Corinthian Helmet Update:

Thread:
https://wildfiregames.com/forum/index.php?/topic/24129-task-hellenic-helmet-part-i/&page=3

Reviewed by Stanislas69

This was SVN commit r21984.
This commit is contained in:
Alexandermb 2018-12-29 17:17:02 +00:00
parent e9520f8fce
commit 8ea29bd710
46 changed files with 555 additions and 10 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
<variant frequency="1" name="no crest">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_transversal.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/hele_corinthian_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian_b">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
<variant frequency="1" name="no crest">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian_c">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="no crest">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Patterned">
<textures>
<texture file="props/helmet/hele_corinthian_c.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian_c">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_b_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_a">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
</props>
</variant>
<variant frequency="1" name="Snake_crest_b">
<props>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_d.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Iron">
<textures>
<texture file="props/helmet/hele_corinthian_iron.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_transversal.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Leonidas Helmet">
<textures>
<texture file="props/helmet/hele_corinthian_leonidas.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian_Pericles">
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="crest">
<props>
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_corinthian_a_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="High Crest">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Patterned">
<textures>
<texture file="props/helmet/hele_corinthian_themistocles.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/props/hele_corinthian_crest_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="base">
<textures>
<texture file="props/helmet/hele_corinthian_crest_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Corinthian Crest">
<mesh>props/helmet/props/hele_corinthian_crest_transversal.dae</mesh>
<textures>
<texture file="props/helmet/hele_a3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Snake crest">
<mesh>props/helmet/props/hele_snake_crest.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_snake_crest_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_snake_crest_norm.png" name="normTex"/>
<texture file="props/helmet/hele_snake_crest_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -5,7 +5,7 @@
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/athen_pericles.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_corinthian_pericles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield_arm"/>

View file

@ -5,7 +5,7 @@
<variant file="biped/base_swordsman_shieldarm.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_corinthian_themistocles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield_arm"/>

View file

@ -13,7 +13,13 @@
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_corinthian_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="3" name="Helmet-Corinthian_C-Varieties">
<props>
<prop actor="props/units/helmets/hele_corinthian_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
</props>
</variant>

View file

@ -5,7 +5,7 @@
<variant file="biped/base_swordsman_shieldarm.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/thespian.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_corinthian_iron.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thespian.xml" attachpoint="shield_arm"/>

View file

@ -15,6 +15,14 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Iron-Agis">
<props>
<prop actor="props/units/helmets/hele_corinthian_agis.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>

View file

@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/athen_pericles.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
<textures>

View file

@ -8,7 +8,7 @@
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/spart_300.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/athen_pericles.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
<textures>

View file

@ -6,7 +6,6 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
@ -16,6 +15,26 @@
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/helmets/hele_corinthian_c_1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="3" name="Helmet-Corinthian_C-Varieties">
<props>
<prop actor="props/units/helmets/hele_corinthian_c_2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
<props>
<prop actor="props/units/helmets/hele_corinthian_d.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>

View file

@ -13,7 +13,13 @@
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_corinthian_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="3" name="Helmet-Corinthian_C-Varieties">
<props>
<prop actor="props/units/helmets/hele_corinthian_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
</props>
</variant>

View file

@ -5,8 +5,8 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_corinthian_c.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>

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