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Skips UNIFORM buffers for GLES
Currently we don't support UNIFORM buffers for GLES.
Refs 54701868da
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1 changed files with 4 additions and 0 deletions
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@ -259,6 +259,10 @@ CDeviceCommandContext::CDeviceCommandContext(CDevice* device)
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// Currently we don't support upload buffers for GL.
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// Currently we don't support upload buffers for GL.
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if (type == CBuffer::Type::UPLOAD)
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if (type == CBuffer::Type::UPLOAD)
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continue;
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continue;
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#if CONFIG2_GLES
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if (type == CBuffer::Type::UNIFORM)
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continue;
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#endif
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const GLenum target = BufferTypeToGLTarget(type);
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const GLenum target = BufferTypeToGLTarget(type);
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const GLuint handle = 0;
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const GLuint handle = 0;
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m_BoundBuffers[index].first = target;
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m_BoundBuffers[index].first = target;
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