diff --git a/binaries/data/mods/public/gui/session_new/session.js b/binaries/data/mods/public/gui/session_new/session.js index e1aacd20a4..2a1f771d7a 100644 --- a/binaries/data/mods/public/gui/session_new/session.js +++ b/binaries/data/mods/public/gui/session_new/session.js @@ -154,14 +154,15 @@ function updateUnitDisplay() if (entState.attack) // TODO - this should be based on some AI properties { - usedPanels["Stance"] = 1; - usedPanels["Formation"] = 1; + //usedPanels["Stance"] = 1; + //usedPanels["Formation"] = 1; + // (These are disabled since they're not implemented yet) } else // TODO - this should be based on various other things { - usedPanels["Queue"] = 1; - usedPanels["Training"] = 1; - usedPanels["Research"] = 1; + //usedPanels["Queue"] = 1; + //usedPanels["Training"] = 1; + //usedPanels["Research"] = 1; } // Set up the unit construction buttons diff --git a/source/main.cpp b/source/main.cpp index 97a46bc077..d9c9ac1e5f 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -384,10 +384,10 @@ static void RunGameOrAtlas(int argc, const char* argv[]) // might run Atlas. CXeromyces::Startup(); - // allow switching to new simulation system, before any + // allow switching to old simulation system, before any // other init code makes use of it - if (args.Has("sim2")) - g_UseSimulation2 = true; + if (args.Has("sim1")) + g_UseSimulation2 = false; // run Atlas (if requested via args) bool ran_atlas = ATLAS_RunIfOnCmdLine(args); diff --git a/source/simulation2/Simulation2.cpp b/source/simulation2/Simulation2.cpp index 9719168b96..5ca997f49e 100644 --- a/source/simulation2/Simulation2.cpp +++ b/source/simulation2/Simulation2.cpp @@ -31,7 +31,7 @@ #include "ps/CLogger.h" #include "ps/Filesystem.h" -bool g_UseSimulation2 = false; +bool g_UseSimulation2 = true; class CSimulation2Impl { diff --git a/source/tools/atlas/GameInterface/View.cpp b/source/tools/atlas/GameInterface/View.cpp index 95a1af41b5..f5854d571f 100644 --- a/source/tools/atlas/GameInterface/View.cpp +++ b/source/tools/atlas/GameInterface/View.cpp @@ -262,7 +262,7 @@ void ViewGame::RestoreState(const std::wstring& label) std::wstring ViewGame::DumpState(bool binary) { if (! g_UseSimulation2) - return L"The game isn't using the new simulation system - use the -sim2 command-line flag if you want that"; + return L"The game isn't using the new simulation system"; std::stringstream stream; if (binary)