Use std::unique_ptr for the server turn manager

This commit is contained in:
phosit 2026-04-16 18:24:03 +02:00
parent 2b1b1dc1e3
commit 74255b49c0
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GPG key ID: C9430B600671C268
2 changed files with 2 additions and 4 deletions

View file

@ -177,8 +177,6 @@ CNetServerWorker::~CNetServerWorker()
if (m_Host)
enet_host_destroy(m_Host);
delete m_ServerTurnManager;
}
@ -1555,7 +1553,7 @@ void CNetServerWorker::PreStartGame(const CStr& initAttribs)
return;
}
m_ServerTurnManager = new CNetServerTurnManager(*this);
m_ServerTurnManager = std::make_unique<CNetServerTurnManager>(*this);
for (CNetServerSession* session : m_Sessions)
{

View file

@ -284,7 +284,7 @@ private:
u32 m_NextHostID{1};
CNetServerTurnManager* m_ServerTurnManager{nullptr};
std::unique_ptr<CNetServerTurnManager> m_ServerTurnManager;
/**
* The GUID of the client in control of the game (the 'host' from the players' perspective).