mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Move old athenian actors to separate directory + rename the not-so-new actors to regular names
This was SVN commit r18303.
This commit is contained in:
parent
df622b5614
commit
b881c4e327
10 changed files with 161 additions and 161 deletions
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_cc.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/civil_centre.xml" attachpoint="props_main"/>
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</props>
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<textures><texture file="structural/hele_struct_2.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,48 +1,40 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,55 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Hellenes_Civic_Centre">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/athen_cc_struct.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,18 +1,55 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/hele_cc.dae</mesh>
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<variant frequency="1" name="Hellenes_Civic_Centre">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/athen_cc_struct.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/civil_centre.xml" attachpoint="props_main"/>
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<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/hele_struct_2.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -11,11 +11,11 @@
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<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
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</textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -1,40 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Fortress">
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<mesh>structural/hele_fortress_up.dae</mesh>
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<props>
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<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/athenians/civic_centre_new.xml</Actor>
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<Actor>structures/athenians/civil_centre.xml</Actor>
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</VisualActor>
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</Entity>
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<Static width="18.0" depth="16.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/athenians/farmstead_new.xml</Actor>
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<Actor>structures/athenians/farmstead.xml</Actor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/athenians/fortress_up.xml</Actor>
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<Actor>structures/athenians/fortress.xml</Actor>
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</VisualActor>
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</Entity>
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