diff --git a/binaries/data/mods/public/gui/common/settings.js b/binaries/data/mods/public/gui/common/settings.js
index 3646beea9e..d142614197 100644
--- a/binaries/data/mods/public/gui/common/settings.js
+++ b/binaries/data/mods/public/gui/common/settings.js
@@ -32,6 +32,7 @@ function loadSettingsValues()
"AIDescriptions": loadAIDescriptions(),
"AIDifficulties": loadAIDifficulties(),
"Ceasefire": loadCeasefire(),
+ "WonderDurations": loadWonderDuration(),
"GameSpeeds": loadSettingValuesFile("game_speeds.json"),
"MapTypes": loadMapTypes(),
"MapSizes": loadSettingValuesFile("map_sizes.json"),
@@ -130,6 +131,27 @@ function loadAIDifficulties()
];
}
+/**
+ * Loads available wonder-victory times
+ */
+function loadWonderDuration()
+{
+ var jsonFile = "wonder_times.json";
+ var json = Engine.ReadJSONFile(g_SettingsDirectory + jsonFile);
+
+ if (!json || json.Default === undefined || !json.Times || !Array.isArray(json.Times))
+ {
+ error("Could not load " + jsonFile);
+ return undefined;
+ }
+
+ return json.Times.map(duration => ({
+ "Duration": duration,
+ "Default": duration == json.Default,
+ "Title": sprintf(translatePluralWithContext("wonder victory", "%(min)s minute", "%(min)s minutes", duration), { "min": duration })
+ }));
+}
+
/**
* Loads available ceasefire settings.
*
diff --git a/binaries/data/mods/public/gui/gamesetup/gamesetup.js b/binaries/data/mods/public/gui/gamesetup/gamesetup.js
index f4862a5276..8e83693b0a 100644
--- a/binaries/data/mods/public/gui/gamesetup/gamesetup.js
+++ b/binaries/data/mods/public/gui/gamesetup/gamesetup.js
@@ -8,6 +8,7 @@ const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes);
const g_PopulationCapacities = prepareForDropdown(g_Settings && g_Settings.PopulationCapacities);
const g_StartingResources = prepareForDropdown(g_Settings && g_Settings.StartingResources);
const g_VictoryConditions = prepareForDropdown(g_Settings && g_Settings.VictoryConditions);
+const g_WonderDurations = prepareForDropdown(g_Settings && g_Settings.WonderDurations);
/**
* All selectable playercolors except gaia.
@@ -248,6 +249,7 @@ function initGUIObjects()
initPopulationCaps();
initStartingResources();
initCeasefire();
+ initWonderDurations();
initVictoryConditions();
initMapSizes();
initRadioButtons();
@@ -300,22 +302,49 @@ function initMapFilters()
}
/**
- * Sets the size of the more-options dialog.
+ * Remove empty space in case of hidden options (like cheats, rating or wonder duration)
*/
function resizeMoreOptionsWindow()
{
- // For singleplayer reduce the size of more options dialog by two options (cheats, rated game = 60px)
- if (!g_IsNetworked)
+ const elementHeight = 30;
+ const elements = [
+ "optionGameSpeed",
+ "optionVictoryCondition",
+ "optionWonderDuration",
+ "optionPopulationCap",
+ "optionStartingResources",
+ "optionCeasefire",
+ "optionRevealMap",
+ "optionExploreMap",
+ "optionDisableTreasures",
+ "optionLockTeams",
+ "optionCheats",
+ "optionRating",
+ "hideMoreOptions"
+ ];
+
+ let yPos = undefined;
+ for (let element of elements)
{
- Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+160";
- Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 310 50%+70 336";
- }
- // For non-lobby multiplayergames reduce the size of the dialog by one option (rated game, 30px)
- else if (!Engine.HasXmppClient())
- {
- Engine.GetGUIObjectByName("moreOptions").size = "50%-200 50%-195 50%+200 50%+190";
- Engine.GetGUIObjectByName("hideMoreOptions").size = "50%-70 340 50%+70 366";
+ let guiOption = Engine.GetGUIObjectByName(element);
+ let gSize = guiOption.size;
+ yPos = yPos || gSize.top;
+
+ if (guiOption.hidden)
+ continue;
+
+ gSize.top = yPos;
+ gSize.bottom = yPos + elementHeight - 2;
+ guiOption.size = gSize;
+
+ yPos += elementHeight;
}
+
+ // Resize the vertically centered window containing the options
+ let moreOptions = Engine.GetGUIObjectByName("moreOptions");
+ let mSize = moreOptions.size;
+ mSize.bottom = mSize.top + yPos + 20;
+ moreOptions.size = mSize;
}
function initNumberOfPlayers()
@@ -406,6 +435,21 @@ function initVictoryConditions()
victoryConditions.selected = g_VictoryConditions.Default;
}
+function initWonderDurations()
+{
+ let wonderConditions = Engine.GetGUIObjectByName("wonderDuration");
+ wonderConditions.list = g_WonderDurations.Title;
+ wonderConditions.list_data = g_WonderDurations.Duration;
+ wonderConditions.onSelectionChange = function()
+ {
+ if (this.selected != -1)
+ g_GameAttributes.settings.WonderDuration = g_WonderDurations.Duration[this.selected];
+
+ updateGameAttributes();
+ };
+ wonderConditions.selected = g_WonderDurations.Default;
+}
+
function initMapSizes()
{
let mapSize = Engine.GetGUIObjectByName("mapSize");
@@ -1090,6 +1134,9 @@ function selectMap(name)
g_GameAttributes.settings.VictoryScripts = g_VictoryConditions.Scripts[victoryIdx];
}
+ if (g_GameAttributes.mapType == "scenario")
+ delete g_GameAttributes.settings.WonderDuration;
+
if (mapSettings.PlayerData)
sanitizePlayerData(mapSettings.PlayerData);
@@ -1243,6 +1290,7 @@ function updateGUIObjects()
// These dropdowns might set the default (as they ignore g_IsInGuiUpdate)
let mapSizeIdx = mapSettings.Size !== undefined ? g_MapSizes.Tiles.indexOf(mapSettings.Size) : g_MapSizes.Default;
let victoryIdx = mapSettings.GameType !== undefined ? g_VictoryConditions.Name.indexOf(mapSettings.GameType) : g_VictoryConditions.Default;
+ let wonderDurationIdx = mapSettings.WonderDuration !== undefined ? g_WonderDurations.Duration.indexOf(mapSettings.WonderDuration) : g_WonderDurations.Default;
let popIdx = mapSettings.PopulationCap !== undefined ? g_PopulationCapacities.Population.indexOf(mapSettings.PopulationCap) : g_PopulationCapacities.Default;
let startingResIdx = mapSettings.StartingResources !== undefined ? g_StartingResources.Resources.indexOf(mapSettings.StartingResources) : g_StartingResources.Default;
let ceasefireIdx = mapSettings.Ceasefire !== undefined ? g_Ceasefire.Duration.indexOf(mapSettings.Ceasefire) : g_Ceasefire.Default;
@@ -1256,6 +1304,7 @@ function updateGUIObjects()
Engine.GetGUIObjectByName("mapSize").selected = mapSizeIdx;
Engine.GetGUIObjectByName("numPlayersSelection").selected = numPlayers - 1;
Engine.GetGUIObjectByName("victoryCondition").selected = victoryIdx;
+ Engine.GetGUIObjectByName("wonderDuration").selected = wonderDurationIdx;
Engine.GetGUIObjectByName("populationCap").selected = popIdx;
Engine.GetGUIObjectByName("gameSpeed").selected = gameSpeedIdx;
Engine.GetGUIObjectByName("ceasefire").selected = ceasefireIdx;
@@ -1273,6 +1322,7 @@ function updateGUIObjects()
Engine.GetGUIObjectByName("mapSizeText").caption = g_GameAttributes.mapType == "random" ? g_MapSizes.LongName[mapSizeIdx] : translate("Default");
Engine.GetGUIObjectByName("numPlayersText").caption = numPlayers;
Engine.GetGUIObjectByName("victoryConditionText").caption = g_VictoryConditions.Title[victoryIdx];
+ Engine.GetGUIObjectByName("wonderDurationText").caption = g_WonderDurations.Title[wonderDurationIdx];
Engine.GetGUIObjectByName("populationCapText").caption = g_PopulationCapacities.Title[popIdx];
Engine.GetGUIObjectByName("startingResourcesText").caption = g_StartingResources.Title[startingResIdx];
Engine.GetGUIObjectByName("ceasefireText").caption = g_Ceasefire.Title[ceasefireIdx];
@@ -1285,6 +1335,10 @@ function updateGUIObjects()
setGUIBoolean("lockTeams", "lockTeamsText", !!mapSettings.LockTeams);
setGUIBoolean("enableRating", "enableRatingText", !!mapSettings.RatingEnabled);
+ Engine.GetGUIObjectByName("optionWonderDuration").hidden =
+ g_GameAttributes.settings.GameType &&
+ g_GameAttributes.settings.GameType != "wonder";
+
Engine.GetGUIObjectByName("cheatWarningText").hidden = !g_IsNetworked || !mapSettings.CheatsEnabled;
Engine.GetGUIObjectByName("enableCheats").enabled = !mapSettings.RatingEnabled;
@@ -1299,6 +1353,7 @@ function updateGUIObjects()
let notScenario = g_GameAttributes.mapType != "scenario" && g_IsController ;
hideControl("victoryCondition", "victoryConditionText", notScenario);
+ hideControl("wonderDuration", "wonderDurationText", notScenario);
hideControl("populationCap", "populationCapText", notScenario);
hideControl("startingResources", "startingResourcesText", notScenario);
hideControl("ceasefire", "ceasefireText", notScenario);
@@ -1356,6 +1411,8 @@ function updateGUIObjects()
pColorPicker.selected = g_PlayerColors.findIndex(col => sameColor(col, color));
}
+ resizeMoreOptionsWindow();
+
g_IsInGuiUpdate = false;
// Game attributes include AI settings, so update the player list
@@ -1374,7 +1431,21 @@ function setMapDescription()
let mapName = g_GameAttributes.map || "";
let victoryIdx = Math.max(0, g_VictoryConditions.Name.indexOf(g_GameAttributes.settings.GameType || ""));
- let victoryTitle = g_VictoryConditions.Title[victoryIdx];
+ let victoryTitle;
+
+ if (g_VictoryConditions.Name[victoryIdx] == "wonder")
+ victoryTitle = sprintf(
+ translatePluralWithContext(
+ "victory condition",
+ "Wonder (%(min)s minute)",
+ "Wonder (%(min)s minutes)",
+ g_GameAttributes.settings.WonderDuration
+ ),
+ { "min": g_GameAttributes.settings.WonderDuration }
+ );
+ else
+ victoryTitle = g_VictoryConditions.Title[victoryIdx];
+
if (victoryIdx != g_VictoryConditions.Default)
victoryTitle = "[color=\"" + g_VictoryColor + "\"]" + victoryTitle + "[/color]";
diff --git a/binaries/data/mods/public/gui/gamesetup/gamesetup.xml b/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
index 7699aea527..9ec03369d6 100644
--- a/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
+++ b/binaries/data/mods/public/gui/gamesetup/gamesetup.xml
@@ -276,7 +276,7 @@
More Options
-
-
+
Victory Condition:
@@ -296,7 +296,17 @@
-
+
+
+ Wonder Victory:
+
+
+
+ Number of minutes that the player has to keep the wonder in order to win.
+
+
+
+
Population Cap:
@@ -306,7 +316,7 @@
-
+
Starting Resources:
@@ -316,7 +326,7 @@
-
+
Ceasefire:
@@ -326,7 +336,7 @@
-
+
Revealed Map:
@@ -336,7 +346,7 @@
-
+
Explored Map:
@@ -346,7 +356,7 @@
-
+
Disable Treasures:
@@ -356,7 +366,7 @@
-
+
Teams Locked:
@@ -366,7 +376,7 @@
-
+
Cheats:
@@ -376,7 +386,7 @@
-
+
Rated Game:
diff --git a/binaries/data/mods/public/maps/scripts/WonderVictory.js b/binaries/data/mods/public/maps/scripts/WonderVictory.js
index 9aaf116f77..de472ab233 100644
--- a/binaries/data/mods/public/maps/scripts/WonderVictory.js
+++ b/binaries/data/mods/public/maps/scripts/WonderVictory.js
@@ -31,7 +31,7 @@ Trigger.prototype.CheckWonderVictory = function(data)
if (i != data.to)
players.push(i);
- var time = cmpWonder.GetTimeTillVictory()*1000;
+ var time = cmpWonder.GetVictoryDuration();
messages.otherMessage = cmpGuiInterface.AddTimeNotification({
"message": markForTranslation("%(player)s will have won in %(time)s"),
"players": players,
diff --git a/binaries/data/mods/public/simulation/components/EndGameManager.js b/binaries/data/mods/public/simulation/components/EndGameManager.js
index 6c1d04a5c4..7aeb26e30a 100644
--- a/binaries/data/mods/public/simulation/components/EndGameManager.js
+++ b/binaries/data/mods/public/simulation/components/EndGameManager.js
@@ -15,7 +15,9 @@ EndGameManager.prototype.Init = function()
// Game type, initialised from the map settings.
// One of: "conquest" (default) and "endless"
this.gameType = "conquest";
-
+
+ this.wonderDuration = 10 * 60 * 1000;
+
// Allied victory means allied players can win if victory conditions are met for each of them
// Would be false for a "last man standing" game (when diplomacy is fully implemented)
this.alliedVictory = true;
@@ -37,6 +39,16 @@ EndGameManager.prototype.CheckGameType = function(type)
return this.gameType == type;
};
+EndGameManager.prototype.SetWonderDuration = function(wonderDuration)
+{
+ this.wonderDuration = wonderDuration;
+};
+
+EndGameManager.prototype.GetWonderDuration = function()
+{
+ return this.wonderDuration;
+};
+
EndGameManager.prototype.MarkPlayerAsWon = function(playerID)
{
var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
diff --git a/binaries/data/mods/public/simulation/components/Wonder.js b/binaries/data/mods/public/simulation/components/Wonder.js
index 2fd908b748..0978a38f5d 100644
--- a/binaries/data/mods/public/simulation/components/Wonder.js
+++ b/binaries/data/mods/public/simulation/components/Wonder.js
@@ -1,8 +1,8 @@
function Wonder() {}
Wonder.prototype.Schema =
- "" +
- "" +
+ "" +
+ "" +
"";
Wonder.prototype.Init = function()
@@ -11,9 +11,13 @@ Wonder.prototype.Init = function()
Wonder.prototype.Serialize = null;
-Wonder.prototype.GetTimeTillVictory = function()
+/**
+ * Returns the number of minutes that a player has to keep the wonder in order to win.
+ */
+Wonder.prototype.GetVictoryDuration = function()
{
- return +this.template.TimeTillVictory;
+ var cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
+ return cmpEndGameManager.GetWonderDuration() * this.template.DurationMultiplier;
};
Engine.RegisterComponentType(IID_Wonder, "Wonder", Wonder);
diff --git a/binaries/data/mods/public/simulation/data/settings/wonder_times.json b/binaries/data/mods/public/simulation/data/settings/wonder_times.json
new file mode 100644
index 0000000000..107529476f
--- /dev/null
+++ b/binaries/data/mods/public/simulation/data/settings/wonder_times.json
@@ -0,0 +1,5 @@
+{
+ "Times": [1, 3, 5, 10, 15, 20, 25, 30, 45, 60],
+ "Default": 15
+}
+
diff --git a/binaries/data/mods/public/simulation/helpers/Setup.js b/binaries/data/mods/public/simulation/helpers/Setup.js
index 2cb6f239eb..6895529fd8 100644
--- a/binaries/data/mods/public/simulation/helpers/Setup.js
+++ b/binaries/data/mods/public/simulation/helpers/Setup.js
@@ -49,6 +49,8 @@ function LoadMapSettings(settings)
var cmpEndGameManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_EndGameManager);
if (settings.GameType)
cmpEndGameManager.SetGameType(settings.GameType);
+ if (settings.WonderDuration)
+ cmpEndGameManager.SetWonderDuration(settings.WonderDuration * 60 * 1000);
if (settings.Garrison)
{
diff --git a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
index c471cc4276..5f81f4d825 100644
--- a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
+++ b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
@@ -91,6 +91,6 @@
structures/fndn_6x6.xml
- 600
+ 1