diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city.json b/binaries/data/mods/public/simulation/data/technologies/phase_city.json index 10bb0ebdbf..1a8ab03b90 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city.json @@ -10,7 +10,7 @@ "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000}, "requirements": { "class": "Town", "number": 4 }, - "requirementsTooltip": "Requires 4 town structures of any type. Walls and Civ Centres do not count.", + "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).", "supersedes": "phase_town", "icon": "city_phase.png", "researchTime": 60, diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json index 950afe5225..7fc129f65b 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_britons.json @@ -3,7 +3,7 @@ "description": "Advance from a bustling town to large city.", "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000}, "requirements": { "class": "Town", "number": 4 }, - "requirementsTooltip": "Requires 4 town structures of any type. Walls and Civ Centres do not count.", + "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).", "icon": "city_phase.png", "researchTime": 60, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civilisation Centres increased by another +25%", diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json b/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json index 1931f5de3f..411f0cde98 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_city_gauls.json @@ -3,7 +3,7 @@ "description": "Advance from a bustling town to large city.", "cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000}, "requirements": { "class": "Town", "number": 4 }, - "requirementsTooltip": "Requires 4 town structures of any type. Walls and Civ Centres do not count.", + "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).", "icon": "city_phase.png", "researchTime": 60, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilisation Centres increased by another +25%", diff --git a/binaries/data/mods/public/simulation/data/technologies/phase_town.json b/binaries/data/mods/public/simulation/data/technologies/phase_town.json index ebf37772f7..fe7bf2354a 100644 --- a/binaries/data/mods/public/simulation/data/technologies/phase_town.json +++ b/binaries/data/mods/public/simulation/data/technologies/phase_town.json @@ -3,7 +3,7 @@ "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 6 }, - "requirementsTooltip": "Requires 5 village structures of any type. Farm fields and palisades do not count.", + "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 30,