||||
</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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||||
<variant name="garrisoned">
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@ -1,35 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Blacksmith">
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||||
<mesh>structural/rome_blacksmith_struct_b.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/romans/blacksmith_armorlegion.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
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<prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
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<prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel"/>
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||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
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||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
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||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels"/>
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<prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket"/>
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||||
<prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket"/>
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||||
<prop actor="props/structures/romans/blacksmith_shields.xml" attachpoint="romeshields"/>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_b2.xml" attachpoint="rome_helmet_b"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="rome_helmet_b1"/>
|
||||
<prop actor="props/units/helmets/rome_apulo_itallic_e1.xml" attachpoint="rome_helmet_c"/>
|
||||
<prop actor="props/units/helmets/hele_attic_r2.xml" attachpoint="rome_helmet_c1"/>
|
||||
<prop actor="props/units/helmets/rome_gallic_type_h_cent.xml" attachpoint="rome_helmet_c2"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="rome_helmet_c_3"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_blacksmith.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Blacksmith">
|
||||
<mesh>structural/rome_blacksmith_struct_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/romans/blacksmith_armorlegion.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/romans/blacksmith_armorstand_armor.xml" attachpoint="rome-armorstand"/>
|
||||
<prop actor="props/structures/romans/blacksmith_armorstand_wood.xml" attachpoint="rome-armorstand"/>
|
||||
<prop actor="props/structures/romans/blacksmith_barrel.xml" attachpoint="barrel"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/romans/blacksmith_barrels.xml" attachpoint="romebarrels"/>
|
||||
<prop actor="props/structures/romans/blacksmith_bucket_water.xml" attachpoint="bucket"/>
|
||||
<prop actor="props/structures/romans/blacksmith_bucket.xml" attachpoint="bucket"/>
|
||||
<prop actor="props/structures/romans/blacksmith_shields.xml" attachpoint="romeshields"/>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_b2.xml" attachpoint="rome_helmet_b"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="rome_helmet_b1"/>
|
||||
<prop actor="props/units/helmets/rome_apulo_itallic_e1.xml" attachpoint="rome_helmet_c"/>
|
||||
<prop actor="props/units/helmets/hele_attic_r2.xml" attachpoint="rome_helmet_c1"/>
|
||||
<prop actor="props/units/helmets/rome_gallic_type_h_cent.xml" attachpoint="rome_helmet_c2"/>
|
||||
<prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="rome_helmet_c_3"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_blacksmith.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="researching">
|
||||
<props>
|
||||
<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
|
|
|||
|
|
@ -10,8 +10,6 @@
|
|||
<prop actor="props/flora/bush.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/flora/bush.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/flora/bush.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
|
||||
|
|
@ -21,6 +19,16 @@
|
|||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="researching">
|
||||
<props>
|
||||
<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame.xml" attachpoint="fire"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@
|
|||
<mesh>structural/spart_blacksmith.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
|
|
@ -17,6 +15,16 @@
|
|||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="researching">
|
||||
<props>
|
||||
<prop actor="particle/sparks_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
|
||||
<prop actor="particle/flame_firepit_2.xml" attachpoint="fire"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
|
|
|
|||
Loading…
Reference in a new issue