Move old athenian actors to separate directory + rename the not-so-new actors to regular names

This was SVN commit r18303.
This commit is contained in:
sanderd17 2016-06-03 10:09:03 +00:00
parent df622b5614
commit b881c4e327
10 changed files with 161 additions and 161 deletions

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_cc.dae</mesh>
<props>
<prop actor="props/structures/hellenes/civil_centre.xml" attachpoint="props_main"/>
</props>
<textures><texture file="structural/hele_struct_2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,48 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,55 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/athen_cc_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -1,18 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_cc.dae</mesh>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/athen_cc_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/civil_centre.xml" attachpoint="props_main"/>
<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_struct_2.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_roundroof.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/civic_centre_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -11,11 +11,11 @@
<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>

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@ -1,40 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress.dae</mesh>
<props>
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/athenians/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -22,6 +22,6 @@
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/athenians/civic_centre_new.xml</Actor>
<Actor>structures/athenians/civil_centre.xml</Actor>
</VisualActor>
</Entity>

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@ -16,7 +16,7 @@
<Static width="18.0" depth="16.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/athenians/farmstead_new.xml</Actor>
<Actor>structures/athenians/farmstead.xml</Actor>
<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -23,6 +23,6 @@
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/athenians/fortress_up.xml</Actor>
<Actor>structures/athenians/fortress.xml</Actor>
</VisualActor>
</Entity>