From 7ddfc89c18510cfc3d70f9b4f5b4eaa415bd1d20 Mon Sep 17 00:00:00 2001 From: mimo Date: Mon, 16 May 2016 10:23:35 +0000 Subject: [PATCH] petra: fix buildLimit when it is 0, reported by fatherbushido This was SVN commit r18185. --- binaries/data/mods/public/simulation/ai/petra/headquarters.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/ai/petra/headquarters.js b/binaries/data/mods/public/simulation/ai/petra/headquarters.js index ed0ba75ed7..a3914d13b0 100644 --- a/binaries/data/mods/public/simulation/ai/petra/headquarters.js +++ b/binaries/data/mods/public/simulation/ai/petra/headquarters.js @@ -1805,7 +1805,7 @@ m.HQ.prototype.canBuild = function(gameState, structure) // build limits var limits = gameState.getEntityLimits(); var category = template.buildCategory(); - if (category && limits[category] && gameState.getEntityCounts()[category] >= limits[category]) + if (category && limits[category] !== undefined && gameState.getEntityCounts()[category] >= limits[category]) return false; return true;