diff --git a/binaries/data/mods/public/maps/random/ambush.js b/binaries/data/mods/public/maps/random/ambush.js index b55d73e837..29e660f057 100644 --- a/binaries/data/mods/public/maps/random/ambush.js +++ b/binaries/data/mods/public/maps/random/ambush.js @@ -35,7 +35,7 @@ addElements([ "avoid": [g_TileClasses.bluffIgnore, 0], "sizes": ["normal", "big", "huge"], "mixes": ["same"], - "amounts": ["tons"] + "amounts": ["many"] }, { "func": addHills, diff --git a/binaries/data/mods/public/maps/random/latium.js b/binaries/data/mods/public/maps/random/latium.js index 9fdc4310a7..aec7ec8e20 100644 --- a/binaries/data/mods/public/maps/random/latium.js +++ b/binaries/data/mods/public/maps/random/latium.js @@ -143,7 +143,7 @@ for (var ix = 0; ix <= mapSize; ix++) var pn = playerNearness(x, z); let c = startAngle ? z : x; - let distToWater = stayClasses(clWater, 1).allows(position) ? 0 : (0.5 - WATER_WIDTH - Math.abs(c - 0.5)); + let distToWater = clWater.has(position) ? 0 : (0.5 - WATER_WIDTH - Math.abs(c - 0.5)); let h = distToWater ? heightHill * (1 - Math.abs(c - 0.5) / (0.5 - WATER_WIDTH)) : g_Map.getHeight(position); // add some base noise diff --git a/binaries/data/mods/public/maps/random/mediterranean.js b/binaries/data/mods/public/maps/random/mediterranean.js index afe2c1c69c..561592b1ba 100644 --- a/binaries/data/mods/public/maps/random/mediterranean.js +++ b/binaries/data/mods/public/maps/random/mediterranean.js @@ -174,7 +174,7 @@ if (!isNomad()) for (let i = 0; i < getNumPlayers(); ++i) { g_Map.logger.printDuration(); - setBiome(climateZones.find(zone => stayClasses(zone.tileClass, 1).allows(playerPosition[i])).biome); + setBiome(climateZones.find(zone => zone.tileClass.has(playerPosition[i])).biome); createArea( new ClumpPlacer(diskArea(defaultPlayerBaseRadius() * 0.8), 0.95, 0.6, Infinity, playerPosition[i]), diff --git a/binaries/data/mods/public/maps/random/rmgen/TileClass.js b/binaries/data/mods/public/maps/random/rmgen/TileClass.js index a515a63553..b211e36850 100644 --- a/binaries/data/mods/public/maps/random/rmgen/TileClass.js +++ b/binaries/data/mods/public/maps/random/rmgen/TileClass.js @@ -76,6 +76,11 @@ function TileClass(size) } } +TileClass.prototype.has = function(position) +{ + return !!this.inclusionCount[position.x] && !!this.inclusionCount[position.x][position.y]; +} + TileClass.prototype.add = function(position) { if (!this.inclusionCount[position.x][position.y] && g_Map.validTile(position))