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Don't allow rotation in atlas bird view
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except for rotation around the y axis. This makes the behaviour consistent with the main game. Ref: #8931 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@ -147,7 +147,7 @@ MESSAGEHANDLER(SmoothZoom)
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MESSAGEHANDLER(RotateAround)
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{
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if (!g_Game || g_Game->GetView()->GetCinema()->IsPlaying())
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if (!g_Game || g_Game->GetView()->GetCinema()->IsPlaying() || g_BirdEyeView)
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return;
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static CVector3D focusPos;
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