mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Rename the 'Objectives' dialog to 'Match Settings'
This commit is contained in:
parent
2f54155219
commit
7938a120d1
12 changed files with 56 additions and 55 deletions
|
|
@ -401,7 +401,7 @@ toggle = "Alt+G" ; Toggle visibility of session GUI
|
|||
menu.toggle = "F10" ; Toggle in-game menu
|
||||
diplomacy.toggle = "Ctrl+H" ; Toggle in-game diplomacy page
|
||||
barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page
|
||||
objectives.toggle = "Ctrl+O" ; Toggle in-game objectives page
|
||||
matchsettings.toggle = "Ctrl+O" ; Toggle in-game match settings page
|
||||
tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel
|
||||
|
||||
[hotkey.session.savedgames]
|
||||
|
|
|
|||
|
|
@ -59,9 +59,9 @@
|
|||
"name": "Toggle barter",
|
||||
"desc": "Toggle in-game barter/trade page."
|
||||
},
|
||||
"session.gui.objectives.toggle": {
|
||||
"name": "Toggle objectives",
|
||||
"desc": "Toggle in-game objectives page."
|
||||
"session.gui.matchsettings.toggle": {
|
||||
"name": "Toggle match settings",
|
||||
"desc": "Toggle in-game match settings page."
|
||||
},
|
||||
"session.gui.tutorial.toggle": {
|
||||
"name": "Toggle tutorial",
|
||||
|
|
|
|||
|
|
@ -93,7 +93,7 @@ You may change hotkeys in [font="sans-bold-14"]Options > Hotkeys[font="sans-14"]
|
|||
hotkey.lobby – Show the multiplayer lobby in a dialog window
|
||||
hotkey.session.gui.diplomacy.toggle – Toggle in-game diplomacy panel
|
||||
hotkey.session.gui.barter.toggle – Toggle in-game barter and trade panel
|
||||
hotkey.session.gui.objectives.toggle – Toggle in-game objectives panel
|
||||
hotkey.session.gui.matchsettings.toggle – Toggle in-game match settings panel
|
||||
hotkey.session.gui.tutorial.toggle – Toggle in-game tutorial panel
|
||||
hotkey.structree – Toggle structure tree panel
|
||||
hotkey.civinfo – Toggle civilization info panel
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
*/
|
||||
class TopPanel
|
||||
{
|
||||
constructor(playerViewControl, diplomacyDialog, tradeDialog, objectivesDialog, gameSpeedControl)
|
||||
constructor(playerViewControl, diplomacyDialog, tradeDialog, matchSettingsDialog, gameSpeedControl)
|
||||
{
|
||||
this.counterManager = new CounterManager(playerViewControl);
|
||||
this.civIcon = new CivIcon(playerViewControl);
|
||||
|
|
@ -13,7 +13,7 @@ class TopPanel
|
|||
|
||||
this.diplomacyDialogButton = new DiplomacyDialogButton(playerViewControl, diplomacyDialog);
|
||||
this.gameSpeedButton = new GameSpeedButton(gameSpeedControl);
|
||||
this.objectivesDialogButton = new ObjectivesDialogButton(objectivesDialog);
|
||||
this.matchSettingsDialogButton = new MatchSettingsDialogButton(matchSettingsDialog);
|
||||
this.tradeDialogButton = new TradeDialogButton(playerViewControl, tradeDialog);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
class ObjectivesDialog
|
||||
class MatchSettingsDialog
|
||||
{
|
||||
constructor(playerViewControl, mapCache)
|
||||
{
|
||||
this.gameDescription = Engine.GetGUIObjectByName("gameDescription");
|
||||
this.objectivesPlayerstate = Engine.GetGUIObjectByName("objectivesPlayerstate");
|
||||
this.objectivesPanel = Engine.GetGUIObjectByName("objectivesPanel");
|
||||
this.objectivesTitle = Engine.GetGUIObjectByName("objectivesTitle");
|
||||
this.matchSettingsPlayerstate = Engine.GetGUIObjectByName("matchSettingsPlayerstate");
|
||||
this.matchSettingsPanel = Engine.GetGUIObjectByName("matchSettingsPanel");
|
||||
this.matchSettingsTitle = Engine.GetGUIObjectByName("matchSettingsTitle");
|
||||
|
||||
// TODO: atlas should support this
|
||||
if (!Engine.IsAtlasRunning())
|
||||
Engine.GetGUIObjectByName("gameDescriptionText").caption = getGameDescription(g_InitAttributes, mapCache);
|
||||
|
||||
Engine.GetGUIObjectByName("closeObjectives").onPress = this.close.bind(this);
|
||||
Engine.GetGUIObjectByName("matchSettingsCloseButton").onPress = this.close.bind(this);
|
||||
|
||||
registerPlayersInitHandler(this.rebuild.bind(this));
|
||||
registerPlayersFinishedHandler(this.rebuild.bind(this));
|
||||
|
|
@ -20,17 +20,17 @@ class ObjectivesDialog
|
|||
|
||||
open()
|
||||
{
|
||||
this.objectivesPanel.hidden = false;
|
||||
this.matchSettingsPanel.hidden = false;
|
||||
}
|
||||
|
||||
close()
|
||||
{
|
||||
this.objectivesPanel.hidden = true;
|
||||
this.matchSettingsPanel.hidden = true;
|
||||
}
|
||||
|
||||
isOpen()
|
||||
{
|
||||
return !this.objectivesPanel.hidden;
|
||||
return !this.matchSettingsPanel.hidden;
|
||||
}
|
||||
|
||||
toggle()
|
||||
|
|
@ -49,11 +49,11 @@ class ObjectivesDialog
|
|||
const playerState = player && player.state;
|
||||
const isActive = !playerState || playerState == "active";
|
||||
|
||||
this.objectivesPlayerstate.hidden = isActive;
|
||||
this.objectivesPlayerstate.caption = g_PlayerStateMessages[playerState] || "";
|
||||
this.matchSettingsPlayerstate.hidden = isActive;
|
||||
this.matchSettingsPlayerstate.caption = g_PlayerStateMessages[playerState] || "";
|
||||
|
||||
const size = this.gameDescription.size;
|
||||
size.top = (isActive ? this.objectivesTitle : this.objectivesPlayerstate).size.bottom;
|
||||
size.top = (isActive ? this.matchSettingsTitle : this.matchSettingsPlayerstate).size.bottom;
|
||||
this.gameDescription.size = size;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<object
|
||||
name="objectivesPanel"
|
||||
name="matchSettingsPanel"
|
||||
size="50%-300 24%-70 50%+300 76%-70"
|
||||
type="image"
|
||||
hidden="true"
|
||||
sprite="ModernDialog"
|
||||
>
|
||||
<object
|
||||
name="objectivesTitle"
|
||||
name="matchSettingsTitle"
|
||||
type="text"
|
||||
style="TitleText"
|
||||
size="50%-128 -16 50%+128 16"
|
||||
>
|
||||
<translatableAttribute id="caption">Objectives</translatableAttribute>
|
||||
<translatableAttribute id="caption">Match Settings</translatableAttribute>
|
||||
</object>
|
||||
|
||||
<object
|
||||
name="objectivesPlayerstate"
|
||||
name="matchSettingsPlayerstate"
|
||||
size="20 40 100%-20 80"
|
||||
font="sans-bold-18"
|
||||
type="text"
|
||||
|
|
@ -39,7 +39,7 @@
|
|||
/>
|
||||
</object>
|
||||
|
||||
<object name="closeObjectives" size="50%-64 100%-50 50%+64 100%-22" type="button" style="StoneButton">
|
||||
<object name="matchSettingsCloseButton" size="50%-64 100%-50 50%+64 100%-22" type="button" style="StoneButton">
|
||||
<translatableAttribute id="caption">Close</translatableAttribute>
|
||||
</object>
|
||||
|
||||
|
|
@ -16,11 +16,11 @@ var g_DeveloperOverlay;
|
|||
var g_DiplomacyColors;
|
||||
var g_DiplomacyDialog;
|
||||
var g_GameSpeedControl;
|
||||
var g_MatchSettingsDialog;
|
||||
var g_Menu;
|
||||
var g_MiniMapPanel;
|
||||
var g_NetworkStatusOverlay;
|
||||
var g_NetworkDelayOverlay;
|
||||
var g_ObjectivesDialog;
|
||||
var g_OutOfSyncNetwork;
|
||||
var g_OutOfSyncReplay;
|
||||
var g_PanelEntityManager;
|
||||
|
|
@ -291,11 +291,11 @@ function init(initData, hotloadData)
|
|||
g_DeveloperOverlay = new DeveloperOverlay(g_PlayerViewControl, g_Selection);
|
||||
g_DiplomacyDialog = new DiplomacyDialog(g_PlayerViewControl, g_DiplomacyColors);
|
||||
g_GameSpeedControl = new GameSpeedControl(g_PlayerViewControl);
|
||||
g_MatchSettingsDialog = new MatchSettingsDialog(g_PlayerViewControl, mapCache);
|
||||
g_Menu = new Menu(g_PauseControl, g_PlayerViewControl, g_Chat);
|
||||
g_MiniMapPanel = new MiniMapPanel(g_PlayerViewControl, g_DiplomacyColors, g_WorkerTypes);
|
||||
g_NetworkStatusOverlay = new NetworkStatusOverlay();
|
||||
g_NetworkDelayOverlay = new NetworkDelayOverlay();
|
||||
g_ObjectivesDialog = new ObjectivesDialog(g_PlayerViewControl, mapCache);
|
||||
g_OutOfSyncNetwork = new OutOfSyncNetwork();
|
||||
g_OutOfSyncReplay = new OutOfSyncReplay();
|
||||
g_PanelEntityManager = new PanelEntityManager(g_PlayerViewControl, g_Selection, g_PanelEntityOrder);
|
||||
|
|
@ -305,7 +305,7 @@ function init(initData, hotloadData)
|
|||
g_RangeOverlayManager = new RangeOverlayManager(g_Selection);
|
||||
g_ResearchProgress = new ResearchProgress(g_PlayerViewControl, g_Selection);
|
||||
g_TradeDialog = new TradeDialog(g_PlayerViewControl);
|
||||
g_TopPanel = new TopPanel(g_PlayerViewControl, g_DiplomacyDialog, g_TradeDialog, g_ObjectivesDialog, g_GameSpeedControl);
|
||||
g_TopPanel = new TopPanel(g_PlayerViewControl, g_DiplomacyDialog, g_TradeDialog, g_MatchSettingsDialog, g_GameSpeedControl);
|
||||
g_TimeNotificationOverlay = new TimeNotificationOverlay(g_PlayerViewControl);
|
||||
|
||||
initBatchTrain();
|
||||
|
|
@ -515,7 +515,7 @@ function closeOpenDialogs()
|
|||
g_Menu.close();
|
||||
g_Chat.closePage();
|
||||
g_DiplomacyDialog.close();
|
||||
g_ObjectivesDialog.close();
|
||||
g_MatchSettingsDialog.close();
|
||||
g_TradeDialog.close();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@
|
|||
<script directory="gui/session/diplomacy/playercontrols/"/>
|
||||
<script directory="gui/session/lobby/"/>
|
||||
<script directory="gui/session/lobby/LobbyRatingReport/"/>
|
||||
<script directory="gui/session/match_settings/"/>
|
||||
<script directory="gui/session/message_box/"/>
|
||||
<script directory="gui/session/minimap/"/>
|
||||
<script directory="gui/session/objectives/"/>
|
||||
<script directory="gui/session/top_panel/"/>
|
||||
<script directory="gui/session/top_panel/IconButtons/"/>
|
||||
<script directory="gui/session/trade/"/>
|
||||
|
|
@ -55,7 +55,7 @@
|
|||
<include directory="gui/session/developer_overlay/"/>
|
||||
<include directory="gui/session/dialogs/"/>
|
||||
<include directory="gui/session/diplomacy/"/>
|
||||
<include directory="gui/session/objectives/"/>
|
||||
<include directory="gui/session/match_settings/"/>
|
||||
<include file="gui/session/GameSpeedControl.xml"/>
|
||||
<include file="gui/session/PanelEntities.xml"/>
|
||||
<include file="gui/session/ResearchProgress.xml"/>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,23 @@
|
|||
/**
|
||||
* This class handles the button that displays the active match's settings.
|
||||
*/
|
||||
class MatchSettingsDialogButton
|
||||
{
|
||||
constructor(matchSettingsDialog)
|
||||
{
|
||||
this.button = Engine.GetGUIObjectByName("matchSettingsButton");
|
||||
this.button.enabled = !Engine.IsAtlasRunning();
|
||||
this.button.onPress = matchSettingsDialog.toggle.bind(matchSettingsDialog);
|
||||
|
||||
registerHotkeyChangeHandler(this.onHotkeyChange.bind(this));
|
||||
}
|
||||
|
||||
onHotkeyChange()
|
||||
{
|
||||
this.button.tooltip =
|
||||
colorizeHotkey("%(hotkey)s" + " ", "session.gui.matchsettings.toggle") +
|
||||
translate(this.Tooltip);
|
||||
}
|
||||
}
|
||||
|
||||
MatchSettingsDialogButton.prototype.Tooltip = markForTranslation("Match Settings");
|
||||
|
|
@ -1,16 +1,17 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<object
|
||||
type="button"
|
||||
name="objectivesButton"
|
||||
name="matchSettingsButton"
|
||||
size="100%-194 4 100%-166 32"
|
||||
style="iconButton"
|
||||
tooltip_style="sessionToolTip"
|
||||
hotkey="session.gui.objectives.toggle"
|
||||
hotkey="session.gui.matchsettings.toggle"
|
||||
>
|
||||
<object
|
||||
size="2 3 100%-4 100%-3"
|
||||
type="image"
|
||||
sprite="stretched:session/icons/objectives.png"
|
||||
sprite="stretched:session/icons/match-settings.png"
|
||||
ghost="true"
|
||||
/>
|
||||
</object>
|
||||
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
/**
|
||||
* This class handles the button that displays the games objectives.
|
||||
*/
|
||||
class ObjectivesDialogButton
|
||||
{
|
||||
constructor(objectivesDialog)
|
||||
{
|
||||
this.objectivesButton = Engine.GetGUIObjectByName("objectivesButton");
|
||||
this.objectivesButton.enabled = !Engine.IsAtlasRunning();
|
||||
this.objectivesButton.onPress = objectivesDialog.toggle.bind(objectivesDialog);
|
||||
|
||||
registerHotkeyChangeHandler(this.onHotkeyChange.bind(this));
|
||||
}
|
||||
|
||||
onHotkeyChange()
|
||||
{
|
||||
this.objectivesButton.tooltip =
|
||||
colorizeHotkey("%(hotkey)s" + " ", "session.gui.objectives.toggle") +
|
||||
translate(this.Tooltip);
|
||||
}
|
||||
}
|
||||
|
||||
ObjectivesDialogButton.prototype.Tooltip = markForTranslation("Objectives");
|
||||
Loading…
Reference in a new issue