mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
(Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
This was SVN commit r1450.
This commit is contained in:
parent
936fc885a1
commit
944397c4cf
29 changed files with 544 additions and 106 deletions
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:387cb610828c433ac8831dd1047db922fbe327d10a8e288465c920f60b1438fb
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size 1343
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oid sha256:2a3043a3f3ccb9f9cfc22750221d1fcc68f163622401b555d681bed2d6cd8bae
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size 1982
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a51e8009e120ea40f27dac087ad3a90769dff7ab6e19b02f8a60f3be428f954f
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size 1334
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oid sha256:2a3043a3f3ccb9f9cfc22750221d1fcc68f163622401b555d681bed2d6cd8bae
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size 1982
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@ -8,6 +8,18 @@
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type.gaia.group.fauna="true"
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/>
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<MiniMap
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type="Food"
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red="253"
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green="141"
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blue="21"
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/>
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<Supply
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curr="100"
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max="100"
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type="food"
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subtype="meat"
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/>
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</Traits>
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<Footprint Radius="1.0"/>
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</Entity>
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@ -11,8 +11,20 @@
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rollover="Chop these down to accumulate Wood."
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/>
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<Health
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hitpoints="100"
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max="100"
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curr="100"
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/>
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<MiniMap
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type="Wood"
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red="0"
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green="128"
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blue="0"
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/>
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<Supply
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curr="200"
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max="200"
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type="wood"
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subtype="wood"
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/>
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</Traits>
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</Entity>
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@ -8,5 +8,17 @@
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rollover="A mineral deposit, providing access to rare forms of precious metal."
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/>
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<MiniMap
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type="Ore"
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red="192"
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green="192"
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blue="0"
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/>
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<Supply
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curr="100"
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max="100"
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type="ore"
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subtype="ore"
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/>
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</Traits>
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</Entity>
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@ -8,5 +8,17 @@
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rollover="A lump of hard common mineral. It can be mined to provide stone building material."
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/>
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<MiniMap
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type="Stone"
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red="128"
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green="128"
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blue="128"
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/>
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<Supply
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curr="50"
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max="50"
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type="stone"
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subtype="stone"
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/>
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</Traits>
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</Entity>
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@ -8,6 +8,9 @@
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type.gaia.group.special="true"
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/>
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<MiniMap
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type="Special"
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/>
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</Traits>
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<Footprint Radius="1.0"/>
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</Entity>
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@ -6,6 +6,9 @@
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icon="gaia_st"
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internal_only="false"
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/>
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<MiniMap
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type="Settlement"
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/>
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</Traits>
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<Actor>Settlement</Actor>
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</Entity>
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@ -10,7 +10,13 @@
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specific="Apoikia"
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history="During the Great Colonisation, the Hellenes built numerous colonies all over the shores of the Mediterranean and Black Seas, which became miniature versions of Greece on foreign soil."
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/>
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</Traits>
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<Actions>
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<Create
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unitlist="hele_fem_b1;hele_isp_u1"
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/>
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</Actions>
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<Actor>Hellenes Civilisation Centre</Actor>
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</Entity>
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@ -12,9 +12,13 @@
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type.structure.group.housing="true"
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type.structure.phase.vp="true"
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/>
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<Garrison
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curr="0"
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max="15"
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/>
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<Health
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curr="1000"
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hitpoints="1000"
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max="1000"
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/>
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<Population
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add="10"
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@ -13,7 +13,10 @@
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/>
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<Health
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curr="600"
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hitpoints="600"
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max="600"
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/>
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<Population
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add="5"
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/>
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</Traits>
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<Footprint Width="18.0" Height="18.0"/>
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@ -11,9 +11,13 @@
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type.structure.phase.vp="true"
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/>
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<Garrison
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curr="0"
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max="3"
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/>
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<Health
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curr="60"
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hitpoints="60"
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max="60"
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/>
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</Traits>
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<Footprint Width="6.0" Height="6.0"/>
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@ -11,9 +11,13 @@
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type.structure.phase.vp="true"
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/>
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<Garrison
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curr="0"
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max="5"
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/>
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<Health
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curr="80"
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hitpoints="80"
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max="80"
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/>
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</Traits>
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<Footprint Width="6.0" Height="6.0"/>
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@ -11,9 +11,13 @@
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type.structure.phase.vp="true"
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/>
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<Garrison
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curr="0"
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max="5"
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/>
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<Health
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curr="50"
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hitpoints="50"
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max="50"
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/>
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</Traits>
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<Footprint Width="12.0" Height="12.0"/>
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@ -13,7 +13,14 @@
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/>
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<Health
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curr="600"
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hitpoints="600"
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max="600"
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/>
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<Garrison
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curr="0"
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max="10"
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/>
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<Population
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add="10"
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/>
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</Traits>
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<Footprint Width="18.0" Height="18.0"/>
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@ -11,9 +11,16 @@
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type.structure.phase.cp="true"
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/>
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<Garrison
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curr="0"
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max="30"
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/>
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<Health
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curr="1000"
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hitpoints="1000"
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max="1000"
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/>
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<Population
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add="20"
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/>
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</Traits>
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<Footprint Width="24.0" Height="24.0"/>
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@ -13,7 +13,10 @@
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/>
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<Health
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curr="600"
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hitpoints="600"
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max="600"
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/>
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<Population
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add="15"
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/>
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</Traits>
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<Footprint Width="18.0" Height="18.0"/>
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@ -11,9 +11,23 @@
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type.structure.phase.vp="true"
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/>
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<Garrison
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curr="0"
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max="6"
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/>
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<Health
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curr="50"
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hitpoints="50"
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max="50"
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/>
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<!-- Infinite Supply to gather -->
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<Supply
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curr="0"
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max="0"
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type="food"
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subtype="milk"
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/>
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<Vision
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los="0"
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/>
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</Traits>
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<Footprint Width="12.0" Height="12.0"/>
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@ -11,9 +11,23 @@
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type.structure.phase.vp="true"
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/>
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<Garrison
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curr="0"
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max="1"
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/>
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<Health
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curr="50"
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hitpoints="50"
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max="50"
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/>
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<!-- Infinite Supply to gather -->
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<Supply
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curr="0"
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max="0"
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type="food"
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subtype="grain"
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/>
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<Vision
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los="0"
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/>
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</Traits>
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<Footprint Width="12.0" Height="12.0"/>
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@ -12,7 +12,7 @@
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specific="Ghune"
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rollover="Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms."
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history="Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms."
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/>
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</Traits>
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<Actor>The Dudette</Actor>
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@ -21,7 +21,10 @@
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/>
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<Health
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curr="150"
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hitpoints="150"
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max="150"
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/>
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<MiniMap
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type="Unit"
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/>
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<Up
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rank="0"
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stone="1"
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ore="1"
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/>
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<MiniMap
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type="Hero"
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/>
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</Traits>
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</Entity>
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stone="1"
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ore="1"
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/>
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<MiniMap
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type="Support"
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/>
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<Population
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sub="1"
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/>
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</Traits>
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</Entity>
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@ -690,52 +690,32 @@
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]]></action>
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</object>
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<!-- GARRISON COUNTER -->
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<object type="button" name="session_panel_status_icon_garrison" textcolor="100 100 255" font="verdana11" text-align="left" text-valign="bottom" ghost="true" z="70" hidden="false">
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<!-- GARRISON/SUPPLY COUNTER -->
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<object type="button" name="session_panel_status_stat1" font="verdana11" textcolor="255 255 255" text-align="center" text-valign="bottom" ghost="true" z="70" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeCoord(this.name,
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crd_status_orb_garrison_x, crd_status_orb_garrison_y, crd_status_orb_garrison_x+crd_status_orb_garrison_width, crd_status_orb_garrison_y+crd_status_orb_garrison_height, left_screen, top_screen, left_screen, top_screen,
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crd_status_orb_garrison_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_garrison_y, crd_status_orb_garrison_x+crd_status_orb_garrison_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_garrison_y+crd_status_orb_garrison_height, left_screen, bottom_screen, left_screen, bottom_screen);
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crd_status_orb_stat1_x, crd_status_orb_stat1_y, crd_status_orb_stat1_x+crd_status_orb_stat1_width, crd_status_orb_stat1_y+crd_status_orb_stat1_height, left_screen, top_screen, left_screen, top_screen,
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crd_status_orb_stat1_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_stat1_y, crd_status_orb_stat1_x+crd_status_orb_stat1_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_stat1_y+crd_status_orb_stat1_height, left_screen, bottom_screen, left_screen, bottom_screen);
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getGUIObjectByName("session_panel_status_icon_garrison").caption = "[icon=icon_statistic_garrison] 23/30";
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]]></action>
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</object>
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<!-- SUPPLY COUNTER -->
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<object type="button" name="session_panel_status_icon_supply" textcolor="252 148 78" font="verdana11" text-align="left" text-valign="bottom" ghost="true" z="70" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeCoord(this.name,
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crd_status_orb_supply_x, crd_status_orb_supply_y, crd_status_orb_supply_x+crd_status_orb_supply_width, crd_status_orb_supply_y+crd_status_orb_supply_height, left_screen, top_screen, left_screen, top_screen,
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crd_status_orb_supply_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_supply_y, crd_status_orb_supply_x+crd_status_orb_supply_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_supply_y+crd_status_orb_supply_height, left_screen, bottom_screen, left_screen, bottom_screen);
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getGUIObjectByName("session_panel_status_icon_supply").caption = "[icon=icon_resource_wood] 1575";
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getGUIObjectByName("session_panel_status_stat1").caption = "[icon=icon_statistic_garrison] 23/30 [icon=icon_resource_wood] 1575";
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]]></action>
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</object>
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<!-- ATTACK STATS -->
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<object type="text" name="session_panel_status_attack" font="verdana10" textcolor="200 200 200" ghost="true" z="70" hidden="false">
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<object type="text" name="session_panel_status_stat2" font="verdana10" textcolor="200 200 200" ghost="true" z="70" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeCoord(this.name,
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crd_status_orb_attack_x, crd_status_orb_attack_y, crd_status_orb_attack_x+crd_status_orb_attack_width, crd_status_orb_attack_y+crd_status_orb_attack_height, left_screen, top_screen, left_screen, top_screen,
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crd_status_orb_attack_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_attack_y, crd_status_orb_attack_x+crd_status_orb_attack_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_attack_y+crd_status_orb_attack_height, left_screen, bottom_screen, left_screen, bottom_screen);
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crd_status_orb_stat2_x, crd_status_orb_stat2_y, crd_status_orb_stat2_x+crd_status_orb_stat2_width, crd_status_orb_stat2_y+crd_status_orb_stat2_height, left_screen, top_screen, left_screen, top_screen,
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crd_status_orb_stat2_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_stat2_y, crd_status_orb_stat2_x+crd_status_orb_stat2_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_stat2_y+crd_status_orb_stat2_height, left_screen, bottom_screen, left_screen, bottom_screen);
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]]></action>
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</object>
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<!-- ARMOUR STATS -->
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<object type="text" name="session_panel_status_armour" font="verdana10" textcolor="200 200 200" ghost="true" z="70" hidden="false">
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<object type="text" name="session_panel_status_stat3" font="verdana10" textcolor="200 200 200" ghost="true" z="70" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeCoord(this.name,
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crd_status_orb_armour_x, crd_status_orb_armour_y, crd_status_orb_armour_x+crd_status_orb_armour_width, crd_status_orb_armour_y+crd_status_orb_armour_height, left_screen, top_screen, left_screen, top_screen,
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crd_status_orb_armour_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_armour_y, crd_status_orb_armour_x+crd_status_orb_armour_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_armour_y+crd_status_orb_armour_height, left_screen, bottom_screen, left_screen, bottom_screen);
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]]></action>
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</object>
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<!-- OTHER STATS -->
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<object type="text" name="session_panel_status_other" font="verdana10" textcolor="200 200 200" ghost="true" z="70" hidden="false">
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<action on="Load"><![CDATA[
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AddSizeCoord(this.name,
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crd_status_orb_other_x, crd_status_orb_other_y, crd_status_orb_other_x+crd_status_orb_other_width, crd_status_orb_other_y+crd_status_orb_other_height, left_screen, top_screen, left_screen, top_screen,
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crd_status_orb_other_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_other_y, crd_status_orb_other_x+crd_status_orb_other_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_armour_y+crd_status_orb_other_height, left_screen, bottom_screen, left_screen, bottom_screen);
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crd_status_orb_stat3_x, crd_status_orb_stat3_y, crd_status_orb_stat3_x+crd_status_orb_stat3_width, crd_status_orb_stat3_y+crd_status_orb_stat3_height, left_screen, top_screen, left_screen, top_screen,
|
||||
crd_status_orb_stat3_x, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_stat3_y, crd_status_orb_stat3_x+crd_status_orb_stat3_width, -crd_status_orb_bkg_y-crd_status_orb_bkg_height+crd_status_orb_stat3_y+crd_status_orb_stat3_height, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
|
|
@ -747,6 +727,55 @@
|
|||
crd_status_orb_command_1_x, -crd_status_orb_command_1_y-crd_status_orb_command_1_height, crd_status_orb_command_1_x+crd_status_orb_command_1_width, -crd_status_orb_command_1_y, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<object type="button" name="session_panel_status_command_pri_1_1" style="portrait" textcolor="255 255 255" z="70" hidden="false">1
|
||||
<action on="Load"><![CDATA[
|
||||
AddSizeCoord(this.name,
|
||||
crd_status_orb_command_1_1_x, crd_status_orb_command_1_1_y, crd_status_orb_command_1_1_x+crd_status_orb_command_1_1_width, crd_status_orb_command_1_1_y+crd_status_orb_command_1_1_height, left_screen, top_screen, left_screen, top_screen,
|
||||
crd_status_orb_command_1_1_x, -crd_status_orb_command_1_1_y-crd_status_orb_command_1_1_height, crd_status_orb_command_1_1_x+crd_status_orb_command_1_1_width, -crd_status_orb_command_1_1_y, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<object type="button" name="session_panel_status_command_pri_1_2" style="portrait" textcolor="255 255 255" z="70" hidden="false">2
|
||||
<action on="Load"><![CDATA[
|
||||
AddSizeCoord(this.name,
|
||||
crd_status_orb_command_1_2_x, crd_status_orb_command_1_2_y, crd_status_orb_command_1_2_x+crd_status_orb_command_1_2_width, crd_status_orb_command_1_2_y+crd_status_orb_command_1_2_height, left_screen, top_screen, left_screen, top_screen,
|
||||
crd_status_orb_command_1_2_x, -crd_status_orb_command_1_2_y-crd_status_orb_command_1_2_height, crd_status_orb_command_1_2_x+crd_status_orb_command_1_2_width, -crd_status_orb_command_1_2_y, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<object type="button" name="session_panel_status_command_pri_1_3" style="portrait" textcolor="255 255 255" z="70" hidden="false">3
|
||||
<action on="Load"><![CDATA[
|
||||
AddSizeCoord(this.name,
|
||||
crd_status_orb_command_1_3_x, crd_status_orb_command_1_3_y, crd_status_orb_command_1_3_x+crd_status_orb_command_1_3_width, crd_status_orb_command_1_3_y+crd_status_orb_command_1_3_height, left_screen, top_screen, left_screen, top_screen,
|
||||
crd_status_orb_command_1_3_x, -crd_status_orb_command_1_3_y-crd_status_orb_command_1_3_height, crd_status_orb_command_1_3_x+crd_status_orb_command_1_3_width, -crd_status_orb_command_1_3_y, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<object type="button" name="session_panel_status_command_pri_1_4" style="portrait" textcolor="255 255 255" z="70" hidden="false">4
|
||||
<action on="Load"><![CDATA[
|
||||
AddSizeCoord(this.name,
|
||||
crd_status_orb_command_1_4_x, crd_status_orb_command_1_4_y, crd_status_orb_command_1_4_x+crd_status_orb_command_1_4_width, crd_status_orb_command_1_4_y+crd_status_orb_command_1_4_height, left_screen, top_screen, left_screen, top_screen,
|
||||
crd_status_orb_command_1_4_x, -crd_status_orb_command_1_4_y-crd_status_orb_command_1_4_height, crd_status_orb_command_1_4_x+crd_status_orb_command_1_4_width, -crd_status_orb_command_1_4_y, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<object type="button" name="session_panel_status_command_pri_1_5" style="portrait" textcolor="255 255 255" z="70" hidden="false">5
|
||||
<action on="Load"><![CDATA[
|
||||
AddSizeCoord(this.name,
|
||||
crd_status_orb_command_1_5_x, crd_status_orb_command_1_5_y, crd_status_orb_command_1_5_x+crd_status_orb_command_1_5_width, crd_status_orb_command_1_5_y+crd_status_orb_command_1_5_height, left_screen, top_screen, left_screen, top_screen,
|
||||
crd_status_orb_command_1_5_x, -crd_status_orb_command_1_5_y-crd_status_orb_command_1_5_height, crd_status_orb_command_1_5_x+crd_status_orb_command_1_5_width, -crd_status_orb_command_1_5_y, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<object type="button" name="session_panel_status_command_pri_1_6" style="portrait" textcolor="255 255 255" z="70" hidden="false">6
|
||||
<action on="Load"><![CDATA[
|
||||
AddSizeCoord(this.name,
|
||||
crd_status_orb_command_1_6_x, crd_status_orb_command_1_6_y, crd_status_orb_command_1_6_x+crd_status_orb_command_1_6_width, crd_status_orb_command_1_6_y+crd_status_orb_command_1_6_height, left_screen, top_screen, left_screen, top_screen,
|
||||
crd_status_orb_command_1_6_x, -crd_status_orb_command_1_6_y-crd_status_orb_command_1_6_height, crd_status_orb_command_1_6_x+crd_status_orb_command_1_6_width, -crd_status_orb_command_1_6_y, left_screen, bottom_screen, left_screen, bottom_screen);
|
||||
]]></action>
|
||||
</object>
|
||||
|
||||
<object type="button" name="session_panel_status_command_pri_2" style="portrait" textcolor="255 255 255" z="70" hidden="false">2
|
||||
<action on="Load"><![CDATA[
|
||||
AddSizeCoord(this.name,
|
||||
|
|
|
|||
|
|
@ -49,8 +49,8 @@ function manualDisplay()
|
|||
ManualRollover.caption += "Civilisation: " + selection[0].traits.id.civ + "\n";
|
||||
|
||||
// Display hitpoints.
|
||||
if (selection[0].traits.health.curr && selection[0].traits.health.hitpoints && selection[0].traits.health)
|
||||
ManualRollover.caption += "Hitpoints: " + selection[0].traits.health.curr + "/" + selection[0].traits.health.hitpoints + "\n";
|
||||
if (selection[0].traits.health.curr && selection[0].traits.health.max && selection[0].traits.health)
|
||||
ManualRollover.caption += "Hitpoints: " + selection[0].traits.health.curr + "/" + selection[0].traits.health.max + "\n";
|
||||
|
||||
// Display rank.
|
||||
if (selection[0].traits.up.rank)
|
||||
|
|
@ -60,6 +60,37 @@ function manualDisplay()
|
|||
if (selection[0].traits.up && selection[0].traits.up.curr && selection[0].traits.up.req)
|
||||
ManualRollover.caption += "XP: " + selection[0].traits.up.curr + "/" + selection[0].traits.up.req + "\n";
|
||||
|
||||
// Display population.
|
||||
if (selection[0].traits.population)
|
||||
{
|
||||
if (selection[0].traits.population.sub)
|
||||
ManualRollover.caption += "Pop: -" + selection[0].traits.population.sub + "\n";
|
||||
if (selection[0].traits.population.add)
|
||||
ManualRollover.caption += "Housing: +" + selection[0].traits.population.add + "\n";
|
||||
}
|
||||
|
||||
// Display garrison.
|
||||
if (selection[0].traits.garrison)
|
||||
{
|
||||
if (selection[0].traits.garrison.curr && selection[0].traits.garrison.max)
|
||||
ManualRollover.caption += "Garrison: " + selection[0].traits.garrison.curr + "/" + selection[0].traits.garrison.max + "\n";
|
||||
}
|
||||
|
||||
// Display supply.
|
||||
if (selection[0].traits.supply)
|
||||
{
|
||||
if (selection[0].traits.supply.curr && selection[0].traits.supply.max && selection[0].traits.supply.type)
|
||||
{
|
||||
// If Supply is infinite,
|
||||
if (selection[0].traits.supply.curr == "0" && selection[0].traits.supply.max == "0")
|
||||
// Use infinity symbol.
|
||||
ManualRollover.caption += "Supply: " + selection[0].traits.supply.curr + "/" + selection[0].traits.supply.max + " " + selection[0].traits.supply.type + " (" + selection[0].traits.supply.subtype + ")\n";
|
||||
else
|
||||
// Use numbers.
|
||||
ManualRollover.caption += "Supply: 8 " + selection[0].traits.supply.type + " (" + selection[0].traits.supply.subtype + ")\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (selection[0].traits.loot)
|
||||
{
|
||||
// Display UP on death.
|
||||
|
|
@ -82,6 +113,17 @@ function manualDisplay()
|
|||
}
|
||||
}
|
||||
|
||||
// Display minimap.
|
||||
if (selection[0].traits.minimap)
|
||||
{
|
||||
|
||||
if (selection[0].traits.minimap && selection[0].traits.minimap.type)
|
||||
ManualRollover.caption += "Map Type: " + selection[0].traits.minimap.type + "\n";
|
||||
|
||||
if (selection[0].traits.minimap && selection[0].traits.minimap.red && selection[0].traits.minimap.green && selection[0].traits.minimap.blue)
|
||||
ManualRollover.caption += "Map Colour: " + selection[0].traits.minimap.red + "-" + selection[0].traits.minimap.green + "-" + selection[0].traits.minimap.blue + "\n";
|
||||
}
|
||||
|
||||
// Armour.
|
||||
if (selection[0].traits.armour)
|
||||
{
|
||||
|
|
@ -127,6 +169,9 @@ function manualDisplay()
|
|||
|
||||
if (selection[0].actions.attack.range)
|
||||
ManualRollover.caption += "Attack Range: " + selection[0].actions.attack.range + "\n";
|
||||
|
||||
if (selection[0].actions.attack.accuracy)
|
||||
ManualRollover.caption += "Attack Accuracy: " + selection[0].actions.attack.accuracy*100 + "%\n";
|
||||
}
|
||||
|
||||
// Speed.
|
||||
|
|
@ -173,6 +218,14 @@ function manualDisplay()
|
|||
if (selection[0].traits.id.version)
|
||||
ManualRollover.caption += "Version: " + selection[0].traits.id.version + "\n";
|
||||
|
||||
// Lists.
|
||||
if (selection[0].actions.create)
|
||||
{
|
||||
if (selection[0].actions.create.unitlist)
|
||||
ManualRollover.caption += "Trains: " + selection[0].actions.create.unitlist + "\n";
|
||||
}
|
||||
|
||||
|
||||
// Display types.
|
||||
if (selection[0].traits.id.type)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ function initStatusOrb()
|
|||
crd_status_orb_heading_width = crd_status_orb_bkg_width;
|
||||
crd_status_orb_heading_height = 14;
|
||||
crd_status_orb_heading_x = crd_status_orb_bkg_x+2;
|
||||
crd_status_orb_heading_y = crd_status_orb_bkg_y;
|
||||
crd_status_orb_heading_y = crd_status_orb_bkg_y+3;
|
||||
|
||||
// Status Orb large portrait.
|
||||
crd_status_orb_portrait_x = crd_status_orb_heading_x+5;
|
||||
crd_status_orb_portrait_y = crd_status_orb_heading_y+crd_status_orb_heading_height+5;
|
||||
crd_status_orb_portrait_y = crd_status_orb_heading_y+crd_status_orb_heading_height+7;
|
||||
crd_status_orb_portrait_width = crd_portrait_lrg_width;
|
||||
crd_status_orb_portrait_height = crd_portrait_lrg_height;
|
||||
|
||||
|
|
@ -57,37 +57,25 @@ function initStatusOrb()
|
|||
crd_status_orb_xpbar_text_width = crd_status_orb_hpbar_text_width;
|
||||
crd_status_orb_xpbar_text_height = crd_status_orb_hpbar_text_height;
|
||||
|
||||
// Garrison counter.
|
||||
crd_status_orb_garrison_span_x = 5;
|
||||
crd_status_orb_garrison_span_y = 2;
|
||||
crd_status_orb_garrison_width = 65;
|
||||
crd_status_orb_garrison_height = 30;
|
||||
crd_status_orb_garrison_x = crd_status_orb_hpbar_text_x+crd_status_orb_hpbar_text_width;
|
||||
crd_status_orb_garrison_y = crd_status_orb_hpbar_y-(crd_status_orb_garrison_height/3);
|
||||
// Garrison/Supply counter.
|
||||
crd_status_orb_stat1_span_x = 5;
|
||||
crd_status_orb_stat1_span_y = 2;
|
||||
crd_status_orb_stat1_width = 126;
|
||||
crd_status_orb_stat1_height = 30;
|
||||
crd_status_orb_stat1_x = crd_status_orb_hpbar_text_x+crd_status_orb_hpbar_text_width;
|
||||
crd_status_orb_stat1_y = crd_status_orb_hpbar_y-crd_mini_icon_width+1;
|
||||
|
||||
// Supply counter.
|
||||
crd_status_orb_supply_x = crd_status_orb_garrison_x+crd_status_orb_garrison_width;
|
||||
crd_status_orb_supply_y = crd_status_orb_garrison_y;
|
||||
crd_status_orb_supply_width = crd_status_orb_garrison_width-4;
|
||||
crd_status_orb_supply_height = crd_status_orb_garrison_height;
|
||||
// Attack Stats.
|
||||
crd_status_orb_stat2_x = crd_status_orb_portrait_x;
|
||||
crd_status_orb_stat2_y = crd_status_orb_xpbar_y+crd_status_orb_xpbar_height+2;
|
||||
crd_status_orb_stat2_width = crd_status_orb_bkg_width-8;
|
||||
crd_status_orb_stat2_height = (crd_status_orb_bkg_y+crd_status_orb_bkg_height-5-crd_status_orb_stat2_y)/2;
|
||||
|
||||
// Attack.
|
||||
crd_status_orb_attack_width = crd_status_orb_bkg_width-8;
|
||||
crd_status_orb_attack_height = 22;
|
||||
crd_status_orb_attack_x = crd_status_orb_portrait_x;
|
||||
crd_status_orb_attack_y = crd_status_orb_xpbar_y+crd_status_orb_xpbar_height;
|
||||
|
||||
// Armour.
|
||||
crd_status_orb_armour_width = crd_status_orb_attack_width;
|
||||
crd_status_orb_armour_height = crd_status_orb_attack_height;
|
||||
crd_status_orb_armour_x = crd_status_orb_attack_x;
|
||||
crd_status_orb_armour_y = crd_status_orb_attack_y+crd_status_orb_attack_height;
|
||||
|
||||
// Other.
|
||||
crd_status_orb_other_width = crd_status_orb_armour_width;
|
||||
crd_status_orb_other_height = crd_status_orb_armour_height;
|
||||
crd_status_orb_other_x = crd_status_orb_armour_x;
|
||||
crd_status_orb_other_y = crd_status_orb_armour_y+crd_status_orb_armour_height;
|
||||
// Armour & Other Stats.
|
||||
crd_status_orb_stat3_width = crd_status_orb_stat2_width;
|
||||
crd_status_orb_stat3_height = crd_status_orb_stat2_height;
|
||||
crd_status_orb_stat3_x = crd_status_orb_stat2_x;
|
||||
crd_status_orb_stat3_y = crd_status_orb_stat2_y+crd_status_orb_stat2_height;
|
||||
|
||||
// Command Button 1.
|
||||
crd_status_orb_command_1_width = crd_portrait_sml_width;
|
||||
|
|
@ -96,6 +84,42 @@ function initStatusOrb()
|
|||
crd_status_orb_command_1_y = crd_status_orb_bkg_height+1;
|
||||
crd_status_orb_command_span = 2;
|
||||
|
||||
// Command Button 1_1.
|
||||
crd_status_orb_command_1_1_width = crd_status_orb_command_1_width;
|
||||
crd_status_orb_command_1_1_height = crd_status_orb_command_1_height;
|
||||
crd_status_orb_command_1_1_x = crd_status_orb_command_1_x;
|
||||
crd_status_orb_command_1_1_y = crd_status_orb_command_1_y+crd_status_orb_command_1_height+crd_status_orb_command_span;
|
||||
|
||||
// Command Button 1_2.
|
||||
crd_status_orb_command_1_2_width = crd_status_orb_command_1_width;
|
||||
crd_status_orb_command_1_2_height = crd_status_orb_command_1_height;
|
||||
crd_status_orb_command_1_2_x = crd_status_orb_command_1_x;
|
||||
crd_status_orb_command_1_2_y = crd_status_orb_command_1_1_y+crd_status_orb_command_1_1_height+crd_status_orb_command_span;
|
||||
|
||||
// Command Button 1_3.
|
||||
crd_status_orb_command_1_3_width = crd_status_orb_command_1_width;
|
||||
crd_status_orb_command_1_3_height = crd_status_orb_command_1_height;
|
||||
crd_status_orb_command_1_3_x = crd_status_orb_command_1_x;
|
||||
crd_status_orb_command_1_3_y = crd_status_orb_command_1_2_y+crd_status_orb_command_1_2_height+crd_status_orb_command_span;
|
||||
|
||||
// Command Button 1_4.
|
||||
crd_status_orb_command_1_4_width = crd_status_orb_command_1_width;
|
||||
crd_status_orb_command_1_4_height = crd_status_orb_command_1_height;
|
||||
crd_status_orb_command_1_4_x = crd_status_orb_command_1_x;
|
||||
crd_status_orb_command_1_4_y = crd_status_orb_command_1_3_y+crd_status_orb_command_1_3_height+crd_status_orb_command_span;
|
||||
|
||||
// Command Button 1_5.
|
||||
crd_status_orb_command_1_5_width = crd_status_orb_command_1_width;
|
||||
crd_status_orb_command_1_5_height = crd_status_orb_command_1_height;
|
||||
crd_status_orb_command_1_5_x = crd_status_orb_command_1_x;
|
||||
crd_status_orb_command_1_5_y = crd_status_orb_command_1_4_y+crd_status_orb_command_1_4_height+crd_status_orb_command_span;
|
||||
|
||||
// Command Button 1_6.
|
||||
crd_status_orb_command_1_6_width = crd_status_orb_command_1_width;
|
||||
crd_status_orb_command_1_6_height = crd_status_orb_command_1_height;
|
||||
crd_status_orb_command_1_6_x = crd_status_orb_command_1_x;
|
||||
crd_status_orb_command_1_6_y = crd_status_orb_command_1_5_y+crd_status_orb_command_1_5_height+crd_status_orb_command_span;
|
||||
|
||||
// Command Button 2.
|
||||
crd_status_orb_command_2_width = crd_status_orb_command_1_width;
|
||||
crd_status_orb_command_2_height = crd_status_orb_command_1_height;
|
||||
|
|
@ -169,6 +193,20 @@ function initStatusOrb()
|
|||
crd_status_orb_command_13_y = crd_status_orb_command_12_y-crd_status_orb_command_12_height-(crd_status_orb_command_span/2);
|
||||
}
|
||||
|
||||
// ====================================================================
|
||||
/*
|
||||
function getCommandSlot()
|
||||
{
|
||||
if (crd_status_orb_command_1.length == 0)
|
||||
return "1";
|
||||
if (crd_status_orb_command_2.length == 0)
|
||||
return "2";
|
||||
if (crd_status_orb_command_3.length == 0)
|
||||
return "3";
|
||||
if (crd_status_orb_command_4.length == 0)
|
||||
return "4";
|
||||
}
|
||||
*/
|
||||
// ====================================================================
|
||||
|
||||
function UpdateStatusOrb()
|
||||
|
|
@ -223,11 +261,11 @@ function UpdateStatusOrb()
|
|||
getGUIObjectByName("session_panel_status_icon_rank").sprite = "";
|
||||
|
||||
// Update hitpoints
|
||||
if (selection[0].traits.health.curr && selection[0].traits.health.hitpoints)
|
||||
if (selection[0].traits.health.curr && selection[0].traits.health.max)
|
||||
{
|
||||
getGUIObjectByName("session_panel_status_icon_hp_text").caption = Math.round(selection[0].traits.health.curr) + "/" + Math.round(selection[0].traits.health.hitpoints);
|
||||
getGUIObjectByName("session_panel_status_icon_hp_text").caption = Math.round(selection[0].traits.health.curr) + "/" + Math.round(selection[0].traits.health.max);
|
||||
getGUIObjectByName("session_panel_status_icon_hp_text").hidden = false;
|
||||
getGUIObjectByName("session_panel_status_icon_hp_bar").caption = ((Math.round(selection[0].traits.health.curr) * 100 ) / Math.round(selection[0].traits.health.hitpoints));
|
||||
getGUIObjectByName("session_panel_status_icon_hp_bar").caption = ((Math.round(selection[0].traits.health.curr) * 100 ) / Math.round(selection[0].traits.health.max));
|
||||
getGUIObjectByName("session_panel_status_icon_hp_bar").hidden = false;
|
||||
}
|
||||
else
|
||||
|
|
@ -250,36 +288,104 @@ function UpdateStatusOrb()
|
|||
getGUIObjectByName("session_panel_status_icon_xp_bar").hidden = true;
|
||||
}
|
||||
|
||||
// Update stats
|
||||
if (selection[0].actions.attack && selection[0].actions.attack.damage && selection[0].actions.attack.damage > 0 && selection[0].actions.attack.crush && selection[0].actions.attack.hack && selection[0].actions.attack.pierce)
|
||||
// Update Supply/Garrison
|
||||
GUIObject = getGUIObjectByName("session_panel_status_stat1");
|
||||
GUIObject.caption = '';
|
||||
if (selection[0].traits.garrison)
|
||||
{
|
||||
getGUIObjectByName("session_panel_status_attack").caption = "[icon=icon_statistic_attack]" + selection[0].actions.attack.damage + " [icon=icon_statistic_hack]" + Math.round(selection[0].actions.attack.hack*100) + "% [icon=icon_statistic_pierce]" + Math.round(selection[0].actions.attack.pierce*100) + "% [icon=icon_statistic_crush]" + Math.round(selection[0].actions.attack.crush*100) + "%";
|
||||
if (selection[0].traits.garrison.curr && selection[0].traits.garrison.max)
|
||||
{
|
||||
GUIObject.caption += '[icon="icon_statistic_garrison"] [color="100 100 255"]' + selection[0].traits.garrison.curr + '/' + selection[0].traits.garrison.max + '[/color] ';
|
||||
}
|
||||
}
|
||||
else
|
||||
getGUIObjectByName("session_panel_status_attack").caption = "";
|
||||
|
||||
if (selection[0].traits.armour && selection[0].traits.armour.value && selection[0].traits.armour.value > 0 && selection[0].traits.armour.crush && selection[0].traits.armour.hack && selection[0].traits.armour.pierce)
|
||||
if (selection[0].traits.supply)
|
||||
{
|
||||
getGUIObjectByName("session_panel_status_armour").caption = "[icon=icon_statistic_armour]" + selection[0].traits.armour.value + " [icon=icon_statistic_hack]" + Math.round(selection[0].traits.armour.hack*100) + "% [icon=icon_statistic_pierce]" + Math.round(selection[0].traits.armour.pierce*100) + "% [icon=icon_statistic_crush]" + Math.round(selection[0].traits.armour.crush*100) + "%";
|
||||
if (selection[0].traits.supply.curr && selection[0].traits.supply.max && selection[0].traits.supply.type)
|
||||
{
|
||||
GUIObject.caption += '[icon="icon_resource_' + selection[0].traits.supply.type + '"] [color="255 100 100"]';
|
||||
// Special case for infinity.
|
||||
if (selection[0].traits.supply.curr == "0" && selection[0].traits.supply.max == "0")
|
||||
GUIObject.caption += '8 ';
|
||||
else
|
||||
GUIObject.caption += selection[0].traits.supply.curr + '/' + selection[0].traits.supply.max;
|
||||
}
|
||||
}
|
||||
else
|
||||
getGUIObjectByName("session_panel_status_armour").caption = "";
|
||||
|
||||
GUIObject = getGUIObjectByName("session_panel_status_other");
|
||||
GUIObject.caption = "";
|
||||
if (selection[0].actions.attack && selection[0].actions.attack.range)
|
||||
// Update Attack stats
|
||||
GUIObject = getGUIObjectByName("session_panel_status_stat2");
|
||||
GUIObject.caption = '';
|
||||
if (selection[0].actions.attack)
|
||||
{
|
||||
GUIObject.caption += "[icon=icon_statistic_accuracy]" + selection[0].actions.attack.range + " ";
|
||||
if (selection[0].actions.attack.damage && selection[0].actions.attack.damage > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_attack"]' + selection[0].actions.attack.damage + ' ';
|
||||
if (selection[0].actions.attack.hack && selection[0].actions.attack.hack > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_hack"]' + Math.round(selection[0].actions.attack.hack*100) + '% ';
|
||||
if (selection[0].actions.attack.pierce && selection[0].actions.attack.pierce > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_pierce"]' + Math.round(selection[0].actions.attack.pierce*100) + '% ';
|
||||
if (selection[0].actions.attack.crush && selection[0].actions.attack.crush > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_crush"]' + Math.round(selection[0].actions.attack.crush*100) + '% ';
|
||||
if (selection[0].actions.attack.range)
|
||||
GUIObject.caption += '[icon="icon_statistic_range"]' + selection[0].actions.attack.range + ' ';
|
||||
if (selection[0].actions.attack.accuracy)
|
||||
GUIObject.caption += '[icon="icon_statistic_accuracy"]' + Math.round(selection[0].actions.attack.accuracy*100) + '% ';
|
||||
}
|
||||
|
||||
// Update Armour & Other stats
|
||||
GUIObject = getGUIObjectByName("session_panel_status_stat3");
|
||||
GUIObject.caption = '';
|
||||
if (selection[0].traits.armour)
|
||||
{
|
||||
if (selection[0].traits.armour.value && selection[0].traits.armour.value > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_armour"]' + selection[0].traits.armour.value + ' ';
|
||||
if (selection[0].traits.armour.hack && selection[0].traits.armour.hack > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_hack"]' + Math.round(selection[0].traits.armour.hack*100) + '% ';
|
||||
if (selection[0].traits.armour.pierce && selection[0].traits.armour.pierce > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_pierce"]' + Math.round(selection[0].traits.armour.pierce*100) + '% ';
|
||||
if (selection[0].traits.armour.crush && selection[0].traits.armour.crush > 0)
|
||||
GUIObject.caption += '[icon="icon_statistic_crush"]' + Math.round(selection[0].traits.armour.crush*100) + '% ';
|
||||
}
|
||||
if (selection[0].actions.move && selection[0].actions.move.speed)
|
||||
{
|
||||
GUIObject.caption += "[icon=icon_statistic_speed]" + selection[0].actions.move.speed + " ";
|
||||
}
|
||||
GUIObject.caption += '[icon="icon_statistic_speed"]' + selection[0].actions.move.speed + ' ';
|
||||
if (selection[0].traits.vision && selection[0].traits.vision.los)
|
||||
{
|
||||
GUIObject.caption += "[icon=icon_statistic_los]" + selection[0].traits.vision.los + " ";
|
||||
}
|
||||
GUIObject.caption += '[icon="icon_statistic_los"]' + selection[0].traits.vision.los + ' ';
|
||||
|
||||
// Reveal Status Orb
|
||||
getGUIObjectByName("session_status_orb").hidden = false;
|
||||
|
||||
// Build unit list.
|
||||
if (selection[0].actions.create)
|
||||
{
|
||||
if (selection[0].actions.create.unitlist)
|
||||
{
|
||||
// Enable tab portrait.
|
||||
setPortrait("session_panel_status_command_pri_1", "tab_train");
|
||||
getGUIObjectByName("session_panel_status_command_pri_1").hidden = false;
|
||||
|
||||
// commandSlot = getCommandSlot();
|
||||
|
||||
// Extract entity list into an array.
|
||||
// (Give it a string literally identical to the attribute, as for some reason it doesn't work right now. :(
|
||||
// crd_status_orb_command_1 = parseDelimiterString(selection[0].actions.create.unitlist, ";");
|
||||
crd_status_orb_command_1 = parseDelimiterString("hele_fem_b1;hele_isp_u1", ";");
|
||||
}
|
||||
}
|
||||
else
|
||||
getGUIObjectByName("session_panel_status_command_pri_1").hidden = true;
|
||||
|
||||
|
||||
// Populate appropriate command buttons.
|
||||
for (createLoop = 1; createLoop <= 6; createLoop++)
|
||||
{
|
||||
if (selection[0].actions.create && selection[0].actions.create.unitlist && createLoop < crd_status_orb_command_1.length+1)
|
||||
{
|
||||
if (getEntityTemplate(crd_status_orb_command_1[createLoop-1]).traits.id.icon_cell && getEntityTemplate(crd_status_orb_command_1[createLoop-1]).traits.id.icon_cell != "")
|
||||
setPortrait("session_panel_status_command_pri_1_" + createLoop, getEntityTemplate(crd_status_orb_command_1[createLoop-1]).traits.id.icon + "_" + getEntityTemplate(crd_status_orb_command_1[createLoop-1]).traits.id.icon_cell);
|
||||
else
|
||||
setPortrait("session_panel_status_command_pri_1_" + createLoop, getEntityTemplate(crd_status_orb_command_1[createLoop-1]).traits.id.icon);
|
||||
getGUIObjectByName("session_panel_status_command_pri_1_" + createLoop).hidden = false;
|
||||
}
|
||||
else
|
||||
getGUIObjectByName("session_panel_status_command_pri_1_" + createLoop).hidden = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,4 +8,42 @@ function getRandom(randomMin, randomMax)
|
|||
return Math.round(randomNum);
|
||||
}
|
||||
|
||||
// ====================================================================
|
||||
|
||||
function parseDelimiterString (parseString, Delimiter)
|
||||
{
|
||||
// Seeks through the delimiters in a string and populates the elements of an array with fields found between them.
|
||||
|
||||
// Declare local variables.
|
||||
parseLoop = 0;
|
||||
parseElement = 0;
|
||||
seekDelimiter = 0;
|
||||
parseArray = new Array();
|
||||
|
||||
// While we're still within the bounds of the string,
|
||||
while (parseLoop <= parseString.length)
|
||||
{
|
||||
// Seek until we find a delimiter.
|
||||
seekDelimiter = parseLoop;
|
||||
while (parseString[seekDelimiter] != Delimiter && seekDelimiter <= parseString.length)
|
||||
seekDelimiter++;
|
||||
|
||||
// If we found a delimiter within the string,
|
||||
if (seekDelimiter != parseString.length)
|
||||
{
|
||||
// Store sub-string between start point and delimiter in array element.
|
||||
parseArray[parseElement] = parseString.substring(parseLoop, seekDelimiter);
|
||||
parseElement++;
|
||||
}
|
||||
|
||||
// Move to after delimiter position for next seek.
|
||||
parseLoop = seekDelimiter+1;
|
||||
}
|
||||
|
||||
// Store length of array.
|
||||
parseArray.length = parseElement;
|
||||
|
||||
return parseArray;
|
||||
}
|
||||
|
||||
// ====================================================================
|
||||
|
|
@ -397,10 +397,86 @@
|
|||
<image texture="ui_icon_statistic_pierce_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="statistic_range">
|
||||
<image texture="ui_icon_statistic_accuracy_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="statistic_speed">
|
||||
<image texture="ui_icon_statistic_speed_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
TAB PORTRAITS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<!-- Unit List (Train) portrait. -->
|
||||
<sprite name="ui_portrait_tab_train_64">
|
||||
<image texture="ui_portrait_tab_train_64.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_train_64-lit">
|
||||
<image texture="ui_portrait_tab_train_64-lit.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_train_64-grey">
|
||||
<image texture="ui_portrait_tab_train_64-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Structure List (Build Civil) portrait. -->
|
||||
<sprite name="ui_portrait_tab_buildciv_64">
|
||||
<image texture="ui_portrait_tab_buildciv_64.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_buildciv_64-lit">
|
||||
<image texture="ui_portrait_tab_buildciv_64-lit.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_buildciv_64-grey">
|
||||
<image texture="ui_portrait_tab_buildciv_64-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Structure List (Build Military) portrait. -->
|
||||
<sprite name="ui_portrait_tab_buildmil_64">
|
||||
<image texture="ui_portrait_tab_buildciv_64.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_buildmil_64-lit">
|
||||
<image texture="ui_portrait_tab_buildciv_64-lit.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_buildmil_64-grey">
|
||||
<image texture="ui_portrait_tab_buildciv_64-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Tech List (Research) portrait. -->
|
||||
<sprite name="ui_portrait_tab_research_64">
|
||||
<image texture="ui_portrait_tab_research_64.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_research_64-lit">
|
||||
<image texture="ui_portrait_tab_research_64-lit.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_research_64-grey">
|
||||
<image texture="ui_portrait_tab_research_64-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Formation portrait. -->
|
||||
<sprite name="ui_portrait_tab_formation_64">
|
||||
<image texture="ui_portrait_tab_formation_64.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_formation_64-lit">
|
||||
<image texture="ui_portrait_tab_formation_64-lit.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_formation_64-grey">
|
||||
<image texture="ui_portrait_tab_formation_64-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Behaviour portrait. -->
|
||||
<sprite name="ui_portrait_tab_behaviour_64">
|
||||
<image texture="ui_portrait_tab_behaviour_64.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_behaviour_64-lit">
|
||||
<image texture="ui_portrait_tab_behaviour_64-lit.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_tab_behaviour_64-grey">
|
||||
<image texture="ui_portrait_tab_behaviour_64-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SINGLE PORTRAITS
|
||||
|
|
|
|||
|
|
@ -1,3 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:412303d3065fb58818a018bfbee5e44b593aa6ef595a34de5c814ac4a493871e
|
||||
size 213508
|
||||
oid sha256:4b94c6aeaa1229bb724b9774b665b8aa326a856ea9bbbe890dd9d05e9bda4164
|
||||
size 215341
|
||||
|
|
|
|||
Loading…
Reference in a new issue