Windows support for window resizing and fullscreen toggling.

Windows build fixes.

This was SVN commit r7607.
This commit is contained in:
Ykkrosh 2010-06-03 21:15:45 +00:00
parent 0f611042b1
commit a18aa24fe3
6 changed files with 130 additions and 29 deletions

View file

@ -830,14 +830,15 @@ function setup_atlas_packages()
"Misc"
},{ -- extern_libs
"boost",
"comsuppw",
"devil",
--"ffmpeg", -- disabled for now because it causes too many build difficulties
"libxml2",
"sdl", -- key definitions
"spidermonkey",
"wxwidgets",
"comsuppw",
"zlib",
"x11",
"zlib",
},{ -- extra_params
pch = (not has_broken_pch),
extra_links = atlas_extra_links,

View file

@ -203,10 +203,11 @@ static inline void video_enter_game_mode()
ChangeDisplaySettings(&dm, CDS_FULLSCREEN);
}
static inline void video_leave_game_mode()
static inline void video_leave_game_mode(bool hide = true)
{
ChangeDisplaySettings(0, 0);
ShowWindow(g_hWnd, SW_MINIMIZE);
if(hide)
ShowWindow(g_hWnd, SW_MINIMIZE);
}
@ -218,6 +219,27 @@ int SDL_GL_SetAttribute(SDL_GLattr attr, int value)
return 0;
}
static void compute_window_style_and_size(bool fullscreen, DWORD* windowStyle, int* w, int* h)
{
*windowStyle = fullscreen? WS_POPUP : WS_POPUPWINDOW|WS_CAPTION|WS_MINIMIZEBOX;
*windowStyle |= WS_VISIBLE;
*windowStyle |= WS_CLIPCHILDREN|WS_CLIPSIBLINGS; // MSDN SetPixelFormat says this is required
// support resizing of windows
if(!fullscreen)
*windowStyle |= WS_SIZEBOX|WS_MAXIMIZEBOX;
// Calculate the size of the outer window, so that the client area has
// the desired dimensions.
RECT r;
r.left = r.top = 0;
r.right = *w; r.bottom = *h;
if (AdjustWindowRectEx(&r, *windowStyle, FALSE, 0))
{
*w = r.right - r.left;
*h = r.bottom - r.top;
}
}
static LRESULT CALLBACK wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
@ -244,20 +266,8 @@ static HWND wsdl_CreateWindow(int w, int h)
return 0;
}
DWORD windowStyle = fullscreen? WS_POPUP : WS_POPUPWINDOW|WS_CAPTION|WS_MINIMIZEBOX;
windowStyle |= WS_VISIBLE;
windowStyle |= WS_CLIPCHILDREN|WS_CLIPSIBLINGS; // MSDN SetPixelFormat says this is required
// Calculate the size of the outer window, so that the client area has
// the desired dimensions.
RECT r;
r.left = r.top = 0;
r.right = w; r.bottom = h;
if (AdjustWindowRectEx(&r, windowStyle, FALSE, 0))
{
w = r.right - r.left;
h = r.bottom - r.top;
}
DWORD windowStyle;
compute_window_style_and_size(fullscreen, &windowStyle, &w, &h);
// note: you can override the hardcoded window name via SDL_WM_SetCaption.
return CreateWindowExW(WS_EX_APPWINDOW, (LPCWSTR)(uintptr_t)class_atom, L"wsdl", windowStyle, 0, 0, w, h, 0, 0, hInst, 0);
@ -330,20 +340,51 @@ int SDL_SetVideoMode(int w, int h, int bpp, unsigned long flags)
}
// the (possibly changed) mode will be (re)set at next WM_ACTIVATE
g_hWnd = wsdl_CreateWindow(w, h);
if(!wutil_IsValidHandle(g_hWnd))
return 0;
if(g_hWnd == (HWND)INVALID_HANDLE_VALUE)
{
g_hWnd = wsdl_CreateWindow(w, h);
if(!wutil_IsValidHandle(g_hWnd))
return 0;
g_hDC = GetDC(g_hWnd);
g_hDC = GetDC(g_hWnd);
SetPixelFormat(g_hDC, bpp);
SetPixelFormat(g_hDC, bpp);
hGLRC = wglCreateContext(g_hDC);
if(!hGLRC)
return 0;
hGLRC = wglCreateContext(g_hDC);
if(!hGLRC)
return 0;
if(!wglMakeCurrent(g_hDC, hGLRC))
return 0;
if(!wglMakeCurrent(g_hDC, hGLRC))
return 0;
}
else
{
// update the existing window
DWORD oldWindowStyle = GetWindowLongW(g_hWnd, GWL_STYLE);
DWORD windowStyle;
compute_window_style_and_size(fullscreen, &windowStyle, &w, &h);
UINT flags = SWP_FRAMECHANGED|SWP_NOZORDER|SWP_NOACTIVATE;
if(!fullscreen)
{
// preserve the top-left corner if windowed
flags |= SWP_NOMOVE;
// preserve maximisedness, else we'll mess up when the user attempts to maximise the window
windowStyle |= (oldWindowStyle & WS_MAXIMIZE);
}
WARN_IF_FALSE(SetWindowLongW(g_hWnd, GWL_STYLE, windowStyle));
WARN_IF_FALSE(SetWindowPos(g_hWnd, 0, 0, 0, w, h, flags));
if(fullscreen)
video_enter_game_mode();
else
video_leave_game_mode(false);
}
return 1;
}
@ -956,6 +997,30 @@ int SDL_ShowCursor(int toggle)
//----------------------------------------------------------------------------
// resizing
static void queue_resize_event(int w, int h)
{
SDL_Event ev;
ev.type = SDL_VIDEORESIZE;
ev.resize.w = w;
ev.resize.h = h;
queue_event(ev);
}
static LRESULT OnPosChanged(HWND hWnd, PWINDOWPOS pos)
{
RECT client_rect;
WARN_IF_FALSE(GetClientRect(hWnd, &client_rect));
queue_resize_event(client_rect.right, client_rect.bottom);
// top, left are documented to always be 0
return 0;
}
//----------------------------------------------------------------------------
static LRESULT OnDestroy(HWND hWnd)
@ -1041,6 +1106,9 @@ static LRESULT CALLBACK wndproc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
case WM_MBUTTONUP:
return OnMouseButton(hWnd, uMsg, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), (UINT)wParam);
case WM_WINDOWPOSCHANGED:
return OnPosChanged(hWnd, (PWINDOWPOS)lParam);
default:
// can't call DefWindowProc here: some messages
// are only conditionally 'grabbed' (e.g. NCHITTEST)

View file

@ -62,6 +62,7 @@ extern int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
// SDL_SetVideoMode() flags
#define SDL_OPENGL 0
#define SDL_FULLSCREEN 1
#define SDL_RESIZABLE 2
extern int SDL_SetVideoMode(int w, int h, int bpp, unsigned long flags);
@ -211,6 +212,14 @@ typedef struct
}
SDL_ActiveEvent;
typedef struct
{
Uint8 type;
int w;
int h;
}
SDL_ResizeEvent;
typedef struct
{
Uint8 type;
@ -228,6 +237,7 @@ enum SDL_Event_type
SDL_MOUSEBUTTONUP,
SDL_ACTIVEEVENT,
SDL_QUIT,
SDL_VIDEORESIZE,
SDL_USEREVENT
};
@ -238,6 +248,7 @@ typedef union
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_ActiveEvent active;
SDL_ResizeEvent resize;
SDL_UserEvent user;
}
SDL_Event;

View file

@ -72,6 +72,13 @@ extern bool g_GameRestarted;
void kill_mainloop();
// to avoid redundant and/or recursive resizing, we save the new
// size after VIDEORESIZE messages and only update the video mode
// once per frame.
// these values are the latest resize message, and reset to 0 once we've
// updated the video mode
static int g_ResizedW;
static int g_ResizedH;
// main app message handler
static InReaction MainInputHandler(const SDL_Event_* ev)
@ -83,7 +90,8 @@ static InReaction MainInputHandler(const SDL_Event_* ev)
break;
case SDL_VIDEORESIZE:
g_VideoMode.ResizeWindow(ev->ev.resize.w, ev->ev.resize.h);
g_ResizedW = ev->ev.resize.w;
g_ResizedH = ev->ev.resize.h;
break;
case SDL_HOTKEYDOWN:
@ -266,6 +274,13 @@ static void Frame()
PumpEvents();
PROFILE_END("input");
// respond to pumped resize events
if (g_ResizedW || g_ResizedH)
{
g_VideoMode.ResizeWindow(g_ResizedW, g_ResizedH);
g_ResizedW = g_ResizedH = 0;
}
PROFILE_START("network poll");
if (g_NetServer)
g_NetServer->Poll();

View file

@ -159,6 +159,10 @@ bool CVideoMode::ResizeWindow(int w, int h)
if (m_IsFullscreen)
return true;
// Ignore if the size hasn't changed
if (w == m_WindowedW && h == m_WindowedH)
return true;
int bpp = GetBestBPP();
if (!SetVideoMode(w, h, bpp, false))

View file

@ -15,6 +15,8 @@
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "KeyMap.h"
#include "SDL/SDL_keysym.h"