mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Preliminary work on Roman units.
This was SVN commit r10023.
This commit is contained in:
parent
7bd2f1c925
commit
939f056794
26 changed files with 70 additions and 79 deletions
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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<variant frequency="1" name="Base">
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||||
<animations>
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||||
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@ -18,16 +16,14 @@
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|||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Texture-Body">
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<texture>skeletal/rome_isp_a.dds</texture>
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<texture>skeletal/rome_csp_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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|||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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@ -18,16 +16,14 @@
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture">
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<texture>skeletal/rome_csp_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -16,6 +16,7 @@
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/rome_csp_e.dds</texture>
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</variant>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -19,11 +17,10 @@
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<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_parma_hero_2.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/rome_hero_marcellus.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -17,7 +17,7 @@
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<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_parma_hero_1.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/rome_hero_3.dds</texture>
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</variant>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
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||||
<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -30,10 +28,16 @@
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/rome_isp_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Chainmail-Shoulder Doubling">
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<texture>skeletal/rome_isp_a_1.dds</texture>
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</variant>
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<variant frequency="1" name="Chainmail-No Shoulder Doubling">
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<texture>skeletal/rome_isp_a_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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@ -84,7 +88,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
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||||
<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -30,10 +28,9 @@
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<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/rome_isw_e.dds</texture>
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<texture>skeletal/rome_isw_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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@ -84,7 +81,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Base">
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<animations>
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@ -27,6 +25,7 @@
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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@ -35,14 +34,14 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="armour-texture-1">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<variant frequency="1" name="armour-texture-Color Shoulders">
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<texture>skeletal/rome_isp_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="armour-texture-White Shoulders">
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<texture>skeletal/rome_isp_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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@ -96,7 +95,5 @@
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<texture>skeletal/bloodied/rome_isp_e_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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||||
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@ -1,8 +1,6 @@
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|||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
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<group>
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<variant frequency="100" name="Base">
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<animations>
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@ -26,11 +24,11 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
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</props>
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<texture>skeletal/rome_isw_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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@ -81,7 +79,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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<group>
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||||
<variant frequency="1" name="Base">
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<animations>
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@ -29,13 +27,17 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="texture-1">
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<variant frequency="1" name="pectoral--plain">
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<texture>skeletal/rome_isw_b.dds</texture>
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||||
</variant>
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<variant frequency="1" name="pectoral--muscle">
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||||
<texture>skeletal/rome_isw_b_2.dds</texture>
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||||
</variant>
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<variant frequency="1" name="pectoral">
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<texture>skeletal/rome_isw_b_3.dds</texture>
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</variant>
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||||
</group>
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||||
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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@ -86,7 +88,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -27,11 +25,11 @@
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
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</props>
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<texture>skeletal/rome_isw_e.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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@ -82,7 +80,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -17,9 +17,9 @@
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/rome_su2_decurio_3_a.dds</texture>
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<texture>skeletal/rome_consular_cav.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -0,0 +1,3 @@
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size 87536
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@ -34,6 +34,6 @@
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<WalkSpeed>8.5</WalkSpeed>
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</UnitMotion>
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<Vision>
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<Range>40</Range>
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<Range>24</Range>
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</Vision>
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</Entity>
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|||
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@ -41,4 +41,7 @@
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<UnitMotion>
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<WalkSpeed>10.5</WalkSpeed>
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</UnitMotion>
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||||
<Vision>
|
||||
<Range>50</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
|
|
|
|||
Loading…
Reference in a new issue