From aba3d8d9d5fdc64cf55013371a7fd34cf2f0b7d9 Mon Sep 17 00:00:00 2001 From: Mythos_Ruler Date: Thu, 16 Jan 2014 23:21:57 +0000 Subject: [PATCH] Shield tweaking for the Bronze Shield and Gold Shield pikemen. Adjusted hero health. Made champions use arrow selections, while citizen soldiers use circles. A bunch of updated portraits. Seleucids changes. Map updates. New techs. Roman siege walls a little weaker. This was SVN commit r14589. --- .../units/shields/sele_bronzeshield_a.xml | 29 +++ .../units/shields/sele_bronzeshield_b.xml | 22 ++ .../units/shields/sele_bronzeshield_j.xml | 7 + .../props/units/shields/sele_goldshield.xml | 36 +++ .../props/units/shields/sele_goldshield_j.xml | 14 ++ .../units/shields/thebes_sacred_band.xml | 8 +- .../actors/props/units/shields/thespian.xml | 26 ++- .../structures/seleucids/civic_center.xml | 52 +++++ .../units/carthaginians/champion_unit_2.xml | 2 +- .../units/ptolemies/champion_elephant.xml | 2 +- .../units/seleucids/champion_elephant.xml | 2 +- .../units/seleucids/infantry_spearman_a.xml | 2 +- .../units/seleucids/infantry_spearman_b.xml | 2 +- .../units/seleucids/infantry_swordsman_a.xml | 219 ++++++++++++++---- .../units/seleucids/infantry_swordsman_b.xml | 157 ++++++++++++- .../units/seleucids/infantry_swordsman_e.xml | 129 +++++++++++ .../art/textures/selection/arrow/128x128.png | 3 + .../textures/selection/arrow/128x128_mask.png | 3 + .../skins/campaigns/units/mace_soldier.png | 4 +- .../skins/props/shield/hele_theban_a.dds | 2 +- .../skins/props/shield/mace_round_k_gold.png | 3 + .../textures/skins/structural/sele_struct.dds | 3 + .../textures/ui/loading/tips/pezhetairos.png | 3 - .../art/textures/ui/loading/tips/syntagma.png | 4 +- .../mappreview/caspian_sea_skirmish_2v2.png | 4 +- .../ui/session/icons/mappreview/wasteland.png | 3 + .../technologies/nisian_war_horses.png | 3 + .../units/hele_champion_infantry_mace.png | 4 +- .../units/sele_cavalry_javelinist.png | 3 + .../units/sele_infantry_spearman.png | 3 + .../units/sele_infantry_swordsman.png | 3 + .../portraits/units/sele_support_female.png | 3 + .../units/thebes_sacred_band_hoplitai.png | 4 +- .../units/thespian_melanochitones.png | 4 +- .../gui/text/tips/persian_architecture.txt | 2 +- .../mods/public/gui/text/tips/pezhetairos.txt | 4 - .../Campaign Test Map 2 - heightmap.xml | 4 +- .../maps/scenarios/Sandbox - Ptolemies 2.xml | 4 +- .../maps/scenarios/Sandbox - Seleucids.pmp | 4 +- .../maps/scenarios/Sandbox - Seleucids.xml | 4 +- .../public/maps/skirmishes/Wasteland (2).pmp | 2 +- .../public/maps/skirmishes/Wasteland (2).xml | 4 +- .../data/technologies/armor_cav_chamfron.json | 5 +- .../technologies/armor_infantry_hack_01.json | 1 + .../data/technologies/attack_cav_lance.json | 3 + .../technologies/buildtime_walls_rubble.json | 2 +- .../technologies/melee_inf_spearfighting.json | 4 +- .../technologies/ranged_inf_skirmishers.json | 2 + .../successors/special_parade_of_daphne.json | 13 ++ .../successors/special_war_horses.json | 19 ++ .../structures/rome_siege_wall_long.xml | 2 +- .../structures/rome_siege_wall_medium.xml | 2 +- .../structures/rome_siege_wall_short.xml | 2 +- .../structures/rome_siege_wall_tower.xml | 2 +- .../templates/structures/sele_barracks.xml | 6 - .../templates/structures/sele_fortress.xml | 6 +- .../template_unit_champion_cavalry.xml | 2 +- .../template_unit_champion_elephant.xml | 4 +- .../template_unit_champion_elephant_melee.xml | 2 - .../template_unit_champion_infantry.xml | 8 + ...emplate_unit_champion_infantry_pikeman.xml | 4 +- .../templates/template_unit_hero_cavalry.xml | 2 +- .../template_unit_hero_cavalry_archer.xml | 2 +- .../template_unit_hero_cavalry_javelinist.xml | 2 +- .../template_unit_hero_elephant_melee.xml | 3 + .../templates/template_unit_hero_infantry.xml | 2 +- .../template_unit_hero_infantry_archer.xml | 2 +- ...template_unit_hero_infantry_javelinist.xml | 2 +- .../templates/units/ptol_hero_cleopatra.xml | 2 +- .../units/ptol_infantry_spearman_2_b.xml | 2 +- .../units/sele_cavalry_javelinist.xml | 2 +- .../units/sele_infantry_archer_b.xml | 1 + .../units/sele_infantry_spearman_b.xml | 2 +- .../units/sele_infantry_swordsman_b.xml | 2 +- .../units/sele_support_female_citizen.xml | 2 +- .../templates/units/spart_hero_agis.xml | 4 +- 76 files changed, 785 insertions(+), 132 deletions(-) create mode 100644 binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_a.xml create mode 100644 binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_b.xml create mode 100644 binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield.xml create mode 100644 binaries/data/mods/public/art/actors/structures/seleucids/civic_center.xml create mode 100644 binaries/data/mods/public/art/textures/selection/arrow/128x128.png create mode 100644 binaries/data/mods/public/art/textures/selection/arrow/128x128_mask.png create mode 100644 binaries/data/mods/public/art/textures/skins/props/shield/mace_round_k_gold.png create mode 100644 binaries/data/mods/public/art/textures/skins/structural/sele_struct.dds delete mode 100644 binaries/data/mods/public/art/textures/ui/loading/tips/pezhetairos.png create mode 100644 binaries/data/mods/public/art/textures/ui/session/icons/mappreview/wasteland.png create mode 100644 binaries/data/mods/public/art/textures/ui/session/portraits/technologies/nisian_war_horses.png create mode 100644 binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_cavalry_javelinist.png create mode 100644 binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_spearman.png create mode 100644 binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_infantry_swordsman.png create mode 100644 binaries/data/mods/public/art/textures/ui/session/portraits/units/sele_support_female.png delete mode 100644 binaries/data/mods/public/gui/text/tips/pezhetairos.txt create mode 100644 binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json create mode 100644 binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json diff --git a/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_a.xml b/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_a.xml new file mode 100644 index 0000000000..6698ca3f96 --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_a.xml @@ -0,0 +1,29 @@ + + + + + + props/shield/round_m_f.dae + + + + + + + + + + + + + + + + + + + + + + player_trans_parallax_spec.xml + diff --git a/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_b.xml b/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_b.xml new file mode 100644 index 0000000000..2027dd05e3 --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_b.xml @@ -0,0 +1,22 @@ + + + + + + props/shield/round_m_f.dae + + + + + + + + + + + + + + + player_trans_parallax_spec.xml + diff --git a/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_j.xml b/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_j.xml index d60cb14377..1a479dda53 100644 --- a/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_j.xml +++ b/binaries/data/mods/public/art/actors/props/units/shields/sele_bronzeshield_j.xml @@ -17,6 +17,13 @@ + + + + + + + player_trans_parallax_spec.xml diff --git a/binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield.xml b/binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield.xml new file mode 100644 index 0000000000..f7ec1865cb --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield.xml @@ -0,0 +1,36 @@ + + + + + + props/shield/round_m_f.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans_parallax_spec.xml + diff --git a/binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield_j.xml b/binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield_j.xml index 5390d5ab87..f7ec1865cb 100644 --- a/binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield_j.xml +++ b/binaries/data/mods/public/art/actors/props/units/shields/sele_goldshield_j.xml @@ -17,6 +17,20 @@ + + + + + + + + + + + + + + player_trans_parallax_spec.xml diff --git a/binaries/data/mods/public/art/actors/props/units/shields/thebes_sacred_band.xml b/binaries/data/mods/public/art/actors/props/units/shields/thebes_sacred_band.xml index 2ea2aab2d2..02957658de 100644 --- a/binaries/data/mods/public/art/actors/props/units/shields/thebes_sacred_band.xml +++ b/binaries/data/mods/public/art/actors/props/units/shields/thebes_sacred_band.xml @@ -7,8 +7,12 @@ - + + + + + - playercolor_spec.xml + player_trans_parallax_spec.xml diff --git a/binaries/data/mods/public/art/actors/props/units/shields/thespian.xml b/binaries/data/mods/public/art/actors/props/units/shields/thespian.xml index fefe4e05e2..c42e49b646 100644 --- a/binaries/data/mods/public/art/actors/props/units/shields/thespian.xml +++ b/binaries/data/mods/public/art/actors/props/units/shields/thespian.xml @@ -11,17 +11,33 @@ - + + + + + - + + + + + - + + + + + - + + + + + - playercolor_spec.xml + player_trans_parallax_spec.xml diff --git a/binaries/data/mods/public/art/actors/structures/seleucids/civic_center.xml b/binaries/data/mods/public/art/actors/structures/seleucids/civic_center.xml new file mode 100644 index 0000000000..fcef5c889f --- /dev/null +++ b/binaries/data/mods/public/art/actors/structures/seleucids/civic_center.xml @@ -0,0 +1,52 @@ + + + + + + + + + structural/mace_cc_struct.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml b/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml index f44558e41a..a3b219993c 100644 --- a/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml +++ b/binaries/data/mods/public/art/actors/units/carthaginians/champion_unit_2.xml @@ -12,7 +12,7 @@ - + skeletal/elephant_african_forest.dae diff --git a/binaries/data/mods/public/art/actors/units/ptolemies/champion_elephant.xml b/binaries/data/mods/public/art/actors/units/ptolemies/champion_elephant.xml index 35e5195a6b..b5aeafbfb0 100644 --- a/binaries/data/mods/public/art/actors/units/ptolemies/champion_elephant.xml +++ b/binaries/data/mods/public/art/actors/units/ptolemies/champion_elephant.xml @@ -12,7 +12,7 @@ - + skeletal/elephant_african_forest.dae diff --git a/binaries/data/mods/public/art/actors/units/seleucids/champion_elephant.xml b/binaries/data/mods/public/art/actors/units/seleucids/champion_elephant.xml index e968a15c99..f7427e65d5 100644 --- a/binaries/data/mods/public/art/actors/units/seleucids/champion_elephant.xml +++ b/binaries/data/mods/public/art/actors/units/seleucids/champion_elephant.xml @@ -12,7 +12,7 @@ - + skeletal/maur_elephant_siege.dae diff --git a/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_a.xml b/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_a.xml index e41479f82a..a7c9f690dc 100644 --- a/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_a.xml +++ b/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_a.xml @@ -29,7 +29,7 @@ - + diff --git a/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_b.xml b/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_b.xml index 687621c50d..4daa9c7944 100644 --- a/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_b.xml +++ b/binaries/data/mods/public/art/actors/units/seleucids/infantry_spearman_b.xml @@ -29,7 +29,7 @@ - + diff --git a/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_a.xml b/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_a.xml index 4ed81a8194..2ec0c33f85 100644 --- a/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_a.xml +++ b/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_a.xml @@ -4,67 +4,196 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - skeletal/m_tunic_long.dae - - + + - + + + + + + + + + skeletal/m_tunic_long.dae + + + + skeletal/m_tunic_short.dae + + + + skeletal/m_tunic_long.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - player_trans.xml diff --git a/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_b.xml b/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_b.xml index ac84c4c03d..00ce81f760 100644 --- a/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_b.xml +++ b/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_b.xml @@ -37,22 +37,165 @@ + + + + + + + + + + + + + + + - skeletal/m_tunic_long.dae - - + - + + + + + + + + skeletal/m_tunic_long.dae + + + + skeletal/m_tunic_short.dae + + + + skeletal/m_tunic_long.dae + + + + skeletal/m_tunic_long.dae + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - player_trans.xml diff --git a/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_e.xml b/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_e.xml index 4ed81a8194..567d5441cd 100644 --- a/binaries/data/mods/public/art/actors/units/seleucids/infantry_swordsman_e.xml +++ 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b/binaries/data/mods/public/art/textures/ui/session/portraits/units/thespian_melanochitones.png index 4a791ffedc..9ce292edc8 100644 --- a/binaries/data/mods/public/art/textures/ui/session/portraits/units/thespian_melanochitones.png +++ b/binaries/data/mods/public/art/textures/ui/session/portraits/units/thespian_melanochitones.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f92394563553cb39e37c0ca88c284081225d76d57070e60f78110d2b190981ee -size 21977 +oid sha256:40c858999c23d7568bdb5ceba6684909b7948db5686f18c79fcd09829984fa51 +size 37370 diff --git a/binaries/data/mods/public/gui/text/tips/persian_architecture.txt b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt index 9f21c9ee66..b05338addf 100644 --- a/binaries/data/mods/public/gui/text/tips/persian_architecture.txt +++ b/binaries/data/mods/public/gui/text/tips/persian_architecture.txt @@ -3,6 +3,6 @@ PERSIAN ARCHITECTURE - All Persian buildings +25% stronger. -- Build time lengthened by +25% as a consequence. +- Build time lengthened by +20% as a consequence. - Persians also have access to a great number of structural & defensive technologies. \ No newline at end of file diff --git a/binaries/data/mods/public/gui/text/tips/pezhetairos.txt b/binaries/data/mods/public/gui/text/tips/pezhetairos.txt deleted file mode 100644 index a059357231..0000000000 --- a/binaries/data/mods/public/gui/text/tips/pezhetairos.txt +++ /dev/null @@ -1,4 +0,0 @@ -PEZHETAIROS -- The Infantry Spearman for the Macedonians. - -- Uses 'Syntagma' formation for high pierce attack and high armour, but slow move speed. \ No newline at end of file diff --git a/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml b/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml index 5394c7e483..8f28a77fb9 100644 --- a/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml +++ b/binaries/data/mods/public/maps/scenarios/Campaign Test Map 2 - heightmap.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b13055572b3b81c1479d8f9eb3e617488e72faa2ca26b86dd2f2529fbdc83fb8 -size 168610 +oid sha256:2915a63ad88562682163bd4324fe9803072097f13cfcc783483ffd9a85769050 +size 175962 diff --git a/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml b/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml index 6a24aff0e9..d5ce5ede0b 100644 --- a/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml +++ b/binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies 2.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9a89d8b33ea5790772bfa33e502f94288942d98c65515ec9228ef7cf8c70ba4b -size 466362 +oid sha256:e9e2bd8103c39f1fcbd5745cfd805ba06c2862b4776147a75510bedf45ae2ae8 +size 477544 diff --git a/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.pmp b/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.pmp index 90e8236887..36b602f66e 100644 --- a/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.pmp +++ b/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.pmp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8c58b6fe55986d33b5229b54e8d14488ef7f344d76acabeb8592e7cc7603b55d -size 656878 +oid sha256:5c684cd1eac539fedf416736d3b462c4b3a48af498341e6b80b308812b7a51a4 +size 656925 diff --git a/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml b/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml index 70c6c45b54..be233fafff 100644 --- a/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml +++ b/binaries/data/mods/public/maps/scenarios/Sandbox - Seleucids.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3971da5e79fbb2360fd9895cee2be3110134ed72aadbdfe80475f39d3e8a757a -size 364512 +oid sha256:e53d7969e3511ff6952adb5c7318ea84d9c49c755100d69b68edffaa365e3a48 +size 382604 diff --git a/binaries/data/mods/public/maps/skirmishes/Wasteland (2).pmp b/binaries/data/mods/public/maps/skirmishes/Wasteland (2).pmp index 5233de6575..788a3958a2 100644 --- a/binaries/data/mods/public/maps/skirmishes/Wasteland (2).pmp +++ b/binaries/data/mods/public/maps/skirmishes/Wasteland (2).pmp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:82629f29ce7dd715f3a95f954cb93a9827387b8f693f0e173257c5a7bd369750 +oid sha256:5aa907cb99c88c14d0c7784dc2e0c35dd2e37d2db5f9f36aa9e2732bdfbcf96f size 1025509 diff --git a/binaries/data/mods/public/maps/skirmishes/Wasteland (2).xml b/binaries/data/mods/public/maps/skirmishes/Wasteland (2).xml index dce35125ae..172b646e99 100644 --- a/binaries/data/mods/public/maps/skirmishes/Wasteland (2).xml +++ b/binaries/data/mods/public/maps/skirmishes/Wasteland (2).xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d53afe97e263890cd3b60d8ecaa5f4ee43009699d3209ce1c4bfef5aa592dc86 -size 749119 +oid sha256:bb201484b6ffb8d3ab78c2677361314d4af969d3551ed2ea68e8ca52f12ed1eb +size 761925 diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json index 8277db495b..f5a12c50f7 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json @@ -5,7 +5,10 @@ "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", - "athen": "Prometoopidion" + "athen": "Prometoopidion", + "sele": "Prometoopidion", + "ptol": "Prometoopidion", + "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json index f52ee2deb7..2a8addc3e1 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json @@ -2,6 +2,7 @@ "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { + "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", diff --git a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json index 56ffdac665..392656a987 100644 --- a/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json +++ b/binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json @@ -6,6 +6,9 @@ "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", + "sele": "Xyston", + "ptol": "Xyston", + "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", diff --git a/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json b/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json index d67606345f..a45e86d00e 100644 --- a/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json +++ b/binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json @@ -5,7 +5,7 @@ "cost": {"food": 0, "wood": 200, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "stone_blocks.png", + "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ diff --git a/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearfighting.json b/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearfighting.json index 71c925506b..e7ee6cea03 100644 --- a/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearfighting.json +++ b/binaries/data/mods/public/simulation/data/technologies/melee_inf_spearfighting.json @@ -6,7 +6,9 @@ "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", - "theb": "Siderénies Aichmés" + "theb": "Siderénies Aichmés", + "ptol": "Siderénies Aichmés", + "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200}, diff --git a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json index dd267b37ca..a36bfb7b0b 100644 --- a/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json +++ b/binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json @@ -7,6 +7,8 @@ "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", + "ptol": "Ankyle", + "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", diff --git a/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json b/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json new file mode 100644 index 0000000000..8e105ec610 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json @@ -0,0 +1,13 @@ +{ + "genericName": "Parade of Daphne", + "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "walk.png", + "researchTime": 60, + "tooltip": "Fortress increased batch training speed bonus.", + "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.2}], + "affects": ["Fortress"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json b/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json new file mode 100644 index 0000000000..fc783dc207 --- /dev/null +++ b/binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json @@ -0,0 +1,19 @@ +{ + "genericName": "Nisian War Horses", + "specificName": { + "sele": "Nisioi" + }, + "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "nisian_war_horses.png", + "researchTime": 60, + "tooltip": "All cavalry +20% health, but also +10% train time.", + "modifications": [ + {"value": "Health/Max", "multiply": 1.20}, + {"value": "Cost/BuildTime", "multiply": 1.1} + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml index 1da88bca6d..63229d27b1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml @@ -24,7 +24,7 @@ 7.0 - 3000 + 2000 rome diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml index a7293453d4..ec1a8a2ec5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml @@ -24,7 +24,7 @@ 7.0 - 3000 + 1500 rome diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml index 8f949a9a14..cda9b3e0b9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml @@ -24,7 +24,7 @@ 7.0 - 3000 + 1000 rome diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml index 880172e4b3..90ad9e7b22 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml @@ -24,7 +24,7 @@ 14.0 - 3000 + 2000 rome diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml index 42039f9cae..bbe793be83 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml @@ -28,13 +28,7 @@ units/sele_cavalry_archer_b - -pair_levy_01 - -training_conscription -unlock_champion_units - persians/training_levy_infantry - persians/training_conscription_infantry - persians/training_levy_cavalry - persians/training_conscription_cavalry diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml index 49b2710786..720cdb44ff 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -6,9 +6,9 @@ sele - Teíchisma + Phrourion Build siege engines and train Champions. Garrison up to 20 soldiers inside for stout defense. - The Acropolis was usually a fortified citadel in the upper part of the city. The Athenian Acropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defenses. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. + Fortresses were built to guard passes and atop hills in order to command plains and valleys below. @@ -27,6 +27,8 @@ successors/pair_unlock_champions pair_siege_attack_pack pair_siege_cost_armor + successors/special_war_horses + successors/special_parade_of_daphne diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml index 68acf94cef..da63dd4424 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -27,7 +27,7 @@ - + 5.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml index 8b9e653fd5..2a6b7e0f0b 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml @@ -37,8 +37,8 @@ - circle/256x256.png - circle/256x256_mask.png + arrow/256x256.png + arrow/256x256_mask.png diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml index e15a41cc11..03499bbe4d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml @@ -21,7 +21,6 @@ 1.5 - Structure 60.0 @@ -43,7 +42,6 @@ 1.5 - Structure diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml index 2ba0537e14..cfbcec89b0 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml @@ -34,6 +34,14 @@ Infantry Champion Infantry + + + + arrow/128x128.png + arrow/128x128_mask.png + + + interface/alarm/alarm_create_infantry.xml diff --git a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml index d3b07882f5..d89551c0a4 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml @@ -7,7 +7,7 @@ - 7.0 + 10.0 0.0 0.0 8.0 @@ -24,7 +24,7 @@ - 14.0 + 20.0 0.0 0.0 8.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml index 88ec11ad29..e4cfea2d8b 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml @@ -34,7 +34,7 @@ 3.0 - 800 + 1500 Hero Cavalry diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml index 2b87a343c6..8a813c1fb9 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml @@ -41,7 +41,7 @@ 3.0 - 800 + 1500 Hero Bow Archer -Javelin diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml index 6e9c8250bd..7e63d7da23 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -33,7 +33,7 @@ 3.0 - 800 + 1500 Hero diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml index 64ea646202..4044046af9 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml @@ -26,6 +26,9 @@ 9.0 + + 2000 + Hero -Champion Classes: Hero Melee Elephant. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml index b96ea84dfb..ec30902ea4 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml @@ -32,7 +32,7 @@ 2.5 - 600 + 1000 Hero Infantry diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml index a833698541..17ceedeca5 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -33,7 +33,7 @@ 2.5 - 600 + 1000 Hero Archer diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml index e6ec9fc8b8..cc1aa37e6e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -39,7 +39,7 @@ 2.5 - 600 + 1000 Hero diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml b/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml index 2e0f703d34..0224e371d9 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_hero_cleopatra.xml @@ -7,7 +7,7 @@ Classes: Hero Infantry Archer. "Consort" Hero Aura: Increased effectiveness of allied heroes in her vision. Decreased effectiveness for enemy heroes. "Patriot" Hero Aura: Egyptian units fight harder when in vision of her. - Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Issus, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and traveled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. + Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Isis, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and travelled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. units/celt_hero_boudicca.png diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml index aebe3d0d4f..5dcf941e09 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_infantry_spearman_2_b.xml @@ -21,7 +21,7 @@ Mercenary Thureos Spearman Thureophóros Misthophóros The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BC, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. - units/ptol_infantry_spearman_2.png + units/sele_infantry_spearman_2.png units/ptol_infantry_spearman_2_a diff --git a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml index 7fca870c4b..0fbe88e4e3 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_cavalry_javelinist.xml @@ -6,7 +6,7 @@ Militia Cavalry Hippakontistès Politès Along with the citizen militia infantry there were also cavalry regiments of militia from the cities, known as Politikoi. The citizen cavalry was recruited from the richest citizens of the cities who did not hold the legal status of 'Macedonians'. Citizen cavalry of this sort are seen at the Daphne parade and, in this case, probably from Antioch and not collected from all the coastal cities. The Politikoi were probably not a unitary regiment of horse, but a collection of separate squadrons with each squadron having its own distinctive dress and equipment. - units/hele_cavalry_javelinist.png + units/sele_cavalry_javelinist.png diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_b.xml index f306ef6c94..c1a5230d03 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_archer_b.xml @@ -15,6 +15,7 @@ Toxótēs Syrías Syrian archers mix the archery traditions of Crete with those of the East. Large numbers of Cretan colonists and mercenaries were settled within the borders of the Seleucid Empire. In return for lands, the colonists pledged themselves and their offspring to serve in the armies of the Seleucid king when called by him. units/hele_infantry_archer.png + phase_town units/sele_infantry_archer_a diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml index bba15f2f39..459ae44414 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_spearman_b.xml @@ -14,7 +14,7 @@ Bronze Shield Pikeman Chalkaspides The Seleucid phalanx was composed of three corps or regiments of pikemen - the Bronze Shields who were the youngest, the Gold Shields, and the Silver Shields who were the veterans who took the place of honor on the right flank of the phalanx. - units/hele_champion_infantry_mace.png + units/sele_infantry_spearman.png units/sele_infantry_spearman_a diff --git a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml index 0a3c989020..6f1c9badec 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_infantry_swordsman_b.xml @@ -13,7 +13,7 @@ units/sele_infantry_swordsman_b Thracian Mercenary Swordsman Rhomphaiaphoros Thrakikós - units/thracian_rhomphaia.png + units/sele_infantry_swordsman.png Thracian tribesmen who wield the fearsome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen and skirmishers throughout Hellenistic times, sometimes even serving in two opposing armies. Classes: Mercenary Citizen Melee Infantry Swordsman. Counters: 2x vs. Spearmen, 1.5x vs. Elephants. diff --git a/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml index a1d2506736..cf220873ae 100644 --- a/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/sele_support_female_citizen.xml @@ -9,7 +9,7 @@ sele Syrías Gýnē ? - units/maur_support_female_citizen.png + units/sele_support_female.png units/sele_support_female_citizen diff --git a/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml b/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml index 21a75f0196..9d28817ab1 100644 --- a/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml +++ b/binaries/data/mods/public/simulation/templates/units/spart_hero_agis.xml @@ -4,13 +4,13 @@ 80 - 1200 + 2000 spart Agis III Agis - No hero aura. Double health of other infantry heroes. Basically a very tough hoplite. + No hero aura. Has 2x health of other infantry heroes. Basically a very tough hoplite. Counters: 2x vs. all cavalry. Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat. units/spart_hero_agis.png