Preliminary work on Roman units.

This was SVN commit r10023.
This commit is contained in:
Mythos_Ruler 2011-08-17 07:23:54 +00:00
parent 7bd2f1c925
commit 939f056794
26 changed files with 70 additions and 79 deletions

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -18,16 +16,14 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Texture-Body">
<texture>skeletal/rome_isp_a.dds</texture>
<texture>skeletal/rome_csp_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -18,16 +16,14 @@
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>skeletal/rome_csp_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -16,6 +16,7 @@
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/rome_csp_e.dds</texture>
</variant>

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -19,11 +17,10 @@
<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero_2.xml" attachpoint="shield"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/rome_hero_marcellus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -17,7 +17,7 @@
<prop actor="props/units/heads/rome_head_hero_scipio.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero_1.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/rome_hero_3.dds</texture>
</variant>

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -30,10 +28,16 @@
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/rome_isp_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Chainmail-Shoulder Doubling">
<texture>skeletal/rome_isp_a_1.dds</texture>
</variant>
<variant frequency="1" name="Chainmail-No Shoulder Doubling">
<texture>skeletal/rome_isp_a_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
@ -84,7 +88,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -30,10 +28,9 @@
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_lance.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/rome_isw_e.dds</texture>
<texture>skeletal/rome_isw_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
@ -84,7 +81,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -27,6 +25,7 @@
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
@ -35,14 +34,14 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-texture-1">
<mesh>skeletal/m_tunic_short.dae</mesh>
<variant frequency="1" name="armour-texture-Color Shoulders">
<texture>skeletal/rome_isp_e_1.dds</texture>
</variant>
<variant frequency="1" name="armour-texture-White Shoulders">
<texture>skeletal/rome_isp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
@ -96,7 +95,5 @@
<texture>skeletal/bloodied/rome_isp_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
@ -26,11 +24,11 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/rome_isw_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
@ -81,7 +79,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
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<animations>
@ -29,13 +27,17 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="texture-1">
<variant frequency="1" name="pectoral--plain">
<texture>skeletal/rome_isw_b.dds</texture>
</variant>
<variant frequency="1" name="pectoral--muscle">
<texture>skeletal/rome_isw_b_2.dds</texture>
</variant>
<variant frequency="1" name="pectoral">
<texture>skeletal/rome_isw_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
@ -86,7 +88,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -27,11 +25,11 @@
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/rome_isw_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
@ -82,7 +80,5 @@
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<material>player_trans.xml</material>
</actor>

View file

@ -17,9 +17,9 @@
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/rome_su2_decurio_3_a.dds</texture>
<texture>skeletal/rome_consular_cav.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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<WalkSpeed>8.5</WalkSpeed>
</UnitMotion>
<Vision>
<Range>40</Range>
<Range>24</Range>
</Vision>
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View file

@ -41,4 +41,7 @@
<UnitMotion>
<WalkSpeed>10.5</WalkSpeed>
</UnitMotion>
<Vision>
<Range>50</Range>
</Vision>
</Entity>