More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.

Smaller panel image with less dark on the sides.

This was SVN commit r8217.
This commit is contained in:
WhiteTreePaladin 2010-09-30 23:01:24 +00:00
parent 61fa8d29f6
commit 729cf72d2b
2 changed files with 13 additions and 13 deletions

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:177c663125dafe5aa2dc2237c6965268474371b3b4dd60d1917e61c1c4f0a52d
size 185540

View file

@ -84,7 +84,7 @@
<!-- generic -->
<sprite name="genericPanel">
<image
texture="session/ui_bg.png"
texture="session/panel_bg.png"
real_texture_placement="256 0 768 205"
size="0 0 100% 100%"
/>
@ -133,16 +133,12 @@
size="0 0 4 4"
/>
</sprite>
<!-- top -->
<sprite name="topPanel">
<image
texture="session/ribbon_bg.png"
texture_size="0 0 1024 32"
real_texture_placement="0 0 2048 32"
size="0 0 100% 100%"
/>
<!-- Sides -->
@ -212,7 +208,7 @@
<!-- bottomLeft -->
<sprite name="bottomLeft">
<image
texture="global/tile/tile_dark.png"
texture="session/panel_bg.png"
texture_size="0 0 256 256"
/>
@ -264,9 +260,9 @@
<!-- bottomMiddle-->
<sprite name="bottomMiddle">
<image
texture="session/ui_bg.png"
real_texture_placement="256 0 768 205"
texture_size="0 0 224 256"
texture="session/panel_bg.png"
real_texture_placement="0 0 512 256"
size="0 0 100% 100%"
/>
<!-- Sides -->
@ -317,8 +313,9 @@
<!-- bottomRight -->
<sprite name="bottomRight">
<image
texture="global/tile/tile_dark.png"
texture_size="0 0 256 256"
texture="session/panel_bg.png"
real_texture_placement="0 0 512 256"
size="0 0 100% 100%"
/>
<!-- Sides -->