From 75dc300c78ee8406fa10396dccf19ae9f86403d2 Mon Sep 17 00:00:00 2001 From: mimo Date: Wed, 28 Dec 2016 09:18:42 +0000 Subject: [PATCH] petra: fixes typos introduced in 1dd7f6d32a This was SVN commit r19080. --- .../data/mods/public/simulation/ai/petra/navalManager.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/binaries/data/mods/public/simulation/ai/petra/navalManager.js b/binaries/data/mods/public/simulation/ai/petra/navalManager.js index bc2e040ce3..9dd4ee85ec 100644 --- a/binaries/data/mods/public/simulation/ai/petra/navalManager.js +++ b/binaries/data/mods/public/simulation/ai/petra/navalManager.js @@ -171,7 +171,7 @@ m.NavalManager.prototype.init = function(gameState, deserializing) for (let ship of this.ships.values()) this.setShipIndex(gameState, ship); for (let dock of this.docks.values()) - this.SetAccessIndices(gameState, dock); + this.setAccessIndices(gameState, dock); }; m.NavalManager.prototype.updateFishingBoats = function(sea, num) @@ -188,7 +188,7 @@ m.NavalManager.prototype.resetFishingBoats = function(gameState, sea) this.wantedFishShips.fill(0); }; -m.NavalManager.prototype.SetAccessIndices = function(gameState, ent) +m.NavalManager.prototype.setAccessIndices = function(gameState, ent) { m.GetLandAccess(gameState, ent); m.GetSeaAccess(gameState, ent); @@ -223,7 +223,7 @@ m.NavalManager.prototype.checkEvents = function(gameState, queues, events) continue; let entity = gameState.getEntityById(evt.newentity); if (entity && entity.hasClass("Dock") && entity.isOwn(PlayerID)) - this.SetAccessIndices(gameState, entity); + this.setAccessIndices(gameState, entity); } for (let evt of events.TrainingFinished)