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Fix garrison flags on Macedonian buildings + clean up some actors
This was SVN commit r18309.
This commit is contained in:
parent
03060c4307
commit
81eb22d01a
6 changed files with 40 additions and 25 deletions
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@ -13,30 +13,33 @@
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/></textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_tile_c.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_tile_c.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/barracks_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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@ -27,12 +27,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -14,19 +14,22 @@
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -18,20 +18,23 @@
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_library.png" name="aoTex"/>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_library.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -18,12 +18,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="ungarrisoned" frequency="1"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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@ -13,10 +13,10 @@
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_theatron.png" name="aoTex"/>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_theatron.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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