Shields texture folder cleaning and shield actors being unused due to new ones.

Fixed hand position on infantry pikeman.

Adjusted Shield position in some howdah.

Replaced Shield cloak on an outdated (to be updated) shield

This was SVN commit r23646.
This commit is contained in:
Alexandermb 2020-05-09 17:25:56 +00:00
parent 70cf017fe6
commit b9bb46e006
169 changed files with 36 additions and 1909 deletions

View file

@ -5,8 +5,8 @@
<variant name="barracks props a">
<mesh>props/athen_barracks_shields.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
</textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>

View file

@ -10,8 +10,8 @@
<variant frequency="1" name="Ptolemaic elephant champion howdah gray">
<props>
<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_a.png" name="baseTex"/>
@ -22,8 +22,8 @@
<variant frequency="0" name="Seleucid elephant champion howdah brown">
<props>
<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_b.png" name="baseTex"/>
@ -34,8 +34,8 @@
<variant frequency="1" name="Seleucid elephant champion howdah white">
<props>
<prop actor="units/seleucids/elephantry_c_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_c.png" name="baseTex"/>

View file

@ -5,8 +5,8 @@
<variant frequency="1" name="Seleucid elephant champion howdah white">
<mesh>props/elephant/howdah_02.dae</mesh>
<props>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield2"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield1"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield2"/>
</props>
<textures>
<texture file="props/ptol_howdah_c.png" name="baseTex"/>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_aspis_back_red.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/athen_aspis_pericles.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_aspis_back_black.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/athen_aspis_themistocles.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="h">
<textures>
<texture file="props/shield/hele_round_h.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="k">
<textures>
<texture file="props/shield/hele_round_k.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="m">
<textures>
<texture file="props/shield/hele_round_m.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-ah-alpha">
<textures>
<texture file="props/shield/hele_round_ah.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-round-g-trident">
<textures><texture file="props/shield/hele_round_g.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hele-round-h-alpha">
<textures><texture file="props/shield/hele_round_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hele-round-ad-octopus">
<textures><texture file="props/shield/hele_round_ad.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-c-dolphin">
<textures><texture file="props/shield/hele_round_c.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-d-dog">
<textures><texture file="props/shield/hele_round_d.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-g-trident">
<textures><texture file="props/shield/hele_round_g.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-i-lion">
<textures><texture file="props/shield/hele_round_i.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,55 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="shield-b">
<textures><texture file="props/shield/hele_round_b.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="2" name="shield-q">
<textures><texture file="props/shield/hele_round_q.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="2" name="shield-v">
<textures><texture file="props/shield/hele_round_v.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="5" name="shield-af-star-fancy">
<textures><texture file="props/shield/kart_round_af.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="3" name="shield-ag-horse head">
<textures><texture file="props/shield/kart_round_ag.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="3" name="shield-ai-double star">
<textures><texture file="props/shield/kart_round_ai.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="3" name="shield-q-dolphin">
<textures><texture file="props/shield/kart_round_q.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="4" name="shield-an-wreath">
<textures><texture file="props/shield/kart_round_an.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,32 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/shield_cape.dae</mesh>
</variant>
</group>
<group>
<variant name="cape a">
<textures><texture file="props/shield/hele_cape_a.dds" name="baseTex"/></textures>
</variant>
<variant name="cape b">
<textures><texture file="props/shield/hele_cape_b.dds" name="baseTex"/></textures>
</variant>
<variant name="cape c">
<textures><texture file="props/shield/hele_cape_c.dds" name="baseTex"/></textures>
</variant>
<variant name="cape d">
<textures><texture file="props/shield/hele_cape_d.dds" name="baseTex"/></textures>
</variant>
<variant name="cape e">
<textures><texture file="props/shield/hele_cape_e.dds" name="baseTex"/></textures>
</variant>
<variant name="cape f">
<textures><texture file="props/shield/hele_cape_f.dds" name="baseTex"/></textures>
</variant>
<variant name="cape g">
<textures><texture file="props/shield/hele_cape_g.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_aspis_back_red.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-mora-geronthrae">
<textures>
<texture file="props/shield/hele_spartan_a.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-mora-elos">
<textures>
<texture file="props/shield/hele_spartan_c.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-mora-steniklaros">
<textures>
<texture file="props/shield/hele_spartan_d.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-mora-amyklae">
<textures>
<texture file="props/shield/hele_spartan_e.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-mora-pylos">
<textures>
<texture file="props/shield/hele_spartan_g.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-mora-limnatos/limnatis">
<textures>
<texture file="props/shield/hele_spartan_h.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-mora-gorgon">
<textures>
<texture file="props/shield/hele_spartan_f.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-mora-aegiade">
<textures>
<texture file="props/shield/hele_spartan_j.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-c-dolphin">
<textures><texture file="props/shield/hele_round_c.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-d-dog">
<textures><texture file="props/shield/hele_round_d.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-g-trident">
<textures><texture file="props/shield/hele_round_g.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-i-lion">
<textures><texture file="props/shield/hele_round_i.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-t-bird">
<textures><texture file="props/shield/hele_round_t.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-ag-jar">
<textures><texture file="props/shield/hele_round_ag.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-a-snake">
<textures><texture file="props/shield/hele_round_a.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-j-tripod">
<textures><texture file="props/shield/hele_round_j.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-p-eye">
<textures><texture file="props/shield/hele_round_p.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-r-raven">
<textures><texture file="props/shield/hele_round_r.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-u-trident">
<textures><texture file="props/shield/hele_round_u.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-x-herakles club">
<textures><texture file="props/shield/hele_round_x.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="Golden-Shield">
<textures><texture file="props/shield/hele_macedon_silver.dds" name="baseTex"/></textures>
</variant>
</group>
<material>blend_spec.xml</material>
</actor>

View file

@ -1,65 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-e-ship">
<textures><texture file="props/shield/hele_round_e.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-f-gorgon">
<textures><texture file="props/shield/hele_round_f.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-s-rays">
<textures><texture file="props/shield/hele_round_s.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-w2-fancy laurel">
<textures><texture file="props/shield/hele_round_w_2.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-y-pegasus">
<textures><texture file="props/shield/hele_round_y.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-ab-fancy snake">
<textures><texture file="props/shield/hele_round_ab.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-ac-fancy eye">
<textures><texture file="props/shield/hele_round_ac.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-ad-octopus">
<textures><texture file="props/shield/hele_round_ad.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-ae-helmet">
<textures><texture file="props/shield/hele_round_ae.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
<variant frequency="1" name="shield-af-winged creatures">
<textures><texture file="props/shield/hele_round_af.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="shield-lamtha-a">
<textures><texture file="props/shield/hele_spartan_v1.dds" name="baseTex"/></textures>
</variant>
<variant name="shield-lamtha-b">
<textures><texture file="props/shield/hele_spartan_v2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_aspis_back_red.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="l">
<textures>
<texture file="props/shield/hele_spartan_king.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shield slung back">
<mesh>props/shield/aspis_back_b.dae</mesh>
<textures><texture file="props/shield/hele_round_back.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="shield ekdromos slung">
<mesh>props/shield/aspis_back_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_slung_b.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="h">
<textures><texture file="props/shield/hele_round_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="k">
<textures><texture file="props/shield/hele_round_k.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="m">
<textures><texture file="props/shield/hele_round_m.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-dokana-a">
<textures>
<texture file="props/shield/hele_spartan_dokana_a.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield-dokana-b">
<textures>
<texture file="props/shield/hele_spartan_dokana_b.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="shield-lamtha-a">
<textures><texture file="props/shield/hele_spartan_v1.dds" name="baseTex"/></textures>
</variant>
<variant name="shield-lamtha-b">
<textures><texture file="props/shield/hele_spartan_v2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="lamda-1">
<textures><texture file="props/shield/hele_spartan_v1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="lamda-2">
<textures><texture file="props/shield/hele_spartan_v2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_h_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="shield-mora-geronthrae">
<textures><texture file="props/shield/hele_spartan_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-elos">
<textures><texture file="props/shield/hele_spartan_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-steniklaros">
<textures><texture file="props/shield/hele_spartan_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-amyklae">
<textures><texture file="props/shield/hele_spartan_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-pylos">
<textures><texture file="props/shield/hele_spartan_g.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-limnatos/limnatis">
<textures><texture file="props/shield/hele_spartan_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-skiritai">
<textures><texture file="props/shield/hele_spartan_skiritai.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-mora-gorgon">
<textures><texture file="props/shield/hele_spartan_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-mora-gorgon-rim">
<textures><texture file="props/shield/hele_spartan_i.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-mora-aegiade">
<textures><texture file="props/shield/hele_spartan_j.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_h_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="shield-mora-a">
<textures><texture file="props/shield/hele_spartan_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-b">
<textures><texture file="props/shield/hele_spartan_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-c">
<textures><texture file="props/shield/hele_spartan_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-d">
<textures><texture file="props/shield/hele_spartan_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-e">
<textures><texture file="props/shield/hele_spartan_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-mora-gorgon">
<textures><texture file="props/shield/hele_spartan_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-mora-skiritai">
<textures><texture file="props/shield/hele_spartan_skiritai.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shield-dokana">
<textures><texture file="props/shield/hele_spartan_dokana.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="h">
<textures><texture file="props/shield/hele_round_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="k">
<textures><texture file="props/shield/hele_round_k.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="m">
<textures><texture file="props/shield/hele_round_m.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="ah">
<textures><texture file="props/shield/hele_round_ah.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="o">
<textures><texture file="props/shield/hele_round_x.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_aspis_back_black.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant>
<textures><texture file="props/shield/hele_round_l.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="l">
<textures><texture file="props/shield/hele_round_l.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/hele_round_aa.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_silvershield_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Silver Shield A">
<textures>
<texture file="props/shield/mace_silver_a.png" name="baseTex"/>
<texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Silver Shield B">
<textures>
<texture file="props/shield/mace_silver_b.png" name="baseTex"/>
<texture file="props/shield/mace_silver_b_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Silver Shield C">
<textures>
<texture file="props/shield/mace_silver_c.png" name="baseTex"/>
<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Silver Shield D">
<textures>
<texture file="props/shield/mace_silver_d.png" name="baseTex"/>
<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Silver Shield E">
<textures>
<texture file="props/shield/mace_round_c_silver.png" name="baseTex"/>
<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures><texture file="props/shield/mace_round_back_b.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures><texture file="props/shield/mace_round_back_a.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back_purple.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/mace_round_h_silver_player.png" name="baseTex"/>
<texture file="props/shield/mace_round_h_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="mace round h">
<textures><texture file="props/shield/mace_round_h.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View file

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back_red.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield mace a">
<textures>
<texture file="props/shield/mace_round_c_bronze.png" name="baseTex"/>
<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="shield mace b">
<textures>
<texture file="props/shield/mace_bronze_a_player.png" name="baseTex"/>
<texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/taka_front.dae</mesh>
<props>
<prop actor="props/units/shields/taka_a_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pelta-l">
<textures><texture file="props/shield/hele_pelta_l.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-e">
<textures><texture file="props/shield/hele_pelta_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pelta-f">
<textures><texture file="props/shield/hele_pelta_f.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Bronze D2">
<textures>
<texture file="props/shield/mace_bronze_d_player2.png" name="baseTex"/>
<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield">
<textures>
<texture file="props/shield/mace_round_c_bronze.png" name="baseTex"/>
<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_m_b.dae</mesh>
<textures><texture file="props/shield/hele_round_back.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
<textures>
<texture file="props/shield/pelte_round_bronze.png" name="baseTex"/>
<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Shield Bronze A">
<textures>
<texture file="props/shield/mace_bronze_a_player.png" name="baseTex"/>
<texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Bronze B">
<textures>
<texture file="props/shield/mace_bronze_b_player.png" name="baseTex"/>
<texture file="props/shield/mace_bronze_b_norm.png" name="normTex"/>
<texture file="props/shield/mace_bronze_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Bronze C">
<textures>
<texture file="props/shield/mace_bronze_c_player.png" name="baseTex"/>
<texture file="props/shield/mace_silver_b_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_b_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Bronze D">
<textures>
<texture file="props/shield/mace_bronze_d_player.png" name="baseTex"/>
<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_hypaspist_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="4" name="Argyraspis (A)">
<textures><texture file="props/shield/mace_round_a_silver.png" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="Argyraspis (B)">
<textures><texture file="props/shield/mace_round_c_silver.png" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Argyraspis (C)">
<textures><texture file="props/shield/mace_round_h_silver.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_m_b.dae</mesh>
<textures><texture file="props/shield/hele_round_back.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>

View file

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures><texture file="props/shield/mace_round_back_b.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_sm_b.dae</mesh>
<textures><texture file="props/shield/mace_round_back_a.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back_red.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/mace_round_a2.png" name="baseTex"/>
<texture file="props/shield/mace_round_a_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="shield-b">
<textures><texture file="props/shield/hele_round_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-q">
<textures><texture file="props/shield/hele_round_q.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-v">
<textures><texture file="props/shield/hele_round_v.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-w">
<textures><texture file="props/shield/hele_round_w.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures><texture file="props/shield/mace_round_back.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="shield-b">
<textures><texture file="props/shield/hele_round_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-q">
<textures><texture file="props/shield/hele_round_q.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="shield-v">
<textures><texture file="props/shield/hele_round_v.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="shield-w">
<textures><texture file="props/shield/hele_round_w.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/aspis_b.dae</mesh>
<textures><texture file="props/shield/hele_aspis_back_silver.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Bronze J">
<textures>
<texture file="props/shield/mace_round_j_bronze.png" name="baseTex"/>
<texture file="props/shield/mace_round_j_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_j_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Bronze C">
<textures>
<texture file="props/shield/mace_round_c.png" name="baseTex"/>
<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Pelte Round Bronze">
<textures>
<texture file="props/shield/pelte_round_bronze.png" name="baseTex"/>
<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Bronze J">
<textures>
<texture file="props/shield/mace_round_j_bronze.png" name="baseTex"/>
<texture file="props/shield/mace_round_j_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_j_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Pelte Round Bronze">
<textures>
<texture file="props/shield/pelte_round_bronze.png" name="baseTex"/>
<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Gold J">
<textures>
<texture file="props/shield/mace_round_j_gold.png" name="baseTex"/>
<texture file="props/shield/mace_round_j_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_j_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Gold K">
<textures>
<texture file="props/shield/mace_round_k_gold.png" name="baseTex"/>
<texture file="props/shield/mace_round_k_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_k_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Pelte Round Gold">
<textures>
<texture file="props/shield/pelte_round_gold.png" name="baseTex"/>
<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Gold J">
<textures>
<texture file="props/shield/mace_round_j_gold.png" name="baseTex"/>
<texture file="props/shield/mace_round_j_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_j_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Gold K">
<textures>
<texture file="props/shield/mace_round_k_gold.png" name="baseTex"/>
<texture file="props/shield/mace_round_k_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_k_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Pelte Round Gold">
<textures>
<texture file="props/shield/pelte_round_gold.png" name="baseTex"/>
<texture file="props/shield/pelte_round_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Silver J">
<textures>
<texture file="props/shield/mace_round_j_silver.png" name="baseTex"/>
<texture file="props/shield/mace_round_j_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_j_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Silver C">
<textures>
<texture file="props/shield/mace_silver_c_notrans.png" name="baseTex"/>
<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield Silver K">
<textures>
<texture file="props/shield/mace_round_k_silver.png" name="baseTex"/>
<texture file="props/shield/mace_round_k_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_k_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield Silver J">
<textures>
<texture file="props/shield/mace_round_j_silver.png" name="baseTex"/>
<texture file="props/shield/mace_round_j_norm.png" name="normTex"/>
<texture file="props/shield/mace_round_j_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
<textures><texture file="props/shield/spart_round_a.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/></textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,29 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="shield-lamtha-a">
<textures>
<texture file="props/shield/hele_spartan_v1.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
<variant name="shield-lamtha-b">
<textures>
<texture file="props/shield/hele_spartan_v2.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_apron_athen_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/spart_round_b.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Raven 1">
<textures>
<texture file="props/shield/hele_spartan_skiritai.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pelta-small">
<mesh>props/shield/pelta_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/spart_pelta_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pelta-small">
<mesh>props/shield/pelta_a_f.dae</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
<textures><texture file="props/shield/spart_pelta_a.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="pelta-big">
<mesh>props/shield/taka_front.dae</mesh>
<props>
<prop actor="props/units/shields/taka_a_back.xml" attachpoint="root"/>
</props>
<textures><texture file="props/shield/spart_pelta_c.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back_purple.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
</props>
<textures><texture file="props/shield/spart_round_d.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back_black.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/spart_round_c.png" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -3,10 +3,10 @@
<castshadow/>
<group>
<variant frequency="100" name="base">
<mesh>props/shield/aspis_sm_f.dae</mesh>
<mesh>props/shield/aspis_01_front.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_back_purple.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
<prop actor="props/units/shields/props/aspis_apron_hele_01.xml" attachpoint="apron"/>
</props>
</variant>
</group>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_hypaspist_back.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/shield/hele_theban_a.dds" name="baseTex"/>
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

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