Let's start the year with the right foot.

Implemented new unit meshes with animations. (thanks
wowgetoffyourcellphone for helping out with actors)
Added Tobi95's capitoline jupiter building as roman wonder
Added Stanislas69's Stupa upgrade, terrain textures, and kausia cap
helmet.
Several updated textures from wowgetoffyourcellphone Delenda Est mod,
improved smoke and rain particles, and tech icons & portraits (some not
used yet)
Added new death screams from opengameart.org

This was SVN commit r19095.
This commit is contained in:
Enrique 2017-01-01 18:10:09 +00:00
parent 553ab4f961
commit 83680b0dee
1078 changed files with 12343 additions and 6731 deletions

View file

@ -5,18 +5,26 @@
<variant frequency="100" name="Base">
<mesh>skeletal/pig.dae</mesh>
<props>
<prop actor="particle/flame_catapult.xml" attachpoint="root"/>
<prop actor="particle/smoke.xml" attachpoint="root"/>
<prop actor="particle/flame_pig.xml" attachpoint="root"/>
<prop actor="particle/smoke_blacksmith.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/animal_pig_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="healthy" frequency="1">
<textures><texture file="skeletal/animal_pig_b.png" name="baseTex"/></textures>
</variant>
<variant name="lightDamage">
<textures><texture file="skeletal/animal_pig_c.png" name="baseTex"/></textures>
</variant>
<variant name="mediumDamage">
<textures><texture file="skeletal/animal_pig_d.png" name="baseTex"/></textures>
</variant>
<variant name="heavyDamage">
<textures><texture file="skeletal/animal_pig_e.png" name="baseTex"/></textures>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/animal_pig_e.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -17,7 +17,10 @@
</group>
<group>
<variant frequency="1" name="standard">
<textures><texture file="skeletal/animal_rhino.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/animal_rhino.png" name="baseTex"/>
<texture file="skeletal/animal_rhino_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -28,4 +31,5 @@
</props>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -5,14 +5,14 @@
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="other/whale_fin_idle_a.dae" name="Idle" speed="5"/>
<animation file="other/whale_fin_idle_a.dae" name="Idle" speed="6"/>
<animation file="other/whale_fin_idle_b.dae" name="Idle" speed="5"/>
<animation file="other/whale_fin_idle_b.dae" name="Idle" speed="5"/>
<animation file="other/whale_fin_idle_c.dae" name="Idle" speed="5"/>
<animation file="other/whale_fin_idle_c.dae" name="Idle" speed="7"/>
<animation file="other/whale_fin_idle_d.dae" name="Idle" speed="6"/>
<animation file="other/whale_fin_idle_d.dae" name="Idle" speed="5"/>
<animation file="other/whale_fin_idle_a.dae" name="Idle" speed="2"/>
<animation file="other/whale_fin_idle_a.dae" name="Idle" speed="3"/>
<animation file="other/whale_fin_idle_b.dae" name="Idle" speed="2"/>
<animation file="other/whale_fin_idle_b.dae" name="Idle" speed="3"/>
<animation file="other/whale_fin_idle_c.dae" name="Idle" speed="2"/>
<animation file="other/whale_fin_idle_c.dae" name="Idle" speed="3"/>
<animation file="other/whale_fin_idle_d.dae" name="Idle" speed="3"/>
<animation file="other/whale_fin_idle_d.dae" name="Idle" speed="2"/>
</animations>
<mesh>skeletal/whale_fin.dae</mesh>
</variant>

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base">
<particles file="flame_pig.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="Base">
<particles file="sparks_blacksmith.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -5,13 +5,13 @@
<variant frequency="1" name="Scout_Tower">
<mesh>structural/kart_wall_tower_b_scaffolding.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kart_wall_tower_b_scaffolding_AO.png" name="aoTex"/>
<texture file="structural/ao/kart_fortress_scaffolding_AO.png" name="aoTex"/>
</textures>
</variant>
</group>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="blacksmith struct">
<mesh>structural/maur_big_stupa_struct_dome.dae</mesh>
<textures>
<texture file="structural/maur_dome.png" name="baseTex"/>
<texture file="structural/maur_dome_spec.png" name="specTex"/>
<texture file="structural/maur_dome_norm.png" name="normTex"/>
<texture file="structural/ao/maur_big_stupa_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rome_capitoline_pediment.dae</mesh>
<textures>
<texture file="props/rome_capitoline_pediment.png" name="baseTex"/>
<texture file="structural/ao/rome_capitoline.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rome_capitoline_statues.dae</mesh>
<textures>
<texture file="props/rome_cc_statues.png" name="baseTex"/>
<texture file="structural/ao/rome_capitoline.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/rome_quadriga_statue.dae</mesh>
<textures>
<texture file="props/quadriga_statue.png" name="baseTex"/>
<texture file="props/quadriga_statue_norm.png" name="normTex"/>
<texture file="props/quadriga_statue_spec.png" name="specTex"/>
<texture file="structural/ao/rome_capitoline.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant name="pediment">
<variant name="apollo">
<mesh>props/sele_wonder_statue.dae</mesh>
<textures>
<texture file="structural/sele_apollo_gold.png" name="baseTex"/>
<texture file="null_white.dds" name="specTex"/>
<texture file="structural/sele_apollo_gold_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wonder_statue_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>basic_spec.xml</material>
</actor>

View file

@ -2,13 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant name="pediment">
<variant name="apollo">
<mesh>props/sele_wonder_statue_head.dae</mesh>
<textures>
<texture file="structural/sele_apollo_gold_head.png" name="baseTex"/>
<texture file="structural/sele_apollo_gold_head_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wonder_statue_head_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>basic_spec.xml</material>
</actor>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="berry basket">
<mesh>props/berry_basket.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/basket_rome_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cape">
<textures><texture file="props/cape_hd.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="3" name="Cape-hd">
<mesh>props/new/capes/cape_hd_long.dae</mesh>
</variant>
</group>
<group>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_archer_chariot_ready.xml">
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_chariot_ready.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures><texture file="props/cape_hd.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<textures><texture file="props/cape_hd.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="3" name="Cape-hd">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_jav_chariot_ready.xml">
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures><texture file="props/cape_celt_boudicca.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant name="carry_meat"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_jav_chariot_ready.xml">
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures><texture file="props/cape_celt_boudicca.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant name="carry_meat"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_healer.xml"/>
</group>
<group>
<variant frequency="1" name="Cape long">
<mesh>props/new/capes/m_cape_long.dae</mesh>
<textures><texture file="props/cape_hero.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<animations>
<animation file="biped/new/death_a.dae" name="Death" id="death1" speed="60"/>
<animation file="biped/new/death_b.dae" name="Death" id="death2" speed="60"/>
</animations>
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<textures><texture file="props/cape_hd.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Cape-hd-medium">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<textures><texture file="props/cape_hd_thracian.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Cape-hd">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml"/>
</group>
<group>
<variant frequency="1" name="Cape medium">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
<variant frequency="1" name="Cape long ragged">
<mesh>props/new/capes/cape_hd_ragged.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Pelt Brown">
<textures><texture file="props/cape_hd_pelt_brown.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Pelt Gray">
<textures><texture file="props/cape_hd_pelt_gray.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
</actor>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/pikeman_base.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic cape 01">
<textures>
<texture file="props/cape_celt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 02">
<textures>
<texture file="props/cape_celt_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_fast.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic cape 01">
<textures>
<texture file="props/cape_celt_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Celtic cape 02">
<textures>
<texture file="props/cape_celt_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<textures><texture file="props/cape_hd_thracian.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Cape-hd">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd_black.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd_black.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -1,15 +1,36 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/m_cape_medium.dae</mesh>
<textures><texture file="props/cape_iber_viriato.dds" name="baseTex"/></textures>
<variant file="biped/base_swordsman_shieldsmall_fast.xml">
<animations>
<animation file="biped/new/death_a.dae" name="Death" id="death1" speed="60"/>
<animation file="biped/new/death_b.dae" name="Death" id="death2" speed="60"/>
</animations>
<mesh>props/new/capes/m_cape_medium.dae</mesh>
<textures>
<texture file="props/cape_iber_viriato.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/dudette_head.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Face-01">
<textures>
<texture file="props/head/african_fem_a.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/floppycap_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="head_beard">
<mesh>props/new/head_beard.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="head_beard_small">
<mesh>props/new/head_beard_small.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="head_beard_large">
<mesh>props/new/head_beard_large.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="head_beard_wide">
<mesh>props/new/head_beard_wide.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -23,13 +23,6 @@
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarItalian">
<mesh>props/helmet/hele_helmet_h.dae</mesh>
<textures>
<texture file="props/helmet/hele_g1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Illyrian-Early-NoCrest">
<mesh>props/helmet/hele_helmet_b.dae</mesh>
<textures>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="8" name="helmet-spartan-homoios-1">
<variant frequency="10" name="helmet-spartan-homoios-1">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/hele_d1.dds" name="baseTex"/></textures>
</variant>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-sagittarius-1-noplume">
<mesh>props/helmet/imp_archer_1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="textures">
<textures>
<texture file="props/helmet/imp_archer_1.png" name="baseTex"/>
<texture file="props/helmet/imp_archer_1_spec.png" name="specTex"/>
<texture file="props/helmet/imp_archer_1_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

View file

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-coolus-simple">
<mesh>props/helmet/rome_coolus_a.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-spike">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G">
<mesh>props/helmet/rome_imp_g_1.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="props/helmet/rome_gallic_g_bronze.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

View file

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-Imperial Gallic G - crest">
<mesh>props/helmet/rome_imp_g_crest.dae</mesh>
</variant>
<variant frequency="1" name="helmet-Imperial Gallic G - crest and feathers">
<mesh>props/helmet/rome_imp_g_crest_feathers.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures>
<texture file="props/helmet/rome_gallic_g_cent.dds" name="baseTex"/>
<texture file="props/helmet/rome_gallic_g_cent_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>

View file

@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kausia Cap 1">
<mesh>props/helmet/kausia_cap.dae</mesh>
<textures>
<texture file="props/helmet/kausia_cap.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Kausia Cap 2">
<mesh>props/helmet/kausia_cap.dae</mesh>
<textures>
<texture file="props/helmet/kausia_cap_2.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/head_hero_chanakya.dae</mesh>
<props/>
<textures>
<texture file="props/head/maur_hero_chanakya.png" name="baseTex"/>
<texture file="skeletal/maur_hero_chanakya_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>objectcolor_specmap.xml</material>
</actor>

View file

@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/head_hero_chanakya.dae</mesh>
<props/>
<textures>
<texture file="props/head/maur_priest.png" name="baseTex"/>
<texture file="skeletal/maur_hero_chanakya_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>objectcolor_specmap.xml</material>
</actor>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="African-Female-Face-01">
<textures>
<texture file="props/head/african_fem_a.png" name="baseTex"/>
<texture file="props/head/african_fem_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/new/dude_head.dae</mesh>
<props/>
<textures><texture file="props/dude_head.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="dudette head a">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
<variant frequency="1" name="dudette head b">
<mesh>props/new/dudette_head_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Female-Face-01">
<textures><texture file="props/head/celt_fem_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Female-Face-02">
<textures><texture file="props/head/celt_fem_a_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Female-Face-03">
<textures><texture file="props/head/celt_fem_a_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="2" name="blonde">
<color>236 215 140</color>
</variant>
<variant frequency="2" name="red">
<color>224 120 16</color>
</variant>
<variant frequency="3" name="brown">
<color>120 114 35</color>
</variant>
<variant frequency="4" name="darkbrown">
<color>68 66 30</color>
</variant>
<variant frequency="5" name="black">
<color>0 0 0</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/dude_head.dae</mesh>
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/head/african_01.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<color>238 218 157</color>
<mesh>props/new/dude_head.dae</mesh>
<textures><texture file="props/head/alexander.dds" name="baseTex"/></textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_beard.dae</mesh>
<textures><texture file="props/head/xerxes.png" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="head_beard">
<mesh>props/new/head_beard.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="head_beard_large">
<mesh>props/new/head_beard_large.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_beard_longhair.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="head_beard_small">
<mesh>props/new/head_beard_small.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="3" name="head_beard_wide">
<mesh>props/new/head_beard_wide.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<color>241 202 112</color>
<mesh>props/new/head_longhair.dae</mesh>
<textures><texture file="props/head/hele_f.dds" name="baseTex"/></textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<color>255 255 255</color>
<mesh>props/new/head_longhair.dae</mesh>
<textures><texture file="props/head/celt_caratacos.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="mesh">
<mesh>props/new/head_longhair.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-a">
<textures><texture file="props/head/celt_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-b">
<textures><texture file="props/head/celt_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-c">
<textures><texture file="props/head/celt_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-d">
<textures><texture file="props/head/celt_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-g">
<textures><texture file="props/head/celt_g.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-j">
<textures><texture file="props/head/celt_j.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="hair-dark brown">
<color>75 61 38</color>
</variant>
<variant frequency="1" name="hair-brown">
<color>99 82 53</color>
</variant>
<variant frequency="1" name="hair-medium brown">
<color>138 110 61</color>
</variant>
<variant frequency="1" name="hair-dark blonde">
<color>186 154 92</color>
</variant>
<variant frequency="1" name="hair-blonde">
<color>255 194 78</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="mesh">
<mesh>props/new/head_beard_small.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-a">
<textures><texture file="props/head/celt_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-b">
<textures><texture file="props/head/celt_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-c">
<textures><texture file="props/head/celt_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-d">
<textures><texture file="props/head/celt_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-g">
<textures><texture file="props/head/celt_g.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-j">
<textures><texture file="props/head/celt_j.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="hair-dark brown">
<color>75 61 38</color>
</variant>
<variant frequency="1" name="hair-brown">
<color>99 82 53</color>
</variant>
<variant frequency="1" name="hair-medium brown">
<color>138 110 61</color>
</variant>
<variant frequency="1" name="hair-dark blonde">
<color>186 154 92</color>
</variant>
<variant frequency="1" name="hair-blonde">
<color>255 194 78</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/new/head_boudicca.dae</mesh>
<textures><texture file="props/head/celt_fem_boudicca_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="red">
<color>129 40 3</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<color>241 202 112</color>
<mesh>props/new/m_h_beard.dae</mesh>
<textures><texture file="props/head/celt_brennus.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/new/head_lime.dae</mesh>
<textures><texture file="props/head/celt_fanatic.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-small">
<mesh>props/new/head_beard_small.dae</mesh>
</variant>
<variant frequency="1" name="beard-large">
<mesh>props/new/head_beard_large.dae</mesh>
</variant>
<variant frequency="1" name="beard-wide">
<mesh>props/new/head_beard_wide.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-e">
<textures><texture file="props/head/celt_face_su3.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Head for Corinthian helmet">
<mesh>props/new/corinthian_head.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-e">
<textures><texture file="props/head/hele_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-f">
<textures><texture file="props/head/hele_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-g">
<textures><texture file="props/head/hele_g.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="dark brown">
<color>184 151 98</color>
</variant>
<variant frequency="1" name="brown">
<color>255 205 125</color>
</variant>
<variant frequency="1" name="brown black">
<color>153 145 129</color>
</variant>
<variant frequency="1" name="blue black">
<color>129 152 153</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="cunobelin-head">
<color>78 55 24</color>
<mesh>props/new/dude_head.dae</mesh>
<textures><texture file="props/head/celt_cunobelin.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,50 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/generic_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="face-young">
<textures><texture file="props/head/hele_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-shaven">
<textures><texture file="props/head/hele_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-whiskers">
<textures><texture file="props/head/hele_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-grit-teeth">
<textures><texture file="props/head/hele_i.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-generic">
<textures><texture file="props/head/generic_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="hair-dark brown">
<color>184 151 98</color>
</variant>
<variant frequency="1" name="hair-brown">
<color>255 205 125</color>
</variant>
<variant frequency="1" name="hair-brown black">
<color>153 145 129</color>
</variant>
<variant frequency="1" name="hair-blue black">
<color>129 152 153</color>
</variant>
<variant frequency="1" name="hair-black">
<color>8 8 8</color>
</variant>
<variant frequency="1" name="hair-red">
<color>250 130 78</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/dude_head.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Egyptian Face 01">
<textures>
<texture file="props/head/egypt_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_boudicca.dae</mesh>
<textures>
<texture file="props/head/celt_fem_boudicca_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="red">
<color>129 40 3</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_female_c.dae</mesh>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hair-Bun">
<mesh>props/new/dudette_head_a.dae</mesh>
</variant>
<variant frequency="1" name="Hair-Long">
<mesh>props/new/head_boudicca.dae</mesh>
</variant>
<variant frequency="1" name="Hair-Short">
<mesh>props/new/head_female_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Face-01">
<textures><texture file="props/head/celt_fem_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Face-02">
<textures><texture file="props/head/celt_fem_boudicca_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Face-03">
<textures><texture file="props/head/celt_fem_c.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="color-blonde">
<color>232 205 123</color>
</variant>
<variant frequency="1" name="color-red">
<color>224 120 16</color>
</variant>
<variant frequency="3" name="color-brown">
<color>120 114 35</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_female_d.dae</mesh>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/dudette_head_a.dae</mesh>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/dudette_head_b.dae</mesh>
<textures>
<texture file="props/head/kart_fem_a_cin.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_female_e.dae</mesh>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="short-haired female head">
<mesh>props/new/head_female_e.dae</mesh>
<props>
<prop actor="props/units/heads/maur_earrings_2.xml" attachpoint="root"/>
<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_ptol_female.dae</mesh>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_ptol_female_2.dae</mesh>
<textures>
<texture file="props/head/kart_fem_a_cin.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_female_shorthair.dae</mesh>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -4,7 +4,11 @@
<group>
<variant>
<mesh>props/new/head_female_c.dae</mesh>
<textures><texture file="props/head/kart_fem_a_cin.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/maur_fem_b.png" name="baseTex"/>
<texture file="props/head/maur_fem_b_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_specmap.xml</material>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_goatee.dae</mesh>
<textures>
<texture file="props/head/xerxes.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/head_beard_small.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="head-c">
<textures><texture file="props/head/hele_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="head-d">
<textures><texture file="props/head/hele_d.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="dark brown">
<color>184 151 98</color>
</variant>
<variant frequency="1" name="brown">
<color>255 205 125</color>
</variant>
<variant frequency="1" name="brown black">
<color>153 145 129</color>
</variant>
<variant frequency="1" name="blue black">
<color>129 152 153</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/dude_head.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-young">
<textures><texture file="props/head/hele_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-shaven">
<textures><texture file="props/head/hele_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-whiskers">
<textures><texture file="props/head/hele_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-grit-teeth">
<textures><texture file="props/head/hele_i.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-generic">
<textures><texture file="props/head/generic_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="hair-dark brown">
<color>184 151 98</color>
</variant>
<variant frequency="1" name="hair-brown">
<color>255 205 125</color>
</variant>
<variant frequency="1" name="hair-brown black">
<color>153 145 129</color>
</variant>
<variant frequency="1" name="hair-blue black">
<color>129 152 153</color>
</variant>
<variant frequency="1" name="hair-black">
<color>8 8 8</color>
</variant>
<variant frequency="1" name="hair-red">
<color>250 130 78</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-small">
<mesh>props/new/head_beard_small.dae</mesh>
</variant>
<variant frequency="1" name="beard-large">
<mesh>props/new/head_beard_large.dae</mesh>
</variant>
<variant frequency="1" name="beard-wide">
<mesh>props/new/head_beard_wide.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-e">
<textures><texture file="props/head/hele_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-f">
<textures><texture file="props/head/hele_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-g">
<textures><texture file="props/head/hele_g.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="dark brown">
<color>184 151 98</color>
</variant>
<variant frequency="1" name="brown">
<color>255 205 125</color>
</variant>
<variant frequency="1" name="brown black">
<color>153 145 129</color>
</variant>
<variant frequency="1" name="blue black">
<color>129 152 153</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face">
<mesh>props/new/dude_head.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-a">
<textures><texture file="props/head/hele_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-b">
<textures><texture file="props/head/hele_d.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-c">
<textures><texture file="props/head/hele_e.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-d">
<textures><texture file="props/head/hele_f.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-e">
<textures><texture file="props/head/hele_g.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="dark brown">
<color>184 151 98</color>
</variant>
<variant frequency="1" name="brown">
<color>255 205 125</color>
</variant>
<variant frequency="1" name="brown black">
<color>153 145 129</color>
</variant>
<variant frequency="1" name="blue black">
<color>129 152 153</color>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard">
<mesh>props/new/head_beard.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="head-bare">
<textures><texture file="props/head/hele_healer_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="head-wreath">
<textures><texture file="props/head/hele_healer_b.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard">
<mesh>props/new/head_beard_small.dae</mesh>
</variant>
<variant frequency="1" name="beard-wide">
<mesh>props/new/head_beard_wide.dae</mesh>
</variant>
<variant frequency="1" name="beard-long">
<mesh>props/new/head_beard_large.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="healer-face">
<textures><texture file="props/head/hele_healer_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_hero_chanakya.dae</mesh>
<textures>
<texture file="props/head/maur_hero_chanakya.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/head_longhair.dae</mesh>
<textures><texture file="props/head/iber_isp_b_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/dude_head.dae</mesh>
</variant>
</group>
<group>
<variant name="face-1">
<textures><texture file="props/head/iber_adv_a_hood.dds" name="baseTex"/></textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/dude_head.dae</mesh>
<textures><texture file="props/head/iber_isp_b_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="priestess head">
<color>29 28 24</color>
<mesh>props/new/head_iber_healer.dae</mesh>
<textures><texture file="props/head/hele_fem_b_cin.dds" name="baseTex"/></textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="iberian_hero_head_1">
<mesh>props/new/dude_head.dae</mesh>
<textures><texture file="props/head/iber_hero_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_longhair.dae</mesh>
<textures><texture file="props/head/iber_isp_b_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/new/dude_head.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-1">
<textures><texture file="props/head/iber_adv_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="face-2">
<textures><texture file="props/head/iber_adv_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_indian_1.dae</mesh>
<textures>
<texture file="props/head/indian_face_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_indian_2.dae</mesh>
<textures>
<texture file="props/head/indian_face_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/head_indian_3.dae</mesh>
<textures>
<texture file="props/head/indian_face_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

View file

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Indian face b">
<textures>
<texture file="props/head/indian_face_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="top knot front">
<mesh>props/new/head_indian_1.dae</mesh>
</variant>
<variant frequency="2" name="top knot side">
<mesh>props/new/head_indian_2.dae</mesh>
</variant>
<variant frequency="1" name="top knot high">
<mesh>props/new/head_indian_3.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="No earrings">
<props>
<prop attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Earrings">
<props>
<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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