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Allow Chanakya technology bonus to be used concurrently with healing.
As it was too tedious to use and hence unused. Also nerf it a bit since it may be too strong otherwise. Patch by: @real_tabasco_sauce Differential revision: https://code.wildfiregames.com/D4943 Reviewed by: @chrstgtr, @wowgetoffyourcellphone This was SVN commit r27547.
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1 changed files with 3 additions and 3 deletions
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@ -1,14 +1,14 @@
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{
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"type": "garrison",
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"type": "global",
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"affects": ["Structure"],
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"modifications": [
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{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.8 },
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{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.8 },
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{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.8 },
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{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.8 },
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.5 }
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.7 }
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],
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"auraDescription": "When garrisoned, the Structure's technologies have −20% resource cost and −50% research time.",
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"auraDescription": "All technologies have −20% resource cost and −30% research time.",
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"auraName": "Teacher",
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"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
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}
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