From 86aa30e0d9be67d0d4817a07e05a0d4421757f97 Mon Sep 17 00:00:00 2001 From: sanderd17 Date: Sun, 15 Jun 2014 14:38:25 +0000 Subject: [PATCH] Remove useless line in UnitAI, found by FalseVision This was SVN commit r15368. --- binaries/data/mods/public/simulation/components/UnitAI.js | 3 --- 1 file changed, 3 deletions(-) diff --git a/binaries/data/mods/public/simulation/components/UnitAI.js b/binaries/data/mods/public/simulation/components/UnitAI.js index 24188ad730..61c5024000 100644 --- a/binaries/data/mods/public/simulation/components/UnitAI.js +++ b/binaries/data/mods/public/simulation/components/UnitAI.js @@ -4350,9 +4350,6 @@ UnitAI.prototype.CheckTargetAttackRange = function(target, type) var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion); return cmpUnitMotion.IsInTargetRange(target, range.min, Math.sqrt(maxRangeSq)); - - return maxRangeSq >= distanceSq && range.min*range.min <= distanceSq; - }; UnitAI.prototype.CheckTargetRangeExplicit = function(target, min, max)