From 87886b7b03f63fc20fa7ce3b66e933a9b514bc96 Mon Sep 17 00:00:00 2001 From: mimo Date: Wed, 20 Jan 2016 19:04:38 +0000 Subject: [PATCH] fix the AI for the switch to the Repairable component This was SVN commit r17678. --- binaries/data/mods/public/simulation/ai/common-api/entity.js | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/binaries/data/mods/public/simulation/ai/common-api/entity.js b/binaries/data/mods/public/simulation/ai/common-api/entity.js index c9e25d53a0..be39605b35 100644 --- a/binaries/data/mods/public/simulation/ai/common-api/entity.js +++ b/binaries/data/mods/public/simulation/ai/common-api/entity.js @@ -186,9 +186,7 @@ m.Template = m.Class({ isRepairable: function() { - if (this.get("Health") !== undefined) - return this.get("Health/Repairable") === "true"; - return false; + return this.get("Repairable") !== undefined; }, getPopulationBonus: function() {