From 7ca255c3fa87ab9a35f1df4689dc40ccd44ed5fd Mon Sep 17 00:00:00 2001 From: sanderd17 Date: Wed, 20 May 2015 09:08:07 +0000 Subject: [PATCH] Clarify time elapsed in summary screen. Patch by qwertz. Fixes #3128 This was SVN commit r16660. --- binaries/data/mods/public/gui/summary/summary.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/gui/summary/summary.js b/binaries/data/mods/public/gui/summary/summary.js index df42fcc3f2..ad74935b79 100644 --- a/binaries/data/mods/public/gui/summary/summary.js +++ b/binaries/data/mods/public/gui/summary/summary.js @@ -138,7 +138,7 @@ function init(data) // Map var mapDisplayType = translate("Scenario"); - Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(translate("Time elapsed: %(time)s"), { time: timeToString(data.timeElapsed) }); + Engine.GetGUIObjectByName("timeElapsed").caption = sprintf(translate("Game time elapsed: %(time)s"), { time: timeToString(data.timeElapsed) }); Engine.GetGUIObjectByName("summaryText").caption = data.gameResult;