Cypresses, maritime pines, emergent teak variant, grasses ptolemaic tower, walls and temple commit, ptolemaic texture split

This was SVN commit r22804.
This commit is contained in:
LordGood 2019-08-30 00:19:16 +00:00
parent b59198524f
commit 7943d82bfe
98 changed files with 826 additions and 34 deletions

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@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="gaia/tree_cypress_norm.png" name="normTex"/>
<texture file="gaia/tree_cypress_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_cypress_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="b">
<textures>
<texture file="gaia/tree_cypress.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="c">
<textures>
<texture file="gaia/tree_cypress_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="d">
<textures>
<texture file="gaia/tree_cypress_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="e">
<textures>
<texture file="gaia/tree_cypress_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/cypress_mediterranean_wild.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/cypress_mediterranean_wild_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/cypress_mediterranean_wild_3.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/cypress_mediterranean_wild_4.dae</mesh>
</variant>
<variant frequency="2" name="5">
<mesh>gaia/cypress_mediterranean_wild_5.dae</mesh>
</variant>
<variant frequency="2" name="6">
<mesh>gaia/cypress_mediterranean_wild_6.dae</mesh>
</variant>
<variant frequency="1" name="7">
<mesh>gaia/cypress_mediterranean_wild_7.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<props>
<prop actor="flora/trees/cypress_mediterranean_windswept_needles.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime_trunk.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/cypress_mediterranean_windswept_1.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/cypress_mediterranean_windswept_2.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/cypress_mediterranean_windswept_3.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/cypress_mediterranean_windswept_4.dae</mesh>
</variant>
<variant frequency="2" name="5">
<mesh>gaia/cypress_mediterranean_windswept_5.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="gaia/tree_cypress_norm.png" name="normTex"/>
<texture file="gaia/tree_cypress_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_cypress_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="b">
<textures>
<texture file="gaia/tree_cypress.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="c">
<textures>
<texture file="gaia/tree_cypress_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="d">
<textures>
<texture file="gaia/tree_cypress_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="e">
<textures>
<texture file="gaia/tree_cypress_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/cypress_mediterranean_windswept_1_needles.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/cypress_mediterranean_windswept_2_needles.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/cypress_mediterranean_windswept_3_needles.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/cypress_mediterranean_windswept_4_needles.dae</mesh>
</variant>
<variant frequency="2" name="5">
<mesh>gaia/cypress_mediterranean_windswept_5_needles.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<props>
<prop actor="flora/trees/pine_maritime_needles.xml" attachpoint="root"/>
<prop actor="props/flora/decal_pine.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime_trunk.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_1.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_2.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/pine_maritime_3.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/pine_maritime_4.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="b">
<textures>
<texture file="gaia/tree_pine_maritime_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="c">
<textures>
<texture file="gaia/tree_pine_maritime_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_1_needles.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_2_needles.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/pine_maritime_3_needles.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/pine_maritime_4_needles.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<props>
<prop actor="flora/trees/pine_maritime_short_needles.xml" attachpoint="root"/>
<prop actor="props/flora/decal_pine.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime_trunk.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_short_1.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_short_2.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="b">
<textures>
<texture file="gaia/tree_pine_maritime_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="c">
<textures>
<texture file="gaia/tree_pine_maritime_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_short_1_needles.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_short_2_needles.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View file

@ -22,6 +22,9 @@
<variant frequency="2" name="2">
<mesh>gaia/tree_teak_2.dae</mesh>
</variant>
<variant frequency="4" name="3">
<mesh>gaia/tree_teak_3.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View file

@ -17,12 +17,15 @@
</variant>
</group>
<group>
<variant frequency="4" name="1">
<variant frequency="2" name="1">
<mesh>gaia/tree_teak_1_leaves.dae</mesh>
</variant>
<variant frequency="4" name="2">
<variant frequency="2" name="2">
<mesh>gaia/tree_teak_2_leaves.dae</mesh>
</variant>
<variant frequency="4" name="3">
<mesh>gaia/tree_teak_3_leaves.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="2">
<mesh>gaia/stone_furrowed_2.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="3">
<mesh>gaia/stone_furrowed_3.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="4">
<mesh>gaia/stone_furrowed_4.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_cliff_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
<texture file="gaia/stone_cliff_furrowed_1_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_desert.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="2">
<mesh>gaia/stone_furrowed_2.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="3">
<mesh>gaia/stone_furrowed_3.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="4">
<mesh>gaia/stone_furrowed_4.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="2">
<mesh>gaia/stone_furrowed_2.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="3">
<mesh>gaia/stone_furrowed_3.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="4">
<mesh>gaia/stone_furrowed_4.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View file

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/grass_summer.dae</mesh>

View file

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/grass_wispy.dae</mesh>

View file

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="a">
<mesh>gaia/grass_summer.dae</mesh>
</variant>
<variant frequency="1" name="b">
<mesh>gaia/grass_summer_b.dae</mesh>
</variant>
<variant frequency="2" name="c">
<mesh>gaia/grass_leafy_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<textures>
<texture file="gaia/grass_woody.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind_grain.xml</material>
</actor>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hellenized_2">
<mesh>structural/ptol_temple_helle_2_plants.dae</mesh>
<textures>
<texture file="gaia/giantcane.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="helllenized_2">
<mesh>structural/ptol_temple_helle_2_roof.dae</mesh>
<textures>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple_helle_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View file

@ -2,23 +2,37 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="0" name="Base">
<mesh>structural/ptol_defense_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_defense_tower.png" name="aoTex"/>
</textures>
<texture file="structural/ao/ptol_defense_tower.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="Palestrina">
<mesh>structural/ptol_defense_tower_2.dae</mesh>
<props>
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_defense_tower_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
@ -26,7 +40,7 @@
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

View file

@ -2,7 +2,15 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Ptolemaic Temple">
<variant frequency="1" name="base">
<textures>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="0" name="Ptolemaic Temple">
<mesh>structural/ptol_temple.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
@ -10,15 +18,26 @@
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="hellenized_2">
<mesh>structural/ptol_temple_helle_2.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_roof.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_plants.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_temple.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ao/ptol_temple_helle_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
@ -26,7 +45,7 @@
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall long">
<variant frequency="0" name="wall long">
<mesh>structural/ptol_wall_long.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
@ -11,9 +11,18 @@
<texture file="structural/ao/ptol_wall_long_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="mosaic wall long">
<mesh>structural/ptol_wall_long_2.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wall_long_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>

View file

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall medium">
<variant frequency="0" name="wall medium">
<mesh>structural/ptol_wall_medium.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
@ -11,9 +11,18 @@
<texture file="structural/ao/ptol_wall_medium_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="mosaic wall medium">
<mesh>structural/ptol_wall_medium_2.dae</mesh>
<textures>
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View file

@ -2,7 +2,7 @@
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@ -11,9 +11,18 @@
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View file

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@ -15,9 +15,23 @@
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@ -25,7 +39,7 @@
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