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Corinthian Helmet Update:
Thread: https://wildfiregames.com/forum/index.php?/topic/24129-task-hellenic-helmet-part-i/&page=3 Reviewed by Stanislas69 This was SVN commit r21984.
This commit is contained in:
parent
e9520f8fce
commit
8ea29bd710
46 changed files with 555 additions and 10 deletions
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian">
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<mesh>props/helmet/hele_corinthian_a.dae</mesh>
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</variant>
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</group>
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||||
<group>
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<variant frequency="1" name="crest">
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||||
<props>
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||||
<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
<variant frequency="1" name="Snake_crest_a">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_b">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
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</props>
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</variant>
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<variant frequency="1" name="no crest">
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<props>
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<prop actor="" attachpoint="root"/>
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</props>
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</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Bronze">
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<textures>
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<texture file="props/helmet/hele_corinthian_a_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian">
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<mesh>props/helmet/hele_corinthian_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Crest">
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<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_transversal.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Iron">
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<textures>
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<texture file="props/helmet/hele_corinthian_iron.png" name="baseTex"/>
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<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian_b">
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<mesh>props/helmet/hele_corinthian_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="crest">
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<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_a">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_b">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
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</props>
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</variant>
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<variant frequency="1" name="no crest">
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<props>
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<prop actor="" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze">
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<textures>
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<texture file="props/helmet/hele_corinthian_b_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian_c">
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<mesh>props/helmet/hele_corinthian_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="no crest">
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<props>
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<prop actor="" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Patterned">
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<textures>
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<texture file="props/helmet/hele_corinthian_c.png" name="baseTex"/>
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<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian">
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<mesh>props/helmet/hele_corinthian_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="crest">
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<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_a">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_b">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
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</props>
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</variant>
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</group>
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<group>
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||||
<variant frequency="1" name="Bronze">
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<textures>
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||||
<texture file="props/helmet/hele_corinthian_a_bronze.png" name="baseTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian_c">
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<mesh>props/helmet/hele_corinthian_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="crest">
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<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_a">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_b">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze">
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<textures>
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||||
<texture file="props/helmet/hele_corinthian_b_bronze.png" name="baseTex"/>
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||||
<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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||||
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@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian">
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<mesh>props/helmet/hele_corinthian_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="crest">
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<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_a">
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||||
<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_a"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_a"/>
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</props>
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</variant>
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<variant frequency="1" name="Snake_crest_b">
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<props>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_right_b"/>
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<prop actor="props/units/helmets/props/hele_snake_crest.xml" attachpoint="snake_crest_left_b"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze">
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<textures>
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||||
<texture file="props/helmet/hele_corinthian_d.png" name="baseTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian">
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<mesh>props/helmet/hele_corinthian_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="crest">
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<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Iron">
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<textures>
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||||
<texture file="props/helmet/hele_corinthian_iron.png" name="baseTex"/>
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<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Corinthian">
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<mesh>props/helmet/hele_corinthian_a.dae</mesh>
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</variant>
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</group>
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||||
<group>
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||||
<variant frequency="1" name="Crest">
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||||
<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_transversal.xml" attachpoint="root"/>
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</props>
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</variant>
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||||
</group>
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<group>
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||||
<variant frequency="1" name="Leonidas Helmet">
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<textures>
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||||
<texture file="props/helmet/hele_corinthian_leonidas.png" name="baseTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant name="Corinthian_Pericles">
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<mesh>props/helmet/hele_corinthian_c.dae</mesh>
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</variant>
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</group>
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<group>
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||||
<variant frequency="1" name="crest">
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<props>
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<prop actor="props/units/helmets/props/hele_corinthian_crest_a.xml" attachpoint="crest"/>
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</props>
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</variant>
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</group>
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<group>
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||||
<variant frequency="1" name="Bronze">
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<textures>
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||||
<texture file="props/helmet/hele_corinthian_a_bronze.png" name="baseTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/hele_corinthian_a_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant name="Corinthian">
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<mesh>props/helmet/hele_corinthian_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="High Crest">
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<props>
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<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Patterned">
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||||
<textures>
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||||
<texture file="props/helmet/hele_corinthian_themistocles.png" name="baseTex"/>
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||||
<texture file="props/helmet/hele_corinthian_b_norm.png" name="normTex"/>
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||||
<texture file="props/helmet/hele_corinthian_b_spec.png" name="specTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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<material>basic_trans_parallax_spec.xml</material>
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||||
</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant name="Corinthian">
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||||
<mesh>props/helmet/props/hele_corinthian_crest_a.dae</mesh>
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||||
</variant>
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||||
</group>
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||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/hele_corinthian_crest_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Corinthian Crest">
|
||||
<mesh>props/helmet/props/hele_corinthian_crest_transversal.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/hele_a3.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Snake crest">
|
||||
<mesh>props/helmet/props/hele_snake_crest.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Bronze">
|
||||
<textures>
|
||||
<texture file="props/helmet/hele_snake_crest_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/hele_snake_crest_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/hele_snake_crest_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
|
@ -5,7 +5,7 @@
|
|||
<variant file="biped/base_hoplite.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/athen_pericles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_pericles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield_arm"/>
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
<variant file="biped/base_swordsman_shieldarm.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_themistocles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield_arm"/>
|
||||
|
|
|
|||
|
|
@ -13,7 +13,13 @@
|
|||
<group>
|
||||
<variant frequency="3" name="Helmet-Corinthian-Varieties">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="3" name="Helmet-Corinthian_C-Varieties">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_corinthian_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
<variant file="biped/base_swordsman_shieldarm.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/thespian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_iron.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/thespian.xml" attachpoint="shield_arm"/>
|
||||
|
|
|
|||
|
|
@ -15,6 +15,14 @@
|
|||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Helmets-Iron-Agis">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_corinthian_agis.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/heads/athen_pericles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/spart_300.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/heads/athen_pericles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@
|
|||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
|
|
@ -16,6 +15,26 @@
|
|||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="Helmet-Corinthian-Varieties">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_corinthian_c_1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="3" name="Helmet-Corinthian_C-Varieties">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_corinthian_c_2.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_corinthian_d.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
|
|
|
|||
|
|
@ -13,7 +13,13 @@
|
|||
<group>
|
||||
<variant frequency="3" name="Helmet-Corinthian-Varieties">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="3" name="Helmet-Corinthian_C-Varieties">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_corinthian_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
|
|
|||
|
|
@ -5,8 +5,8 @@
|
|||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_c.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:346fc76564f87ce20772171417e98c1ab134691e83fce19687371cf21358e2bd
|
||||
size 73973
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
oid sha256:0092585165d73b24c31c7e0138337323b28c8d70feecc82ee006d5e535c15d2e
|
||||
size 71371
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
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|
||||
size 108240
|
||||
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|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
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||||
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|
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|||
version https://git-lfs.github.com/spec/v1
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||||
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||||
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|||
version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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||||
size 55542
|
||||
Loading…
Reference in a new issue