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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Remove redundant virtual keywords
This commit performs code cleanup to improve code clarity and consistency: Remove redundant 'virtual' keywords from methods that are already marked with 'final' or 'override', as well as reducing redundant 'override final's to 'final'.
This commit is contained in:
parent
6fc47e2997
commit
ac62e7a42b
5 changed files with 47 additions and 47 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -169,52 +169,52 @@ protected:
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// BaseProxyHandler interface below
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// Handler for `object.x`
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virtual bool get(JSContext* cx, JS::HandleObject proxy, JS::HandleValue receiver, JS::HandleId id, JS::MutableHandleValue vp) const override final;
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bool get(JSContext* cx, JS::HandleObject proxy, JS::HandleValue receiver, JS::HandleId id, JS::MutableHandleValue vp) const final;
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// Handler for `object.x = y;`
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virtual bool set(JSContext* cx, JS::HandleObject proxy, JS::HandleId id, JS::HandleValue vp,
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bool set(JSContext* cx, JS::HandleObject proxy, JS::HandleId id, JS::HandleValue vp,
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JS::HandleValue receiver, JS::ObjectOpResult& result) const final;
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// Handler for `delete object.x;`
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virtual bool delete_(JSContext* cx, JS::HandleObject proxy, JS::HandleId id, JS::ObjectOpResult& result) const override final;
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bool delete_(JSContext* cx, JS::HandleObject proxy, JS::HandleId id, JS::ObjectOpResult& result) const final;
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// The following methods are not provided by BaseProxyHandler.
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// We provide defaults that do nothing (some raise JS exceptions).
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virtual bool getOwnPropertyDescriptor(JSContext* cx, JS::HandleObject proxy, JS::HandleId id, JS::MutableHandle<mozilla::Maybe<JS::PropertyDescriptor>> desc) const override final;
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bool getOwnPropertyDescriptor(JSContext* cx, JS::HandleObject proxy, JS::HandleId id, JS::MutableHandle<mozilla::Maybe<JS::PropertyDescriptor>> desc) const final;
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// Throw an exception is JS code attempts defining a property.
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virtual bool defineProperty(JSContext*, JS::HandleObject /*proxy*/, JS::HandleId,
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bool defineProperty(JSContext*, JS::HandleObject /*proxy*/, JS::HandleId,
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JS::Handle<JS::PropertyDescriptor>, JS::ObjectOpResult& /*result*/) const override
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{
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return false;
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}
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virtual bool ownPropertyKeys(JSContext* cx, JS::HandleObject proxy, JS::MutableHandleIdVector props) const override final;
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bool ownPropertyKeys(JSContext* cx, JS::HandleObject proxy, JS::MutableHandleIdVector props) const final;
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// Nothing to enumerate.
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virtual bool enumerate(JSContext*, JS::HandleObject /*proxy*/,
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bool enumerate(JSContext*, JS::HandleObject /*proxy*/,
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JS::MutableHandleIdVector /*props*/) const override
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{
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return true;
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}
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// Throw an exception is JS attempts to query the prototype.
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virtual bool getPrototypeIfOrdinary(JSContext*, JS::HandleObject /*proxy*/, bool* /*isOrdinary*/,
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bool getPrototypeIfOrdinary(JSContext*, JS::HandleObject /*proxy*/, bool* /*isOrdinary*/,
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JS::MutableHandleObject /*protop*/) const override
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{
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return false;
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}
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// Throw an exception - no prototype to set.
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virtual bool setImmutablePrototype(JSContext*, JS::HandleObject /*proxy*/,
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bool setImmutablePrototype(JSContext*, JS::HandleObject /*proxy*/,
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bool* /*succeeded*/) const override
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{
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return false;
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}
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// We are not extensible.
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virtual bool preventExtensions(JSContext*, JS::HandleObject /*proxy*/,
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bool preventExtensions(JSContext*, JS::HandleObject /*proxy*/,
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JS::ObjectOpResult& /*result*/) const override
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{
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return true;
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}
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virtual bool isExtensible(JSContext*, JS::HandleObject /*proxy*/, bool* extensible) const override
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bool isExtensible(JSContext*, JS::HandleObject /*proxy*/, bool* extensible) const override
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{
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*extensible = false;
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return true;
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@ -87,23 +87,23 @@ class MapCache : public GUIProxyProps
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public:
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virtual ~MapCache() {};
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virtual bool has(const std::string& name) const override
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bool has(const std::string& name) const override
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{
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return m_Functions.find(name) != m_Functions.end();
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}
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virtual JSObject* get(const std::string& name) const override
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JSObject* get(const std::string& name) const override
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{
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return m_Functions.at(name).get();
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}
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virtual bool setFunction(const ScriptRequest& rq, const std::string& name, JSFunction* function) override
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bool setFunction(const ScriptRequest& rq, const std::string& name, JSFunction* function) override
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{
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m_Functions[name].init(rq.cx, JS_GetFunctionObject(function));
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return true;
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}
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virtual std::vector<std::string_view> getPropsNames() const override
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std::vector<std::string_view> getPropsNames() const override
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{
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std::vector<std::string_view> result;
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result.reserve(m_Functions.size());
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -141,7 +141,7 @@ public:
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return mask;
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}
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virtual bool IsMouseOver(const CVector2D& mousePos, const CRect& objectSize) const override
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bool IsMouseOver(const CVector2D& mousePos, const CRect& objectSize) const override
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{
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if (m_Data.empty())
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return false;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -64,35 +64,35 @@ public:
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// Test data
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Grid<NavcellData> m_PassabilityGrid;
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virtual pass_class_t GetPassabilityClass(const std::string&) const override { return 0; }
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virtual const Grid<NavcellData>& GetPassabilityGrid() override { return m_PassabilityGrid; }
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pass_class_t GetPassabilityClass(const std::string&) const override { return 0; }
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const Grid<NavcellData>& GetPassabilityGrid() override { return m_PassabilityGrid; }
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// Irrelevant part of the mock.
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virtual void GetPassabilityClasses(std::map<std::string, pass_class_t>&) const override {}
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virtual void GetPassabilityClasses(std::map<std::string, pass_class_t>&, std::map<std::string, pass_class_t>&) const override {}
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virtual entity_pos_t GetClearance(pass_class_t) const override { return entity_pos_t::FromInt(1); }
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virtual entity_pos_t GetMaximumClearance() const override { return entity_pos_t::FromInt(1); }
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virtual const GridUpdateInformation& GetAIPathfinderDirtinessInformation() const override { static GridUpdateInformation gridInfo; return gridInfo; }
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virtual void FlushAIPathfinderDirtinessInformation() override {}
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virtual Grid<u16> ComputeShoreGrid(bool = false) override { return Grid<u16> {}; }
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virtual u32 ComputePathAsync(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t, entity_id_t) override { return 1; }
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virtual void ComputePathImmediate(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t, WaypointPath&) const override {}
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virtual u32 ComputeShortPathAsync(entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t, bool, entity_id_t, entity_id_t) override { return 1; }
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virtual WaypointPath ComputeShortPathImmediate(const ShortPathRequest&) const override { return WaypointPath(); }
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virtual void SetDebugPath(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t) override {}
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virtual bool IsGoalReachable(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t) override { return false; }
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virtual std::vector<CFixedVector2D> DistributeAround(std::vector<entity_id_t>, entity_pos_t, entity_pos_t) const override { return {}; }
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virtual bool CheckMovement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, pass_class_t) const override { return false; }
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virtual ICmpObstruction::EFoundationCheck CheckUnitPlacement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, pass_class_t, bool = false) const override { return ICmpObstruction::FOUNDATION_CHECK_SUCCESS; }
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virtual ICmpObstruction::EFoundationCheck CheckBuildingPlacement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_id_t, pass_class_t) const override { return ICmpObstruction::FOUNDATION_CHECK_SUCCESS; }
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virtual ICmpObstruction::EFoundationCheck CheckBuildingPlacement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_id_t, pass_class_t, bool) const override { return ICmpObstruction::FOUNDATION_CHECK_SUCCESS; }
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virtual void SetDebugOverlay(bool) override {}
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virtual void SetHierDebugOverlay(bool) override {}
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virtual void SendRequestedPaths() override {}
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virtual void StartProcessingMoves(bool) override {}
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virtual void UpdateGrid() override {}
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virtual void GetDebugData(u32&, double&, Grid<u8>&) const override {}
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virtual void SetAtlasOverlay(bool, pass_class_t = 0) override {}
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void GetPassabilityClasses(std::map<std::string, pass_class_t>&) const override {}
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void GetPassabilityClasses(std::map<std::string, pass_class_t>&, std::map<std::string, pass_class_t>&) const override {}
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entity_pos_t GetClearance(pass_class_t) const override { return entity_pos_t::FromInt(1); }
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entity_pos_t GetMaximumClearance() const override { return entity_pos_t::FromInt(1); }
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const GridUpdateInformation& GetAIPathfinderDirtinessInformation() const override { static GridUpdateInformation gridInfo; return gridInfo; }
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void FlushAIPathfinderDirtinessInformation() override {}
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Grid<u16> ComputeShoreGrid(bool = false) override { return Grid<u16> {}; }
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u32 ComputePathAsync(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t, entity_id_t) override { return 1; }
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void ComputePathImmediate(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t, WaypointPath&) const override {}
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u32 ComputeShortPathAsync(entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t, bool, entity_id_t, entity_id_t) override { return 1; }
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WaypointPath ComputeShortPathImmediate(const ShortPathRequest&) const override { return WaypointPath(); }
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void SetDebugPath(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t) override {}
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bool IsGoalReachable(entity_pos_t, entity_pos_t, const PathGoal&, pass_class_t) override { return false; }
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std::vector<CFixedVector2D> DistributeAround(std::vector<entity_id_t>, entity_pos_t, entity_pos_t) const override { return {}; }
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bool CheckMovement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, pass_class_t) const override { return false; }
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ICmpObstruction::EFoundationCheck CheckUnitPlacement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, pass_class_t, bool = false) const override { return ICmpObstruction::FOUNDATION_CHECK_SUCCESS; }
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ICmpObstruction::EFoundationCheck CheckBuildingPlacement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_id_t, pass_class_t) const override { return ICmpObstruction::FOUNDATION_CHECK_SUCCESS; }
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ICmpObstruction::EFoundationCheck CheckBuildingPlacement(const IObstructionTestFilter&, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_pos_t, entity_id_t, pass_class_t, bool) const override { return ICmpObstruction::FOUNDATION_CHECK_SUCCESS; }
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void SetDebugOverlay(bool) override {}
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void SetHierDebugOverlay(bool) override {}
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void SendRequestedPaths() override {}
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void StartProcessingMoves(bool) override {}
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void UpdateGrid() override {}
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void GetDebugData(u32&, double&, Grid<u8>&) const override {}
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void SetAtlasOverlay(bool, pass_class_t = 0) override {}
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};
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class MockPlayerMgrTerrMan : public ICmpPlayerManager
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@ -43,7 +43,7 @@ public:
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protected:
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void NotifyFinishedOwnCommands(u32 turn) override;
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virtual void NotifyFinishedUpdate(u32 turn, const UpdateCallback& sendEventToAll) override;
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void NotifyFinishedUpdate(u32 turn, const UpdateCallback& sendEventToAll) override;
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};
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#endif // INCLUDED_LOCALTURNMANAGER
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