Allow Chanakya technology bonus to be used concurrently with healing.

As it was too tedious to use and hence unused.
Also nerf it a bit since it may be too strong otherwise.

Patch by: @real_tabasco_sauce
Differential revision: https://code.wildfiregames.com/D4943
Reviewed by: @chrstgtr, @wowgetoffyourcellphone
This was SVN commit r27547.
This commit is contained in:
Freagarach 2023-02-17 13:18:26 +00:00
parent 783efd4aaa
commit 8a46c3341b

View file

@ -1,14 +1,14 @@
{
"type": "garrison",
"type": "global",
"affects": ["Structure"],
"modifications": [
{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.8 },
{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.8 },
{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.8 },
{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.8 },
{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.5 }
{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.7 }
],
"auraDescription": "When garrisoned, the Structure's technologies have 20% resource cost and 50% research time.",
"auraDescription": "All technologies have 20% resource cost and 30% research time.",
"auraName": "Teacher",
"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
}