From a68d5dae0d464c05dd4ece9ea77ac9526aede221 Mon Sep 17 00:00:00 2001 From: mimo Date: Wed, 23 Sep 2015 20:28:22 +0000 Subject: [PATCH] fix developper overlay in visual replay, patch by elexis, fixes #3435 This was SVN commit r17063. --- binaries/data/mods/public/gui/replaymenu/replay_actions.js | 7 ++++++- binaries/data/mods/public/gui/session/session.js | 3 +++ 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/gui/replaymenu/replay_actions.js b/binaries/data/mods/public/gui/replaymenu/replay_actions.js index 4ac58114ac..90df682c23 100644 --- a/binaries/data/mods/public/gui/replaymenu/replay_actions.js +++ b/binaries/data/mods/public/gui/replaymenu/replay_actions.js @@ -26,7 +26,12 @@ function reallyStartVisualReplay(replayDirectory) Engine.SwitchGuiPage("page_loading.xml", { "attribs": Engine.GetReplayAttributes(replayDirectory), "isNetworked" : false, - "playerAssignments": {}, + "playerAssignments": { + "local":{ + "name": translate("You"), + "player": -1 + } + }, "savedGUIData": "", "isReplay" : true }); diff --git a/binaries/data/mods/public/gui/session/session.js b/binaries/data/mods/public/gui/session/session.js index a64d145c3b..52484188cc 100644 --- a/binaries/data/mods/public/gui/session/session.js +++ b/binaries/data/mods/public/gui/session/session.js @@ -161,6 +161,9 @@ function init(initData, hotloadData) } else // Needed for autostart loading option { + if (g_IsReplay) + g_PlayerAssignments.local.player = -1; + g_Players = getPlayerData(null); }